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Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 06:08:57 pm View in topic context
#1
 Posted by PeXXeR  in "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

I really dont know what to say. Here's KoopaKoot's Terry I can hit anything with him be it on a pad or a keyboard.
https://streamable.com/ilfp3
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 05:58:12 pm View in topic context
#2
 Posted by A$AP DW  in "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

You have to double tap forward to get reflect to work? Honestly, I wouldn't be able to do any of these moves on a keyboard, if that's what you're using. I play with a PS3 controller. Shermie feels OK for the most part, but rearranging the CMD would definitely help, and it's a good rule of thumb in general.
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 05:47:24 pm View in topic context
#3
 Posted by PeXXeR  in "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

DW, take this with a pinch of salt  cause Im pretty bad with Athena and ive played with her twice in CVS2.
I have to double tap forward to get it to work but if I do it works everytime. Combo-wise I can hit a bunch of really fun stuff so its fine there too.

As for Shermie, if its only me having this issue, its all good.
Would be nice for more people to post what their results are.

I would love if @Vans pops in to shed some light on this too.

Edit Dunno how to tag someone.
    

Re: What Exactly Are Ikemen and Ikemen +?

 June 19, 2018, 05:41:52 pm View in topic context
#4
 Posted by Neat Unsou  in What Exactly Are Ikemen and Ikemen +? (Started by NEONSHADOWF13 June 13, 2018, 03:51:20 am
 Board: Ikemen General Discussion and Help

Please read ikemen.txt.
Quote
glew32.dll, libfreetype-6.dll, libogg.dll, libvorbis.dll, libvorbisfile.dll,
lua52.dll, SDL2.dll, SDL2_image.dll, SDL2_ttf.dll, zlib1.dll,
chars以下のファイル, data以下のファイル, plugins以下のファイル,
sound以下のファイル, stages以下のファイル
上記以外のファイルを無断で、改変、再配布、再利用することを禁止しません
Shows that all files are public domain except for DLL files and his MUGEN creations.
    

Re: Character of the Month: May 2018 Nominations

 June 19, 2018, 05:36:06 pm View in topic context
#5
 Posted by Mirage Jester  in Character of the Month: May 2018 Nominations (Started by Jmorphman June 11, 2018, 03:58:03 am
 Board: M.U.G.E.N Discussion

Rinne by mm - 3
Raiga by Flam - 3
Lady's Sorrel by MoloMowChow - 3
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 05:18:39 pm View in topic context
#6
 Posted by A$AP DW  in "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

@PeXXer:

Are you having any trouble with my Akuma's Shankunetsu fireball or Athena's reflect/command grab?



@Cruz:

I'm looking at Shermie's CMD, and you might want to try rearranging the placement of her HCB/HCF moves. Put the most difficult to use moves higher up as Mugen prioritizes code from top to bottom. I would personally put it like this:

*F.Captured(This is the hardest/has the most inputs)
*Shermie Spiral
*Diamond Dust
*Dragon Punch moves
*QCF/QCB moves

The only moves that should be above F.Captured/S.Spiral/D.Dust should be their EX variants and Supers. Lightning Lariat(doesn't matter if it's her Lv3) should be below S.Carnival and S.Flash. The buffering system takes this into account a LOT. Even more so than Mugen default buffering.
    

Re: Izayoi (Blazblue CPEX) released by Deoxgigas!

 June 19, 2018, 05:07:23 pm View in topic context
#7
 Posted by Seraphs Ares  in Izayoi (Blazblue CPEX) released by Deoxgigas! (Started by Deoxgigas June 16, 2018, 05:20:48 am
 Board: Your Releases, 1.0+

astral finish
Re-creating the Astral Finish (or any special effects) requires knowledge on how to disable certain effects (sprites/background/hitsparks/any 3D effects). The flashier the Astral, the more work is needed to recreate it in Mugen. Another underlying problem is camera in the source game - it zooms out/in and to take the SFX is to screencap it. So you have a clash of zoomed out sprite from the source screenshot vs. original sprite size from the sprite rip.
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Gotham City"

 June 19, 2018, 04:46:00 pm View in topic context
#8
avatar  Posted by AVPboy6754  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Gotham City" (Started by AVPboy6754 June 03, 2018, 07:16:18 pm
 Board: Your Releases, 1.0+

This looks familiar. Isn't PrimeOp the one that did the background?

Actually it's just some sprites edited from the Australian Outback of SFA2.
    

Re: Fate/Grand Order

 June 19, 2018, 04:25:55 pm View in topic context
#9
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

So raikou raid is divine? Would tge CE Versus work?(card of karna and arjuna)

LB golden sumo , equip it to nobu and the rest of your servants should have hot springs and your support too better find someone who LB hot springs.

It does, but why would you use it when you have Golden Sumo?

cause i dont have it....?
;s but alrighty.

it's free , you just have to trade it in the shop. i have mine LB already.
    

Re: Kumagawa Misogi updated by Otika 6/18/2018

 June 19, 2018, 04:15:29 pm View in topic context
#10
avatar  Posted by tokamina  in Kumagawa Misogi updated by Otika 6/18/2018 (Started by JrSyobon June 19, 2018, 05:33:14 am
 Board: Found Releases

Ok, i want know, for what is each option in the -2 file, because its in japanese, how you do to understand it.
also do you have idea if otika work in some other mugen char, i see kamijou is not update
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 04:07:36 pm View in topic context
#11
 Posted by Niitris  in "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

Can confirm that Rugal doesn't, I was just messing around with those characters trying to learn how bitwise works.
    

Re: IKEMEN and Deep Learning?

 June 19, 2018, 04:02:28 pm View in topic context
#12
 Posted by Bastard Mami  in IKEMEN and Deep Learning? (Started by NEONSHADOWF13 June 18, 2018, 05:24:02 am
 Board: Ikemen General Discussion and Help

This is a fun thread.
I implemented genetic algorythm in my engine. It still needs lot of fine tunning, not only so it can "learn better", but also, so ti can run properly at 60 fps.
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 03:34:22 pm View in topic context
#13
 Posted by Jesuszilla  in "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

Unless he updated Rugal after I released Alex, I doubt it uses Step 2 since that was something I came up with between Sagat and Alex.
    

Re: Fate/Grand Order

 June 19, 2018, 03:31:13 pm View in topic context
#14
 Posted by DartzPie  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 03:30:09 pm View in topic context
#15
 Posted by Cruz  in "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

Vans's Rugal looks like it's using Step 2 of Tiny Buffering? Also it's overall structure for half circle motions is more forgiving than that of Divinewolf's version.
    

Re: Fate/Grand Order

 June 19, 2018, 03:23:49 pm View in topic context
#16
 Posted by Foobs Sese Seko Nkuku Ngben...  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

It does, but why would you use it when you have Golden Sumo?
    

Re: XXXTentacion is dead

 June 19, 2018, 03:16:02 pm View in topic context
#17
 Posted by R565  in XXXTentacion is dead (Started by Ricepigeon June 19, 2018, 01:05:39 am
 Board: All That's Left

Motherfucker.
    

Re: Updating my first Character

 June 19, 2018, 03:14:15 pm View in topic context
#18
 Posted by altoiddealer  in Updating my first Character (Started by vyn June 18, 2018, 04:30:50 am
 Board: Projects

Spoiler, click to toggle visibilty
To make it even more dramatic, when P2 hits the wall, maybe change to a custom state/anim that cycles between 2 or 3 of the standard gethit frames?

Damn those effects looks great, and that red bgpalfx is just perfect KILLER, but maybe have it fade back to normal in sync with the beam fading  :laugh:
    

Re: Izayoi (Blazblue CPEX) released by Deoxgigas!

 June 19, 2018, 02:57:41 pm View in topic context
#19
 Posted by Deoxgigas  in Izayoi (Blazblue CPEX) released by Deoxgigas! (Started by Deoxgigas June 16, 2018, 05:20:48 am
 Board: Your Releases, 1.0+

thanks for the char
i like it, but

i was hoping you changed this time
but you still doing this with the astral finish
it's lame,that's all

maybe you can do the astral using available resource and improvise
it doesnt have to be accurate, as long as ppl gets the idea i think it's fine
the same goes for the fx,i mean the get hit,dust,guard
you did good already with the other fx

also the super bg...nvm, you knows whats best for your char
i'll take wahtever you have to offer, since it's you who made it
if it's good enough for you,then i'm jsut going have to deal with stuff my self
keep doing your thing

edited

Let's just say that one of the reasons why I made all 3 of these is to show that it's fully possible to create Blazblue characters that are really damn close to how their source game counterparts work, even if it means that a character ends up having 100mb+ worth of Astral frames and super backgrounds and whatnot.

Only few others have ever even dared try (Ares, Websta, Neat Unsou mainly), and they're the main reason I dared it myself.

I've done plenty of improvising back when I made my older Touhou characters. Now I only do it when there's no other way, really... Or if I feel like I can make something even better with the available resources, which HAS happened a few times.

... Or if doing the source thing is infinitely more tedious than just throwing in a single effect that looks like it.

... And when making 11p Serious Modes.

    

Re: Fate/Grand Order

 June 19, 2018, 02:56:46 pm View in topic context
#20
 Posted by DartzPie  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

So raikou raid is divine? Would tge CE Versus work?(card of karna and arjuna)