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Re: grab problem

 September 25, 2018, 07:56:07 pm View in topic context
#1
avatar  Posted by Marc123456789  in grab problem (Started by Marc123456789 September 17, 2018, 05:57:27 pm
 Board: M.U.G.E.N Development Help

I already know the basics of the grab but the problem is that despite that I copy-pasted the coding from KFM then that means that the opponent's animation when being thrown is properly assigned but for whatever reason it doesn't show up.
    

Re: grab problem

 September 25, 2018, 07:49:02 pm View in topic context
#2
 Posted by DeathScythe  in grab problem (Started by Marc123456789 September 17, 2018, 05:57:27 pm
 Board: M.U.G.E.N Development Help

I'll try to explain a little more.

First, I'll explain how throws/grabs work, you probably already know, but I'll explain anyway.
You'll create a state for the "attempt". In this case, state 800. If you succeed grabbing the opponent, your character will go to state 810, and the opponent grabbed will be sent to a custom state (custom state means you have to create a state for the opponent to use, instead of having the opponent use his own hurt states), in your case, opponent will be sent to state 820.

The same way you have to create a custom state, now you need to create a custom animation that the opponent will use. That's why the hurt sprites have universal group numbers, they are always group 5000, 5001, 5002, 5010, 5011, 5012, etc., and that's why they are required. Keep in mind that you will use your own hurt sprites to make the anim 820, but the opponent will use their own sprites. What you're doing is telling them what sprites they should use in the animation. Take KFM's anim 820 as an example, it's all KFM's own hurt sprites, but when he uses the throw/grab in a different opponent,  they will use their own sprites while being thrown/grabbed.

If you use a number that is not present in the opponent sprites, say number 7032, for example, they will "vanish" because there are no sprites with this number.
    

Re: grab problem

 September 25, 2018, 07:16:28 pm View in topic context
#3
avatar  Posted by Marc123456789  in grab problem (Started by Marc123456789 September 17, 2018, 05:57:27 pm
 Board: M.U.G.E.N Development Help

but KFM already has his hurt animations. And Jack already has said animations (albeit placeholder ones)
    

Re: All Chars Update(2018): "Mai" Wife

 September 25, 2018, 06:58:09 pm View in topic context
#4
 Posted by Cyborg Sun  in All Chars Update(2018): "Mai" Wife (Started by DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

^She doesn't have any...? Sorry I missed this reply. I suppose so? I guess I never got around to finding any for her? I think all of her quotes are character specific. If that is the case, I can't use them.

Thanks for the reply. I don't know much about Yuka's series, so if she has no quotes available, then I can understand. Keep up the great work!
    

Re: grab problem

 September 25, 2018, 06:21:32 pm View in topic context
#5
 Posted by DeathScythe  in grab problem (Started by Marc123456789 September 17, 2018, 05:57:27 pm
 Board: M.U.G.E.N Development Help

This is a problem in animation 820 of your character. You must use the default hurt animations for Kung Fu Man (and other characters) to use.
    

Re: All Chars Update(2018): "Mai" Wife

 September 25, 2018, 05:59:42 pm View in topic context
#6
 Posted by DW  in All Chars Update(2018): "Mai" Wife (Started by DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

^She doesn't have any...? Sorry I missed this reply. I suppose so? I guess I never got around to finding any for her? I think all of her quotes are character specific. If that is the case, I can't use them.



Mai has been updated, along with everyone else up to this point. I added a new system update:

-EX moves during Max Mode efficiency increased

What that means is now, performing a EX moves during Max Mode will drain a 1/3 of the time, instead of 1/2. I also gave KFM some noteworthy changes aside from the system update. PLEASE refer to everyone's respective ReadMes to avoid asking questions answered there. Morrigan will be next

@Kamekaze:

Let me know if you can DL him from TM with no problems.
    

Re: Saint Seiya Ultimate Cosmos Beta 2.2

 September 25, 2018, 05:24:41 pm View in topic context
#7
 Posted by Noside  in Saint Seiya Ultimate Cosmos Beta 2.2 (Started by teddylam September 14, 2018, 01:56:18 pm
 Board: Found Releases 1.0+

I did download the game and has no virus, is a false positive, I just hope he goes back releasing the game with out the exe setup, is annoying.
    

Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches

 September 25, 2018, 05:03:56 pm View in topic context
#8
 Posted by OHMSBY  in Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches (Started by OHMSBY August 30, 2018, 08:15:21 pm
 Board: Your Releases, 1.0+

Looks like Holn put up two patches for Ruby and Yang, any idea what that's all about?

Those are the very same AI Patches. Holn asked if he could release them on his public onedrive, and I told him that its fine.
    

Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches

 September 25, 2018, 04:58:37 pm View in topic context
#9
avatar  Posted by Memes never die/Manby  in Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches (Started by OHMSBY August 30, 2018, 08:15:21 pm
 Board: Your Releases, 1.0+

It's because Cross-tag has no forward walk only forward run. So they didn't get forward walk animations.
    

Re: Mugen Free For All Website: is down right now. Check this topic for the latest

 September 25, 2018, 04:51:40 pm View in topic context

From the discord:

Quote
We're gonna try one more time to restore MFFA's database from just before the site went offline. Can't make any promises, though, but it's worth a shot.
    

Re: Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches

 September 25, 2018, 04:51:15 pm View in topic context
#11
 Posted by kojikomos  in Ruby Rose v1.02 + Yang Update v1.075 Now with AI Patches (Started by OHMSBY August 30, 2018, 08:15:21 pm
 Board: Your Releases, 1.0+

Just wanted to point out that with both yang and ruby their forward walking animation is the same as their backward walking animation. Not sure if this was intentional or if you have not updated it yet? Other than that I am loving them so far and hope to see more from them (like say the custom music during their finishing moves)
    

Re: grab problem

 September 25, 2018, 04:47:41 pm View in topic context
#12
avatar  Posted by Marc123456789  in grab problem (Started by Marc123456789 September 17, 2018, 05:57:27 pm
 Board: M.U.G.E.N Development Help

I decided to scrap the code that the throw creator generated and slap in KFM's throw code (albeit with  modifications) and while the throw itself now works and deals damage, the thrown opponent is still missing it's thrown sprites and said thrown opponent in question is KFM so there's no way this is happening, right?
    

Re: Principal Kuno (Ranma 1/2)

 September 25, 2018, 04:29:15 pm View in topic context
#13
 Posted by COLOSSE  in Principal Kuno (Ranma 1/2) (Started by COLOSSE September 13, 2018, 12:51:24 pm
 Board: Edits & Add-ons

Updated :

-some colision boxes fixed
-AI is now optional. If you want it, change "Kohuna.cmd" into "KohunaAI.cmd" in the def file.



Also the char will work for mugen 1.0, because the sprites were resized like the original game size by using the "LocalCoord" method.
If you want to play with it in winmugen you have to delete the line "LocalCoord" in the def file, but the char 's sprites will appears bigger at the screen (you'll have to resize it in the cns file then).
    

Re: MUGEN Video thread

 September 25, 2018, 04:17:34 pm View in topic context
#14
 Posted by CozySquirtle  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion









    

Re: QOTD

 September 25, 2018, 04:14:27 pm View in topic context
#15
 Posted by Bastard Mami  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

it was a chinesse explaining china culture to americans.
    

Re: Random Topic V10

 September 25, 2018, 03:58:50 pm View in topic context
#16
avatar  Posted by kakkoii superhero  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

3 people stealing combo count from each other, that surely  would be break e-friendship alright...
    

Re: QOTD

 September 25, 2018, 03:56:07 pm View in topic context
#17
avatar  Posted by kakkoii superhero  in QOTD (Started by Valodim August 26, 2007, 08:25:30 pm
 Board: All That's Left

I bet the answer was
"Fukk yu "
    

Re: Post Fan Art Thread

 September 25, 2018, 03:54:40 pm View in topic context
#18
 Posted by DW  in Post Fan Art Thread (Started by 1Ultima December 12, 2011, 08:22:44 pm
 Board: All That's Left



...

I know tone can't be conveyed through text and it's wrong for people to assume such. Though I was purely being sarcastic. Along with poking fun at SNK's gender swapping boner they seem to have going on. The "Bowsette" thing may be a quick fad now, though it'll go away as quickly as it became a thing. It's more a meme than anything to take seriously.

TBH, if I saw that pic w/o knowing the context of it, I'd assume it was (fan variation)Dark Peach from that one RPG Mario game(which title escapes me).
    

Re: MUGEN Video thread

 September 25, 2018, 03:37:22 pm View in topic context
#19
 Posted by kojikomos  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 September 25, 2018, 03:24:36 pm View in topic context
#20
 Posted by kojikomos  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion