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Re: M.U.G.E.N Screenshots V3

 October 22, 2018, 11:47:34 pm View in topic context
#1
 Posted by GTAguy  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Is it too earlier for Christmas or was it another celebration?
    

Re: Wrong palette only during certain states. But why ?

 October 22, 2018, 11:39:12 pm View in topic context
#2
 Posted by Zodiac Uchiha  in Wrong palette only during certain states. But why ? (Started by Zodiac Uchiha October 22, 2018, 10:21:04 pm
 Board: M.U.G.E.N Development Help

thank you for your quick reply.

i changed all the sprites pallettes to the first one. the red one now.

the issue with the standing gethit state is solved.
but i have the same problem with my hypermoves. and i choose the correct pallette this time.

How can i solve this ?
    

Re: Organized/Cleaned & CS'd sff's

 October 22, 2018, 11:33:56 pm View in topic context
#3
 Posted by PeXXeR  in Organized/Cleaned & CS'd sff's (Started by ;x June 30, 2018, 04:17:57 pm
 Board: Edits & Addons 1.0+

I wanna apoligize to Raz for realesing his stuff,specifically sprites he did on some characters,If I knew I really wouldnt
 

Raz (Nuroravage) has told me a couple of times he planned to release all of it, so I dont  think its an issue.
    

Helpers/Explods going behind stage sprites? Possible?

 October 22, 2018, 11:00:58 pm View in topic context
#4
 Posted by ESFAndy011  in Helpers/Explods going behind stage sprites? Possible? (Started by ESFAndy011 October 22, 2018, 11:00:58 pm
 Board: M.U.G.E.N Development Help

Before reading further, I realize this is somewhat of an IKEMEN problem, but I still wanted to know if there is a way to do this using MUGEN features.

So yeah, I know it's a weird thing to even suggest (refering to the title), but we're seriously tempted to switch over to IKEMEN plus 0.3... however, there is a problem: certain delta values make stage sprites stretch horizontally or vertically as the screen zooms out. Yes, we could disable zoom, but we feel that would affect our game negatively.

Fortunately, I was able to concoct a way to emulate delta for stage elements by having them as helpers. One invisible helper (parent helper) would be placed at the position of the desired stage sprite and left alone there, while the other (child helper) would "posset" at the first helper's position, multiplied by the desired delta value. I was very happy with the results (I did this with some floating lamps in the dark temple stage) until I realized that I wouldn't be able to apply this with background elements that would inevitably "bump into" the ground, edges, etc. without overlapping them.

Unless, of course, as the title suggests, there is a way to have them go behind stage sprites.. somehow. I tried giving the helpers sprpriority -5, along with layerno set to 0 and 1 for the stage sprites. 0 is the default so it does nothing, while 1 overlaps all character sprites, so no luck. I would seriously rather avoid having to turn "everything" into explods/helpers, primarily because of the floor.

Any ideas?
    

Re: Wrong palette only during certain states. But why ?

 October 22, 2018, 10:46:03 pm View in topic context
#5
 Posted by DeathScythe  in Wrong palette only during certain states. But why ? (Started by Zodiac Uchiha October 22, 2018, 10:21:04 pm
 Board: M.U.G.E.N Development Help

I don't know how FF Studio works (I've never tried it because I'm used to FF3 and it is fine for me), but, it's just the sprites doesn't share the same palette.
Again, I don't know how to fix this on FF Studio, but in FF3, there's a button called 'apply the current palette to the specified sprites', which should fix it. In FF Ultimate and Classic, there's also an option called 'shared palette' or something like that.
What is happening is that some of your sprites have a different palette, looks like the same, but in fact isn't.
    

CRESCENDO Released Raisen

 October 22, 2018, 10:23:39 pm View in topic context
#6
 Posted by Yagoshi300  in CRESCENDO Released Raisen (Started by Yagoshi300 October 22, 2018, 10:23:39 pm
 Board: Found Releases 1.0+

    

Wrong palette only during certain states. But why ?

 October 22, 2018, 10:21:04 pm View in topic context
#7
 Posted by Zodiac Uchiha  in Wrong palette only during certain states. But why ? (Started by Zodiac Uchiha October 22, 2018, 10:21:04 pm
 Board: M.U.G.E.N Development Help

hello everyone !

i am back after 10000 Years and am trying to refresh my knowledge of Mugen.

and i am trying to code a version of Ken of Street Fighter. but i am having some problems.

if i open up Fighter Factory Studio and wanna test my char and choose the option current char vs current char, then both chars are standing. 1st char has red clothes. and 2nd char has blue clothes. everything is ok.
but if i hit my opponent then the gethit palettes are shown in red. and that isnt correct at all. same goes for certain hypermove states. if my opponent does some hypermoves, then he is changing colors when he should not.
can anyone please help me out here ?

here is a screenshot where the wrong color is shown at player 2.             https://ibb.co/h8fgWV
 the correct one would be blue like in this one.                                        https://ibb.co/c1sH5q

    

Re: M.U.G.E.N Screenshots V3

 October 22, 2018, 09:51:11 pm View in topic context
#8
 Posted by Kuroi-Chan  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Update

Figuring out the row system for more characters, but hrm... having fun atm lol. Tryna limit text and just keeping it simple.

OH MY GOD!! That may be the sleekest Select screen i've EVER SEEN!!
    

Re: M.U.G.E.N Screenshots V3

 October 22, 2018, 09:18:26 pm View in topic context
#9
 Posted by Wolfenkrieg  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Update

Figuring out the row system for more characters, but hrm... having fun atm lol. Tryna limit text and just keeping it simple.
    

Re: M.U.G.E.N Screenshots V3

 October 22, 2018, 09:10:29 pm View in topic context
#10
 Posted by GTAguy  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

A new player joins in Shibuya.

    

Re: Character of the Month: September 2018 Nominations

 October 22, 2018, 08:59:39 pm View in topic context
#11
avatar  Posted by DeleFresh  in Character of the Month: September 2018 Nominations (Started by 【MFG】gui0007 October 06, 2018, 05:51:09 pm
 Board: M.U.G.E.N Discussion

Poison Ivy by Harbringer and zVitor. (!!)

    

Re: Organized/Cleaned & CS'd sff's

 October 22, 2018, 08:39:45 pm View in topic context
#12
 Posted by mete122  in Organized/Cleaned & CS'd sff's (Started by ;x June 30, 2018, 04:17:57 pm
 Board: Edits & Addons 1.0+

I wanna apoligize to Raz for realesing his stuff,specifically sprites he did on some characters,If I knew I really wouldnt
 
    

Re: [WIP] RicePigeons' WIPs (IZ Tenshi)

 October 22, 2018, 07:23:40 pm View in topic context
#13
 Posted by Ricepigeon  in [WIP] RicePigeons' WIPs (IZ Tenshi) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects



Tenshi's Unique Skill: Awakening of Earth Spirits. Originally one of her alt skills from Hisoutensoku, it works in more or less the same way: the more times the keystone pulses, the more powerful an earthquake is released when Tenshi strikes it with a melee attack. The keystone can also be activated manually regardless of distance by pressing A again, but this has a set animation duration that may not be optimal in certain circumstances. All strengths must be blocked low, and will either cause no knockdown, a techable knockdown, or an untechable knockdown depending on how powered up the keystone is.
    

Re: Soulcalibur VI

 October 22, 2018, 07:15:21 pm View in topic context
#14
 Posted by yaret  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

5 dollars x 16 custom characters equal  80 dollars if this game was made by Crackcom.

    

Re: Savage Jungle by Vegaz

 October 22, 2018, 07:13:07 pm View in topic context
#15
 Posted by Vegaz_Parrelli  in Savage Jungle by Vegaz (Started by Vegaz_Parrelli October 22, 2018, 03:51:31 pm
 Board: Your Releases, 1.0+

    

The Ultimate Male II (beta)

 October 22, 2018, 06:58:06 pm View in topic context
#16
avatar  Posted by Cobee  in The Ultimate Male II (beta)  (Started by Cobee October 22, 2018, 06:58:06 pm
 Board: Your Releases, 1.0+

Hi People,  i want to share with you this personal project

it's a mugen based in my wecomic "th ultimate male"




this is the download link: https://bit.ly/2S2LjMU

for now is only a beta, but i will put more characters and stages in the future :p

for more new about that this is my facebook page https://www.facebook.com/TheUltimateMaleII/

Regards!
    

Re: Everything Anime and Manga Thread

 October 22, 2018, 06:49:45 pm View in topic context
#17
avatar  Posted by 地獄の花  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

we do have several theaters that show anime movies , but i really don't like watching in cinemas too loud especially if the crowd is full of weebs and nerds ...i still go if someone invites me and if i do go with friends or a date usually we end up goofing around in the dark.
    

Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 October 22, 2018, 06:49:23 pm View in topic context
#18
 Posted by WumpaFruit96  in Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

It's incredible! Keep it up your good work, Knuckles.
    

Re: Graphic contest: Tien's meditational kicking!

 October 22, 2018, 06:42:04 pm View in topic context
#19
 Posted by GDPenguin  in Graphic contest: Tien's meditational kicking! (Started by Balthazar October 06, 2018, 11:54:59 am
 Board: Hyper DBZ

    

Re: Savage Jungle by Vegaz

 October 22, 2018, 06:34:46 pm View in topic context
#20
 Posted by GDPenguin  in Savage Jungle by Vegaz (Started by Vegaz_Parrelli October 22, 2018, 03:51:31 pm
 Board: Your Releases, 1.0+

You achieved a slight 3d effect on this one. :)
Looks real good.