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Re: [Theme Thread] CVS Sprite thread

 June 24, 2018, 01:21:51 am View in topic context
#1
 Posted by Erroratu  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Yea that last one looks a bit weird. The pose itself is great and the face is well done but the butt looks out of place, I'm guessing its cause the bottom starts up really round but in the upper part of it it just kinda dissapears into the back which looks very straight and out of place. I don't know if those are supposed to be abs or "under ribcage lines" but they look off also. Her breasts look very squished also. Like she doesn't look flat if thats what you were going for,she looks like she got deflated.

Demitri looks absolutely amazing tho. He doesn't look as pissed as he does in his official art but his sprite in darkstalkers never looked angry to begin with,just awfully serious,so we good.
    

Re: 11 characters updated by Ikaruga 19-06-2018

 June 24, 2018, 01:16:15 am View in topic context
#2
 Posted by Project.13  in 11 characters updated by Ikaruga 19-06-2018 (Started by tehdevil June 22, 2018, 08:48:41 am
 Board: Found Releases

Anyone else having issues with his EX Iori working in 1.1? All the other characters of his I've tried out work fine except for him...
    

Darkest Dungeon Stages

 June 24, 2018, 01:09:18 am View in topic context
#3
 Posted by Duke of Corvus  in Darkest Dungeon Stages (Started by Duke of Corvus June 24, 2018, 01:09:18 am
 Board: Your Releases, 1.0+

Some stages I put together from Darkest Dungeon

Specs for them all:
- 1.1 only (they use 32 bit PNGs)
- 640*480 resolution
- Inlude Zoom
- Low ceiling (no superjump)
- Multilayered BG but no animation


The Cove

http://www.mediafire.com/file/ssd4d6t9hca112b/Cove.rar


The Crypts

http://www.mediafire.com/file/3hk90o3z528wy7i/Crypts.rar


Darkest Dungeon (1st Raid)

http://www.mediafire.com/file/9i4soztrg7vbhkv/DarkestDungeon.rar


Darkest Dungeon (2nd Raid)

http://www.mediafire.com/file/10599fdpdb4cblm/DarkestDungeon%28Flesh%29.rar


Darkest Dungeon (3rd Raid)

http://www.mediafire.com/file/iuli54p55juenlm/DarkestDungeon%28Gore%29.rar


Ghost Town

http://www.mediafire.com/file/9y6311c9vu3fdab/GhostTown.rar


I'll add more later
-The barrens
-The forest
-Darkest Dungeon's 4th raid
-The thing from the stars stage
-Color out of space variation of each stage
    

Re: [Theme Thread] CVS Sprite thread

 June 24, 2018, 01:02:58 am View in topic context
#4
 Posted by Bastard Mami  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

I really dig the pose.
    

Re: Random Topic V10

 June 24, 2018, 12:56:05 am View in topic context
#5
 Posted by Erroratu  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

So apparently at the TooManyGames con Chris-chan started getting touchy with some of the attendees and they got super uncomfortable and security asked him to leave
Which he reacted to by curling down on the ground and having a meltdown



what the fuck
    

Re: Need help with Parallax scrolling in a stage.

 June 24, 2018, 12:46:55 am View in topic context
#6
 Posted by Master Yoda  in Need help with Parallax scrolling in a stage.  (Started by Odb718 June 12, 2018, 09:04:00 am
 Board: M.U.G.E.N Development Help

    

Re: Card Sagas Wars Prototype by Ahruon and Orkimides

 June 24, 2018, 12:39:16 am View in topic context
#7
 Posted by AlexSin  in Card Sagas Wars Prototype by Ahruon and Orkimides (Started by Pal June 23, 2018, 04:28:52 pm
 Board: Found Releases

There's no progress!
They're only releasing the stuff they made in the past. After they're finished releasing everything, they won't be coming back to it.
    

Re: Card Sagas Wars Prototype by Ahruon and Orkimides

 June 24, 2018, 12:21:19 am View in topic context
#8
 Posted by ldvhl  in Card Sagas Wars Prototype by Ahruon and Orkimides (Started by Pal June 23, 2018, 04:28:52 pm
 Board: Found Releases

I saw an article about CSW years and years ago, that's how I learned about MUGEN in the first place.  Awesome to see progress on the project!
    

Re: Need help with Parallax scrolling in a stage.

 June 23, 2018, 11:55:21 pm View in topic context
#9
 Posted by Flowrellik  in Need help with Parallax scrolling in a stage.  (Started by Odb718 June 12, 2018, 09:04:00 am
 Board: M.U.G.E.N Development Help

Oh man where was this when I was doing stages in the past! This will save me a HELL of a lot of frustration!!
    

Re: Gouken SF2 Sprite Sheet (and SF1 Portrait of him)

 June 23, 2018, 11:55:16 pm View in topic context
#10
 Posted by Speedster  in Gouken SF2 Sprite Sheet (and SF1 Portrait of him) (Started by SiL3Nt J August 10, 2015, 04:33:09 pm
 Board: Resource Releases

Spoiler, click to toggle visibilty
As a CVS-sprites lover I must say, this project rocks! It's funny... I'm so invested into CVS sprites and playing your Ryu was so refreshing, not only because it's something different from what I'm used to, but the new attacks and the additional graphics are pretty cool. The Gouken is the same, good luck.
    

Re: Need help with Parallax scrolling in a stage.

 June 23, 2018, 11:46:53 pm View in topic context
#11
 Posted by Margatroid  in Need help with Parallax scrolling in a stage.  (Started by Odb718 June 12, 2018, 09:04:00 am
 Board: M.U.G.E.N Development Help

Works perfectly fine for me. Like I did it or in reverse, it's still the same interpolation principles, no matter how you start.
I even added 2 more rows calculating them with the same method using the values of your bottom parallax.

Spoiler, click to toggle visibilty

You are using 2 different sprites of 1661x412 right?, these are the tiles I'm using of the same size and squares.
The position at the sff file is (830,0) for both.
Zoffset is 631.
The progressive scale reduction (yscalestart) is 1.38, (1133/820).
Spoiler, click to toggle visibilty

Quote
I'm just pointing out that if the Delta is 1 at 631, that should be the walking line right?
If your Y sprite axis is at 0 & "start = 0, 631" from your parallax, then yes, your zoffset should be 631.
I'd forget about yscaledelta if you plan to add walls, mugen has no vertical scrolling to follow the yscale of the floor, you will have to make a workaround that may cause a bit of lag in some computers, even made & released a stage for the sole purpose of testing this with other people, because it worked fine for me but lagged for others, still possible in 1.0 & 1.1 nonetheless.
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 June 23, 2018, 11:45:28 pm View in topic context
#12
avatar  Posted by no1wammy  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

As no official picture of the updated reveals is out, I took the liberty of screencapping it. So this comes from Nintendo's official YouTube account:

    

Re: The King Of Fighters Anthology V3.1 (18.06.22)

 June 23, 2018, 11:44:02 pm View in topic context
#13
 Posted by duracelleur  in The King Of Fighters Anthology V3.1 (18.06.22) (Started by duracelleur July 04, 2011, 06:35:30 am
 Board: Your Releases, 1.0+

Q1: How many match at fight to seen victory?
q2: Can youre hint whose makerĀ“s persons are least cheap?
q3: Are youre meet ANY which are too close (still) KFM?
q4: Are youre use at some at own stages?

Q1 : See select.def (15)
Q2 : None
Q3 : Kofa style, nothing like kofm
Q4 : no comprendo
    

Re: Death Battle (And sprite fight animations)

 June 23, 2018, 11:38:10 pm View in topic context
#14
 Posted by D.R.B  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

DBX
    

Re: The end of all mortals

 June 23, 2018, 11:26:38 pm View in topic context
#15
 Posted by Speedster  in The end of all mortals (Started by Iced June 22, 2018, 05:59:10 am
 Board: Official Z2 Char Dev

I really don't like Super, but the sprite work is really attractive. And from what I saw in DBFZ, the scythe/aura blade  attacks have great aesthetic. I can't wait to see those scythe attacks in motion. Good luck with the project.
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 June 23, 2018, 11:20:18 pm View in topic context
#16
 Posted by Magma MK-II  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

Zarina is on Shermie's left while Love Heart is above her. Mian is on Love Heart's right. Silvye is below Leona. Luong is between Yuri and Nakoruru.

Mui Mui is likely the one with the dress on the bottom left, while the central silhouette is Terry Alice.
    

Re: MUGEN Video thread

 June 23, 2018, 11:05:58 pm View in topic context
#17
avatar  Posted by EndlessDream  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

SennouRoom's Ingrid is my newest team member. Also, found some diamonds in the rough among Nexus's POTS edits

    

Re: M.U.G.E.N Screenshots V3

 June 23, 2018, 11:05:22 pm View in topic context
#18
 Posted by Walruslui  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

i really dont want to do any extra work, i literally just wanna pop em in the template, and code stuff in game. i might re do everything in due time but again, i dont feel like editing every little portrait im doing at this rate
    

Re: Updating my first Character

 June 23, 2018, 11:03:11 pm View in topic context
#19
 Posted by SOLIDUS SNAKE  in Updating my first Character (Started by vyn June 18, 2018, 04:30:50 am
 Board: Projects

Keep up the hard, like what you are doing. Looking forward to hearing the animations in motion.
    

Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast

 June 23, 2018, 11:00:18 pm View in topic context
#20
 Posted by SOLIDUS SNAKE  in Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast (Started by Master Yoda May 05, 2010, 12:36:57 am
 Board: Projects

Will the robots have some animated lights, on the wings. Like have them glowing, also have a smoke effect around the back of both robot engines. Looking really smooth, keep up the hard work.