YesNoOk

Recent Posts

    

Re: Chun-Li Color Separation Released

 July 22, 2018, 07:13:46 am View in topic context
#1
avatar  Posted by Fanime  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

    

Re: Does anyone know how to fix WAV sound on Mugen 1.1 ?

 July 22, 2018, 07:10:36 am View in topic context
#2
 Posted by OldGamer  in Does anyone know how to fix WAV sound on Mugen 1.1 ? (Started by OldGamer July 22, 2018, 12:36:58 am
 Board: M.U.G.E.N Configuration Help

Isn't this because of character's intro? Idk if this happens with a character that doesn't have an intro, but I'm guessing this is the problem...
no already checked and its has nothing to do with the character's intro. its still doing it

    

Re: Does anyone know how to fix WAV sound on Mugen 1.1 ?

 July 22, 2018, 06:51:40 am View in topic context
#3
 Posted by DeathScythe  in Does anyone know how to fix WAV sound on Mugen 1.1 ? (Started by OldGamer July 22, 2018, 12:36:58 am
 Board: M.U.G.E.N Configuration Help

Isn't this because of character's intro? Idk if this happens with a character that doesn't have an intro, but I'm guessing this is the problem...
    

Re: Big Portrait is invisible/transparent [Help]

 July 22, 2018, 06:45:08 am View in topic context
#4
 Posted by DeathScythe  in Big Portrait is invisible/transparent [Help] (Started by HawkEYez83 July 11, 2018, 01:28:12 am
 Board: M.U.G.E.N Configuration Help

The small portraits are in front of the big portrait, probably because of how the "select.def" file was written. Should have empty spaces where the big portrait is, instead of characters. You need to create empty spaces in your select, adding "empty" or something like this. Looking at the pic, it's 12 by 14 slots, so you do something like this:

Spoiler, click to toggle visibilty

This will solve the problem for the first big portrait, then you need to do it again for the big portrait of player 2, but starting from the bottom.
    

Re: Help with stages

 July 22, 2018, 06:41:03 am View in topic context
#5
 Posted by YugaCurry  in Help with stages (Started by Genji_HTH July 21, 2018, 11:14:32 am
 Board: Introductions and Guides

This is the wrong section but to still answer your question I believe you want to take a screenshot of your stage during game play. If that is what you want just hit F12 to get a screen shot. You can take multiple shots in this way.
    

Re: King of Fighters E blog

 July 22, 2018, 05:53:37 am View in topic context
#6
 Posted by -Ash-  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

    

Re: R. Mika POTS style

 July 22, 2018, 05:52:15 am View in topic context
#7
 Posted by DeathScythe  in R. Mika POTS style (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Thank you everyone for the nice comments!
Oh, hey Gui xD
Sabockee I'll definitely use your sprites, thank you for sharing!
    

Re: creating a rising attack.

 July 22, 2018, 05:45:57 am View in topic context
#8
 Posted by DeathScythe  in creating a rising attack. (Started by StickyMilk July 20, 2018, 12:38:07 am
 Board: M.U.G.E.N Development Help

1. velset, negative value on Y
2. statetypeset, change it to A and physics to A or N
3. if N, use veladd and put a positive value on Y, something like .5, or add gravity
4. change state when pos Y >= 0 and vel Y > 0, or your char will go underground
    

Re: Who Here Plays With Barbie Dolls

 July 22, 2018, 05:32:15 am View in topic context
#9
 Posted by SlySuavity  in Who Here Plays With Barbie Dolls (Started by BigSally July 22, 2018, 04:12:57 am
 Board: All That's Left



This is my favourite Ken doll.
    

Re: Chun-Li Color Separation Released

 July 22, 2018, 05:31:23 am View in topic context
#10
 Posted by Trololo  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

Dude, this is simply beautiful! Good job in that CS!
    

Re: King of Fighters E blog

 July 22, 2018, 05:22:57 am View in topic context
#11
avatar  Posted by Uche_of_MFG  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

That is a good proposal for the tag action. By the way, what do you mean by "cross the board"?
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 05:11:11 am View in topic context
#12
avatar  Posted by tehdevil  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Tomorrow the V-Jump is leaking so prepare for Base Goku and Vegeta, y'all.
ooh yeah tomorrow.xD it was 5 weeks later hehehe
------------------------------------
Base Goku and Base Vegeta.xD what do you think about it? are you hyped? about these iconic characters.

I knew these two will be in one day  :bjugoi: time for three Vegetas in a team  :truestory:
    

Re: Warnings v2

 July 22, 2018, 05:10:25 am View in topic context
#13
 Posted by Just No Point  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 pm
 Board: Public Staff discussion

Banned and cursed Jesuszilla for once again hiding insults. A thing he has been told to stop doing for pretty much a decade and has been banned for in the past.

3 month ban because the last was 2 weeks. Next would have been a month and due to the repeat offenses we felt it should at the least be doubled.

Insults were hidden in his sig as so
    

Re: Vans's Athena

 July 22, 2018, 05:05:20 am View in topic context
#14
avatar  Posted by tehdevil  in Vans's Athena (Started by PeXXeR July 20, 2018, 05:40:04 am
 Board: Requests

    

Re: Chun-Li Color Separation Released

 July 22, 2018, 04:58:02 am View in topic context
#15
avatar  Posted by Fanime  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

    

Re: Chun-Li Color Separation Released

 July 22, 2018, 04:57:16 am View in topic context
#16
avatar  Posted by Fanime  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

    

Re: Silva WIPs: The Hulk Rough Beta

 July 22, 2018, 04:51:13 am View in topic context
#17
 Posted by NDSilva  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

It's all good, bro! Well, in fact, Kame's MvC2 Hulk is my base for sprite alignment and animations, as well as CLSN. Look at the alt. moveset (palettes 7-12) and you will see most of his velocity keeps the same from Kamekaze's Hulk! :P

For sure, I gotta polish up the normals a bit more, for both variations. Maybe incorporate frame data from different games, or simply looking at fighters that have a similar style.
    

Re: Trigger when enemy's partner is dead?

 July 22, 2018, 04:47:15 am View in topic context
#18
 Posted by ink  in Trigger when enemy's partner is dead? (Started by MrGiang July 20, 2018, 05:16:41 am
 Board: M.U.G.E.N Development Help

I’m confused. Are you only trying to find a trigger for if P4 is not alive? Or for if P4 is alive but P2 is not alive? Both?

There is a way to do this with playerids too but it’s only worth doing if you need more than just !alive.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 04:39:06 am View in topic context
#19
 Posted by Long John Killer  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Well, that will only go so well until Broly proclaims that he's not a god, he's the Devil, and Beerus realizes that the typical power creep had finally caught up on him and he's become the new Piccolo. (I'm joking but really, I wonder what they intend to do once they establish Goku's gone beyond this level cap they set with him and supposedly past temporarily last arc)

I'd imagine that regardless of initial popularity over the original or not, they're gonna want to push their new image on the forefront of advertisements.  After all, why go through the process of creating a new look if not to flaunt it?  Not always turning out the best, personally, having years of Superman without the red shorts just looked wrong to me and it was plastered everywhere, but people seem to be mostly being positive to this new Broly.  If it backfires there's always the old Broly to turn back to, but I'd have to imagine once this movie comes out we're gonna see a lot more of him as the default Broly.  You'll probably see the old non-canon one used here and there for, well, more obscure non-canon roles like SSJ4 Broly in Heroes.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 04:28:13 am View in topic context
#20
 Posted by yaret  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

what Im really waiting for futures updates of this game: it´s the possibilite to turn into ssj/blue in game because we have already 3 diferents Goku and 3 diferents vegeta in the roster. that would be amazing use the diferent powers and technique that every transformations have in the game. and at the same time the posibilite untransform , maybe losing a bar or something.

and master roshi needs to be in this game.!