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DiveKick Stage Sprites 90% Complete

 November 20, 2019, 08:53:58 am View in topic context
#1
 Posted by Insigniawarfare  in DiveKick Stage Sprites 90% Complete  (Started by Insigniawarfare November 20, 2019, 08:53:58 am
 Board: Resource Releases



Note: I have the backgrounds for the the Lab and Playground stage but i'm still working on rendering the animations correctly for them so those two won't be uploaded until later in future.


Down World Stage
Download

Dojo Stage
Download

Heaven Stage
Download

JEO Arena Stage
Download
 
Bel Air Stage
Download

Da Beach Stage
Download

Bar Stage
Download
    

Re: DIO (Update 11/20/2019)

 November 20, 2019, 08:14:19 am View in topic context
#2
 Posted by Mr. Giang  in DIO (Update 11/20/2019) (Started by Mr. Giang February 14, 2019, 02:38:51 pm
 Board: Your Releases, 1.0+

Hmm, I couldn't replicate the first glitch. Could you provide more info on this?
Also, here goes an update:
- Universal Jojo System change: Stand Strike (D, DF, F, c) now causes Stagnant to opponents.
- Universal Jojo System change: Stand Strike can be whiff-canceled from all non-Stand involved ground normals.
- Now uses Van's Buffer.
- More lenient input.
- Stand Gauge will be hidden when tagged out.
- Fixed a bug which doesn't let the match end.
- Fixed debug floods.
- Scales of Horror is no longer Stylish Cancelable on hit.
- No longer can throw by holding forward + Z.
    

Re: Debugging chars

 November 20, 2019, 08:11:18 am View in topic context
#3
 Posted by Nep Heart  in Debugging chars (Started by DJMouF November 20, 2019, 08:04:16 am
 Board: M.U.G.E.N Configuration Help

 You're using a root trigger in a non-helper basically.

 Something like this...

 trigger1 = root,movecontact

 Is not valid if it's not within a helper's statedef since root triggers can only be used by helpers and helpers only. Same with with parent triggers.
    

Debugging chars

 November 20, 2019, 08:04:16 am View in topic context
#4
 Posted by DJMouF  in Debugging chars (Started by DJMouF November 20, 2019, 08:04:16 am
 Board: M.U.G.E.N Configuration Help

Ok I'm not sure what it means when it says... ie: In state 1500: Has No Root...
Does anyone know what that means by any chance?
    

Re: Ikemen GO Plus

 November 20, 2019, 07:53:09 am View in topic context
#5
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases


It could be in the win screen?
If yes, I think it only would require lua code.


It could be exactly while the winner does his winning stance, even not allowing the game going to the win screen if the player doesnt select an option.

I havent seen any Mugen game that send you exactly to the first round with the same characters(team mode) so I think this could be more engine related, just guessing.

    

Re: N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL]

 November 20, 2019, 07:38:47 am View in topic context
#6
 Posted by Yue  in N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL] (Started by Ryou November 14, 2019, 01:22:09 pm
 Board: Your Releases, 1.0+

    

Re: Giorno Giovanna (Full Requiem Transform) (Update 11/19/2019)

 November 20, 2019, 07:27:39 am View in topic context
#7
 Posted by Mr. Giang  in Giorno Giovanna (Full Requiem Transform) (Update 11/19/2019) (Started by Mr. Giang July 05, 2019, 11:54:55 pm
 Board: Your Releases, 1.0+

I'm aware of that but it would help me more if either of you could give me the condition to trigger such behavior. That would give me some ideas where to look and fix. Right now I'm just extremely confused and can potentially hurt myself.
    

Re: N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL]

 November 20, 2019, 07:26:34 am View in topic context
#8
 Posted by Mr. Giang  in N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL] (Started by Ryou November 14, 2019, 01:22:09 pm
 Board: Your Releases, 1.0+

They are not. Ryou just borrowed stuff from his screenpack. Don't know why he deleted it though but he does him.
    

Re: N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL]

 November 20, 2019, 07:20:30 am View in topic context
#9
 Posted by Yue  in N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL] (Started by Ryou November 14, 2019, 01:22:09 pm
 Board: Your Releases, 1.0+

    

Re: N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL]

 November 20, 2019, 07:10:46 am View in topic context
#10
 Posted by OldGamer  in N.O.A (Nations of Armpits) 3.0 [1.1 / OpenGL] (Started by Ryou November 14, 2019, 01:22:09 pm
 Board: Your Releases, 1.0+

    

Re: Anti-Spam

 November 20, 2019, 06:19:37 am View in topic context
#11
 Posted by Cyanide  in Anti-Spam (Started by Skyro November 16, 2019, 01:20:49 pm
 Board: M.U.G.E.N Development Help

Well. You can limit how long the explod lasts for so it doesn't stay for too long. Or you can id it and use removeexplod to get rid of it whenever you like.

I don't actually understand your second question. If your opponent is close they get pushed across the screen?
    

Re: Giorno Giovanna (Full Requiem Transform) (Update 11/19/2019)

 November 20, 2019, 05:59:59 am View in topic context
#12
avatar  Posted by Naza15  in Giorno Giovanna (Full Requiem Transform) (Update 11/19/2019) (Started by Mr. Giang July 05, 2019, 11:54:55 pm
 Board: Your Releases, 1.0+

I have the same bug, also in a watch match with two giorno, both just only make tree and jump out of the screen.
    

Re: The King Of Fighters Anthology V3.1 (18.06.22)

 November 20, 2019, 05:59:16 am View in topic context
#13
avatar  Posted by Wackafoo  in The King Of Fighters Anthology V3.1 (18.06.22) (Started by duracelleur July 04, 2011, 06:35:30 am
 Board: Your Releases, 1.0+

May characters in Mugen have an issue that does not show up on many computers. If a character has way too many hitboxes, it overflows the game and locks it all into memory to try and handle it all. When you switch to a new character, the game crashes trying to dump all that memory.

This is an issue of bad hitbox creation by the creator of the character. If you look at the hitboxes, look for sprites that have over 4 - 6 boxes. Replace the boxes with clean large boxes instead of tons of smaller ones.

This is happening in popular games such as Marvel vs DC, Capcom vs SNK 3, KOF Wing, MK Project, and others.
    

Re: Rowen's PotS Level 3 Ports and what not...

 November 20, 2019, 05:56:17 am View in topic context
#14
 Posted by DJMouF  in Rowen's PotS Level 3 Ports and what not... (Started by RagingRowen May 17, 2019, 06:22:04 pm
 Board: Resource Releases

Bro You really have been kick'n ass with these Lvl3 Portraits.... Just want to say thanks for what you've done.
    

Re: Giorno Giovanna (Full Requiem Transform) (Update 11/19/2019)

 November 20, 2019, 05:56:06 am View in topic context
#15
 Posted by Mr. Giang  in Giorno Giovanna (Full Requiem Transform) (Update 11/19/2019) (Started by Mr. Giang July 05, 2019, 11:54:55 pm
 Board: Your Releases, 1.0+

Wait.
What?
Why?
How?
    

Re: G6_Goku new sprites modification

 November 20, 2019, 05:49:47 am View in topic context
#16
 Posted by DJMouF  in G6_Goku new sprites modification (Started by oscar123 November 09, 2019, 07:49:02 pm
 Board: Edits & Addons 1.0+

Wish you would upload videos instead having to DL to see the progress.. But anyways it sounds very interesting. I'll check it out soon. Haven't been on here in a while so I have a lot of catching up to do
    

Re: MUGEN Video thread

 November 20, 2019, 05:00:52 am View in topic context
#17
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Street Fighter V

 November 20, 2019, 04:29:22 am View in topic context
#18
 Posted by Hoshi  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

    

Jotaro Kujo (by Mr. Giang) color separation

 November 20, 2019, 04:22:46 am View in topic context
#19
avatar  Posted by Naza15  in Jotaro Kujo (by Mr. Giang) color separation (Started by Naza15 November 20, 2019, 04:22:46 am
 Board: Edits & Addons 1.0+

    

Re: Nightmare Geese by R@ce

 November 20, 2019, 03:45:02 am View in topic context
#20
 Posted by DeathScythe  in Nightmare Geese by R@ce (Started by ~RAVIOLI~91 November 20, 2019, 03:41:40 am
 Board: Requests

AFAIK, he was never released. If you want to stick with "PotS/Infinite/whover is similar" style, HyperClaw made a Nightmare Geese (is an edit of PotS' Geese but is very good), if not, Warusaki3 also made a neat Nightmare Geese. Those are the ones I know.