YesNoOk

Recent Posts

    

Re: The Human Anomaly (generic military girl)

 January 21, 2018, 11:35:29 am View in topic context
#1
 Posted by puffolotti4iji  in The Human Anomaly (generic military girl) (Started by puffolotti4iji January 04, 2018, 03:28:25 pm
 Board: Sprite Projects

Sorry for the double post, but i divised a render method that allowed me to improve this spriteset in a matter of a couple hours, so i'm publishing here the new spriteset.


This should help understand the palette


I'll have to resize and clean this sprite for Alpha strike (I won't be abusing the scaling within MUGEN because i don'w want the sprite to lose the eyes language in the automatic resizing) then i'll publish the resized version.
    

Re: Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart)

 January 21, 2018, 11:19:16 am View in topic context
#2
 Posted by Nedflandeurse  in Capcom vs. Square Enix Sprite Project Thread (Current: Asura, Tifa Lockhart) (Started by Ho-Oh's Apprentice February 28, 2016, 04:46:44 pm
 Board: Sprite Projects

So, the crouch is finally done.
What's next?
    

Re: wrestling

 January 21, 2018, 10:52:25 am View in topic context
#3
avatar  Posted by 地獄の花  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

i lol'd at booker and cory's banter, am i the only one who enjoys it?
    

Re: M.U.G.E.N Screenshots V3

 January 21, 2018, 10:51:16 am View in topic context
#4
 Posted by mete122  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: Arcueid Brunestud (CvS3/POTS Style) by Jadeeye

 January 21, 2018, 08:48:25 am View in topic context
#5
 Posted by SolidZone 26  in Arcueid Brunestud (CvS3/POTS Style) by Jadeeye (Started by Jadeeye January 07, 2018, 05:38:00 am
 Board: Edits & Addons 1.0+

Thanks for supporting me, updated. I don't know what's unused palette that need to be removed, could you let me know?

Also, have updated Teleport Special, Super Finish effect and A.I. See detail at first post.
Basically the last two (0,28) and (0,29). The 85th one looks like the default palette in reverse (Which I don't know what it's used for) and the 86th one is the palette that you were originally forcing on the new lifebar portrait before I gave you the fixed-fixed version. So you should have a total of 84 palettes on the SFF file, making Sennou-Room's hyper portraits the last ones used. I wouldn't touch anything under the 84th palette as some of them were originally for RajaaBoy's character and I wouldn't want to risk messing up the colors if it turns out they are used for something. But like I said, it's minor and I don't see other issues with the character so it's not really worth updating again just for that. The size is a personal preference and you already said you'll keep the grab, throw, and the slash hit sounds to resemble BahamianKing100's MB characters, so I don't know what else that needs updating. Maybe make the Impact Dust use the POTS's CvS3 sounds instead of the default fightfx ones (Which I noticed when I used the grabs and heard my fightfx's sounds when the opponent bounced on the wall or hit the ground)? If you look at POTS's characters (Somewhere with the group of 7, but the index can vary), you should be able to find it.
    

Re: Rugal Bernstein

 January 21, 2018, 08:36:49 am View in topic context
#6
 Posted by KaijuNakamura  in Rugal Bernstein (Started by ReddBrink January 21, 2018, 08:23:30 am
 Board: Projects

Rugal and Kazuya!!! you are spoiling me with all my favorites
    

Rugal Bernstein

 January 21, 2018, 08:23:30 am View in topic context
#7
 Posted by ReddBrink  in Rugal Bernstein (Started by ReddBrink January 21, 2018, 08:23:30 am
 Board: Projects

Genocide Cuttah!


PS: yes i will be doing both Rugals, but seperately :)
    

Re: Returning Characters - Movesets, Gameplay and Story

 January 21, 2018, 07:29:58 am View in topic context
#8
avatar  Posted by Cazaki  in Returning Characters - Movesets, Gameplay and Story (Started by Sean Altly January 19, 2018, 06:34:38 am
 Board: S.H.A.D.E.s of Manhattan 3

I see the original version Snow will remain a Guile clone pretty much to the T (nothing wrong with that since he has been for years).  Will we be seeing different versions of the characters? I vaguely remember there being a more offensive oriented version of Snow being available in the previous game.
    

Re: Chris Edit

 January 21, 2018, 07:16:44 am View in topic context
#9
 Posted by Prime SC  in Chris Edit  (Started by Prime SC January 21, 2018, 02:14:09 am
 Board: Edits & Addons 1.0+

lovin it, thanks redd, keep it coming folks
    

Re: M.U.G.E.N Screenshots V3

 January 21, 2018, 06:37:19 am View in topic context
#10
 Posted by SOLIDUS SNAKE  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

@memo, keep it rocking man. I know time and searching, will bring opportunities for you.
    

Re: Fate/Grand Order

 January 21, 2018, 06:33:37 am View in topic context
#11
 Posted by Magical Amber  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

That should be absolutely impossible. A Rainbow animation GUARANTEES a 5* Servant, no questions asked. I never heard or seen someone say they got a 4* from a Rainbow Animation unless it was somehow an error you gotten(like with the weird bug in Halloween where for awhile after the gacha came out, there was a random chance if you got a Gold Assassin Card, Tamamo No Mae will be behind it rather than an Assassin as it would bug out and instead of being Caster, it would be Assassin.

It's never happened to me since the rainbow only appeared for me twice while the rest of the 5*s I got had no gold/rainbow animation while summoning, but I was reading some testimonials on Reddit the other day that some people have experienced getting 4* servants from a rainbow, with one person claiming that they got Fionn instead of Brynhild when a gold lancer popped out from a rainbow animation.

I just realized I burned my Kiyohime. I don't know how long ago that was but I'm really upset at myself.

You should be, you heathen.

I would have shot myself if I burned mine, since I grailed her and everything. She's a staple on my farming teams.
    

Re: Chris Edit

 January 21, 2018, 06:32:10 am View in topic context
#12
 Posted by ReddBrink  in Chris Edit  (Started by Prime SC January 21, 2018, 02:14:09 am
 Board: Edits & Addons 1.0+

Some feedback
-Standing HP's second hit misses certain characters up close. i would suggest adding a small amount of pushback on the first hit of standing HP

-All variants of Taiyou wo Iru Honoo when hitting the opponent changes to an invalid action of 9751 when it should be 9741.
-seems to happen only on 1.1 but the sparks helper cause a "Parent in retargeted trigger has been destroyed". Mainly found this issue in all variants of Taiyou wo Iru Honoo & Sanagi Yaburi wo, wa mau chou
-Sanagi Yaburi wo, wa mau chou's Background helper is misaligned.


Look for this in Sanagi Yaburi wo, wa mau chou

Spoiler, click to toggle visibilty

Overall, nice edit of chris.
    

Re: MUGEN Video thread

 January 21, 2018, 05:30:21 am View in topic context
#13
 Posted by Watcher of MUGEN  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

If you know the Code of Hammurabi, you'll get the reference in the description.
    

Re: MUGEN Video thread

 January 21, 2018, 05:02:00 am View in topic context
#14
 Posted by Nep Heart  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Chris Edit

 January 21, 2018, 04:46:41 am View in topic context
#15
 Posted by mikecrazy2004  in Chris Edit  (Started by Prime SC January 21, 2018, 02:14:09 am
 Board: Edits & Addons 1.0+

very very good update thanks for this Chris
    

Re: Chris Edit

 January 21, 2018, 04:40:47 am View in topic context
#16
 Posted by Prime SC  in Chris Edit  (Started by Prime SC January 21, 2018, 02:14:09 am
 Board: Edits & Addons 1.0+

thanks for the feedback, im gonna wait a lil bit to update him to see if i can get more feedback so i dont have to upload him every 20 minutes, but know he will be updated.
    

Re: All things RWBY

 January 21, 2018, 04:28:43 am View in topic context
#17
 Posted by LurkerSupreme  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

Episode 13: I was disappointed with the way the fight in the hall was directed, but the duel at the maiden's chamber was much more satisfying.
    

Re: Everything Anime and Manga Thread

 January 21, 2018, 04:20:20 am View in topic context
#18
 Posted by LurkerSupreme  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

I'm guessing they're not going to be very subtle in Darlingelion in the Franxx are they? If the dual seating positions didn't already make it hard to stifle my laughter, I just about lost it when I noticed the training mecha had huge rubber butt on the dash.

This season seems weak, but I have enough stuff to tide me over.

As far as new stuff goes, I'll keep up with:
Darling in the Franxx
Pop Team Epic
Hakata Tonkotsu Ramens
gdgd men's party- garbage cg improv comedy, just the way I like it.
Junji ito Collection- Yeah it's ass, but the third episode left me with enough hope that it won't be a complete waste.
A Place Furthest From the Universe- If I had to watch one slice of life show this season it would be this one, although I must admit episode three's developments sapped the tension out of the show for me.
Citrus- I don't feel like dropping it yet.

Sequel/ Continuing: Garo Vanishing Line; Ancient Magus Bride; Dagashi Kashi; Kaiju Girls; Mr. Osomatsu
    

Re: Chris Edit

 January 21, 2018, 04:18:37 am View in topic context
#19
 Posted by Killerking75  in Chris Edit  (Started by Prime SC January 21, 2018, 02:14:09 am
 Board: Edits & Addons 1.0+

Gotta agree with 187 the attacks do feel pretty slow, also aren't POTS-style characters supposed to chain LP or LK to an extent? Usually LP or LK to a Medium or even a Special...I could be overlooking it though each character is unique after all.
    

Re: Ryuko Matoi & Satsuki Kiryuin Divine Wolf Style (Kill La Kill)

 January 21, 2018, 03:55:14 am View in topic context
#20
avatar  Posted by Nexus Games  in Ryuko Matoi & Satsuki Kiryuin Divine Wolf Style (Kill La Kill) (Started by Nexus Games January 20, 2018, 10:55:25 am
 Board: Projects

dont worry i am a fan of kill la kill i will make them great