YesNoOk

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Re: Yang Xiao Long v1.02

 August 20, 2018, 04:34:08 pm View in topic context
#1
avatar  Posted by GarfieldfanMUGEN  in Yang Xiao Long v1.02 (Started by OHMSBY August 17, 2018, 06:40:54 pm
 Board: Your Releases, 1.0+

(Every Undertale and FNAF character in Mugen sucks ass)

Do the names Mega_X and FourthRhyme mean nothing to you?

On topic, I'll redownload her. I didn't have any problems with her when I had her at first.
    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 20, 2018, 04:24:19 pm View in topic context
#2
 Posted by Trololo  in M206 Project Thread: Pag.8 Sagat SFV light stop kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Once more, Good Job. But in your Super Charge animation shading for a viewer's left leg (to be precise, on his shorts) could have more consistent shading. Besides, that super would be better if it was made in Custom States instead of being straightforward one.
    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 20, 2018, 04:18:15 pm View in topic context
#3
 Posted by KofHero77  in M206 Project Thread: Pag.8 Sagat SFV light stop kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

Cool,the multicolored hitsparks look nice on him
    

Re: Does this thing exist?/who is the author?/etc. thread.

 August 20, 2018, 04:14:41 pm View in topic context
#4
 Posted by Bastard Mami  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Darkstalkers in POTS Style by varo_hades - Current: Demitri + B.B. Hood Updated

 August 20, 2018, 04:14:23 pm View in topic context

Good Job! :mthumbs:
    

Re: MUGEN 1.2 And New features - can it happens someday or everything is over?

 August 20, 2018, 04:13:07 pm View in topic context
#6
 Posted by Bastard Mami  in MUGEN 1.2 And New features - can it happens someday or everything is over? (Started by Mazemerald. August 16, 2018, 05:04:59 am
 Board: M.U.G.E.N Discussion


ikemen seems to be hard to config for someone and it can be the reason to avoid it, maybe an easier interface can attract more users.

i would like to have a new engine to make more mugen games, but i really believe it won't occur more, with all the modern technology available today and we are stopped at the time. will the mugen engine last for how many years more now? it is hard to reply.

I think the best compromise would be to make it so the new engine has a program that can import mugen charactets to the enw engine's format, that way the new engine is not limited by what mugen can/can't do; and comapatibility is better understood.
Quote
is this character compatible with the new engine ?
well, has it been ported to it ?
    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 20, 2018, 04:02:03 pm View in topic context
#7
avatar  Posted by M206  in M206 Project Thread: Pag.8 Sagat SFV light stop kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

I think you are talking about one of his unique attacks which is forward and fierce punch

@M206

nice step kick but his right leg seems to stiff and his foot would pivot a little more

yes, in the meanwhile i've fixed it a little bit.. ;)

99%? Wow it's definitely a SFV version!

Quick question: does It have "Tiger Storm"?  I don't remember! ^^°

well, now that i've saw some sagat videos, maybe it's 90%, not 99.. :D :D :D

lev.3 tiger storm it's already included in my last december 2017 release. ;) ;) it was one of my first lev.3 edited supers. ;) ;)

whoa this is incredible! Sagat's definately gonna be a lot more aggressive combatwise huh?

thanks, yes, i hope so.

in the meanwhile i'm preparing the SFV new super.

Here you are the charge:



and here you are a video with some progress:


    

Re: Project.13's All New Soundpack Emporium

 August 20, 2018, 04:01:59 pm View in topic context
#8
 Posted by GT Wonder  in Project.13's All New Soundpack Emporium (Started by Project.13 July 24, 2017, 02:40:31 pm
 Board: Edits & Addons 1.0+

So question, and I apologise for posting in a topic that hasn't been used for over a month, but why have the hit sounds changed aswell? They sound more like from SFIV. Is it possible to change them back to the default ones?
    

Re: Alucard (Edited by Mr.Giang)

 August 20, 2018, 03:45:22 pm View in topic context
#9
avatar  Posted by drewski90  in Alucard (Edited by Mr.Giang) (Started by MrGiang August 20, 2018, 03:22:42 pm
 Board: Your Releases, 1.0+

    

Re: Alucard (Edited by Mr.Giang)

 August 20, 2018, 03:40:07 pm View in topic context
#10
avatar  Posted by MrGiang  in Alucard (Edited by Mr.Giang) (Started by MrGiang August 20, 2018, 03:22:42 pm
 Board: Your Releases, 1.0+

    

Re: Alucard (Edited by Mr.Giang)

 August 20, 2018, 03:36:37 pm View in topic context
#11
avatar  Posted by drewski90  in Alucard (Edited by Mr.Giang) (Started by MrGiang August 20, 2018, 03:22:42 pm
 Board: Your Releases, 1.0+

should this be on edits and addons 1.0+

also alternate link please because i don't want to be a member of this mugen website
    

Alucard (Edited by Mr.Giang)

 August 20, 2018, 03:22:42 pm View in topic context
#12
avatar  Posted by MrGiang  in Alucard (Edited by Mr.Giang) (Started by MrGiang August 20, 2018, 03:22:42 pm
 Board: Your Releases, 1.0+

Character demonstration:


Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Unique skills:
- Has regenaration (1HP per sec).
- Throw can steal opponents' power.

Normal:
X - Weak
Y - Medium
Z - Strong
Hold Z - Charged attack. Unblockable.
f.Z - Casull
A - Dash
B - Throw (can be teched)
C - Summon 3 random familiars (Cop, Dandyman or Rinkle).

Special:
Charge B,F, x/y/z - Hellhound (Alucard turns his arm into a hellhound. Can cancel into Dashshot with x/y version by pressing x/y/z)
F,DF,D,DB,B,x/y/z - Lifesteal (A command grab. Alucard dashes forward, steals opponents life. Fully invincible during active.)
F,D,DF,c or B,D,DB,c - Stalking Vampire (Alucard dashes forward or backward while being fully invincible)

Hyper:
B,DB,D,x/y/z - Recovery Shield (LV1): Zero Counter move. Gradually heals Alucard for 100 HP while pushes opponents away.
D,DF,F,D,DF,F,x/y/z - Hellhand (LV1): Summon a Hellhand from underground at opponents' feet after a delay. Unblockable grab, can hit OTG. Can work as combo-ending or extended when time right with Checkmate.
D,DB,B,D,DB,B,x/y/z - Checkmate (LV1): Instantly fire a single, powerful headshot from Jackal. Can hit full screen. Work as a punishment attack when opponents were doing anything unsafe on screen.
B,F,B,F,x/y/z - Hound of Baskerville (LV1): Summon a Giant Hellhound. Can work as combo-ending for Hellhound.
D,DB,B,D,DB,B,x/y/z - Soul Release (LV3): Counter attack. When hit, Alucard will unlease his full power and push enemy away. During the next 108 seconds, Alucard's familiars will randomly appear to attack opponents.
Tag Team Hyper only: Bat Swarm and Bullet Storm.

Download: https://drive.google.com/open?id=1n-Yu91evJAIErRv-4eblaorctupTTS-k
    

Re: Guilty Gear XX Bloodshed version 1.5

 August 20, 2018, 03:02:42 pm View in topic context
#13
 Posted by VGames  in Guilty Gear XX Bloodshed version 1.5 (Started by VGames May 16, 2017, 01:32:22 am
 Board: Your Releases, 1.0+

Just released a huge update at ModDB. Go there to get the latest build of Guilty Gear XX Bloodshed.
    

Re: Darkstalkers in POTS Style by varo_hades - Current: Demitri + B.B. Hood Updated

 August 20, 2018, 02:59:01 pm View in topic context

Testing Demitri, love that you gave him those super move pauses and even a Lvl 3 portrait now compared to the original Jmorph version. Always felt he was lacking as a proper pots styled character without them.
    

Re: Darkstalkers in POTS Style by varo_hades - Current: Demitri + B.B. Hood Updated

 August 20, 2018, 02:45:37 pm View in topic context

@SolidZone 26 The issue is fix, what I figure out is that, it depends on what your PlayerInfo is set on in the stages def file, as you can see minds is set on p1startx = -90 and p2startx = 90. All my stages in my Darkstalkers vs Street Fighter project is set on that, try setting your stages to p1startx = -90 and the same for p2startx = 90.
    

Re: Darkstalkers in POTS Style by varo_hades - Current: Demitri + B.B. Hood Updated

 August 20, 2018, 12:40:15 pm View in topic context

Oh it's awesome! Thanks to bring those releases here! I'll work on a full set of portraits! xD
    

Re: the fav GIF thread!

 August 20, 2018, 11:20:42 am View in topic context
#17
avatar  Posted by joombo  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

    

Re: Last movie you watched + 2 lines review.

 August 20, 2018, 11:14:28 am View in topic context
#18
avatar  Posted by joombo  in Last movie you watched + 2 lines review. (Started by walt August 28, 2007, 04:18:56 am
 Board: Entertainment

Incredibles 2 (2018) - 9/10

Fantastic fun and entertaining throughout with fast paced action scenes, plenty of jokes, and superbly stylish animation.
The story is good, although it could have been better, but it manages to deal with its modern issues well and in a relevant way.
Great range of characters and plenty of memorable moments, overall a very enjoyable film.
    

Re: Progress

 August 20, 2018, 09:06:20 am View in topic context
#19
 Posted by Rai Tei  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

Gohan is looking good, keep it up!
    

Re: Darkstalkers in POTS Style by varo_hades - Current: Demitri + B.B. Hood Updated

 August 20, 2018, 08:50:35 am View in topic context

Are you sure that B.B. Hood is updated? I tested it just now and still noticed the issues I posted about previously.

SolidZone 26 said:
-Lifebar portrait doesn't share with the palette.
-Fire FX doesn't appear on the opponent when hit by weak and medium Cheer & Fire 2.
-Throwing the mine when crouching disappears 1 frame too early before exploding.
-xScale should be 1 because the hit box on Cool Hunting may not touch the opponent if they're all the way on the other side of the stage.
-Apple For You doesn't have the explosion sound when it connects.
-The intro where she walks into the stage, the character aligns a few frames before the round starts.
-The voice sound where she sprints to the opponent is missing.
-Her iconic back sprint is replaced with a back dash (That should not be removed as it's part of her character).
-Heavy Cheer & Fire is the same as the weak and medium (KoopaKoot's heavy Cheer & Fire aims at a angle, but varo_hades's is the same).
-Her Hyper Apple For You is missing.

Please tell Swagga Kings and IKEISLEGEND to look at these again.