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Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)

 May 22, 2018, 11:24:45 pm View in topic context
#1
 Posted by -Ash-  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

I have no idea on how to implement delayed hyper, and apparently, Uno abandoned the project.
    

Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)

 May 22, 2018, 11:12:13 pm View in topic context
#2
avatar  Posted by concurseiro  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

    

Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)

 May 22, 2018, 11:07:29 pm View in topic context
#3
avatar  Posted by concurseiro  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

    

Re: [SPANISH ONLY] Español solamente V2

 May 22, 2018, 11:04:48 pm View in topic context
#4
 Posted by FeLo_Llop  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

¡¡Y una polla como una olla!!
    

Re: Fire Emblem Heroes [iOS/Android]

 May 22, 2018, 09:45:05 pm View in topic context
#5
 Posted by Do not even ask  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

If I pull a 5* I'm totally down for it regardless of what scrub I get. Thought I got 5* Tharja on my freebie but it was a 3* instead :bigcry:
    

Re: most wanted characters for Mugen

 May 22, 2018, 09:44:42 pm View in topic context
#6
 Posted by Nedflandeurse  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

It might change, but right now it would be :
-POTS Kim Dong Hwan
-POTS Kim Jae Hoon
And of course
-POTS Angel
    

Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)

 May 22, 2018, 09:37:15 pm View in topic context
#7
 Posted by -Ash-  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

You can't.
    

Re: Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016)

 May 22, 2018, 09:31:15 pm View in topic context
#8
avatar  Posted by concurseiro  in Uno Tag Team Patcher ver. 2.1 (Type-K Patch Updated - 11 June 2016) (Started by Ako si Uno April 19, 2015, 06:58:17 pm
 Board: Your Releases, 1.0+

How can I make delayed tag hyper with type K?
    

Re: most wanted characters for Mugen

 May 22, 2018, 09:29:30 pm View in topic context
#9
 Posted by Saint  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

A Mugen M.U.G.E.N character :D

    

Re: add004basic

 May 22, 2018, 09:27:23 pm View in topic context
#10
avatar  Posted by concurseiro  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

How can i make hyper tag?
    

Re: Edited Stages

 May 22, 2018, 08:44:51 pm View in topic context
#11
 Posted by electrocaid  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

    

Re: Shoma Tsukenzo, a Bruce Lee lookalike based on me and 1980's badasses

 May 22, 2018, 08:10:45 pm View in topic context
#12
 Posted by RedDragonCats17  in Shoma Tsukenzo, a Bruce Lee lookalike based on me and 1980's badasses (Started by RedDragonCats17 May 18, 2018, 07:52:08 am
 Board: Idea Engineering

Hm, I didn't think that someone would actually respond.

I'm planning on commissioning him to a sprite artist (CvS, specifically), and I'll ask for some help here and there for coding him.

I will say this, coding his standing animation is going to be interesting, because I want the other animations, including him picking his nose, to have a random trigger.
    

Re: NMTE Revival 2 (WIP Demo)

 May 22, 2018, 08:07:44 pm View in topic context
#13
 Posted by TheFclass97  in NMTE Revival 2 (WIP Demo) (Started by TheFclass97 July 01, 2016, 03:20:40 am
 Board: IKEMEN Releases

    

Re: Help me with my childhood dream.

 May 22, 2018, 07:20:17 pm View in topic context
#14
avatar  Posted by hjaal  in Help me with my childhood dream. (Started by hjaal May 21, 2018, 07:07:30 am
 Board: Requests

or about megaman+Roll Sprite?
    

Re: Help me with my childhood dream.

 May 22, 2018, 07:17:12 pm View in topic context
#15
avatar  Posted by hjaal  in Help me with my childhood dream. (Started by hjaal May 21, 2018, 07:07:30 am
 Board: Requests

But you know something about this mugen?
    

Re: The Nintendo News Thread

 May 22, 2018, 06:57:32 pm View in topic context
#16
 Posted by Byakko  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

Been playing HW for three days straight until yesterday, finished the story and started Adventure mode a bit. Jesus Christ this is gonna be long, there are so many adventure maps.
they play pretty much the same. HW has so many different weapons and styles (and the many adventure maps to find them all), and the items ; FEW  has the weapon triangle / advantage and stats, then there's the vastly upgraded badge / personal skills system which is much more interesting ; and that's it.

Weapon skill slot system is basically useless and boring in HW, but the weapon advantage and the existence of actual stats make it almighty in FEW. OTOH, the weapon triangle is frustrating because it's not very well used considering the overwhelming number of sword users and the ridiculously bad variety in bow and spear styles ; the purpose of the weapon triangle is only to speed up the weak point gauge decrease. The movement type advantage is kind of the opposite, it sees much better use and is much more noticeable at high levels. Advantage against armors is the exception since there's literally only one type of enemy that is armored.
HW has the items (hookshot, boomerang etc.), they're fun for the Zelda spirit but having to switch between them in a split second in combat when multiple types of enemies are swarming you is pretty tough (Beast Ganon is a pain too). It's possible to mash the attack buttons with one hand while searching for the correct item with the other, or run toward an enemy in the distance with one hand while searching for the item with the other, but, eh... The Definitive Edition has a prompt that shows the right item when someone is most vulnerable, the Wii U didn't have that IIRC, it's a big help to even notice what you can do, but all in all, it's a bit hard and not very practical in combat (I'd have been okay with an option in the pause menu to look at the enemies around you and pick the item, much like pausing to give orders in FEW). I'm still glad the classic Zelda items made it in, though. But it could have had a few more puzzles, the story barely required you to blow up some rocks in the first stage and then forgot about it.

So the differences between the two is exactly what makes both of those games very much fun - the stats and weapon advantage for FEW, and the many crazy weapons for HW. Other than that, they play the same, and they're both fun in what they focus on. Koei really nailed the spirit of both series. With the big graphics upgrade on HW, you can play both alternatively and you won't see the difference.
    

Re: Problems with Reset code

 May 22, 2018, 06:56:44 pm View in topic context
#17
 Posted by Ricepigeon  in Problems with Reset code (Started by Ricepigeon May 12, 2018, 10:54:57 pm
 Board: M.U.G.E.N Development Help

a bit late, but turns out the bug was occuring when P2 was exactly at pos y = 0, due to a carryover code in the custom states copied from the default states that was putting them back into their own states, hence the default behavior.
    

Re: Edited Stages

 May 22, 2018, 06:52:22 pm View in topic context
#18
 Posted by Flowrellik  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

Shiyo, wherever you are, keep on rocking! this is fantastic!
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH)

 May 22, 2018, 06:45:25 pm View in topic context
#19
 Posted by Mazter Arzate  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+


Hello VirtuallTek is not an error but if part of it in the previous version is the 3.5.1 if I let it do it but not in this, what happens is that it does not let me open 2 programs at the same time with the same icon of the program, I repeat in the previous version if he left me, I would like it to be in this version, thank you.
    

Re: Edited Stages

 May 22, 2018, 06:39:49 pm View in topic context
#20
 Posted by PeXXeR  in Edited Stages (Started by Shiyo Kakuge August 11, 2014, 07:21:43 pm
 Board: Edits & Addons 1.0+

Thank you Shiyo, just awesome !