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Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 04:39:06 am View in topic context
#1
 Posted by Long John Killer  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Well, that will only go so well until Broly proclaims that he's not a god, he's the Devil, and Beerus realizes that the typical power creep had finally caught up on him and he's become the new Piccolo. (I'm joking but really, I wonder what they intend to do once they establish Goku's gone beyond this level cap they set with him and supposedly past temporarily last arc)

I'd imagine that regardless of initial popularity over the original or not, they're gonna want to push their new image on the forefront of advertisements.  After all, why go through the process of creating a new look if not to flaunt it?  Not always turning out the best, personally, having years of Superman without the red shorts just looked wrong to me and it was plastered everywhere, but people seem to be mostly being positive to this new Broly.  If it backfires there's always the old Broly to turn back to, but I'd have to imagine once this movie comes out we're gonna see a lot more of him as the default Broly.  You'll probably see the old non-canon one used here and there for, well, more obscure non-canon roles like SSJ4 Broly in Heroes.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 04:28:13 am View in topic context
#2
 Posted by yaret  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

what Im really waiting for futures updates of this game: it´s the possibilite to turn into ssj/blue in game because we have already 3 diferents Goku and 3 diferents vegeta in the roster. that would be amazing use the diferent powers and technique that every transformations have in the game. and at the same time the posibilite untransform , maybe losing a bar or something.

and master roshi needs to be in this game.!
    

Re: Hatter's Stuff.

 July 22, 2018, 04:22:05 am View in topic context
#3
 Posted by Ho-Oh's Apprentice  in Hatter's Stuff. (Started by Ho-Oh's Apprentice August 29, 2015, 02:51:02 am
 Board: Graphics







    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 04:14:23 am View in topic context
#4
 Posted by Byakko  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Now, going on down the line in the future, it should be reversed with new canon Broly being the default and classic original non-canon one make the cut as a skin or color palette
Oh, I don't know about that, this movie would have to gain instant tremendous popularity to wipe out decades of fanboying over a guy that three movies tried to kill off in a one-time battle and constantly had to bring back with a dumb reason. He's always the first big requested character in any new game.
It's also the reason I'm hoping they don't kill him off this time and keep him in the background of the world of Super - we know he's popular and people will keep wanting to see new things with him, might as well admit it and not try to kill him off (unless they pull a Freeza again, kill him because it's the only way to stop him but then immediately offer him a chance to walk it off and come back). Trying to leave him dead would kill all hype for this new Broly and we'll all just go back to the old Broly, and forcing the new Broly in games when he's killed off like a bitch would be frustrating because we didn't get as much time to bond with him as with the old one. If they keep him around, at least he has a chance of gaining more relevance in the fandom and one day overtake the original version.

Oh, lol, imagine if Beerus is initially unimpressed with Broly but then when he keeps growing stronger and stronger and eventually crushes Blue, Beerus will suddenly think Goku isn't all that interesting and Broly can grow even faster than him (and Goku needing training and nearly dying all the time, so boring, so last decade) so Beerus wil dump Goku's ass and take Broly with him to be the next God of Destruction. I mean, how does that title not fit Broly more than Goku or Vegeta, there's no way Beerus doesn't wonder if the "Super Saiyan God" dream he had wasn't supposed to be about Broly rather than Goku. They just need to make Broly not go off his meds ! Yeah, that's all they need to do...
(well, I'm not really expecting it because the gods seem more hyped about a human reaching Ultra Instinct when the gods themselves can't really do that well)

100% not happening.
||
V
    

Who Here Plays With Barbie Dolls

 July 22, 2018, 04:12:57 am View in topic context
#5
avatar  Posted by BigSally  in Who Here Plays With Barbie Dolls (Started by BigSally July 22, 2018, 04:12:57 am
 Board: All That's Left

    

Re: Chun-Li Color Separation Released

 July 22, 2018, 03:55:46 am View in topic context
#6
 Posted by Yamori X  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

There seems to still be some color sharing in a few parts like the boots.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 03:50:03 am View in topic context
#7
 Posted by Long John Killer  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

I did completely forget about the eye laser thing.  In retrospect, him being some amalgamation of Superman's powers over Batman's background, that should have stood out more in my head.  Whoops.  The gum gum gatling gun thing I don't think is really unique to him, heck, I'm remembering Luffy for it better, but I think Captain Ginyu did it too?  But I guess that yeah, there's stuff Fighterz can work with, sure, just nothing really eye-catching.

I dunno about Broly though, it seems not really worth the effort for this game to make a whole separate Broly character to play as.  Now, going on down the line in the future, it should be reversed with new canon Broly being the default and classic original non-canon one make the cut as a skin or color palette, but for this game there's just better places to put effort into, and simply reskinning the Broly in game would still probably get a positive reception.
    

Re: Nightmare Geese (CVS/POTS)

 July 22, 2018, 03:45:50 am View in topic context
#8
 Posted by Rhythmical  in Nightmare Geese (CVS/POTS) (Started by HyperClawManiac July 21, 2018, 09:19:45 pm
 Board: Edits & Addons 1.0+

when i use the command D,F,DF, C appears a walking forward animation for state 1420
    

Re: Silva WIPs: The Hulk Rough Beta

 July 22, 2018, 03:42:49 am View in topic context
#9
 Posted by DivineWolf  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

Nah man, I'm sorry as I'm assuming things and all. You're doing fine, it was rude and pretentious of me to come at you like that. And for that, I truly do apologize. Though my points still hold weight. His sprites look misaligned. Especially for moves like G.Wave and cr.MP. As for the velocities and physics, UMvC3 frame data ain't gonna help with that.

And TBH, UMVC3 may not be the way to go in general. If I were to give a suggestion to a reference you could use fo MUGEN itself, it'd be Kamekaze's Hulk. He's MvC2 accurate from what I remember and felt really good when I was playing with him. Using Kame's Hulk as reference would help in a big way. I'll test him out some more, barring the obvious and get back with you. Once again I'd like to apologize. I wasn't trying to down you in any way.
    

Re: Nightmare Geese (CVS/POTS)

 July 22, 2018, 03:18:49 am View in topic context
#10
avatar  Posted by HyperClawManiac  in Nightmare Geese (CVS/POTS) (Started by HyperClawManiac July 21, 2018, 09:19:45 pm
 Board: Edits & Addons 1.0+

i'm really liking nightmare geese so far. here is some feedback.

-Hien Shikkyaku plays a kick hitsound instead of a punch hitsound. (Intentional?)
-Hien Shikkyaku has a strange bug where if the opponent is hit by it, A debug error occurs and causes the opponent to clone upon the opponent standing up after being knocked down.

-Standing HK, Crouching HK & Jumping HK plays the wrong swing sound while Close Standing HK & Raikou Mawashi Geri  plays no swing sound at all.
-Joudan Atemi Nage & Chuudan Atemi Nage play a swing sound upon slamming the opponent to the floor.
 
will let you know if i find anything else.

Oh wow, I tried the Hien Shikkyaku on Soy Sauce's Mr. Karate and he just started producing clones with every jump for a limited time.

Yet nothing appears to happen on the character himself.
What other characters have you had the clone thing on?
I'll try to get to the bottom of this at a later date.
    

Re: Chun-Li Color Separation Released

 July 22, 2018, 03:17:31 am View in topic context
#11
 Posted by Manson Rees  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

Awesome work dude!  ;D
    

Re: Trigger when enemy's partner is dead?

 July 22, 2018, 02:59:43 am View in topic context
#12
 Posted by Manson Rees  in Trigger when enemy's partner is dead? (Started by MrGiang July 20, 2018, 05:16:41 am
 Board: M.U.G.E.N Development Help

Partner,
Redirects the trigger to the player's partner. Normal helpers and neutral players are not considered opponents. See the related trigger "numpartner" in the trigger documentation.

You can't use a redirect in another redirect...
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 02:52:53 am View in topic context
#13
 Posted by Iced  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Did Jiren really have any signature moves to translate into fighting game material, now that I think of it?  I'm trying to think what he did in the show, and it was hit Goku hard when Ultra Instinct first showed.  Hit Kale hard when she went Berserk with a little pose.  And....just typical Dragon Ball fighting with the later mastered Ultra Instinct Goku.  I mean, certainly it can be done but I wouldn't say it'll be all that interesting to watch fight.

Also Broly's already in the game, so I'd imagine a skin would be better.  I know the movie's not even out yet, but I don't think we're expecting the new Broly's fighting style to change drastically from the original one's variant, yeah?

Jiren main techniques included his flurry of fists that become nigh invisible, his red power blast and his eyes. I mean I could go longer and more detailed with his energy cages but he hardly was a slouch
    

Re: Nightmare Geese (CVS/POTS)

 July 22, 2018, 02:52:04 am View in topic context
#14
 Posted by ReddBrink  in Nightmare Geese (CVS/POTS) (Started by HyperClawManiac July 21, 2018, 09:19:45 pm
 Board: Edits & Addons 1.0+

i'm really liking nightmare geese so far. here is some feedback.

-Hien Shikkyaku plays a kick hitsound instead of a punch hitsound. (Intentional?)
-Hien Shikkyaku has a strange bug where if the opponent is hit by it, A debug error occurs and causes the opponent to clone upon the opponent standing up after being knocked down.

-Standing HK, Crouching HK & Jumping HK plays the wrong swing sound while Close Standing HK & Raikou Mawashi Geri  plays no swing sound at all.
-Joudan Atemi Nage & Chuudan Atemi Nage play a swing sound upon slamming the opponent to the floor.
 
will let you know if i find anything else.
    

Re: Silva WIPs: The Hulk Rough Beta

 July 22, 2018, 02:48:12 am View in topic context
#15
 Posted by NDSilva  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

I'm sorry if the beta somehow gives a joke impression, I should've done a few adjusts to it rather than putting out all the unfinished code as is.

And yeah, everything else besides normals and [ground] Gamma Charge are leftovers from Buckus' Captain America - acting weird due to the different animations.

As rough as his velocities and move properties look, they are straightly based on UMvC3 frame data. So I believe it's actually working as intended? If it doesn't seem too broken I'll most likely keep those, to better differentiate the two variations of Hulk.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 02:47:59 am View in topic context
#16
 Posted by Byakko  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

I dunno, most of the original film had him directly in green mode already wiping the floor with everyone, grabbing people left and right and smashing them down (all the spike moves and that one "glass breaking" punch on Goku that I loved), and the current Broly in DBFZ has a bunch of grabs, and finishing the job with a close range exploding blast. This new Broly spends a lot more time in base form and he seems a lot more punchy than grabby, smashing things with a big swing and sending people flying away, and apparently an exploding chest bump which is just funny. He does feel a bit different, and we have several Gokus that play differently enough so I didn't even think of making this new one an alt costume for the original one. But that's just from the trailer, of course.
    

Angel Yagami released "Classic" Kyo and Iori "XIV"

 July 22, 2018, 02:37:09 am View in topic context
#17
 Posted by Yagoshi300  in Angel Yagami released "Classic" Kyo and Iori "XIV" (Started by Yagoshi300 July 22, 2018, 02:37:09 am
 Board: Found Releases 1.0+

    

Re: Discord Chatroom

 July 22, 2018, 02:33:11 am View in topic context
#18
avatar  Posted by Argetlam  in Discord Chatroom (Started by Iced June 05, 2017, 07:51:20 pm
 Board: All That's Left

Thank you so very much!!!!
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 02:28:51 am View in topic context
#19
 Posted by Long John Killer  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Did Jiren really have any signature moves to translate into fighting game material, now that I think of it?  I'm trying to think what he did in the show, and it was hit Goku hard when Ultra Instinct first showed.  Hit Kale hard when she went Berserk with a little pose.  And....just typical Dragon Ball fighting with the later mastered Ultra Instinct Goku.  I mean, certainly it can be done but I wouldn't say it'll be all that interesting to watch fight.

Also Broly's already in the game, so I'd imagine a skin would be better.  I know the movie's not even out yet, but I don't think we're expecting the new Broly's fighting style to change drastically from the original one's variant, yeah?
    

Re: King of Fighters E blog

 July 22, 2018, 02:26:56 am View in topic context
#20
 Posted by Xenomic  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Hm! I'm actually pleasantly surprised with Hinako. Definitely works well for her! o.o