YesNoOk

Recent Posts

    

Re: cvs2 Takuma arrange realease

 May 20, 2018, 01:00:28 pm View in topic context
#1
avatar  Posted by demongorne  in cvs2 Takuma arrange realease (Started by demongorne May 19, 2018, 11:54:44 am
 Board: Edits & Add-ons

Update: fixed sound in stadef 1800 (fake haoshikoken), throw fixed in stadef 360, air updated, sff updated, cmd updated , fixed sound bugs in CHP,AHP,CHK,  https://www.sendspace.com/file/9lbmm2
    

Re: Duracelleur's 2015-2017 WIPs (things hurting my brain)

 May 20, 2018, 12:49:13 pm View in topic context
#2
 Posted by duracelleur  in Duracelleur's 2015-2017 WIPs (things hurting my brain) (Started by duracelleur January 22, 2015, 05:50:40 pm
 Board: Projects

You scaled it, changed the palette and added unnecessary shading and banding. Honestly I think it was much better and cleaner before you edited it.

Oh you killed my vibe...
In fact i want to make it close to kof style.
Of course it's cleaner for a mvc or cvs purpose.
    

Re: Duracelleur's 2015-2017 WIPs (things hurting my brain)

 May 20, 2018, 12:43:21 pm View in topic context
#3
 Posted by AlexSin  in Duracelleur's 2015-2017 WIPs (things hurting my brain) (Started by duracelleur January 22, 2015, 05:50:40 pm
 Board: Projects

You scaled it, changed the palette and added unnecessary shading and banding. Honestly I think it was much better and cleaner before you edited it.
    

Re: Duracelleur's 2015-2017 WIPs (things hurting my brain)

 May 20, 2018, 12:27:40 pm View in topic context
#4
 Posted by duracelleur  in Duracelleur's 2015-2017 WIPs (things hurting my brain) (Started by duracelleur January 22, 2015, 05:50:40 pm
 Board: Projects

Trying something new here :




What do you think?
    

Re: EVIL GOD

 May 20, 2018, 12:11:00 pm View in topic context
#5
 Posted by FlavioCamarao  in EVIL GOD (Started by FlavioCamarao January 25, 2018, 07:44:15 pm
 Board: Projects



sorry for the quality..
but the youtube took out the youtube editor
And i use Windons movie maker and the quality in this program is realy bad :evil:
    

Re: Fate/Grand Order

 May 20, 2018, 11:59:53 am View in topic context
#6
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

how many damage points do you guys have? mine is over a 130 million , i think i lost 9 times against ibaraki. my strategy has one flaw if she decides to focus on okita , i'll lose immediately.

lol i thought i was going to be lucky , my yolo ticket roll sparked gold... got spooked by tamamo cat, at least i got her NP leveled max. lol.
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19)

 May 20, 2018, 11:29:08 am View in topic context
#7
 Posted by SolidZone 26  in Fighter Factory Studio 3.5.2 (UPDATED May, 19) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I found a new bug with the update. After quitting Fighter Factory Studio and reopening it again for later, the engines deleted themselves and will not save. Even if I save the settings in an ffc file and open it, the list will not appear and have to reconfigure it again. I know there won't be anymore public releases after this one, but can you please look at this? Because I can't play test characters like this if I have to keep adding an engine every time I open the program. This wasn't an issue with the 3.5.1 update, so I don't know how this happened.
    

Re: MvC3 Alice from Asura Buster (Updated: 05/20/2018)

 May 20, 2018, 11:29:00 am View in topic context
#8
 Posted by Baby Bonnie Hood  in MvC3 Alice from Asura Buster (Updated: 05/20/2018) (Started by Baby Bonnie Hood April 11, 2018, 01:00:17 pm
 Board: Your Releases, 1.0+

I made an update.

Changelog:
- Burned, shocked, and Midnight Bliss animations.
- Two new Spooky Skeleton Summons.
- New alternate scene to an existing Spooky Scary Skeleton Summon.
- Meteor Skull aimed straight downwards now knocks opponents straight down; initial flying up attack now also has Clsn2.
- Oshare Bones language selection is now 50-50 instead of 90-10.
- Spooky Scary Skeleton Summon alternate scenes (both the new one and the existing one) made slightly less rare to appear.

I'm quite proud of the work I've put into her since her first release in April, which is just last month.  I should definitely channel that energy into my next character, though I'm still undecided on who that should be.
    

Re: MvC3 Alice from Asura Buster (Updated: 05/01/2018)

 May 20, 2018, 11:28:32 am View in topic context
#9
 Posted by Baby Bonnie Hood  in MvC3 Alice from Asura Buster (Updated: 05/20/2018) (Started by Baby Bonnie Hood April 11, 2018, 01:00:17 pm
 Board: Your Releases, 1.0+

Posted additional screenshots.
    

Re: Roster Showcase

 May 20, 2018, 11:26:47 am View in topic context
#10
 Posted by SwordMan  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion



All big and small portraits standardized (all are in POTS style too).

Holy Cow ! Thats awsome btw who's screenpack is that ?


http://imgur.com/a/Fv7xlLe

removed most of the small portraits i put in some chars because the sprites don't share palettes with the portraits  cause i use add004

@HUNGRY WOLF image still doesn't show up  :mwhy:
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19)

 May 20, 2018, 10:09:08 am View in topic context
#11
 Posted by felineki  in Fighter Factory Studio 3.5.2 (UPDATED May, 19) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Disabling that option seemed to do the trick! Thanks a lot!
    

Re: PotS Style Felicia

 May 20, 2018, 08:57:02 am View in topic context
#12
 Posted by Odb718  in PotS Style Felicia (Started by Jesuszilla May 19, 2018, 08:10:45 pm
 Board: Projects

https://www.ndss.org/
If we're going to have fun with Felicia, I think it'd be cool if people got to have fun with the donation.
    

Re: SUPERMAN

 May 20, 2018, 08:24:25 am View in topic context
#13
avatar  Posted by prospectone  in SUPERMAN (Started by prospectone December 30, 2015, 03:46:04 am
 Board: Edits & Addons 1.0+

Hey guys just a simple little update to a dead thread. I found an edit of MDS_GEIST's version of Superman done by barbatos on a Chinese mugen site. He made the hand clap taunt into an actual move, and a devastating move that I'm sure alot of people wanted to see. He also made his own AI that makes him terribly overpowered but fun to watch. And one more thing its watch mode only.(auto ai)Sorry.

All I did was combine all my edits and one of his moves(dodge) from his other Superman edit and tweaked the animation. He basically dodges everything. I call it Torquasm Rao. http://dccomicsfannon.wikia.com/wiki/Category:Torquasm_Rao


SUPER FLARE



PS: MDS_GEIST it looks like everything was fixed in this update
    

Damage dampen multi-helper attacks?

 May 20, 2018, 06:19:38 am View in topic context
#14
avatar  Posted by MrGiang  in Damage dampen multi-helper attacks? (Started by MrGiang May 20, 2018, 06:19:38 am
 Board: M.U.G.E.N Development Help

Spoiler, click to toggle visibilty

I made a move which summons 6 helpers like this to attack opponents but even with the attackmulset, the damage doesn't get dampen at all. What should I do?
    

Re: My Spriteworks

 May 20, 2018, 06:06:36 am View in topic context
#15
 Posted by Hannah Montana  in My Spriteworks (Started by WlanmaniaX January 11, 2016, 05:45:29 pm
 Board: Graphics

hello.
What news about your Jerry?
    

Re: How to make normal attacks destroy projectiles?

 May 20, 2018, 05:56:25 am View in topic context
#16
avatar  Posted by MrGiang  in How to make normal attacks destroy projectiles? (Started by MrGiang May 19, 2018, 05:04:25 am
 Board: M.U.G.E.N Development Help

It works! Thanks a lot!
    

Ainsley Castleria 1.0 & Dexter Wilhelm 1.2

 May 20, 2018, 05:52:19 am View in topic context
#17
 Posted by Hannah Montana  in Ainsley Castleria 1.0 & Dexter Wilhelm 1.2 (Started by Hannah Montana May 20, 2018, 05:52:19 am
 Board: Your Releases, 1.0+

Hello everybody.
I updated this character because I think she can be cool,I improved stuff like adding sounds -I picked from many free sources-,winquotes and doing his specials chained-
Read her original readme files for more info.

I added throw and the Toaster move which was not present in the original beta.

for Dexter Wilhelm the infinite with chainsaw was corrected with some voices added too.

For both characters their original AI was completelly deleted and redone because they caused glitches, I tested it and now works better.

Watch:



Get them:
http://starlight.scruffydragon.com

have fun.
    

Re: M.U.G.E.N Screenshots V3

 May 20, 2018, 05:30:33 am View in topic context
#18
 Posted by Rayzo  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Oh my god ABSOLUTELY AMAZING!! I've wanted those lifebars ever since V-nix showed them in his screenshots. And your recreation is flawless. I can't wait to try em out. Great Job and good luck with the rest!

@Yururin 

I hope to finish them soon maximum 1 week and they will be available to download

pd: thanks for the support

    

KOF Z SPECIAL FULL GAME by Gabriel Parra

 May 20, 2018, 05:16:21 am View in topic context
#19
 Posted by Zadkiel_Mugen  in KOF Z SPECIAL FULL GAME by Gabriel Parra (Started by Zadkiel_Mugen May 20, 2018, 05:16:21 am
 Board: Your Releases, 1.0+

    

Re: [Coding] How to make multi-hitting Helper-Type Projectile work with Hitoverride?

 May 20, 2018, 05:16:05 am View in topic context

Movecontact won't work as a var increaser. If you hit a helper or projectile it won't trigger. You need to use hitoverride to cycle the state each time the projectile is hit by something.