#1Posted by Umezono in Blade Strangers (Started by Bronko June 12, 2017, 06:07:38 am
Board: Fighting Games
I believe I also have 1.11b, as my copy came with "update_mnstprd_111b" patcher which I used and I assumed it worked. I haven't really dug in yet tho. I kinda wanna find an old copy for collection purposes.Because it's an ancient version, I don't see any issue with passing you my copy of 1.0. Not right now, as my internet can't upload anything that big right now (and it's only 200 MB!), but within the next few weeks
This is like a video game or anime where they have the gag character who constantly shows up proclaiming himself to be the protagonist's rival, but none of the real characters even know his name or give half a shit about him.dan hibiki lol
It's been a while this site has become irrelevant to MUGEN (I don't even think you are relevant to anything at this point)clearly we are relevant enough for you to go through the trouble of posing as "one of us" just to tell us how much "we" lost. you're trying so hard to make this look like a war but the fact of the matter is we've completely forgotten about your site and moved on. why can't you do the same? just cool it down with those jason bourne novels and stop projecting.
[State 27944, Varset]
type = varset
triggerall = var(0)=0 && var(59)=1
trigger1 = root,movehit = 1
trigger1 = numenemy
trigger1 = p2statetype=A
trigger1 = enemynear(0),hitshakeover
trigger2 = var(2)!=0
var(0) = 1
thank you very much for this wonderful work I will test it in my tournament! great! he has an artificial intelligenceOh! Thank you! :' ) I'm glad ya like it...
We missed you, man! Welcome back! And your Dan is more awesome than ever!Thanks my dude. I really appreciate it, haha!
so i will be waiting for your Ken update in future. i love your projects and stay safe and keep good work with BrolyThank you, although it is not 100% certain that I'll ever make that Ken char, haha.
I did this:Ohhh!! Thank you, that's just what I needed! xD
I know it's not as high quality as it should be but I kinda rushed it tbh.
Also is there any plans on updating your God Rugal edit?
Daaamn, man. This Dan is GOOD. But have to say, I don't exactly understand the reason behind you changing vels of his Dankyaku. HK and EX Versions just fly over KFM.
Very good!!Evil Dan's (and Master Dan's) Dankuu Kyaku are based on USFIV's Omega Mode.
I enjoy your characters.
But I think HK and EX Versions Dankukyaku too high just fly over KFM.
I select a different pallete for Dan, but in second fight, the pallete always changes to default pallete. It's a bug?Yes, it IS a bug. Thank you so much for pointing that out! xD
Glad to see you back dude.
About Dan he has a fair bit of debug flood.
Glad to see you back.Honestly though, this is like, the 5th time someone ever mentions me the whole "debug flood" thing.
As for the debug flood issue pointed out above, I did some digging through Dan's code and found a couple of the causes...
In the standing state, there's an AssertSpecial sctrl which should be using cond instead of ifelse. You should also be redirecting to p2 and p4 using enemy(0) and enemy(1) respectively.Spoiler, click to toggle visibilty
Another major cause is your palette selection code. Various RemapPal sctrls are being passed float variables for the dest when they should just be using regular (int) vars instead.
Thanks for the release/updates. I appreciate the effort and detail you always put into your characters.