, . / ; and ' are examples. If you type in COMMA, PERIOD, SLASH, SEMICOLON, and, APOSTROPHE they function but I feel having it respond to the individual digits as well would be useful.The current solution with external window popping out is a workaround for a lack of lua function that could read the key (point 9 of this post), so hopefully it will work in a sane way in future.
Is there a list of all those characters that should be written like this available somewhere? If yes than auto swapping to those descriptive characters could be implemented for now (you know, after typying "," lua code will automatically change it to "COMMA" etc.).
Yes, this works perfectlynot really a bug. The answer for this is even available in options screen when you try to enable "opengl 2.0 support"
but today I tested the ikemen on another computer ... windows 7 64
and this error occurs: the screen turns black .... the commands and sounds work, but no graphics
On the other hand this option is enabled by default (like in clean ikemen), so you were not able to see this warning. Not sure if we should disable it by default considering many people ignore options and this renderer is clearly faster than the old one. Also opengl 2.0 support is a norm in all graphic cards for the past 10 years. Without this option enabled some external programs like reshade (which can implement sprite filters and scanlines) wouldn't work.
Hm, It seems that i get the same error when i win a match. Just to let you know. Download fresh ikemen plus from github and try to go through the same steps you took to make the bug happen. The simpler the steps are the better, but it’s important to be precise so that we can isolate the cause. Post all repro steps here. One line reports like this are not enough to reproduce the issue locally, which means we can't help you (without spending hours trying to do the same thing you did without proper description of the problem).
Could you please tell me where exactly I place this? I tried pasting at the end of the main menu section, but didn't work, and made it extremely laggy.It's laggy because you added it in place that loops each frame (you're trying to start a music every single frame). I don't know where exactly, but probably inside while or for loop. The command should be added before such loop is initaited. I will add some dummy entries for music in the next version to make editing it without lua knowledge a bit easier.
Not for screenpacks (see point 4 of this post). As for lifebars, no idea. You can install different mugen lifebar yourself to check it out.Yep, looks like localcoord is not supported at all by ikemen (at least for now). What you will need to do in order to make it work is using "scale" option inside lifebar code. Open up 'data/gms_lifebar/fight.def' and see how each element is scaled to 0.5 and do the same. For 720p lifebar that would be 0.333 (for reference you can check add004 lifebars since those come with many different resolution variants and none of them use localcoord even for vanilla mugen).
edit: found a list o key names that should be automatically swapped in the next version:
There are also keys that can't be assigned automatically with the current workaround, so these needs to be manually typed in the popup box:
Caps Lock CAPSLOCK
Left Shift LSHIFT
Right Shift RSHIFT
Left Ctrl LCTRL
Right Ctrl RCTRL
Left Alt LALT
Right Alt RALT
Keypad 0 KP_0
Keypad 1 KP_1
Keypad 2 KP_2
Keypad 3 KP_3
Keypad 4 KP_4
Keypad 5 KP_5
Keypad 6 KP_6
Keypad 7 KP_7
Keypad 8 KP_8
Keypad 9 KP_9
Keypad / KP_DIVIDE
Keypad * KP_MULTIPLY
Keypad - KP_MINUS
Keypad + KP_PLUS
Keypad . KP_PERIOD