YesNoOk

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Re: Discord Chatroom

 August 22, 2018, 06:59:15 am View in topic context
#1
avatar  Posted by MrGiang  in Discord Chatroom (Started by Iced June 05, 2017, 07:51:20 pm
 Board: All That's Left

Invite me please?
    

Re: Fire Emblem Heroes [iOS/Android]

 August 22, 2018, 06:58:55 am View in topic context
#2
 Posted by Byakko  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

with a massive Ignis no matter which phase you chose to engage him?
I mean, Ares could do that already. Well, with only 36 def and not 43 (47 on defense), sure, but technically, we've seen that before - in fact he had the atk variation of that, with Draconic Aura and 55 atk (with a +atk IV), up to 62 with his Brazen atk/def for about 80 damage (before defense), and then add his seal def on top of that. Someone not blue with 40 def and 40 HP will still die in one hit. This level of broken was already there.

Currently with the new stuff, I'm wishing for a "damsel in distress" B skill to put on someone like Veronica with her dazzling staff and aoe debuff. Like granting WoM to everyone else for the user, anyone can teleport next to her, she debuffs everyone and can't get countered, then someone else comes in and finishes the job. It would be pretty much the only way to defeat someone like this new Hector without a Brave Lyn + (any green mage) combo.
    

Re: Would you pay for a commercial mugen clone? ShugenDo

 August 22, 2018, 06:58:47 am View in topic context
#3
 Posted by adriano gt  in Would you pay for a commercial mugen clone? ShugenDo (Started by SakirSoft August 20, 2018, 07:05:47 pm
 Board: M.U.G.E.N Discussion

good luck in all
    

Re: Dr.Strange (edited by Mr.Giang)

 August 22, 2018, 06:53:10 am View in topic context
#4
 Posted by adriano gt  in Dr.Strange (edited by Mr.Giang) (Started by MrGiang August 22, 2018, 05:21:29 am
 Board: Edits & Addons 1.0+

cool char
    

Re: Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (08/16/18)

 August 22, 2018, 06:52:25 am View in topic context
#5
 Posted by adriano gt  in Mortal Kombat II MUGEN: ShinSmoke's Edition Updated (08/16/18) (Started by ShinSmoke May 17, 2017, 02:17:26 am
 Board: Edits & Addons 1.0+

thank you for up, shinsmoke
    

Re: POCKET CELL SEMI PERFECTO | Char Para MUGEN

 August 22, 2018, 06:51:06 am View in topic context
#6
 Posted by adriano gt  in POCKET CELL SEMI PERFECTO | Char Para MUGEN (Started by kevdress August 22, 2018, 02:18:58 am
 Board: Found Releases 1.0+

nice
    

Re: Stefán Karl Stefánsson in his terminal stages

 August 22, 2018, 06:49:46 am View in topic context
#7
 Posted by adriano gt  in Stefán Karl Stefánsson in his terminal stages (Started by D00dman April 06, 2018, 05:43:50 am
 Board: All That's Left

sad
    

Re: Dr.Strange (edited by Mr.Giang)

 August 22, 2018, 06:33:26 am View in topic context
#8
avatar  Posted by MrGiang  in Dr.Strange (edited by Mr.Giang) (Started by MrGiang August 22, 2018, 05:21:29 am
 Board: Edits & Addons 1.0+

Dope! I love when people update the coding of comic chars

Have you thought about DC chars? Perhaps Martian Manhunter by efrencortes?

Martian Manhunter is exactly what I have in my mind for my future project. efrencortes's sprite is so good yet the moveset is so poor that something must be done to him. I'm planning to give Martian Manhunter Injustice playstyle (combo-sting with a lot of ground bounce, wallbounce). But he will have to wait as my priority now is Supergirl/Superman though.
    

Re: Fire Emblem Heroes [iOS/Android]

 August 22, 2018, 06:27:20 am View in topic context
#9
 Posted by Foobs  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

First time I play the game in months. Sharena gives a special welcoming if you drop the game for a good while (the cunt tries to guilt trip you).

lol these units look busted as fuck. So this Hector (holy shit four Hectors already) basically bends you over and fucks you up in the ass with a massive Ignis no matter which phase you chose to engage him?
    

Re: Dr.Strange (edited by Mr.Giang)

 August 22, 2018, 06:25:15 am View in topic context
#10
avatar  Posted by dakidbanks  in Dr.Strange (edited by Mr.Giang) (Started by MrGiang August 22, 2018, 05:21:29 am
 Board: Edits & Addons 1.0+

Dope! I love when people update the coding of comic chars

Have you thought about DC chars? Perhaps Martian Manhunter by efrencortes?
    

Re: MegaMan Zero help: Power Bar, disable Up as jump completely, and more

 August 22, 2018, 06:08:53 am View in topic context

Here's the thing, I made a power add for the charge. When I let go, the power just stays.

Code:
[State -2, Saber Power]
type = PowerAdd
trigger1 = command = "hold_x"
value = 15

This will make the charged slash, which requires maximum, to interfere with the regular attacks.
    

Re: MegaMan Zero help: Power Bar, disable Up as jump completely, and more

 August 22, 2018, 06:01:36 am View in topic context
#12
 Posted by DeathScythe  in MegaMan Zero help: Power Bar, disable Up as jump completely, and more (Started by RedDragonCats17 August 20, 2018, 03:41:51 am
 Board: M.U.G.E.N Development Help

I think I got it now. If you don't want to gain power at all, put this in your states:

Code:
poweradd = 0

An example:
; Standing Light Punch
[Statedef 200]
type = S
physics = S
movetype = A
ctrl = 0
velset = 0, 0
sprpriority = 1
poweradd = 0
facep2 = 1

I remember that if you omit this line you still get some power when you enter the state. Not sure if this will solve, but give it a try.
    

Re: Fire Emblem Heroes [iOS/Android]

 August 22, 2018, 05:38:30 am View in topic context
#13
 Posted by R565  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

Oh right, even more power creep with Death Blow 4.......DAMNIT.
    

Re: Fire Emblem Heroes [iOS/Android]

 August 22, 2018, 05:34:40 am View in topic context
#14
 Posted by DNZRX768  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

Watch, I'll be fighting people with Deathblow 4 all of the time in the arena...

Damn whales.
    

Dr.Strange (edited by Mr.Giang)

 August 22, 2018, 05:21:29 am View in topic context
#15
avatar  Posted by MrGiang  in Dr.Strange (edited by Mr.Giang) (Started by MrGiang August 22, 2018, 05:21:29 am
 Board: Edits & Addons 1.0+



Status: Unfinished.

Differences between the original Doctor Strange and this one:
- MvCI voice.
- Removed many unnessary specials.
- Major input changed.
- Now can air-combo pro
- Major glitches fixed.
- Reworked so his gameplay can be more similiar to MVC3 version.
- Effects updated.
- Reworked Spell of Vishanti (old Spell of Vishanti gives Doctor Strange random spells effects and they are all either useless/broken, not fun to play with/agaisnt)
- Reworked Spell Shock into MvC3 Seven Rings of Raggadorr.
- Removed hyper background as they are too ugly and yet resource-costly.
- Air-dash added.
- Some animations changed.
- Updated Dormammu's sprites.
- Damage-dampen system.
- UNO-tag team's supported.

What may arrive in future updates:
- Flying system.
- MvC3 Flames of Faltine and Grace of Hoggoth.
- Tag Team Exclusive Hypers.
- More effects update.
- Hyper Portrait's update.
- Hitspark's update.

Tag system:
Start - Partner assist
z+c - Tag in/Tag out
D,DF,F,z+c - Tag Team Hyper

Traits:
- Air-combo's available.
- Recovery Teleport.
- Guard-push.
- Super Jump.
- Air-dash.

Normal:
X - Weak
Y - Medium
Z - Strong
f.Z - Impact Palm: Cause crumble state to opponents when movehit. Can be used to push Eye of Agamotto.
b.Z - Illusion: Counter move. Doctor Strange will teleport behind opponents if they attacks him with melee attacks.
A - Dash
B - Throw (can be teched by opponents)
C - Launcher: hold Up to super jump if launcher hits.
Air C: Air-combo finisher. Cause an 60-frame untechable knockout to opponents.
D.U: Super jump
x+y/y+z/z+x while guarding: Guard Push
Hold Fwd/Back while knocked down: Recovery Teleport

Specials:
Bolts of Balthakk (x+y/y+z/x+z): Attack opponents with 2 unscaling beam strike. Can whiff against small characters.
Daggers of Denak (D,DF,F,x/y): Summon Dagger of Denak to attack opponents at their current position. X version can summon 1 dagger while Y version will summon 3. Y Daggers will disappear if Dr.Strange is hit.
Eyes of Agamotto (D,DF,F,z): Summon Eyes of Agamotto. The eye can be pushed and homed to opponents by Impact Palm. Can only summon 1 eye at a time.
Mystic Sword (F,DF,F,x/y/z): Strike opponents with Magic Swords. X version is a close ranged, multi-hit attack and Y/Z ver sends a sword toward.
Teleport (B,DB,B,x/y/z): X/Y/Z version teleports Dr.Strange in front of/behind/above opponents.

Hypers:
D,DF,F,D,DF,F,x/y/z - Spell of Vishanti (LV1): Doctor Strange quickly summons a giant column projectile from the ground beneath the opponent. Can hit OTG.
D,DB,B,D,DB,B,x/y/z - Seven Rings of Raggadorr (LV1): Counter Hyper. Upon hit Strange fires a large beam of blue energy that will completely nullify the opponent projectile and hit them. Once the beam is activated, Strange will remain invincible for the entire animation, making it completely safe should the beam miss. Can be thrown.
x,x,F,y,z - Into the Unknown (LV3): The classic Shun Goku Satsu. Dr.Strange dashes forward and if move contacts, send them into many dimensions only for them to be attacked by many mystical characters from Marvel. This is an unblockable grab and Dr.Strange is invulnerable during the active frame.

Download: https://drive.google.com/open?id=1WBxYGrHU92x0x_e5BrkBlugBng9MJf-2
    

Re: MegaMan Zero help: Power Bar, disable Up as jump completely, and more

 August 22, 2018, 05:16:26 am View in topic context

Thanks for the code.

My idea is to use the power bar for the charge attacks. As long as now attacks are performed, the power bar stays at 0. But if you hold the attack buttons, such as Zero's Z Saber, the power bar will go up, letting go will drain the power bar back to 0.
    

Re: CVS Neo Chun-Li SFV (Battle Costume) POTS/Infinite by Falcon Rapper (Update 2)

 August 22, 2018, 05:08:24 am View in topic context
#17
 Posted by Flowrellik  in CVS Neo Chun-Li SFV (Battle Costume) POTS/Infinite by Falcon Rapper (Update 2) (Started by Falcon Rapper August 06, 2018, 03:06:05 am
 Board: Your Releases, 1.0+

man I really gotta get back in the POTS bandwagon again.
Nicely done so far Falcon!
    

Re: MUGEN Video thread

 August 22, 2018, 04:51:07 am View in topic context
#18
 Posted by GF202020  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: CVS Neo Chun-Li SFV (Battle Costume) POTS/Infinite by Falcon Rapper (Update 2)

 August 22, 2018, 04:50:09 am View in topic context

Really liking the in-game pause screen/Easy Configure Screen (hoping you update your previous characters to include this feature), but setting the Super Port to "lv2 and lv3 only" doesn't seem to work for MAX Kikosho (no port shows up) and pulling off the Hazan Tenshyokyaku is extremely finicky as I can't seem to pull it off.
    

Re: Four characters updated (08/21/18)

 August 22, 2018, 04:18:34 am View in topic context
#20
 Posted by _Data_Drain_  in Four characters updated (08/21/18) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+