Go to Sprites in Fighter Factory. Move the Sprite bar selector to sprite 5741/*****. That SHOULD be one of the problem sprites. You can delete it or try to fix it. I'm not exactly sure what you'll end up seeing. If you have FF3, you can usually click the Issues warning icon at the bottom, about 3/4ths to the right. It'll be a ! Orange triangle or a X red circle. Then you can click each issue your character has.
Re: Custom Combo also grants Drive cancel ability help
If you only want this to work in 1 move it will be easier. You can make ChangeStates inside of the custom move just like StateDef -1/cmd file. Make the changestate for the drive cancel at the very bottom of the state. When it works 100% perfect use those exact triggers to reduce the value of the time left in the custom combo. If it is a Variable, use VarAdd and subtract the value. If it uses Power, then use PowerAdd.
If you need this to happen in multiple moves it will be difficult to set up a system that will work. I would suggest doing the method I said in each state instead of making a system.
Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)
@jaysenfoster78: This will become your best friend for a while. http://network.mugenguild.com/guild/start.html Explore it a bit. You may notice some people on the forum have little trophies under their avatar. Depending on what it's for you may want to pay attention to the developer that has it. When you look for characters in that link you'll know they're a little higher quality if the dev has made more than 1 character. Character of the Month lists some of the best characters to come out. http://mugenguild.com/forum/topics/character-month-march-2018-nominations-183413.0.html Keep an eye open and see if a character sparks your interest. It's another good way to find great characters. CotM suggestions and voting are usually linked at the "top" of the forum's main page.
Another thing you can do is head over to the Releases and click on Character or Screen Pack or whatever you're looking for.
Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)
Because of the question youre asking, I'm pretty sure you're confused about how to go from the initial grab state to the second part of the throw(s). This is done in the hitdef. P1StateNo and P2StateNo switch the player(s) to the state to put as the value. MoveContact isn't needed if you just use the hitdef to switch the states. Some people use an alternate method. Dont worry about it.
nice chapter. i hope zeff is safe from big mom tho, i'd really hate it if she went after him for what the strawhats did to her. seeing them juxtaposed together like that made my eyes tears, reminded me of the barate arc.
it doesn't look good. they keep choosing the most unfit mangas to adapt to live action, it's way too fantasy to work. those costumes and giant swords looked very prop-ish (if that is a word).
i always thought that adopting mangas (shounen in particular) into live action defeats the purpose of them being mangas. they work because all of what happens in them can't work in a live tv show or a movie (but may work in an animation tho). its an art medium that is fueled by imagination more than anything.
Hello Everyone, Mexi Here! Just wanted to know if there's even anything new related to those 2 things on the subject, since i'm kinda curious to know if you guys do. Feel free to reply. Would be interesting to see something to the future....if not then damn. Anyways new dood here. Probably don't be too active but who knows.