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Re: MUGEN Video thread

 April 22, 2018, 02:14:23 pm View in topic context
#1
 Posted by Project.13  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



Poison [Me] vs King. I constantly forget how much fun Poison is.
    

Re: Custom SSF4 Oni Error

 April 22, 2018, 02:07:08 pm View in topic context
#2
 Posted by Odb718  in Custom SSF4 Oni Error (Started by Pascha April 16, 2018, 12:27:46 pm
 Board: M.U.G.E.N Configuration Help

Go to Sprites in Fighter Factory. Move the Sprite bar selector to sprite  5741/*****. That SHOULD be one of the problem sprites. You can delete it or try to fix it. I'm not exactly sure what you'll end up seeing.
If you have FF3, you can usually click the Issues warning icon at the bottom, about 3/4ths to the right. It'll be a ! Orange triangle or a X red circle. Then you can click each issue your character has.
    

Re: Custom Combo also grants Drive cancel ability help

 April 22, 2018, 02:01:03 pm View in topic context
#3
 Posted by Odb718  in Custom Combo also grants Drive cancel ability help  (Started by mete122 April 21, 2018, 08:18:58 pm
 Board: M.U.G.E.N Development Help

If you only want this to work in 1 move it will be easier. You can make ChangeStates inside of the custom move just like StateDef -1/cmd file.
Make the changestate for the drive cancel at the very bottom of the state. When it works 100% perfect use those exact triggers to reduce the value of the time left in the custom combo. If it is a Variable, use VarAdd and subtract the value. If it uses Power, then use PowerAdd.

If you need this to happen in multiple moves it will be difficult to set up a system that will work. I would suggest doing the method I said in each state instead of making a system.
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 April 22, 2018, 01:53:17 pm View in topic context
#4
 Posted by Odb718  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

@jaysenfoster78: This will become your best friend for a while.
http://network.mugenguild.com/guild/start.html
Explore it a bit. You may notice some people on the forum have little trophies under their avatar. Depending on what it's for you may want to pay attention to the developer that has it. When you look for characters in that link you'll know they're a little higher quality if the dev has made more than 1 character. Character of the Month lists some of the best characters to come out. http://mugenguild.com/forum/topics/character-month-march-2018-nominations-183413.0.html
Keep an eye open and see if a character sparks your interest. It's another good way to find great characters. CotM suggestions and voting are usually linked at the "top" of the forum's main page.

Another thing you can do is head over to the Releases and click on Character or Screen Pack or whatever you're looking for.
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 22, 2018, 01:44:46 pm View in topic context
#5
 Posted by Ryon  in Fighter Factory Studio 3.5.1 (UPDATED April, 07) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I'm amazed how much of a fight club this topic has become.

... All I want is to adjust the side panel size. I don't ask for much.
    

Re: state number and move contact meaning

 April 22, 2018, 01:40:29 pm View in topic context
#6
 Posted by Odb718  in state number and move contact meaning (Started by javonlouis April 21, 2018, 12:47:55 am
 Board: M.U.G.E.N Development Help

javonlouis I'm not sure if you've read this, but if you're not sure how to make a statedef's number you may need to read this,
http://mugenguild.com/forum/topics/mugen-101-things-you-need-know-169758.0.html
This wont answer your questions, but it will help you understand how mugen works a little bit better.

Because of the question youre asking, I'm pretty sure you're confused about how to go from the initial grab state to the second part of the throw(s). This is done in the hitdef. P1StateNo and P2StateNo switch the player(s) to the state to put as the value. MoveContact isn't needed if you just use the hitdef to switch the states. Some people use an alternate method. Dont worry about it.

Remember when you have  a question about a specific thing in mugen you can look in the master thread. Bookmark it because you'll use it a lot.
http://mugenguild.com/forum/topics/the-mugen-docs-master-thread-168949.0.html
    

Re: M.U.G.E.N Screenshots V3

 April 22, 2018, 01:36:44 pm View in topic context
#7
 Posted by GTAguy  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


Mr. Wright objects the Castle Calamity.


Looks like Obelix got ''bigger and fatter''.


The stowaway girl takes them on all.
''Then let's go! One on one! Any one of you! Come on!
    

Re: Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (New Video)

 April 22, 2018, 01:29:36 pm View in topic context
#8
 Posted by GaziraAgain  in Blazblue Battle Coliseum Extend + Calamity Trigger Lifebars (Update) (Started by GaziraAgain February 03, 2018, 11:42:16 am
 Board: Projects

Well, here the video with the lifebars in action! Maybe I have the final release for next weekend. I try to include a portrait pack with it like in the other one. I hope you like it, bye!
    

Re: One Piece

 April 22, 2018, 01:17:39 pm View in topic context
#9
 Posted by Gennos  in One Piece (Started by Foobs Sese Seko Nkuku Ngben... September 04, 2017, 06:29:15 pm
 Board: Entertainment

nice chapter. i hope zeff is safe from big mom tho, i'd really hate it if she went after him for what the strawhats did to her.
seeing them juxtaposed together like that made my eyes tears, reminded me of the barate arc.
    

Re: M.U.G.E.N Screenshots V3

 April 22, 2018, 01:03:09 pm View in topic context
#10
 Posted by mete122  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

    

Re: system.sff has no sprites!

 April 22, 2018, 12:58:22 pm View in topic context
#11
 Posted by AlexSin  in system.sff has no sprites! (Started by Kcluuqczeas April 22, 2018, 12:05:45 pm
 Board: M.U.G.E.N Development Help

Use FF3, you'll probably see the pictures with it.
My guess is that mugen 1.0's system.sff uses SFFv2 which cannot be viewed by Fighter Factory Ultimate.
    

Re: Elecbyte & Rotten Core - Looking Dead

 April 22, 2018, 12:56:55 pm View in topic context
#12
 Posted by AlexSin  in Elecbyte & Rotten Core - Looking Dead (Started by Mexi April 22, 2018, 11:38:25 am
 Board: M.U.G.E.N Discussion

    

system.sff has no sprites!

 April 22, 2018, 12:05:45 pm View in topic context
#13
avatar  Posted by Kcluuqczeas  in system.sff has no sprites! (Started by Kcluuqczeas April 22, 2018, 12:05:45 pm
 Board: M.U.G.E.N Development Help

Hi! I'm trying to edit the menu of my game, but when i open the system.sff with the FFUltimate, it has no sprites.. its empty. Why?
Thanks
    

Re: Everything Anime and Manga Thread

 April 22, 2018, 11:52:09 am View in topic context
#14
 Posted by Gennos  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

it doesn't look good. they keep choosing the most unfit mangas to adapt to live action, it's way too fantasy to work.
those costumes and giant swords looked very prop-ish (if that is a word).

i always thought that adopting mangas (shounen in particular) into live action defeats the purpose of them being mangas. they work because all of what happens in them can't work in a live tv show or a movie (but may work in an animation tho). its an art medium that is fueled by imagination more than anything.

    

Elecbyte & Rotten Core - Looking Dead

 April 22, 2018, 11:38:25 am View in topic context
#15
avatar  Posted by Mexi  in Elecbyte & Rotten Core - Looking Dead (Started by Mexi April 22, 2018, 11:38:25 am
 Board: M.U.G.E.N Discussion

Hello Everyone, Mexi Here!
Just wanted to know if there's even anything new related to those 2 things on the subject, since i'm kinda curious to know if you guys do. Feel free to reply. Would be interesting to see something to the future....if not then damn.
Anyways new dood here. Probably don't be too active but who knows.
    

Re: Everything Anime and Manga Thread

 April 22, 2018, 11:14:05 am View in topic context
#16
 Posted by President Devon  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

    

Re: Original Creation: Veroniva Iche

 April 22, 2018, 10:18:31 am View in topic context
#17
 Posted by Tsunamidusher  in Original Creation: Veroniva Iche (Started by Tsunamidusher April 20, 2018, 04:52:50 am
 Board: Projects

    

Re: "PotS style" Benimaru Nikaido (updated 04/14/18)

 April 22, 2018, 10:02:32 am View in topic context
#18
 Posted by NBA01  in "PotS style" Benimaru Nikaido (updated 04/14/18) (Started by Jmorphman March 31, 2018, 05:34:43 am
 Board: Your Releases, 1.0+

Hi bro. Again amazing char well done. Can u make Edit Pots's Ryu, Vega and Shin Akuma ?
    

Re: Avicii has passed away

 April 22, 2018, 09:46:34 am View in topic context
#19
 Posted by Aldo  in Avicii has passed away (Started by DatKofGuy April 20, 2018, 08:56:15 pm
 Board: All That's Left

Not my type of music but it is always a shame to see someone die so young and after touching the sky with his hands. A real shame really, some people I know really loved his work.

May he RIP.
    

Re: The Batcave (BTB&TB) 1.1 & 1.0

 April 22, 2018, 09:34:30 am View in topic context
#20
 Posted by GDPenguin  in The Batcave (BTB&TB) 1.1 & 1.0 (Started by MatreroG April 21, 2018, 10:14:00 pm
 Board: Your Releases, 1.0+

That's a really cool stage.
Imo it's a bit too bright.
Sweet release anyway