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Re: Neo Politan WIP

 December 06, 2019, 12:36:38 am View in topic context
#1
 Posted by CozySquirtle  in Neo Politan WIP (Started by Mr. Giang September 06, 2019, 02:37:35 am
 Board: Projects

Much appreciate both of you for the small port and big port!
Sadly, I can't seem to find the sprites that match your request, CozySquirtle. I hope that should be fine for you?

No problem, good sir. I was probably just looking into it too much. I noticed that the big portrait has green/mint eye lids, I just thought the sprites had it too. All is good.
    

Re: MUGEN Video thread

 December 06, 2019, 12:34:41 am View in topic context
#2
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Video thread

 December 06, 2019, 12:22:09 am View in topic context
#3
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

I wouldn't exactly call Falcon's version the best one and I'm sure many of us here agree with me.
    

Re: MUGEN Video thread

 December 06, 2019, 12:12:52 am View in topic context
#4
 Posted by RagingRowen  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

[youtube]VBnnfRGZBEo[/youtube]

You would think people would use Van's Rugal as base to make any version of him.
Its the best Rugal for the engine from what ive used.
 

'Cause the best version tends to have complicated coding that even makes adding Pots FXs hard tasks. Knowing Van, he has probably used all the vars and fvars available, leaving no space for a normal Pots editor to add sparks.

But Falcon Rapper made his from a PotS template, just taking a few things from Vans' like the Dark Barrier reflection.
    

Re: Neo Politan WIP

 December 06, 2019, 12:12:11 am View in topic context
#5
 Posted by Mr. Giang  in Neo Politan WIP (Started by Mr. Giang September 06, 2019, 02:37:35 am
 Board: Projects

Much appreciate both of you for the small port and big port!
Sadly, I can't seem to find the sprites that match your request, CozySquirtle. I hope that should be fine for you?
    

Re: MUGEN Video thread

 December 06, 2019, 12:10:20 am View in topic context
#6
 Posted by Mr. Giang  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

[youtube]VBnnfRGZBEo[/youtube]

You would think people would use Van's Rugal as base to make any version of him.
Its the best Rugal for the engine from what ive used.
 

'Cause the best version tends to have complicated coding that even makes adding Pots FXs hard tasks. Knowing Van, he has probably used all the vars and fvars available, leaving no space for a normal Pots editor to add sparks.
    

Re: MUGEN Video thread

 December 05, 2019, 11:51:07 pm View in topic context
#7
 Posted by PeXXeR  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

[youtube]VBnnfRGZBEo[/youtube]

You would think people would use Van's Rugal as base to make any version of him.
Its the best Rugal for the engine from what ive used.

I have not tested it the Rugal in the  video, I tend to stay away from these Pots/Infinite conversions.
    

Re: Marvel vs Touhou RE: BOOT *Update: Now With More Slots* [1.1 / OpenGL]

 December 05, 2019, 11:42:45 pm View in topic context
#8
 Posted by bass30655  in Marvel vs Touhou RE: BOOT *Update: Now With More Slots* [1.1 / OpenGL] (Started by Ryou November 18, 2019, 05:02:04 pm
 Board: Your Releases, 1.0+

anyone know how to use the 700 Character select, I can't find it
    

Re: Death Battle (And sprite fight animations)

 December 05, 2019, 11:35:08 pm View in topic context
#9
 Posted by Pooh Hardy  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

I genuinely think next match will have might guy i kill all might and then die resulting in a draw. If he managed to get hospitalized before it shows he isn't invulnerable.


(inb4 "its seth the programmer so i'm not gonna watch")
I see no way all might can win this unless they wank a NLF
    

Re: Theater of Mons, 2d fighting game (indie)

 December 05, 2019, 11:25:30 pm View in topic context
#10
 Posted by Macaulyn97  in Theater of Mons, 2d fighting game (indie) (Started by JABSphere94 December 05, 2019, 11:14:25 pm
 Board: Fighting Games

If this is an actual screenshot of the game, then I must tell you, it is one of the worst things I've ever seen. Sure, the stage and UI can be placeholders, but the character designs are the type quality I expect from a 5yo, its really very ugly.
    

Theater of Mons, 2d fighting game (indie)

 December 05, 2019, 11:14:25 pm View in topic context
#11
 Posted by JABSphere94  in Theater of Mons, 2d fighting game (indie) (Started by JABSphere94 December 05, 2019, 11:14:25 pm
 Board: Fighting Games

Hello

I have been working on this game for some time now and I feel like I have something worth showing so here it is.



This is Theater of Mons its a tag team fighting game with mechanics from games like Digimon and Pokemon. This is my proof of concept/minimum viable product build of the game it only has local vs and a training mode.

This game was designed to be played with 2 controllers and should support most of them, there is an option to remap buttons if you need it.

As of V0.12 there are only 2 monsters playable at the start that could later evolve into 1 of 2 forms.

When a monster is koed or a round ends the surviving monsters may level up! pressing one of the three buttons will pick a stat to upgrade.
Attack Fast: Upgrades the fang stat which increases the damage that monsters basic attacks due, special moves are not effected by this stat.
Attack Heavy: Upgrades the heart stat which increases that monsters health by a little and reduces damage taken while blocking.
Specialmove 1(or 2): Upgrades the brain stat which increases the rate the super meter fills while also reducing the cost of the Special Charge.

Controls:
Spoiler, click to toggle visibilty

Prototype demo, Windows Link:
https://www.dropbox.com/s/6bevknyogcuf8lr/Theater%20of%20Mons%20V0.12.zip?dl=0

Thank you for your time.
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 December 05, 2019, 11:06:39 pm View in topic context
#12
 Posted by apathy  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

    

Re: Sennou-Room's WIP

 December 05, 2019, 10:54:41 pm View in topic context
#13
 Posted by Ex☆Cham  in Sennou-Room's WIP (Started by Sennou-Room April 08, 2017, 05:00:56 am
 Board: Projects

To burn some tume.

Shana Kimono:


"Edit"

Yuuki {not accurate}

    

! achieved! .It can take any sprite of more resolution and put it in mugen easil

 December 05, 2019, 10:34:41 pm View in topic context
#14
 Posted by oscar123  in ! achieved! .It can take any sprite of more resolution and put it in mugen easil (Started by oscar123 December 05, 2019, 10:34:41 pm
 Board: M.U.G.E.N Discussion

I think it could not be until now, but I managed to be able to take any character in HD or high resolutions with black or green backgrounds and pass them to the mugen with the same quality. It was done by recording it first with the (windows-g)a video gameplay , and then I exported the video afterwards( After- Effects CS6) to the video. I ordered it divided into jpeg images and put the transparent background in high resolution(change color of Font). The images of the character come out completely in its original quality and with the transparent background(no multiples Green color,the program delete all Green tones color(this is nice)(in Fighter Factory 3  you need delete Sprite by Sprite diferent color green). doing it is really fast and simple .the resolution does not pass it to inferior(equal quality)

I leave you an image for example of the character of dbz fighter z.e managed to catch all its sprites in original quality in seconds.

Now you can take any character in 2d games and put them with the highest quality in the mugen easy amd fast.

I may have all the sprites of the original dbz fighter characters in less than two days. I just need to record a video with everyone running all their poses and then just convert it with the affter effect.this will only take me 20 minutes,


[/url][/img]


    

Re: My sprites, edits and animations

 December 05, 2019, 09:01:46 pm View in topic context
#15
avatar  Posted by Guillotine  in My sprites, edits and animations (Started by Guillotine August 15, 2019, 03:17:17 pm
 Board: Graphics

I ended up converting a few animations I retouched for NGBC Ryo... I'm editing my edits of official edits, is this meta yet?
But actually the uppercut is new, it's another Robert's heavily edited. I'm also reposting light punches which had wonky palettes.



    

Re: Sennou-Room's WIP

 December 05, 2019, 08:34:17 pm View in topic context
#16
 Posted by zahikel  in Sennou-Room's WIP (Started by Sennou-Room April 08, 2017, 05:00:56 am
 Board: Projects

At last some News from you
Thanks
    

Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality

 December 05, 2019, 07:58:59 pm View in topic context
#17
 Posted by RagingRowen  in (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

    

Re: Ikemen GO Plus

 December 05, 2019, 06:42:59 pm View in topic context
#18
 Posted by RagingRowen  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

About MatchRestart, can I set the p(number)defs blank and keep the fighter from match before restarting?
    

Re: Ikemen GO Plus

 December 05, 2019, 06:33:00 pm View in topic context
#19
 Posted by Gacel  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

You can used named variables called Map.
Because they use a name and not a number there is not a hard limit.

Code:
[State Test]
Type = MapSet
Trigger1 = time = 0
Map = "birthyear"
Value = 1257

Maps are checked in a similar way to Var.
Code:
trigger1 = Map(birthyear) = 1257

You can read about all the features added by all devs in this document.
https://github.com/Windblade-GR01/Ikemen_GO/blob/master/Readme_Features.md
(Does not include screenpack features)

Also another update.
It fixes the load of SysVar(2) and that's it. (It's not much)
The bug was caused by a Const overlap and overflow.
    

Re: Jmorphman Ken's CS (W.I.P)

 December 05, 2019, 06:30:09 pm View in topic context
#20
avatar  Posted by հεαɾtʆεςς 天  in Jmorphman Ken's CS (W.I.P) (Started by հεαɾtʆεςς 天 December 05, 2019, 05:53:43 pm
 Board: Sprite Projects

 thanks by the way!
sorry for my bad english.
 ;D

by the way I didn't expect you to come here.