YesNoOk

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Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 October 23, 2018, 10:29:46 am View in topic context
#1
 Posted by Knuckles8864  in Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

nice cs!

It's incredible! Keep it up your good work, Knuckles.

Thanks for the kind words, guys. :)

Huh, never noticed before. I thought they canned having two unique counters after Alpha 2!

well, anyways, her V-ISM counter is just far standing heavy punch.

That's how I found out about Dhalsim's 2 counters. Now it makes much sense seeing the Reppykyaku should be the kick, and not the punch action for it.

I'm working on the shoulders currently, and some are currently off because I don't understand shoulders. :/
I'll get what I think will be the general idea of what they will be, and then, if anyone wants to make adjustments, I think that'll be of great help.
    

MegaMan Zero help: Double charge shot, get hit & death state, and wall jump

 October 23, 2018, 09:36:52 am View in topic context

This is probably going to be my final help thread revolving MegaMan Zero in the full game before I move on to Vent, Aile, and Rock.

Now in the previous thread, I've had some trouble making Omega Zero's double charge shot functional.

So here's how it works, I've got a edit of N64Mario's Vent that is more complete than the original, which is a good reference to take from in terms of MUGEN (the enemies will hurt you in MegaMan ZX), so I can now show you how it works as well as explain.

As Model OX with it's overdrive mode activated, you press the buster button, charge up your charge shot, release the button, and fire. There's a 2nd charge shot that's preloaded and prepared to fire, and you can fire it at any time. You can move, dash, jump, use your saber or the ground punch while you have the 2nd charge shot ready to fire. This can be used for combos. For example: You fire the first shot, use your triple slash combo, and fire the 2nd shot.

https://streamable.com/o4an0

Now Odb kept asking me if this is the same as the single shot, and too be honest I'm not really sure.

So, how can I finally make this move?
    

Re: Fate/Grand Order

 October 23, 2018, 09:29:51 am View in topic context
#3
 Posted by vgma2  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

I somehow managed to get her with today's ticket.
I guess I'm saving all my resources until the next Tamamo banner.
    

Re: Super Smash Bros Ultimate

 October 23, 2018, 09:28:43 am View in topic context
#4
 Posted by vgma2  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

I love DK's goofy faces.
    

Re: Super Smash Bros Ultimate

 October 23, 2018, 05:37:55 am View in topic context
#5
 Posted by Kirishima  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Very curious to how this will work with Ice Climbers, Rosalina, and Olimar.  Especially with the former in 8-Player Smash.
    

Re: wrestling

 October 23, 2018, 05:34:31 am View in topic context
#6
 Posted by Kirishima  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

Yea, his booking has been awful for a long time but Roman is still a workhorse that can bring great matches.

Here's hoping he gets through this.
    

Re: Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.)

 October 23, 2018, 04:07:14 am View in topic context
#7
 Posted by Jmorphman  in Knuckles8864's WiPs - I will surpass that Guy! (And one Crazy Guy too.) (Started by Knuckles8864 February 14, 2017, 03:34:40 am
 Board: Projects

I do remember there was at least another one. I think it depended on the Ism itself.
Huh, never noticed before. I thought they canned having two unique counters after Alpha 2!

well, anyways, her V-ISM counter is just far standing heavy punch.
    

Re: Super Smash Bros Ultimate

 October 23, 2018, 03:44:27 am View in topic context
#8
avatar  Posted by drewski90  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

today's blog is here:

Quote
Today's Item
Pokémon: Ditto
Ditto will transform into the fighter who threw the Poké Ball when joining the fight. After the transformation, Ditto will have the exact same abilities as the original fighter!





in the games ditto can transform into a pokemon a trainer sent out, here whenever a fighter that has ditto being sent out it transforms into a fighter itself
    

Re: wrestling

 October 23, 2018, 03:25:28 am View in topic context
#9
 Posted by Speedpreacher  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

Damn, I may not like how they write his angles but I hope he beats this
    

Re: **NEW** RETROVERSUS 2.5 || AceMillion

 October 23, 2018, 03:03:35 am View in topic context
#10
 Posted by jenngra505  in **NEW** RETROVERSUS 2.5 || AceMillion (Started by Ace-Million June 08, 2018, 11:56:41 pm
 Board: Your Releases, 1.0+

Very hard to do that repulsar infinite but I changed the properties of it. So fixed now and Ryu shinkuu special stacking isnt a issue. Its part of the system many characters can stack thier hypers.

What do you mean react to jabs? You mean if you are hit you dont have time to react?

The Shinkuu stacking's problem is that it can instantly KO opponents (Talking about the laser one BTW). Take notes from Cyclops' Hyper Optic Blast stacking to see how to make it not instakill.
I mean that you don't have time to react after your opponent presses the light attack button.
Also found an infinite if you jab a lot, dash, then keep jabbing again.
    

Re: wrestling

 October 23, 2018, 02:34:43 am View in topic context
#11
 Posted by President Devon  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

Roman Reigns announced on RAW that his leukemia has returned and he dropped the title.
    

Re: The Ultimate Male II (beta)

 October 23, 2018, 02:14:15 am View in topic context
#12
avatar  Posted by Cobee  in The Ultimate Male II (beta)  (Started by Cobee October 22, 2018, 06:58:06 pm
 Board: Your Releases, 1.0+

Didn't play yet, but I can already say that, while the sprites are pretty good, the animations are really bad, they lack frames and many times it looks like the characters are teleporting. Also, they seem to float a lot when thrown into the air.

 well is only a beta yet :p
thank for your comment, I will keep it in mind for future revisions
    

Re: The Ultimate Male II (beta)

 October 23, 2018, 01:44:47 am View in topic context
#13
 Posted by Macaulyn97  in The Ultimate Male II (beta)  (Started by Cobee October 22, 2018, 06:58:06 pm
 Board: Your Releases, 1.0+

Didn't play yet, but I can already say that, while the sprites are pretty good, the animations are really bad, they lack frames and many times it looks like the characters are teleporting. Also, they seem to float a lot when thrown into the air.
    

Re: Soulcalibur VI

 October 23, 2018, 01:34:11 am View in topic context
#14
 Posted by Macaulyn97  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

Well, there are people making giant dicks on their CaS, so nothing really surprises me.
    

Re: Richter Belmont

 October 23, 2018, 01:25:08 am View in topic context
#15
 Posted by balmsold  in Richter Belmont (Started by balmsold October 09, 2017, 01:31:34 am
 Board: Sprite Projects

been studying for a very long while and trying to polish my anatomy, gesture as well as animation skills, and I gotta say, I'm kinda happy were I am...for now...
I'll try to update more often with the keyframes of my animations, some of them will be inspired by smash bros ultimate but with my own spin.
    

Re: Soulcalibur VI

 October 23, 2018, 01:05:29 am View in topic context
#16
 Posted by Person Man  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

"Style: Nightmare"

Well, yeah.
    

Re: Soulcalibur VI

 October 23, 2018, 12:44:58 am View in topic context
#17
 Posted by TrinitroRoy  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games


Okay, but why?
    

Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 October 23, 2018, 12:21:31 am View in topic context
#18
avatar  Posted by SnkLover  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

    

Re: M.U.G.E.N Screenshots V3

 October 22, 2018, 11:47:34 pm View in topic context
#19
 Posted by GTAguy  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion



Is it too earlier for Christmas or was it another celebration?
    

Re: Wrong palette only during certain states. But why ?

 October 22, 2018, 11:39:12 pm View in topic context
#20
 Posted by Zodiac Uchiha  in Wrong palette only during certain states. But why ? (Started by Zodiac Uchiha October 22, 2018, 10:21:04 pm
 Board: M.U.G.E.N Development Help

thank you for your quick reply.

i changed all the sprites pallettes to the first one. the red one now.

the issue with the standing gethit state is solved.
but i have the same problem with my hypermoves. and i choose the correct pallette this time.

How can i solve this ?