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Re: Cyber Ryu by Kenshiro99 and Ramon garcia

 July 23, 2018, 01:48:17 am View in topic context
#1
avatar  Posted by concurseiro  in Cyber Ryu by Kenshiro99 and Ramon garcia (Started by kenshiro99 July 23, 2018, 01:00:11 am
 Board: Projects

you are just giving people a chance to:
or making the characters of your dreams.
or adapt a certain character to the taste of each player (customize)

not everyone has the time or knowledge to program. mainly: there are very few people who can do a quality job. and you are here to give us this chance.

You are able to convert a amazing characters in a little time. Its Very rare this hability. Many people make a character code in one year or more.
    

Re: pikachu update (xed)

 July 23, 2018, 01:32:56 am View in topic context
#2
 Posted by -Eco-  in pikachu update (xed) (Started by -Eco- July 21, 2018, 11:55:28 am
 Board: Your Releases, 1.0+

The easiest way to stop a sound when the character gets hit is to add channel = 0 to the PlaySnd controller.

There's probably a much less silly way of doing this, but I'd put a BGPalFX controller in state -2 with a time of 0 that triggers when your previous state number is equal to that of the Hypers.


thanks that 2 problems were fixed.
now i dont have idea how to change the atributes that you mentioned before, please show me how i can.
    

Re: Project Catch 'Em All

 July 23, 2018, 01:06:50 am View in topic context
#3
avatar  Posted by Jake Phillips  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Alright once i get a bit of free time, Sharpedo is my first priority for fixing up since it seems to be the most problematic (other than Plusle / Minun). I have also created a two palettes for it which would make 4 total with the original and shiny versions, they will be below. Let me know what you think, I personally like them both but am willing to change them.

Spoiler, click to toggle visibilty

Also stat reductions would be pretty cool if you can get them working, looking forward to seeing progress on that front.
    

Re: Hairline W.I.P Thread: Eiji

 July 23, 2018, 01:05:28 am View in topic context
#4
 Posted by Koopa901  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

Keeping my eye on this one
    

Cyber Ryu by Kenshiro99 and Ramon garcia

 July 23, 2018, 01:00:11 am View in topic context
#5
 Posted by kenshiro99  in Cyber Ryu by Kenshiro99 and Ramon garcia (Started by kenshiro99 July 23, 2018, 01:00:11 am
 Board: Projects

I bring everyone a preview of what is to come to the entire mugen community, as it is a test, does not yet have its own sounds, but that already gives everyone a taste of what char can do.

The legendary street fighter, Ryu, was captured and turned into a real killing machine, now called Cyber Ryu. With powerful attacks augmented by bionic parts, he promises to do away with anyone who crosses his path, treading a path of fights and blood.

The sprites and coding were done by me (Kenshiro99) and commissioned by Ramon Garcia. And soon, it will be available for free download to increase your mugen.


Speaking of commissions, I meant a misunderstanding in one of my previous videos. Some creators were a little annoyed that I was selling chars that were created by other people. Well, I think there was a misunderstanding in this part, because the intention was to show my works that were commissioned by other people, to convert chars to the MVC style and giving a gameplay according to the taste of the client.
There are chars in which the gameplay does not appeal at all, and they are the ones who want the same char in a different gameplay, the MVC style to be more accurate, and that's where I come in.
Many people come to me and pay me to do this conversion, so I do not see anything wrong with that, I have the right to charge for such service because I use my free time, dedication and effort to do them.
Seeing that others might be interested, I decided to advertise my work in videos so that people could get to know my work. I have not wanted to offend anyone at any time, and I do not think there's any problem in doing these conversions.

I hope everyone understands

And if you want some conversion in MVC, just send me an email that we negotiate
    

Re: Hairline W.I.P Thread: Sheng Long

 July 23, 2018, 12:59:32 am View in topic context
#6
 Posted by Prime SC  in Hairline W.I.P Thread: Eiji (Started by Prime SC January 22, 2017, 09:23:52 pm
 Board: Projects

Wassup everyone, as some may know ive been working on sheng long, the one that mr.karate started. ive already got some things changed like his stance and i also gave him a new tatsu, compliments of dampir. i wanna try and further differentiate him from the other shotos so if you guys have any ideas please shoot them my way. Im still working on eiji and others but im a bit rusty and felt like this char was the perfect way to get me back into coding, i will more than likely commission a cs in the future for him to so stay tuned guys

    

MOVED: Astral's Misc Thread [Palettes, Intros, Patches, Edits]

 July 23, 2018, 12:57:13 am View in topic context
#7
 Posted by Celest•  in MOVED: Astral's Misc Thread [Palettes, Intros, Patches, Edits] (Started by Celest• July 23, 2018, 12:57:13 am
 Board: Edits & Add-ons

This topic has been moved to Edits & Addons 1.0+.

[iurl]http://mugenguild.com/forum/topics/astrals-misc-thread-palettes-intros-patches-edits-150615.0[/iurl].html
    

Re: (MBAC 1.0 Opening) Astral's Misc Thread [Palettes, Intros, Patches, Edits]

 July 23, 2018, 12:46:07 am View in topic context
#8
 Posted by Celest•  in Astral's Misc Thread [Palettes, Intros, Patches, Edits] (Started by Celest• May 18, 2013, 02:24:57 am
 Board: Edits & Addons 1.0+

    

RetroVersus 2.5 crashes

 July 23, 2018, 12:43:27 am View in topic context
#9
avatar  Posted by bwoods81  in RetroVersus 2.5 crashes (Started by bwoods81 July 23, 2018, 12:43:27 am
 Board: M.U.G.E.N Configuration Help

when i click the mugen exe it just open then closes. no errors or nothing. just open and closes. sf perfect never did that to me. this retro old and new does this when trying to play game. what do i need to do to run it ?


Intel Core i5 7300HQ / 2.5 GHz
gtx 1050 ti 8 gig
8 gig ram

the first retro ran on entry level amd gaming laptop. ever since i got a better one they dont run at all. i played around with the resolutions and render modes, nothing works. it just open and then closes, no error message or anything. is it nvidia graphics card ?


---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: C:\Users\platn\Desktop\RETROVERSUS 2.5\mugen.exe.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 2437502...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM...  OK
Initializing graphics...gameCoord 1920x1080...render mode 2_22...trying 1920x1080x32 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Session RNG seed is 1532299012
Loading system fonts...OK
Loading options...
Initializing pads...OK
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...Optio nBG...OK
  Loading fight data
    Opening fight data file data/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
Lua initing
Lua init complete
System loaded OK
Initialize OK
Set up graphics...timer...OK

Entering gameflow loop
Gameflow 0
Gameflow 1
Gameflow 2
Initializing character info...OK
Initializing select screen...finding characters...
  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/MVCAGENT-NASH\MVCAGENT-NASH\MVCAGENT-NASH.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/A.Cyclops\astonishing_cyclops.def

  Error reading character file: chars/BlackHeart/BlackHeart.def

  Error reading character file: chars/Deejay/Deejay.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/SilverSamurai/SilverSamurai.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/ShinValdoll/ShinValdoll.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/yoshitora2\yoshitora.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/so_heavy/so_heavy.def

  Error reading character file: chars/Ogre EX/Ogre EX.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/ultron/ultron.def

  Error reading character file: chars/Nightmare_Akuma/Nightmare_Akuma.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/so_sonic\so_sonic\so_sonic.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/mvc_warmachine/mvc_warmachine.def

  Error reading character file: chars/Rockman_A\Rockman_A\Rockman_A.def

  Error reading character file: chars/ToSix-ShinGouki\shingouki.def

  Error reading character file: chars/yoshitora2/yoshitora2.def

  Error reading character file: chars/Demitri/Demitri.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/Gouki_by_fAyt\Gouki by fAyt\Gouki by fAyt.def

  Error reading character file: chars/Kyosuke/Kyosuke.def

  Error reading character file: chars/mvc_warmachine\WarMachine_mvc.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/Urien/Urien.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/Vergil\vergil1_unotag.def

  Error reading character file: chars/Vergil/Vergil.def

  Error reading character file: chars/Vergil\vergil1.0.def

  Error reading character file: chars/MACKTHEKNIFE/MACKTHEKNIFE.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def

  Error reading character file: chars/empty/empty.def
OK
Gameflow 3
Gameflow 4
Entering mode select.
Unloading match assets
Freeing players
Game loop init
Mode select init
    

Re: King of Fighters E blog

 July 23, 2018, 12:13:48 am View in topic context
#10
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Not going with that style, just showing it off for comparison to get thoughts. :)
    

Re: Deezer by Rei Updated 6/29/2018

 July 23, 2018, 12:01:17 am View in topic context
#11
avatar  Posted by Memes never die/Manby  in Deezer by Rei Updated 6/29/2018 (Started by Memes never die/Manby June 29, 2018, 03:19:06 pm
 Board: Found Releases

Deezer just got updated on 7/22/2018
    

Re: Capcom Pro Tour 2018

 July 22, 2018, 11:58:43 pm View in topic context
#12
 Posted by GTOAkira  in Capcom Pro Tour 2018 (Started by GTOAkira February 19, 2018, 09:41:06 pm
 Board: Fighting Games

DAIGOD does it and takes VSFighting in a pretty dominant way beating Fujimura probably the best player at the moment 3-1 in Winners Final and 3-1 in Grand Final. This was also Daigo first premier of the year. With an amazing performance E League and at the RAGE Team Tournament Daigo is looking really great for Evo in 2 weeks
    

Re: Character of the Month: June 2018 Nominations

 July 22, 2018, 11:56:55 pm View in topic context
#13
 Posted by 【MFG】gui0007  in Character of the Month: June 2018 Nominations (Started by Jmorphman July 07, 2018, 09:52:42 pm
 Board: M.U.G.E.N Discussion

NOMINEES:
Roger Smith by Warner
Troubleman by Part 2 Drkelexo
Bootleg Ryu by Drkelexo
Psykyopath by Dr Kelexo
Shock by RMaster007
Veroniva Iche by Tsunamidusher
Schlussel-Pre by Precious

CANDIDATES:
Deezer by Rei - 1
Ada Wong by FlavioCamarao - 2
Astro-Boy by brucewayne74 - 2
Taki by Fastflash - 2
Athena by Divinewolf - 2
Eliza by Divinewolf - 2
Gekkou by seki-rou - 1
Nests Style Kyo by Soy Sauce - 2
Dinosaur by Exclamation_Question - 2

7/20 ready, last hours to nominate guys. :)
    

Re: Mugen Combo Comp X

 July 22, 2018, 11:21:06 pm View in topic context
#14
 Posted by PlasmoidThunder  in Mugen Combo Comp X (Started by Amidweiz May 29, 2018, 05:36:33 am
 Board: M.U.G.E.N Discussion

    

Re: Angel Yagami released "Classic" Kyo and Iori "XIV"

 July 22, 2018, 11:19:29 pm View in topic context
#15
 Posted by 【MFG】gui0007  in Angel Yagami released "Classic" Kyo and Iori "XIV" (Started by Yagoshi300 July 22, 2018, 02:37:09 am
 Board: Found Releases 1.0+

    

Re: MUGEN Video thread

 July 22, 2018, 11:15:21 pm View in topic context
#16
 Posted by k6666orochi  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: SF3 Ryu, Updating my first Character

 July 22, 2018, 11:09:54 pm View in topic context
#17
 Posted by vyn  in SF3 Ryu, Updating my first Character (Started by vyn June 18, 2018, 04:30:50 am
 Board: Projects

Shinkuuuuuuu



His launcher is better now too:

via Imgflip GIF Maker

Anyone got any good suggestions for his V-Skill and V-Trigger?. For these I like to focus on mobility and tricky stuff, im not a big fan of straight attacks or temporary boosts.
V-Skill can be a modified Ashura Senku that can also do an optional hit at the end, similar to Juri's V-skill without the charge.  Imagine hitting the opponent with it, colliding with an incoming Hadouken behind allowing a free juggle combo.  The Senku can be EX-cancelled.

V-Trigger can give him an Air Dash (allows him to cancel aerial moves for a second aerial rave or ground follow-ups), an Aerial Ashura Senku, and one modified varient of it that auto-tracks the opponent from the air to the ground for an optional command grab (air to ground only).  Can set up with LP Hadoukens for more mindgames and all Ashura changes except Air-Dash consumes the V-Trigger meter. 

Also, in this mode, you can cancel his Shoryukens to a VT Air Ashura to track the opponent in the air and go for an additional aerial rave that can follow up with a VT Ashura for either a mix-up in the air, or track the opponent on the ground for a command grab.


ah my dude, i like where your head is at... That will definitely be the trigger, although he might fully teleport, like a mix of my cvs evil ryu asura + charlie teleport from SFV. Though the result will be the same, a combo extender, maybe even pick up a downed opponent.

V-skill should be something different dont you think? too much asura senkuu. Id like to stick to something parry/counter/foucs-attack related, SFV ryu simply parries, SFV evil ryu would probably parry and then counterattack right away, with something violent lol.

Spoiler, click to toggle visibilty
    

Re: Angel Yagami released "Classic" Kyo and Iori "XIV"

 July 22, 2018, 10:59:05 pm View in topic context
#18
 Posted by Duke of Corvus  in Angel Yagami released "Classic" Kyo and Iori "XIV" (Started by Yagoshi300 July 22, 2018, 02:37:09 am
 Board: Found Releases 1.0+

I love how they have invisibility frames 90% of the time
    

Re: Skullman - RMM

 July 22, 2018, 10:55:10 pm View in topic context
#19
 Posted by MatreroG  in Skullman - RMM (Started by Manikku December 04, 2010, 04:23:33 am
 Board: Projects

Looks great! Thanks for share  :thumbsup:
    

Re: Silva WIPs: The Hulk Rough Beta

 July 22, 2018, 10:46:17 pm View in topic context
#20
 Posted by NDSilva  in Silva WIPs: The Hulk Rough Beta (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

Alright, Hulk's beta gained some minor updates:

Sff file was optimized, Cap. leftovers were deactivated, Incredible Punch was nerfed, G.Charge fx during a hit was fixed, and a properly indexed small portrait was added. :megusta: