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Re: All things RWBY

 December 16, 2017, 05:34:00 pm View in topic context
#1
 Posted by AlexSin  in All things RWBY (Started by Walruslui December 09, 2015, 06:57:11 am
 Board: Entertainment

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Re: Star Wars Thread: The Last Jedi (till later movies)

 December 16, 2017, 05:29:01 pm View in topic context
#2
 Posted by Byakko  in Star Wars Thread: The Last Jedi (till later movies) (Started by Roman55 October 30, 2012, 09:02:49 pm
 Board: Entertainment

Spoiler, click to toggle visibilty
    

Re: Ikemen Plus

 December 16, 2017, 05:14:41 pm View in topic context
#3
 Posted by adriano gt  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Nice project idea! I;ve downloaded the latest version, but I get a black screen, anyone knows how to fix it?
-----------------------------
Forget it. I've set the opengl setting to false.  :catgoi:

Now, taking back to the topic, is a nice implementation, LUA is a flexible language, I haven't tested Ikemen because the lack of docs, but is nice to see this projects to keep the engine alive.

maybe this help: http://wishdream.org/s-size/
    

Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)

 December 16, 2017, 05:13:40 pm View in topic context
#4
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Ruby Heart v1 released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! one of the main MvC2 character is released today!. Ruby Heart.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Mouser, and this edition that I made, is made with a lot of effort to try to improve Ruby Heart in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Portaits
- p1 and p2 icon
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Bugs? let me know
    

Re: Ikemen Plus

 December 16, 2017, 04:40:13 pm View in topic context
#5
 Posted by MadkaT  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Nice project idea! I;ve downloaded the latest version, but I get a black screen, anyone knows how to fix it?
-----------------------------
Forget it. I've set the opengl setting to false.  :catgoi:

Now, taking back to the topic, is a nice implementation, LUA is a flexible language, I haven't tested Ikemen because the lack of docs, but is nice to see this projects to keep the engine alive.
    

Re: [No Theme Thread] All Pixels Unite

 December 16, 2017, 04:39:16 pm View in topic context
#6
 Posted by Ho-Oh's Apprentice  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

    

Re: MUGEN Video thread

 December 16, 2017, 04:37:49 pm View in topic context
#7
 Posted by soniku  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Star Wars Thread: The Last Jedi (till later movies)

 December 16, 2017, 04:36:34 pm View in topic context
#8
 Posted by Foobs Sese Seko Nkuku Ngben...  in Star Wars Thread: The Last Jedi (till later movies) (Started by Roman55 October 30, 2012, 09:02:49 pm
 Board: Entertainment

Saw it last night

I really liked it. The space fights scenes really kept me on the edge of my sit. I'd swear the previous movies' weren't as intense as this one's, the Dreadnaught fight is really jaw dropping and it's just the movies intro. This movie also toys with the viewers expectations so many times I forgot I was watching a popcorn film.

Spoiler: On Snoke (click to see content)

Spoiler: On Leia (click to see content)

@Byakko:

Spoiler, click to toggle visibilty
    

Re: Merge variables into one

 December 16, 2017, 04:29:39 pm View in topic context
#9
 Posted by ink  in Merge variables into one (Started by DR119 December 15, 2017, 02:57:23 am
 Board: M.U.G.E.N Development Help

There is probably no need to use var(2),(3)or(4).

Where ever those variables are being used, you could use the math (var(1)%10) instead.
    

Re: Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition

 December 16, 2017, 04:26:20 pm View in topic context
#10
 Posted by Speedster  in Graphic contest: Buu's Absorbed forms! Trick or treat - 2016 Halloween edition (Started by XGargoyle October 30, 2016, 12:40:39 pm
 Board: Hyper DBZ

I'm getting there. Sailor Moon group:





















    

Re: MUGEN Video thread

 December 16, 2017, 04:17:14 pm View in topic context
#11
 Posted by soniku  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Merge variables into one

 December 16, 2017, 04:07:49 pm View in topic context
#12
avatar  Posted by DR119  in Merge variables into one (Started by DR119 December 15, 2017, 02:57:23 am
 Board: M.U.G.E.N Development Help

Why do you need 3 variables to begin with? If you want to store a 3 digit number, you could simply use a single variable and display the different digits with arithmetic operators

You mean like
var(1) full variable
var(2)=var(1)%10  ones
var(3)=(var(1)/10)%10  tens
var(4)=(var(1)/100)%10  hundreds
    

Re: Supreme Zangief by M206

 December 16, 2017, 03:41:30 pm View in topic context
#13
 Posted by Prime SC  in Supreme Zangief by M206 (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

I mean it seems he has a different vision for him ya know it doesn't hurt to try new things with old characters
    

Re: Raiden

 December 16, 2017, 03:32:51 pm View in topic context
#14
 Posted by Jadeeye  in Raiden (Started by Knuckles8864 December 10, 2017, 10:50:34 am
 Board: Your Releases, 1.0+

Thanks for your appreciation, guys.

Yes, Raiden will be the one in my project along side with Zangief.
    

Re: Gabriella! (CVS3/Pots Style)

 December 16, 2017, 03:26:51 pm View in topic context
#15
 Posted by Project.13  in Gabriella! (CVS3/Pots Style) (Started by Prime SC December 15, 2017, 07:40:03 pm
 Board: Your Releases, 1.0+

Pretty nice character all around, with cool looking moves and a fun play style. Just a few things as far as feedback goes.

- There's a stray hitbox at the end of Enlightening. Even if the initial attack is blocked, that will still hit and damage the opponent.
- A fully blocked chain of Slashing Wind can still super cancel into both versions of Heaven's Vexation and connect.
- After Cruelty of Gabriella, Gabriella herself is still invulnerable for a considerable amount of time.
- Might wanna fix some of the damage output as far as the super cancels go.Holy Riot into MAX Holy Riot does less damage than MAX Holy Riot on it's own, while the LK chain into Slashing Wind into MAX Heaven's Vixation does more than the same into Cruelty of Gabriella.
- Last hit of EX Call of Raijin doesn't have a hit sound.

I'd also like to suggest increasing the speed of the wind vortex in both versions of Holy Riot, as well as maybe slowing down Gabriella's descent in Will of Orochi when it connects. Holy Riot seems to be a bit too long for both versions, and Will of Orochi feels a bit too sudden as is.
    

Re: Merge variables into one

 December 16, 2017, 03:17:25 pm View in topic context
#16
 Posted by XGargoyle  in Merge variables into one (Started by DR119 December 15, 2017, 02:57:23 am
 Board: M.U.G.E.N Development Help

Why do you need 3 variables to begin with? If you want to store a 3 digit number, you could simply use a single variable and display the different digits with arithmetic operators
    

Re: Gabriella! (CVS3/Pots Style)

 December 16, 2017, 03:16:41 pm View in topic context
#17
 Posted by Prime SC  in Gabriella! (CVS3/Pots Style) (Started by Prime SC December 15, 2017, 07:40:03 pm
 Board: Your Releases, 1.0+

    

Re: Ikemen Plus

 December 16, 2017, 03:15:58 pm View in topic context
#18
 Posted by jenngra505  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Was testing out various characters and I noticed sff2png doesn't extract sprites for RoySquadRock's Pac-Man in a valid palette.
    

Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17

 December 16, 2017, 03:05:45 pm View in topic context
#19
 Posted by BahamianKing100  in Feilong (Pots Style) by Varo Hades - Updated 12/15/17 (Started by BahamianKing100 December 09, 2017, 08:42:05 pm
 Board: Edits & Addons 1.0+

nice gui!
    

Re: Toon Link (MVC Series)

 December 16, 2017, 02:54:01 pm View in topic context
#20
 Posted by n00b12  in Toon Link (MVC Series) (Started by n00b12 December 16, 2017, 02:54:29 am
 Board: Idea Engineering

Oh.