YesNoOk

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Re: Ikemen Plus

 May 26, 2018, 03:35:01 am View in topic context
#1
avatar  Posted by ;x  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Well, that is exactly what I mean. Wouldn't you need someone to test the online capabilities with regardless? No, not the old one, its a general question, like how can I help you. 
    

Re: Darun Ring by Vegaz

 May 26, 2018, 03:34:03 am View in topic context
#2
 Posted by Vegaz_Parrelli  in Darun Ring by Vegaz (Started by Vegaz_Parrelli May 25, 2018, 11:50:40 pm
 Board: Your Releases, 1.0+

    

Re: Ikemen Plus

 May 26, 2018, 03:29:35 am View in topic context
#3
 Posted by K4thos  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Quote
Dayummm. I've been waiting for this. So I noticed, that the current coop online modes don't work. Also replay etc. Do you need anyone to help test that?
you're talking about that version on MA with brokenMugen screenpack included? I didn't upload it there. There is no point in testing build that is several months old (all of the stuff you mentioned have been fixed long time ago).

Testing will be needed once release candidate version is available (I will post a link here) - no point in uploading it now when it constantly changes.
    

Re: Sprites/Animations

 May 26, 2018, 03:18:42 am View in topic context
#4
 Posted by Margatroid  in Sprites/Animations (Started by Margatroid January 04, 2016, 10:00:41 pm
 Board: Graphics

More background stuff (Blender & Ae), only the backdrop, haven't finished the floor/foreground.

    

Re: Ikemen Plus

 May 26, 2018, 03:17:16 am View in topic context
#5
avatar  Posted by ;x  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

Dayummm. I've been waiting for this. So I noticed, that the current coop online modes don't work. Also replay etc. Do you need anyone to help test that?
    

Re: Ikemen Plus

 May 26, 2018, 03:04:27 am View in topic context
#6
 Posted by K4thos  in Ikemen Plus (Started by ShinLucho November 20, 2017, 12:45:35 am
 Board: IKEMEN Releases

A little update on the Go build front. The project was on hiatus for the last 3 months but recently I've started messing with it again. Here are recently implemented features:

- proper joypad support (and a way to configure it in options, detecting buttons pressed and axis)
- tons of polishing when it comes to input configuration
- 4-player local multiplayer (each player can use different controller or the same keyboard etc. all adjustable in options). "Team Co-op" mode now supports both Simul and Turns team mode and have adjustable amount of players on P1 side (this way P3 and P4 players can join the game). In future I'm planning to add "Versus Co-op" mode (not existing in mugen) where something like 2vs2 team matches will be possible where all characters are controlled by different players
- "Here comes a new challenger" feature known from arcades (when P2, P3 or P4 presses start during arcade mode current playthrough is temporary halted and you fight the player. Winner continues arcade in the place it stopped)
- "Demo mode" screenpack section (automatically started short demo match when you don't press anything in main menu) is now supported

localcoord for screenpacks is really close. Current wip build already supports 640x480 (tested on brokenMugen for mugen 1.0 and MUGEN Fighting Jam screenpack for mugen 1.0) and other 4:3 localcoord resolutions, just need to figure out how to prevent screen stretching on 16:9 resolutions.

Next step on the roadmap will be fntv2 support (with this all popular mugen 1.1 screenpacks should work with ikemen go plus).

----------------

MangeX, do you have a Github account where we could follow your changes to the engine? Please, post a link.
Quote
The very least is to add area the animated portraits, the ogg, mp3 , webm decoders since those are only to use certain types of files.
when it comes to music formats take a look at beep library. If you menage to successfully bind it to source code that would fix the problem with volume adjusting and other sound specific options since this package comes with dedicated functions that can handle tasks like this.
    

Re: Total Biscuit has passed away

 May 26, 2018, 03:03:04 am View in topic context
#7
avatar  Posted by kakkoii superhero  in Total Biscuit has passed away (Started by GTOAkira May 25, 2018, 01:12:21 am
 Board: All That's Left

RiP and condolence to his family, never heard of him just googled the alias.
    

Re: M.U.G.E.N Screenshots V3

 May 26, 2018, 03:02:22 am View in topic context
#8
 Posted by Darkflare  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Ok...that is amusing.
    

Re: M.U.G.E.N Screenshots V3

 May 26, 2018, 03:00:16 am View in topic context
#9
 Posted by Baby Bonnie Hood  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Are you okay?



Spoiler: Meanwhile, in another timeline... (click to see content)
    

Re: Discord Chatroom

 May 26, 2018, 02:57:32 am View in topic context
#10
avatar  Posted by kakkoii superhero  in Discord Chatroom (Started by Iced June 05, 2017, 07:51:20 pm
 Board: All That's Left

last week I finally install discord on my phone, I still honestly don't know how it works though...
    

Re: Fate/Grand Order

 May 26, 2018, 02:56:46 am View in topic context
#11
 Posted by President Devon  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Somehow I finished my last 2BP run on time, used George/Shiki/Friend Waver, I used Kerry and Mashu to absorb NPs, or with Kerry I'd just target the NP towards the weak.

However with time running out I switched to Tamamo/Shiki/Friend Jack with my 3BP setup, on the second to last run I used a command spell to end the quest on the first turn.
    

Re: Darkstalkers vs. Street Fighter (Current Version: 3.0)

 May 26, 2018, 02:48:31 am View in topic context
#12
 Posted by 【MFG】gui0007  in Darkstalkers vs. Street Fighter (Current Version: 3.0) (Started by 【MFG】gui0007 May 25, 2018, 04:43:49 am
 Board: M.U.G.E.N Discussion

Are you only crediting and thanking the people who helped in the compilation, but not the original authors of these characters??? Kinda rude, I say...

The creators are already credited Gargoyle, no worries.

And yeah, it's a comp anyway. ;P
Trololo, thanks for the report. :)
    

Re: Darun Ring by Vegaz

 May 26, 2018, 02:45:20 am View in topic context
#13
 Posted by 【MFG】gui0007  in Darun Ring by Vegaz (Started by Vegaz_Parrelli May 25, 2018, 11:50:40 pm
 Board: Your Releases, 1.0+

Great! :D
    

Re: Darun Ring by Vegaz

 May 26, 2018, 02:22:57 am View in topic context
#14
 Posted by Vegaz_Parrelli  in Darun Ring by Vegaz (Started by Vegaz_Parrelli May 25, 2018, 11:50:40 pm
 Board: Your Releases, 1.0+

Me 2. The vid was shot on 1.1 as well. I did notice that when using Ortega and Haggar by Buckus the camera would start far out if they both did their run intro simultaneously. But no black bar.
    

Re: Fate/Grand Order

 May 26, 2018, 02:19:49 am View in topic context
#15
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Despite being the Rider day of the event I've still been using double Waver with Shuten as my damage dealer as she makes quick work of the 2BP node with her NP. If you still need a properly leveled Shuten, feel free to add me as I just cleared some inactives from my friends list: 699722371.

Also Journey to the West event starts next week right after Rashomon. No rest for the weary I guess...

http://fate-go.us/event_sanzang/

i had a tough time in the rider day, cause i have no assassins in my deck that's really useful. so i end up killing ibaraki first before the hands.

i'll do the event but i'm not interested in the banner , i might roll some next event not for raikou but for the banana oni. (i'm lowering my expectations)

i'm saving my quartz to complete the emiya family.

i think we're gonna get a 1 day break. i saved some apple for the journey to the west event...if i remember correctly it's the most grind fest of all the event.
    

Re: Darun Ring by Vegaz

 May 26, 2018, 02:18:01 am View in topic context
#16
avatar  Posted by drewski90  in Darun Ring by Vegaz (Started by Vegaz_Parrelli May 25, 2018, 11:50:40 pm
 Board: Your Releases, 1.0+

    

Re: Darun Ring by Vegaz

 May 26, 2018, 02:09:30 am View in topic context
#17
 Posted by Vegaz_Parrelli  in Darun Ring by Vegaz (Started by Vegaz_Parrelli May 25, 2018, 11:50:40 pm
 Board: Your Releases, 1.0+

good to see we got another ring stage again

just one problem:

whenever i do simul battle the stage intro just shows the black bar at the start of it whenever i choose this stage at the start

Hmm. Which version?
    

Re: Super Smash Bros for Switch

 May 26, 2018, 02:04:35 am View in topic context
#18
avatar  Posted by Duos.act  in Super Smash Bros for Switch (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Where do you think the Falcon Punch came from?

Sakurai's ass.

Either way my point stands.  Smash Bros is not just there to give you your favorites, it's also there for Nintendo to promote less famous characters.  I used Falcon as an example because he was a literal nobody before Smash 64.
    

Re: Darun Ring by Vegaz

 May 26, 2018, 01:45:10 am View in topic context
#19
avatar  Posted by drewski90  in Darun Ring by Vegaz (Started by Vegaz_Parrelli May 25, 2018, 11:50:40 pm
 Board: Your Releases, 1.0+

good to see we got another ring stage again

just one problem:

whenever i do simul battle the stage intro just shows the black bar at the start of it whenever i choose this stage at the start
    

Re: The Jungle Came Alive 1.1 & 1.0

 May 26, 2018, 01:40:13 am View in topic context
#20
 Posted by sergeus  in The Jungle Came Alive 1.1 & 1.0 (Started by MatreroG May 18, 2018, 11:33:55 pm
 Board: Your Releases, 1.0+

Great! Love it... the stage and the music  :purerox: