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Re: Reptile (OHMSBY Style)

 April 17, 2024, 10:50:29 pm View in topic context
#1
 Posted by TornilloOxidado  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

UPDATE: Unfortunately, I lost the files and didn't it back it up so the project is mostly cancelled, I might do another character in this style though and will have to back it up just in case

UPDATE 2: I might most likely give this another go as I still have the sprites saved and might do it entirely from scratch, Will still use Yuuki Terumi as the base for this character though

I would recommend uploading the backups on Google Drive, or having them in a USB as this happened me a lot too.
    

Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)

 April 17, 2024, 10:44:12 pm View in topic context
#2
 Posted by TornilloOxidado  in [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Started by TornilloOxidado January 07, 2023, 12:52:31 am
 Board: Your Releases, 1.0+

I did a small update again.

Quote
Makoto Nanaya
-Fixed common.cns
-Fixed error where 5B and Meteor Dive were unblockable during guardstun.
-Increased her damage output again.
-Fixed error where if you stopped but hit successfully Particle Flare, the enemy will be stuck in a gethit state without chance to recover. (Which means following the rest of PF would be meaningless as you can just start another combo again, this was an infinite cheese if you have Ultra Burst active).
-Added movelist.dat
-Added the meme status for OHMSBY's Kiryu Coco.

Haohmaru
-Fixed error where 2B and his variants of Kougetsuzan were unblockable during guardstun.
-Fixed common.cns
-Added movelist.dat
-Added the meme status for OHMSBY's Kiryu Coco.

The Hirasaka Sisters
-Added movelist.dat
-Fixed errors where 2B and Shinenzan were unblockable during guardstun.
-Added the meme status for OHMSBY's Kiryu Coco. (My friend really wanted to make a bad meme for these two).

Misc
-The title of my site was changed to "Der" which is just my real name, and it's easy to pronounce.
-The next batch of AI patches that some people were still asking me to do will be:

-Iori Yagami (it's ready but i want to upload it with the others)
-Ky Kiske
-A remade of Sol Badguy
-Yuuki Terumi
-Powered Ciel
-Joker
-And the others that are in my site already, i want to remade them as they still use the old fashioned way.
    

Re: Reptile (OHMSBY Style)

 April 17, 2024, 09:00:25 pm View in topic context
#3
 Posted by Noside  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

UPDATE: Unfortunately, I lost the files and didn't it back it up so the project is mostly cancelled, I might do another character in this style though and will have to back it up just in case
This happened to me once, I had a 500GB HDD back in the day and damn, not only mugen related files but photos and other stuff, I still can't get over it.
    

Re: Blazblue Battle Coliseum (Arcade Mode)

 April 17, 2024, 08:53:21 pm View in topic context
#4
 Posted by GaziraAgain  in Blazblue Battle Coliseum (Arcade Mode) (Started by GaziraAgain April 08, 2024, 11:05:58 pm
 Board: IKEMEN Releases

Portraits and extras for the rest of the game characters Under Night In-Birth, let's start with:

Byakuya


Spoiler, click to toggle visibilty
https://mega.nz/file/I0twiZbI#9mOY5JnpVttSX6qiuKSrC1uWpl_qQ_CqOUIxKhXuLTk

Eltnum


Spoiler, click to toggle visibilty
https://mega.nz/file/JhUFUKAb#zE9AHKtZA_uGrEeWBKLKS6LZ3pa_nU0xKjL6P6b9pBk

Nanase


Spoiler, click to toggle visibilty
https://mega.nz/file/g4VHHSBL#2dQkdleabthMkO757sBSkRJJ72FCM8Vm_gMuisKMe0A

Waldstein


Spoiler, click to toggle visibilty
https://mega.nz/file/88sxkRzZ#7QLHMjmOJc_uHAusnINC8dugaG_dqLDOzH9jMZYxuCg

Linne


Spoiler, click to toggle visibilty
https://mega.nz/file/h41xVJJb#hU7xydCr_m2kTb6989qYWMHlE8mWztDnP7gjY6RPdS0

Vatista


Spoiler, click to toggle visibilty
https://mega.nz/file/hglSmSiA#J_jefpssI1koAEdXIdNjIrwZmYggR9krYLFtYZp_-tQ

Next portraits for the second part of Under Night In-Birth game, see you soon!
    

Re: The CS Discussion Thread

 April 17, 2024, 08:04:19 pm View in topic context
#5
 Posted by Emerie The G.O.A.T  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

    

Re: Reptile (OHMSBY Style)

 April 17, 2024, 07:59:37 pm View in topic context
#6
 Posted by PhoenixPhantom  in Reptile (OHMSBY Style) (Started by PhoenixPhantom March 16, 2024, 06:05:05 pm
 Board: Projects

UPDATE: Unfortunately, I lost the files and didn't it back it up so the project is mostly cancelled, I might do another character in this style though and will have to back it up just in case

UPDATE 2: I might most likely give this another go as I still have the sprites saved and might do it entirely from scratch, Will still use Yuuki Terumi as the base for this character though
    

Re: CVS2 3D stages by Violin Ken

 April 17, 2024, 05:55:43 pm View in topic context
#7
avatar  Posted by Big Dick  in CVS2 3D stages by Violin Ken (Started by Violin Ken December 25, 2023, 09:45:07 pm
 Board: IKEMEN Releases

Got anything next on your pipeline?
    

Re: how do I insert sounds into my character animations

 April 17, 2024, 04:17:06 pm View in topic context
#8
 Posted by DeathScythe  in how do I insert sounds into my character animations (Started by jamestheepic April 17, 2024, 06:44:09 am
 Board: M.U.G.E.N Development Help

The file containing the sounds is the .SND file. To add a sound, you'll need Fighter Factory, go to the sound tab and open the .snd file. There is a "+" sign in the left panel, click it to add the sound you want. Give it a group and index number.

Now you can add it into your character using the 'playsnd' sctrl. :)
    

Evening Park

 April 17, 2024, 04:16:48 pm View in topic context
#9
 Posted by Meldo  in Evening Park (Started by Meldo April 17, 2024, 04:16:48 pm
 Board: Your Releases, 1.0+

    

Re: [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024)

 April 17, 2024, 04:08:00 pm View in topic context
#10
avatar  Posted by Dude01  in [Vinnie Thread]: Minazuki Sho and Shadow Yosuke Released (04/13/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
 Board: Your Releases, 1.0+

Don't worry. I still remember the conversation we had regarding these two and I will still go with the option of making Sho a separate character, rather than Minazuki's EX Variant.

But Let's not forget about his astral right?
    

Re: Ultimate E. Honda + stage

 April 17, 2024, 02:51:15 pm View in topic context
#11
 Posted by ELECTR0  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

Lol I'm sure we've all slipped and fallen in the bath room before.
    

Re: Ultimate E. Honda + stage

 April 17, 2024, 01:12:42 pm View in topic context
#12
 Posted by Ness  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

The second tub intro, where he falls out of the tub ...is the single greatest custom intro I have seen in M.U.G.E.N
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 17, 2024, 11:15:25 am View in topic context
#13
 Posted by PeXXeR  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

I agree with everything that you mentioned.

As it hurts my soul to admit Terry is very strong, i'm sure over the years you've seen me bash in chars with terry and his corner pressure, however I don't think nerfing him to the ground is the way to go.

Even in XV (totally different game ofc) I can keep up the pressure and get in, Terry has always had those tools in his toolkit.

The most difficult part to deal with Terry currently is that sweep he has or the "fire kick"  though its an awesome tool to punish people trying to zone you out.
There is an argument on his 3tick EX wave as well but thats fine in my eyes.

Terry himself is in that Ken "mold"(If I remember correctly they are created by the same person) as an example in 3rd Strike, Ken has no big weaknesses and is good at mostly everything all around solid pick.


For me in general as Mugen itself is not super competitive etc, while I understand the balance concern, trying to keep the chars fun to play is also very important.


Fuck coming to game examples, Chun in 3rd strike is fuck busted, with her kara cancels option select nonsense fast walking speed  1 or 2 frame crouching low, insane super, insane buttons etc, yet I cant imagine 3rd strike with no fuck busted chun lol.

Thing is one thing I'm noticing with modern fighting games is that everything is nerfed to the ground and unique "tricks/quirks" like Q's crouching throw box etc are not a thing anymore, they get patched instantly.

For the upcoming releases, as long as I am active I look forward to everything, Dudley, Ash and Wild Wolf.

As for the 3rd strike stuff, I think I've mentioned this to you before or in the discord that you are the real MVP, 3rd strike is one of the most beloved games yet the cast in the "PotS" sphere is barely represented.

Old stuff, updates to Blanka and Rose.

Jman's butterfly meltdown was a classic but yeah though I annoyed the hell out of him on purpose I highly respect the fact and the way he went about it.

He promised us a Zangief years back but he is yet to deliver on it :P

Though even if the Jman is busy and cant help, if you want to make the chars go ahead and do it.
    

how do I insert sounds into my character animations

 April 17, 2024, 06:44:09 am View in topic context
#14
avatar  Posted by jamestheepic  in how do I insert sounds into my character animations (Started by jamestheepic April 17, 2024, 06:44:09 am
 Board: M.U.G.E.N Development Help

So i have been trying to figure out where i put the sound files in my character, the only problem is, i don't know how to put the sound in. so i would like you guys to please help me out and tell me how to fix this,
thank you!
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 17, 2024, 05:08:37 am View in topic context
#15
 Posted by Mordecoolâ„¢  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Like the Angel/Haohmaru/Genjuro/Gouken pick, sounds like would be quite easy to rework on them.
Also Ash hype too!! And Dudley? I bet he would finally get the love and dedication that he needs.
And Sasquatch? I can't wait to see how that would end.

That was a good and fun reading, thanks for the update Karma!
    

Re: KarmaCharmeleon's WIP thread: Akira

 April 17, 2024, 04:50:34 am View in topic context
#16
 Posted by KarmaCharmeleon  in KarmaCharmeleon's WIP thread: Akira (Started by KarmaCharmeleon April 21, 2019, 02:40:00 am
 Board: Projects

Thanks for the reports PeX. I'll bear them in mind for whenever I update the characters. I'll seize this opportunity to talk about my projects long term, since the state of my projects and the scope of updates changed quite a bit over time.



Let's talk about the updates.

My current standard is represented by Iori, Ryu, and Akira. These three characters are the result of years of getting better at coding MUGEN characters, understanding CvS2, and getting better at fighters in general. I made it my mission to keep them updated so in the future I don't have to deal with the problem I'm facing right now: most of the characters I made are far from the current standard that I set for myself.

This is a huge issue because in most cases the characters aren't an update or two away from being on par with my current releases. In fact, a lot of them need entire reworks. I'll split my characters in groups:

Characters that are salvable: Raiden, Gouken, Q, Rugal, Angel.
These 5 characters aren't that bad! In fact, most of the work they need is related to systemic updates that I made over time (things like fixing tick throws, correcting air movement, changing the way fireball supers interact with dampener).
Some of them have specific issues that need addressing. Angel for example was intended to be a high combo battery character with low damage due to bad super cancels... Turns out she doesn't need to use bar to do damage that expects my intentions:
https://streamable.com/ytvcf0
Rugal was supposed to have ridicolous damage but also a hard time hitconfirming... Turns out he can hitconfirm into God Slam (you know how strong the reward is if you played agaisnt my Rugal), and can neutral skip with easy by TKing the dive kick. I'm also not to thrilled regarding how the Omega Mode ended up feeling. Its ridicolously strong, but quite literally feels weird on my hands.
On the other hand, Raiden and Gouken are bit better, but need a bit of care in the presentation. Raiden doesn't have correct WinQuotes nor he has Color Separation implemented. Gouken has visual effects that clash a little bit, and could use a couple of animations to spice up his Intro/Win/Basic Movement portfolio.
Q is great altho a bit underpowered by nature. I want to explore his install super to make it feel like he's a real menace whenever he is on.

These characters are solid but do need a couple of weeks of focus to reach their true potential.

Characters that have significant problems: Haohmaru, Yun, Yang, Terry.
These characters are a byproduct of their time. Yun, Yang and Terry were made back when I haven't even discovered that the way we ported data was wrong. They also have some glaring balance issues; especially Terry who has brutal corner pressure and damage output thru the roof. The Twins are broken in other ways. With relentless dive kick pressure and installs that go way too far.

Haohmaru might have the correct movement implemented, but his frame data is a bit off, and his hitboxes were also made back when J and I didn't noticed the scale was wrong. He likely needs revisions on his sprites axis (!!!!) and color separation. I feel I nailed Rasetsumaru tho. He needs to be in pristine state because if he's not working correctly, a character in the next tier won't be also.

Characters that are lmao: Genjuro, Blanka, Rose
If you have these three in your roster its likely because there's no other version of the character out that its good enough. These characters are a mess. I have a lot of attachment to these three because they were my first time experimenting with different things: Genjuro was my first time making a character period; Blanka was my first time making a character datamining from CvS2, and Rose was my first character working with a character with custom sprites.
They kinda suck tho. Genjuro has SSVSP hitboxes because at that time I hadn't even seen how CvS2 hitboxes looked like. Blanka is cracked with his oppresive CvS2 neutral but actual great combos. Rose is as broken as Alpha 2 Rose, with brutal neutral, unintended safe supers, and cracked custom combos that you can cancel into and do like 60% on block. I know I'm all about respecting character's identity but I went too far by making her a mess.

Out of these three tiers, I feel that the last two are worth reworking entirely. While the second tier could use relentless updates to be on par with my current characters, having to re-rip that much data in almost all aspects makes me think that it'd be better to just make them from scratch.

If I had to pick a character from each tier to update/rework, I'd go with:
Angel/Haohmaru/Genjuro.
Angel needs balance changes mostly, and could benefit from lower potential power with higher consistency and accesibility.
Haohmaru and Genjuro would be great to redefine (yet again) what I want SamSho characters to be.

I'd also love to tackle Gouken, but I really want to wait for ben to sprite some extra anims that give him the extra push regarding presentation.



Now let's discuss upcoming projects. Once again this is gonna be long.

Characters that are next in line: Ash Crimson, Dudley, Kage Mode, SF6 Mode, Shin Mode, Secret Character?
First and foremost, I really want to get Ash out this year. Spritewise, he is like 4 anims away to have all the fluff I want in. I restarted progress on him recently, and I intend to make him count this time. I really want to push for a Dark Mode that cooks people on arcade runs, but honestly? The priority is to get the main mode out.
Second its Dudley. Not much to say about him other than it's very likely that I'll be collabing with a insanely talented spriter for the visuals to be on the next level.
Third is the last three Ryu Modes. I want to work them between releases, much like E. Ryu came out after I took a break and made Akira. I think its a great workflow. Next up is Kage or SF6 mode. Hopefully I can get Hashogeki sprited. Both present great challenges but I have huge expectations on them.
Fourth is a character that is no secret for people in the Discord Server, but I guess is not really public. Its nothing new nor groundbreaking, just a character that I've been working on whenever I wanted to do something fun and was a bit burnout.

Characters that I'll 100% make in the future: Birdie, K' Sasquatch, Wild Wolf, Tabasa
Nothing to say that I'll make these 4 for sure. We are in talks with Rabano for Birdie to have sprites for his SFV moveset to be possible. Wild Wolf will come out with Terry's update. The others will be made, eventually.

Other stuff:
On a Discord Talk I ended up making a tier list of the characters I'd tackle:
Spoiler: List (click to see content)
1 tier are charactes that I made.
2 tier are characters that I'll make.
3 tier are characters that I'd have fun working with, but their scope is wayy too big.
4 tier are characters that I'd be willing to make for specific reasons, but there are specific circumstances that prevent me from doing so. For example, 3rd Strike characters are a pain in the ass to make because assembling their .sff and capitalizing on their animations takes a lot of time. Another example is Claw, who would need for me to jump to IKEMEN GO to make him properly.
5 tier are characters that I'd like to make only while teaming up with Jmorphman (Dictator, Yamazaki) or JtheSaltyy (Chang, Sagat, Todoh). Dictator and Yamazaki are really cool characters that would be fun to make, but have some things that would be really annoying to tackle (Dictator's Aura and Yamazaki's multileveled Drill), and I think Jmorphman would make a better job than me approaching them giving his history tackling odd things that most would not dare to approach (butterflies, mutant palettes). I think JtheSaltyy would be a great parnet for Chang, Sagat, Todoh because of his deep knowledge on those characters; especially Chang, who is part of both of his 97 and CvS2 teams.
6 tier are characters that I would really love to make... With new sprites. Leona has been discussed on this thread. I also manifested my hate towards CvS Dan quite a bit on Discord. Take it as a wishlist tier.
7 tier is the dream. The unachiveable.



That's it for today. Feel free to discuss anything from this post, but for upcoming projects, considering I made a huge list with characters I'd make, limit the discussion around those.
    

Re: Sailor Venus Sprites

 April 17, 2024, 01:06:52 am View in topic context
#17
 Posted by rgveda99  in Sailor Venus Sprites (Started by rgveda99 November 30, 2022, 01:07:15 am
 Board: Sailor Stars Beyond







    

Re: Ultimate E. Honda + stage

 April 17, 2024, 12:10:51 am View in topic context
#18
avatar  Posted by kyoman  in Ultimate E. Honda + stage (Started by ELECTR0 April 16, 2024, 06:39:26 pm
 Board: Your Releases, 1.0+

Another Great Street Fighter, Thanks
    

Aner KOF Gameplay w/Max Mode & Ex Moves

 April 16, 2024, 10:19:31 pm View in topic context
#19
 Posted by AnimugenZ  in Aner KOF Gameplay w/Max Mode & Ex Moves (Started by AnimugenZ April 16, 2024, 10:19:31 pm
 Board: Edits & Addons 1.0+

    

Re: Easy / Normal Combo Mode

 April 16, 2024, 09:42:31 pm View in topic context
#20
avatar  Posted by Vivz  in Easy / Normal Combo Mode (Started by Vivz April 14, 2024, 07:59:54 pm
 Board: M.U.G.E.N Development Help