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Re: Character of the Month: October 2017 Voting

 November 21, 2017, 08:56:24 am View in topic context
#1
 Posted by GTAguy  in Character of the Month: October 2017 Voting  (Started by Zemilia November 18, 2017, 10:32:58 pm
 Board: M.U.G.E.N Discussion

The real Wesker and Bubsy.
(What could possibly go wrong?)
    

Re: Charles Manson is DEAD!!!

 November 21, 2017, 07:54:16 am View in topic context
#2
 Posted by ALTERNATECHAR  in Charles Manson is DEAD!!! (Started by Ricepigeon November 16, 2017, 05:41:57 pm
 Board: All That's Left

Quote
83 is a white supremacist numeric symbol that stands for "Heil Christ" or "Hail Christ" (the eighth letter of the alphabet is H and the third letter is C, thus 83 is "HC"). It is typically used by adherents of the racist and anti-Semitic religious sect known as Christian Identity. The symbol derives from the older white supremacist numeric symbol 88 ("Heil Hitler"). As they do with 88, white supremacists sometimes pair 83 with the number 14 (a reference to the so-called "Fourteen Words" slogan), creating numeric phrases such as "14/83."
Some adherents of the white supremacist Creativity Movement have also used this numeric symbol, claiming that it stands for "Hail Creativity," but this usage is not that common.

what a coincidence eh...
    

Re: [SPANISH ONLY] Español solamente V2

 November 21, 2017, 07:26:32 am View in topic context
#3
 Posted by sethzel  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

    

Re: The big "What does MUGEN need fixed or lack" thread 2017 edition

 November 21, 2017, 07:19:45 am View in topic context
#4
avatar  Posted by coldskin1  in The big "What does MUGEN need fixed or lack" thread 2017 edition (Started by Just No Point May 27, 2017, 01:27:52 am
 Board: M.U.G.E.N Discussion

custom state bugs and infinite loop animations/state

most importantly newer Arc systems characters
    

Re: Character of the Month: October 2017 Voting

 November 21, 2017, 07:17:17 am View in topic context
#5
 Posted by FlutterHeart  in Character of the Month: October 2017 Voting  (Started by Zemilia November 18, 2017, 10:32:58 pm
 Board: M.U.G.E.N Discussion

Demitri
    

Re: MUGEN Video thread

 November 21, 2017, 07:12:18 am View in topic context
#6
avatar  Posted by coldskin1  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: The Good Ol' Mugen AI Tournament 3

 November 21, 2017, 07:09:38 am View in topic context
#7
avatar  Posted by coldskin1  in The Good Ol' Mugen AI Tournament 3 (Started by Amidweiz March 19, 2017, 02:54:15 am
 Board: M.U.G.E.N Discussion

    

Re: Nostalgia

 November 21, 2017, 07:07:46 am View in topic context
#8
avatar  Posted by coldskin1  in Nostalgia (Started by shinjody November 21, 2017, 02:57:27 am
 Board: M.U.G.E.N Discussion

    

Vegeta by LegendTTA edit by coldskin1

 November 21, 2017, 07:03:21 am View in topic context
#9
avatar  Posted by coldskin1  in Vegeta by LegendTTA edit by coldskin1 (Started by coldskin1 November 21, 2017, 07:03:21 am
 Board: Edits & Addons 1.0+




level 1 melee combo switched to one powerful punch that sends enemy flying in a custom state

faster combos + update for each trans, allowed to stay in trans after round unless koed

Not that much overpowered  (likemost of my edits) ai normally around evil ken ai lvl unless ssj2

Now vegeta 2 new ultimates but ultimate sacrifice will no longer work for base form and ssj1



https://www.mediafire.com/file/d3du83za7xa984j/TT%27Buu%20Vegeta.zip

    

Re: Goopy Le Grande(Cuphead)

 November 21, 2017, 07:00:59 am View in topic context
#10
 Posted by Dark Ruler  in Goopy Le Grande(Cuphead) (Started by Dark Ruler November 20, 2017, 02:04:20 am
 Board: Your Releases, older Mugen

Updated.(2017.11.21)
2017.11.21
3rd Phase Shadow Removal.
2nd Phase Defense Increased, Perry Range Increased.

Just remove the shadow manually.

I had remove shadow in his 3rd phase, but It will take some time to clear the shadows of the images in Phase 1 and 2. This is because i did not take into account the order of the animation when indexing the image.
    

Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]

 November 21, 2017, 06:50:01 am View in topic context
#11
 Posted by vgma2  in [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside] (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Because Suika's command grab almost looks like Mexican Typhoon to me:
    

Re: New Dragonball Super Series

 November 21, 2017, 06:18:31 am View in topic context
#12
 Posted by President Devon  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

I'm always up for watching Vegeta humiliate himself.
    

Re: Mugen HEX | Screenpack

 November 21, 2017, 06:03:02 am View in topic context
#13
 Posted by GDPenguin  in Mugen HEX | Screenpack (Started by GDPenguin July 14, 2015, 10:48:33 pm
 Board: Projects

YO! I'm really digging were you are taking this! Great Job GDP!
My only grip is the Versus Screen, well not grip I should say.. the VS font better have a dramatic animation to give it more life,
the over all concept is tight though. Looking forward to seeing more. If you need any assistance or advice feel free to hit me up.

Thought you would say that and yes. It will be animated and I might need some help with effects.

Hit me up when you have some ideas for it.

Shall do :)
    

Re: Misato by Googoo64

 November 21, 2017, 05:46:35 am View in topic context
#14
 Posted by Sheng Long  in Misato by Googoo64 (Started by drpepperfan November 21, 2017, 02:57:09 am
 Board: Found Releases

[F12]
    

Re: The Nintendo News Thread

 November 21, 2017, 05:44:18 am View in topic context
#15
 Posted by Sheng Long  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

Sounds like an awful game title.
    

Re: New Dragonball Super Series

 November 21, 2017, 05:02:51 am View in topic context
#16
 Posted by PeXXeR  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

vegeta will catch up a bit later with a badass moment as usual.
    

Re: Hong Meiling updated (11/20/17)

 November 21, 2017, 04:43:17 am View in topic context
#17
 Posted by Ricepigeon  in Hong Meiling updated (11/20/17) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Meiling updated

Quote
=====================================
11/20/17 - Version 2017.11.20
=====================================

- Corrected supercancel conditions on certain Specials.
- Corrections to cornerpush behavior in certain attacks.
- Adjustments to certain gethit & system animations.
- Foward Dash: Corrected bug if Meiling dashes immediately after getting up from a knockdown.
- 5x: Damage decreased (30->25).
- 5y: Corrected issue in launcher state involving opponent being vulnerable longer than they should be.
- 6y: Damage increased (60->70), proration decreased (90%->85%).
- 2x: Damage increased (20->25), proration decreased (95%->92%).
- 2y: Damage decreased (55->50), proration decreased (90%->85%).
- 2z: Damage increased (62->70), proration decreased (80%->75%).
- 3z: P2 power gains during Fierce Tiger's Strength increased (19x2->22x2).
- 3z: Proration during Fierce Tiger's Strength decreased (92%x2->89.5%x2).
- j3x/j3y/j3z: Can now be blocked low, proration decreased (85%->80%).
- j5y: Damage decreased (65->60).
- j5z: Damage decreased (50x2->40x2), P2 power gains decreased (0/45x2/27*26->0/45x2/22x2).
- Throw: Fixed debug error if opponent is somehow missing.
- Cyclone Light Step: Power gains increased (45/60/30->45/80/40).
- Scarlet Cannon: Vertical hit velocity decreased during Fierce Tiger's Strength.
- Scarlet Cannon [Y ver]: Recovery during Fierce Tiger's Strength increased by 2f.
- Scarlet Cannon [Z ver]: Recovery during Fierce Tiger's Strength increased by 2f.
- Fragrant Wave [Y ver]: Power gains decreased (30/40x3/20x3 -> 15/20x3/10x3).
- Fragrant Wave [Z ver]: Power gains decreased (30/40x5/20x5 -> 15/12x5/6x5).
- Descending Flower Slam: Now applies an additional 90% proration when causing a groundbounce, can now be airblocked.
- Tremor Kick: Improved command detection.
- Tremor Kick: Chip damage during Fierce Tiger's Strength decreased (10->9).
- Tremor Kick [Z ver]: Adjustment to crumple animation.
- "Roc's Fist": Chip damage on final hit (40->36).
- "Colorful Light Lotus Flower Palm": Minor spacing adjustments, total damage increased (355->365).
    

Re: The Nintendo News Thread

 November 21, 2017, 04:30:42 am View in topic context
#18
 Posted by Ricepigeon  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

    

Re: New Dragonball Super Series

 November 21, 2017, 04:13:05 am View in topic context
#19
 Posted by ShinZankuro  in New Dragonball Super Series (Started by Omega April 28, 2015, 02:37:30 pm
 Board: Entertainment

/\ I have a feeling this will piss off a lot of people;
    

Warner's Bebop City Alleyway Hires Mugen Stage Made by OldGamer & Supa2525

 November 21, 2017, 04:01:38 am View in topic context
#20
 Posted by OldGamer  in Warner's Bebop City Alleyway Hires Mugen Stage Made by OldGamer & Supa2525 (Started by OldGamer November 21, 2017, 04:01:38 am
 Board: Your Releases, 1.0+



Background was taken from Teenage Mutant Ninja turtle 1992 Arcade Machine made By Konami
Background was remade and sprite drawn By Supa2525
Mugen Stage localcoord = 640,480
Mugen Stage is coded By OldGamer
Mugen Stage is made for Mugen 1.0 but work good on Mugen 1.1 but no Zoom setting
Mugen Stage has Mid Jump setting
This mugen stage was made for Warner's Bebop HD Character
 enjoy this awesome mugen stage made and coded by OldGamer & Supa2525

download
http://network.mugenguild.com/oldgamer/OldGamer%20Mugen%20Creation/My%20Mugen%20Stages/My%20Original%20stages%20creation/bebopscityalleyway.rar