YesNoOk

Recent Posts

    

Re: x23 by logansam

 November 24, 2017, 05:52:14 pm View in topic context
#1
avatar  Posted by The Street Fighter  in x23 by logansam (Started by logansam November 11, 2016, 10:32:57 pm
 Board: Projects

She looks really good. Can't wait to try her out. :)
    

Re: x23 by logansam

 November 24, 2017, 05:40:57 pm View in topic context
#2
avatar  Posted by warecus  in x23 by logansam (Started by logansam November 11, 2016, 10:32:57 pm
 Board: Projects

pretty cool vid
congrats on your completion
    

Re: Character: Urban Champion

 November 24, 2017, 05:19:54 pm View in topic context
#3
 Posted by KingPepe2010  in Character: Urban Champion (Started by KingPepe2010 February 08, 2016, 01:25:19 am
 Board: Famicom Fighters

    

Urban Champion (Famicom Fighters)

 November 24, 2017, 05:16:25 pm View in topic context
#4
 Posted by KingPepe2010  in Urban Champion (Famicom Fighters) (Started by KingPepe2010 November 24, 2017, 05:16:25 pm
 Board: Your Releases, 1.0+




Download: https://www.dropbox.com/s/cw7uaqh4cge6ozg/Urban%20Champion.zip?dl=0

The Famicom Fighters version of Urban Champion has finally been converted to a standalone M.U.G.E.N character! Not only is he scaled up (and this can be reverted back to his original FCF size), he also comes with some configurable options which let you enable some other mechanics and change the control scheme as well! (This version also comes with some balance/move changes that will also be implemented in the next update for Famicom Fighters)
    

Re: Teleport after been hit

 November 24, 2017, 05:02:31 pm View in topic context
#5
 Posted by Solarflared  in Teleport after been hit (Started by demovv November 23, 2017, 11:33:18 pm
 Board: M.U.G.E.N Configuration Help

If it's supposed to be a counter move, you should use Hitoverride or ReversalDef.
Hitoverride simply requires you to get hit, whilst you need to set up some clsn1's for the reversaldef to work.
    

Re: x23 by logansam

 November 24, 2017, 04:46:19 pm View in topic context
#6
 Posted by logansam  in x23 by logansam (Started by logansam November 11, 2016, 10:32:57 pm
 Board: Projects

thanks for all your comments my friends,

she is ready, she is full playable..

    

Re: BitMugen Screen Pack a Atari 2600 theme version Project

 November 24, 2017, 04:40:27 pm View in topic context
#7
 Posted by OldGamer  in BitMugen Screen Pack a Atari 2600 theme version Project  (Started by OldGamer November 24, 2017, 03:50:56 pm
 Board: Projects

    

Re: The CS Discussion Thread

 November 24, 2017, 04:39:28 pm View in topic context
#8
 Posted by morbidjoe  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

    

Re: BitMugen Screen Pack a Atari 2600 theme version Project

 November 24, 2017, 04:10:42 pm View in topic context
#9
 Posted by Stone-Wolf  in BitMugen Screen Pack a Atari 2600 theme version Project  (Started by OldGamer November 24, 2017, 03:50:56 pm
 Board: Projects

Love it! Love it! Love it!
    

Re: [SPANISH ONLY] Español solamente V2

 November 24, 2017, 03:56:25 pm View in topic context
#10
 Posted by JANUS MOLINOVSKY  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Sé que nadie le interesara, pero en conceptos personales el mejor el Goldwave.
Pues el audacity tiende a distorsionar el sonido (volverlo ronco).  Este es mas para darle efectos a los timbres de voz,
como voz de villano, voz de ardilla, ecos, velocidades y demás.
En cambio El Goldwave te permite controlar mejor estos volúmenes y hasta viene con sonido previo antes de convertir para evitar la pérdida de calidad y distorsión.

En si es elección tuya que herramienta usas, dejo video (innecesario) para dar un ejemplo de como queda algo editado por los dos programas mencionados:

https://youtu.be/-EE4jqFC-0M
    

BitMugen Screen Pack a Atari 2600 theme version Project

 November 24, 2017, 03:50:56 pm View in topic context
#11
 Posted by OldGamer  in BitMugen Screen Pack a Atari 2600 theme version Project  (Started by OldGamer November 24, 2017, 03:50:56 pm
 Board: Projects



 :o that right this time going OLD OLD SCHOOL GET READY FOR THIS ONE
if you loved my Super Mugen Screen Pack . just wait to get of hold of this one   :o
    

Re: THE DANZEY LEGENDARY TOURNAMENT 2 'first edition' exclusively now!

 November 24, 2017, 03:16:41 pm View in topic context
#12
 Posted by SHIN DANZEY  in THE DANZEY LEGENDARY TOURNAMENT 2 'first edition' exclusively now! (Started by SHIN DANZEY September 23, 2017, 10:46:31 pm
 Board: Your Releases, 1.0+

Add a full demonstration in first post! don't miss it!
 :singer:SOON, A UPDATE will come!
    

Re: Tac Nayn Progress

 November 24, 2017, 02:52:54 pm View in topic context
#13
avatar  Posted by AstroInkling45  in Tac Nayn Progress (Started by Gameandwatch909 Gamerduck November 24, 2017, 02:26:46 pm
 Board: Projects

I sure am HYPED!
    

Re: Feedback to Warnings/Decisions

 November 24, 2017, 02:38:50 pm View in topic context
#14
 Posted by Trololo  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

...Just LOL.
Artistropeadope, if you're reading this. I hope you will find a way to contact me and show, how did you handle breaking of character's asymmetry when he gets into the Custom States like throws and etc. THIS would really be something revolutionary if I would throw asymmetrical character with literally ANY character in MUGEN with NO special patches for them and he wouldn't change his side.
    

Tac Nayn Progress

 November 24, 2017, 02:26:46 pm View in topic context
#15
avatar  Posted by Gameandwatch909 Gamerduck  in Tac Nayn Progress (Started by Gameandwatch909 Gamerduck November 24, 2017, 02:26:46 pm
 Board: Projects

Alright everyone. It is time to reveal Tac Nayn's progress.

Being the rival of Nyan Cat, Tac Nayn focuses on making the world his until he didn't care about the job anymore and wanted to destroy the world with Nyan Cat in it. But that did not stop her because she then flew up at him and destroyed the Nayn race. But in Mugen, that did not stop him. The screenshots below are the progress of Tac Nayn. Hopefully, you will all be hyped for him.






Get hyped because Evil shall rise again!
As a black cat with a waffle for a body...that was not so exciting.
    

Re: MvC MegaMan color separated sheet

 November 24, 2017, 02:23:24 pm View in topic context
#16
 Posted by Magma MK-II  in MvC MegaMan color separated sheet (Started by Magma MK-II November 15, 2017, 01:10:08 am
 Board: Resource Releases

laspacho said:
I made some more sprites to add to your wonderful color separated Megaman sheet.

Here is the RMM Weapon Change, Dodge, and Slide.  There is also another punch, throw a projectile, and a extra get hit sprite.

Spoiler, click to toggle visibilty
    

Re: Feedback to Warnings/Decisions

 November 24, 2017, 02:10:30 pm View in topic context
#17
 Posted by Snakebyte  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

Poked around on his website and found this gem:

Quote
Artistropeadope has perfected asymmetrical coding even though everyone else said it's not possible. Now, the mitts are off!!! This new Cloud will have sprites on a level no other creator can duplicate. This is the only creator TALENTED enough to SINGLE HANDEDLY evolve M.U.G.E.N. Let's go!!!

Don't think we'll be seeing that arrogance dropped any time soon.
    

Re: what games will you buy on this black friday? and why?

 November 24, 2017, 02:06:14 pm View in topic context
#18
 Posted by Snakebyte  in what games will you buy on this black friday? and why? (Started by yaret November 23, 2017, 04:30:58 pm
 Board: Gaming

I'm very tempted to go crazy and buy a Switch.

We'll see.
    

Re: Marvel vs Capcom Infinite Thread

 November 24, 2017, 02:05:13 pm View in topic context
#19
 Posted by DelusionTrim  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Kinda late, but I'm liking the 3 of them. Venom looks like a very good adaptation of his MvC self, I think the goop effects actually look better because they have all these drips spilling out and stuff, hoping for a the default blue color from MvC1/2 to show up as an alternate.

Black Widow not having Guns is actually a plus, and she seems to play different than Jill did which is surprising to me. Only similarities I ser are a similar costume design (body suit) and a nimble playstyle (but the attacks are very different).

Winter Soldier... well I actually am looking forward to playing him as I wanted him to be in the game and he looks like the type of character I would play, but I agree with Person Man that his animations look... too "casual", which is a bummer. I also wish he had the mask but I can live with that.
    

Re: M.U.G.E.N Screenshots V3

 November 24, 2017, 01:38:37 pm View in topic context
#20
 Posted by RoySquadRocks  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion