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So I'm making a game intro but the thing is I have so many frames to the point that the video is slower whenever I set the animation time to 2. I tried changing it to 1 but the intro ends up not working entirely. How can I fix this?
Re: How do I replace all of one color in palette with another color?
April 19, 2024, 10:01:13 am
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To be more precise, I'm trying to replace every instance of the "transparent" color with another color in the palette. Is there a way for me to do that?
Re: Re-Indexing Palette from existing sprites to use on another character
April 19, 2024, 08:46:23 am
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This is more than a reindex. The new sprites aren't color separated the same as the base sprites. You'll either have to accept colorloss or do a CS on them.
0_1100-7 has a minor issue with the wrist band and hair. The biggest area is the legs. Your main sprite's legs has at least 1 color in the arms, but has a much higher total than the new sprites being added.
https://x.com/SLOplays/status/1780204443109081422
Recent V-Jump scans reveals new playable characters. Videl, Beerus, Whis, Trunks (Sword), and Future Gohan.
#5
Posted by
GTOAkira
in
Post Fan Art Thread (Started by
1Ultima December 12, 2011, 08:22:44 pm
Board:
All That's Left
Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters
April 19, 2024, 05:11:25 am
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Hello, here is just a sugestion but it is about my characters movelist, well those who have English voices (Makoto and the two Noels)
I saw that in their def files you had set the sound = MakotoENG.au, and that might caused problems for the people who previously downloaded the .def files included in your Drive (i know it's easy by just renaming it, i renamed those when i included your files in my character updates, but still).
I have no idea why the extension in your .def files have sound.au since the sound files are supposed to be .snd (just noticed this for the english voices, again, it is not big issue), but anyway, for the future releases it would be better to just leave them as the regular .snd file. (For example preferibly keeping them as Izayoi.snd instead of IzayoiENG.au, as my characters always will have japanese voice by default and not english)
That's all, this isn't really necessary to be changed now since i already did these changes for Makoto and Noel in their updates, i just wanted to comment about it, even if i'm nort really a IKEMEN enjoyer, thanks for your work.
So, I've recently figured out where my sounds go in: in scripts. the only problem is that I don't know which part of the script to put it in. so I would like to ask you if you know where to put the command in or if you know the little slew of text that allows me to put the sound in.
Thank you.
#8
Posted by
ELECTR0
in
Ultimate E. Honda + stage (Started by
ELECTR0 April 16, 2024, 06:39:26 pm
Board:
Your Releases, 1.0+
Updated the stage to fix an issue with the floor having missing sprite in Mugen 1.0.
#9
Posted by
Ryou Win
in
[PORTUGUESE ONLY] Português. Ena pá. (Started by
LC-DDM August 27, 2007, 01:31:55 pm
Board:
International
. Senhores, preciso de um ajuda.
. Depois que mudei pra versão paga do Karpersky, perdi a senha do meu site! Estou revirando meus backups e não encontro em todos os lugares onde seria mais lógico de eu guardar.
, Alguém ainda tem contato com a Bia? Meu celular também sabotou os backups do meu WhatsApp!
. Não me conformo de ter cometido um erro primário desses!
Re: Persona 4 Arena Ultimax Glasses Patch Thread: Kanji by Vinnie aka Ichida
April 19, 2024, 02:28:03 am
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New Update for everyone, Shitpost images for OHMSBY's upcoming Coco's have been added, you can now look at my unfunny images I picked out.
There is an extras folder in case you want to add back the original images from OHMSBY's or Vinnie's versions of images they chose, for now it's only Yosuke but others will be added
Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters
April 19, 2024, 01:39:05 am
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Understandable I will see if I can do anything to help.
Re: (IKEMEN Only) Command Lists for OHMSBY-styled characters
April 19, 2024, 12:38:30 am
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Little late but Forla released 4 new characters
https://sites.google.com/view/forla-site/characters?authuser=0
KONA
PRINCE VAN
ANIMUS
Mika(Revbahaf)
Movelists for the first three have been added, but Mika's isn't ready to go yet. As to the reason why, the short answer is that there's an issue with their Force Breaks. To elaborate a bit, the Read Me files for several of Forla's characters have attacks with names written in Korean. These attack names cannot be used in IKEMEN, since it doesn't have any of the Korean characters (meaning symbols, not fighters) and therefore the names would be completely blank in-game. To avoid this, I take it upon myself to translate or localize the attack names myself via machine translation, which is both not the best option and the only one available to me as a non-Korean speaker. I do my best to stick to either references to the source material or localizations based on what the attack does. For example, I chose to change the name of Kona's Astral Heat from 최종 무기에 걸맞은 손 ("A hand worthy of the ultimate weapon") to "Maid's Skyward Circle Throw" as a literal explanation of what the move is while also maintaining the repeated uses of the phrases "Maid's" and "Throw" in her other moves. That tangent aside, I can't do this for Mika's Force Breaks since another character appears for these moves and machine translation claims the character's name is "Tortilla". Given the extreme lack of available information for The Legend of Prince Van, I have no way to verify the accuracy of this translation or any means to determine the assist character's name. In the unlikely event that any readers of this post speak Korean or are familiar with The Legend of Prince Van, I would greatly appreciate it if you could reach out and help me resolve this particular issue.
TL;DR - Until I can find a way to translate the names of Mika's Force Breaks, her movelist will be unavailable.
#14
Posted by
Dude01
in
Can't Get any Holn's AI Patches on Onedrive... (Started by
Dude01 April 18, 2024, 01:20:12 pm
Board:
Requests
What browser are you using?
google
Re: Re-Indexing Palette from existing sprites to use on another character
April 18, 2024, 11:44:28 pm
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sent you a PM, if you cant reply feel free to add me on discord, name is xcheatdeath there
Re-Indexing Palette from existing sprites to use on another character
April 18, 2024, 11:23:44 pm
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I have eleven sprites that I took from a character (ChunliXvsSF) that I am wanting to use on a different character (SF3SHADOWLADY). The problem is that the sprites use a different palette index than the character that I want to use on. Is there someone who is willing to re-index the palette of these sprites so that I can use them. I am making a private edit of SF3SHADOWLADY. I am willing to pay someone in advance if needed to get this done.
Link to sprites and SFF files
https://www.mediafire.com/file/5yysphrl2l26eqc/files.zip/file
Thanks
What browser are you using?
Re: Capcom Fighting Max Ikemen go Conversion Edition Release made by ZEDDEAD
April 18, 2024, 10:45:56 pm
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This is neat, but I just need the screenpack itself. I was wondering why the filesize was so big.
Re: Mid117's Color Palettes for OHMSBY Style Characters and others Authors
April 18, 2024, 10:26:49 pm
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