YesNoOk

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Re: Mugen China KOF 2k2 Original Small Select Portaits

 November 15, 2018, 01:43:16 am View in topic context
#1
 Posted by Flowrellik  in Mugen China KOF 2k2 Original Small Select Portaits (Started by Layanor December 28, 2016, 07:52:36 am
 Board: Sprite Projects

ooooh this is incredible! THis is a nicely made list!
    

Re: blade runner 2049

 November 15, 2018, 01:39:07 am View in topic context
#2
 Posted by Umezono  in blade runner 2049 (Started by starlord November 13, 2018, 02:14:18 pm
 Board: Your Releases, 1.0+

English only please.
    

Re: blade runner 2049

 November 15, 2018, 01:38:20 am View in topic context
#3
 Posted by MatreroG  in blade runner 2049 (Started by starlord November 13, 2018, 02:14:18 pm
 Board: Your Releases, 1.0+

Dale para adelante nomas...
    

Re: Ryu Marvel SuperHeros Vs Streetfighter

 November 15, 2018, 01:36:42 am View in topic context
#4
 Posted by Umezono  in  Ryu Marvel SuperHeros Vs Streetfighter (Started by IKEISLEGEND November 13, 2018, 02:36:13 am
 Board: Projects

Will you be going for source accuracy?
    

Vesper - Sprite & Animation Update

 November 15, 2018, 01:32:20 am View in topic context
#5
 Posted by Sean Altly  in Vesper - Sprite & Animation Update (Started by Sean Altly November 15, 2018, 01:32:20 am
 Board: S.H.A.D.E.s of Manhattan 3

So I didn't quite go with the full resprite, I did what I did with Zenith but a bit more in depth. Vesper has seen a redesign that requires mostly new faces to be drawn, as well as a redraw from her chest to her thighs. She has several new animations as well. Here are some screenshots to preview.











She has new animations for her Standing HP and HK, crouching HP, Jumping LK and HP. She has a new leaping grab option for her Bite special, so now you can either do a Vega-esque wall jump, or a Birdie-like mid-range leaping grab (both are blockable).

MOVELIST:

Command Normals


-Dawn Kick - B+HK - Repurposed an old special as a command normal. Very safe, backwards moving cartwheel kick that can only really be punished with supers

Special Moves

-Twilight Kick - Charge D,U+K - Flash-kick type anti-air attack
   -EX Version is a Shoryu-Reppa style attack with two multi-hitting Twilights, basically her old super, something I'm doing a lot in this game

-Sudden Dawn - Charge B,F+P - Quick traveling teleport punch
   -EX Version is projectile invincible and hits multiple times

-Dusk Kick - HCF+K - Forward moving cartwheel kick that hits overhead
   -EX Version available but the properties are still in the air

-Sunset Bite - HCB+P - HP version is a Vega-like wall jump into a blockable grab, LP version is a forward moving leaping grab. The Bite will randomly refill a small amount of health, drain a small amount of meter, or briefly make her attacks stronger

-Triangle Jump - HCB+K - Quickly jumps up to the back corner relative to her own back, then repels off for follow-up attacks
   -Sling Blade - Throw Button - An aerial grab that connects with grounded opponents where she does a swinging lariat to take them down

Super Moves

-L1 - From Dawn 'til Dusk - QCBx2+K - Does a fast Dawn Kick followed by a powerful Dusk Kick to the stunned, flying opponent

-L2 - 30 Days of Night - QCFx2+P - Fast-travelling half-screen distance teleport punch followed by a flurry of vicious attacks

-DM - Automatic Midnight - QCFx2+S - Performs Sunset Bite but this restores a small amount of health and makes all of her attacks unblockable for about 5 seconds afterwards

Kamekaze has brilliant gameplay ideas so once he gets hold of this update he may change a bunch of this, lol
    

Re: PSP SPRITE RIPPING

 November 15, 2018, 01:28:11 am View in topic context
#6
 Posted by Hoshi  in PSP SPRITE RIPPING (Started by MGMURROW November 14, 2018, 02:43:01 am
 Board: M.U.G.E.N Development Help

    

Re: PSP SPRITE RIPPING

 November 15, 2018, 01:13:47 am View in topic context
#7
avatar  Posted by MGMURROW  in PSP SPRITE RIPPING (Started by MGMURROW November 14, 2018, 02:43:01 am
 Board: M.U.G.E.N Development Help

link isn't working, can you post another link please

MGMURROW
    

Re: Character of the Month: October 2018 Nominations

 November 15, 2018, 12:24:32 am View in topic context
#8
 Posted by Nep Heart  in Character of the Month: October 2018 Nominations (Started by Jmorphman November 14, 2018, 04:59:42 pm
 Board: M.U.G.E.N Discussion

    

Re: KOF Anthology All Characters Pack (Updated 18.11.14)

 November 15, 2018, 12:00:06 am View in topic context
#9
 Posted by Melcore  in KOF Anthology All Characters Pack (Updated 18.11.14) (Started by duracelleur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

who the hell made that zangief?
so damn excite...
sounds like a portrait might be coming along for him, been having creative block and need a character I actually want to make a portrait for.
    

Re: KOF Anthology All Characters Pack (Updated 18.11.14)

 November 14, 2018, 11:47:46 pm View in topic context
#10
avatar  Posted by Mr.Karate JKA  in KOF Anthology All Characters Pack (Updated 18.11.14) (Started by duracelleur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

    

Re: Dissidia Final Fantasy Arcade

 November 14, 2018, 11:29:45 pm View in topic context
#11
 Posted by morbidjoe  in Dissidia Final Fantasy Arcade  (Started by Moon Girard February 14, 2015, 05:42:01 am
 Board: Fighting Games

In the video her alt is her wedding dress when she was engaged to seymour ;x
    

Re: Ryu Marvel SuperHeros Vs Streetfighter

 November 14, 2018, 11:23:24 pm View in topic context
#12
 Posted by IKEISLEGEND  in  Ryu Marvel SuperHeros Vs Streetfighter (Started by IKEISLEGEND November 13, 2018, 02:36:13 am
 Board: Projects

    

Re: Ryu Marvel SuperHeros Vs Streetfighter

 November 14, 2018, 11:21:03 pm View in topic context
#13
 Posted by IKEISLEGEND  in  Ryu Marvel SuperHeros Vs Streetfighter (Started by IKEISLEGEND November 13, 2018, 02:36:13 am
 Board: Projects

Well, most of these effects was reused on marvel vs capcom 1, with the exception of the hyper background and the hyper pause spark

About hyper background.. I really suggest you to put the "floor" of the hyper bg as a separate explod, like Beximus does in his characters. For kinda more of a visual accuracy... Especially if you use the hyper combo and the opponent uses a super jump during that. You probably will notice that.

Thanks for the advice I saw that when you mentioned it, it does look ugly Its been fixed tho thanks ShinZankuro
    

Re: Dissidia Final Fantasy Arcade

 November 14, 2018, 11:16:52 pm View in topic context
#14
 Posted by Byakko  in Dissidia Final Fantasy Arcade  (Started by Moon Girard February 14, 2015, 05:42:01 am
 Board: Fighting Games

It won't give her a pair of guns though. Well that's how she was in 012 already anyway, just the dress as an alt costume and no gun.
    

Re: Super Smash Bros Ultimate

 November 14, 2018, 11:03:10 pm View in topic context
#15
 Posted by DarkWolf13  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Huh... the theme used when they were showcasing the first 3 amiibos for Ultimate.
    

Re: Dissidia Final Fantasy Arcade

 November 14, 2018, 10:59:48 pm View in topic context
#16
 Posted by Ho-Oh's Apprentice  in Dissidia Final Fantasy Arcade  (Started by Moon Girard February 14, 2015, 05:42:01 am
 Board: Fighting Games

It'll probably be an alt. outfit anyways, so you might get your wish one way or another.
    

Re: Dissidia Final Fantasy Arcade

 November 14, 2018, 09:54:23 pm View in topic context
#17
 Posted by morbidjoe  in Dissidia Final Fantasy Arcade  (Started by Moon Girard February 14, 2015, 05:42:01 am
 Board: Fighting Games

    

Re: Dissidia Final Fantasy Arcade

 November 14, 2018, 09:49:45 pm View in topic context
#18
 Posted by -Ash-  in Dissidia Final Fantasy Arcade  (Started by Moon Girard February 14, 2015, 05:42:01 am
 Board: Fighting Games

    

Re: Character of the Month: October 2018 Nominations

 November 14, 2018, 09:17:21 pm View in topic context
#19
 Posted by RMaster007  in Character of the Month: October 2018 Nominations (Started by Jmorphman November 14, 2018, 04:59:42 pm
 Board: M.U.G.E.N Discussion

Sonic Mania by RoySquadRocks - 1
    

Re: Death Battle (And sprite fight animations)

 November 14, 2018, 08:49:20 pm View in topic context
#20
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Turtle Man preview