YesNoOk

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Re: Capcom FAS and Marvel Vs. Capcom UDB: What happened?

 May 20, 2018, 09:35:05 pm View in topic context
#1
 Posted by "Playoff" DW  in Capcom FAS and Marvel Vs. Capcom UDB: What happened? (Started by Nestor May 11, 2018, 10:42:01 pm
 Board: M.U.G.E.N Discussion

I only need help with some of the finer details and how to handle certain aspects. Like when they change outfits, their "aura", and certain frames/sprites that are harder(for me personally) to distinguish for separation. I've already gotten Lilith to the point where she just needs these things addressed. As for Morrigan, I'm about 50% in. I can send you Lilith, along with the breakdown of what's needed, whenever you're ready. I'll let you know once I get Morrigan to this point as well. Just let me know.
    

Re: SUPERMAN

 May 20, 2018, 09:12:28 pm View in topic context
#2
 Posted by Arkillo1985  in SUPERMAN (Started by prospectone December 30, 2015, 03:46:04 am
 Board: Edits & Addons 1.0+

Good to see Superman's not dead yet.
Will be waiting for some more balanced version tho. Big fan of comic characters, but not really that much about "invincible final boss" ones.
Maybe you'll look at the notes I left above and use them to make it better ;) (I know you will for sure someday).

Thanks for making this being still alive.
    

Re: PotS Style Felicia

 May 20, 2018, 09:06:59 pm View in topic context
#3
 Posted by Jesuszilla  in PotS Style Felicia (Started by Jesuszilla May 19, 2018, 08:10:45 pm
 Board: Projects

That's pretty much a given, plus I don't want to give to a charity that's known to support efforts like, I dunno, bombing kids in Syria or something. I want to avoid those kinds of things.
    

Re: PotS Style Felicia

 May 20, 2018, 09:02:39 pm View in topic context
#4
 Posted by Rai Tei  in PotS Style Felicia (Started by Jesuszilla May 19, 2018, 08:10:45 pm
 Board: Projects

Ah ok, I thought you were trying to avoid greed people hiding behind charity.
It's crazy how much some of the chairman gets on hiss paycheck...
    

Re: King of Fighters E blog

 May 20, 2018, 08:58:18 pm View in topic context
#5
avatar  Posted by Uche_of_MFG  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

KOFE has a loader now?
    

Re: lower attack damage zetzumei/bajar daño de ataque zetzumei

 May 20, 2018, 08:42:16 pm View in topic context
#6
 Posted by Odb718  in lower attack damage zetzumei/bajar daño de ataque zetzumei (Started by gerardoperez May 19, 2018, 04:37:41 pm
 Board: M.U.G.E.N Development Help

I just used the Find option in my browser to search the term Life. I only see two lifeset in ALL of that code. I dont know how much is actually involved with this move. I'm not trying to follow the entire thing to work it out in my head.

;--------------------------------------- Ž€–S
[State 801, Damage];LifeAdd
type = TargetLifeAdd
trigger1 = time = 80
Persistent = 0
value =-999999999   ;<<<<This is to make sure any enemy dies. Set it to 600 and see if you get the change you want.
    

Re: King of Fighters E blog

 May 20, 2018, 08:38:07 pm View in topic context
#7
 Posted by swipergod  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

Apologies to all for the incredibly long delay in providing an update. The game continues along. Many things in my personal life have caused me to fall behind on updates. Not only that, but most of the heavy lifting in terms of coding is done. So it's just mainly spriting and story work now.

So where are we at? Ok well, MW is currently finishing the last of the non-custom character collapse KOs. I figure he'll be done in the next couple of weeks. Thedge has finished the basics for Raiden and we just need to add some minor detailing to his back and pants. Then I can make a video and show you what's up! :) He's also currently working on the new John look, creating gethits for him.

The next step is to convert Vice to pants Vice and finish up with Morrigan's basic attacks. I don't expect to release the next version of KOFE until Vice is done since I don't really want to have to touch the official characters once that release is done. So it looks like it'll be the fall. After that, we'll work on finishing Morrigan's specials and updating Tizoc with a couple new moves. After that, work begins on Cammy and we'll do a couple customs for Guile.

Also, Bullfrog provided a nice update of the KOFE loader. More options are accessible in the loader now like sound volumes and I've split the movelist from the credits. Big thanks Bullfrog!

Anyway, lots going on, even though the forum has been quiet so worry not. More to come soon!
    

Re: Damage dampen multi-helper attacks?

 May 20, 2018, 08:29:29 pm View in topic context
#8
 Posted by Odb718  in Damage dampen multi-helper attacks? (Started by MrGiang May 20, 2018, 06:19:38 am
 Board: M.U.G.E.N Development Help

One thing that may be happening is that the helpers are being destroyed too fast for the combo to continue. If the helper hits P2 and is destroyed that target gets erased.
So you want to send your helpers to a get destroyed state. Usually you'll have an explode animation or something to show the helper hit. In that animation make a blank frame at the end and give it a time of 10 to 20 tics. This way it has a chance for the second helper to hit. You usually want the blank frame to equal just a bit more than your hitdef's hit reactions.
    

Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 20, 2018, 08:06:14 pm View in topic context
#9
avatar  Posted by AVPboy6754  in Marvel vs Capcom 2 characters project (Shuma-Gorath released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Finally... a well coded Shuma Gorath, y'all guys are the best around.
    

Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 20, 2018, 07:49:03 pm View in topic context
#10
avatar  Posted by Mr.Karate JKA  in Marvel vs Capcom 2 characters project (Shuma-Gorath released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

OMG!!! Thanks!!!!!
    

Re: lower attack damage zetzumei/bajar daño de ataque zetzumei

 May 20, 2018, 07:33:03 pm View in topic context
#11
 Posted by gerardoperez  in lower attack damage zetzumei/bajar daño de ataque zetzumei (Started by gerardoperez May 19, 2018, 04:37:41 pm
 Board: M.U.G.E.N Development Help

okey Xgargoyle:
Spoiler, click to toggle visibilty
    

Re: Overwatch thread

 May 20, 2018, 07:19:29 pm View in topic context
#12
 Posted by Person Man  in Overwatch thread (Started by DelusionTrim June 09, 2016, 08:46:32 pm
 Board: Gaming

New Symmetra skin for the anniversary event:



:EDIT:  And it looks like all of the new skins just got leaked:  https://imgur.com/a/zUGBkeL
    

Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 20, 2018, 07:04:36 pm View in topic context
#13
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Shuma-Gorath released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



8 CHARACTERS LEFT!!


Hi! Shuma-Gorath is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Cyanide, and this edition that I made, is made with a lot of effort to try to improve Shuma-Gorath in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Cyanide (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: wrestling

 May 20, 2018, 06:57:49 pm View in topic context
#14
avatar  Posted by 地獄の花  in wrestling (Started by Titiln August 28, 2007, 08:49:26 pm
 Board: Entertainment

i just saw this for the first time , this is pretty good acting.
    

Re: Jmorphman's WIP thread: JMORPHMAN NEEDS HELP!

 May 20, 2018, 06:50:50 pm View in topic context
#15
 Posted by Jesuszilla  in Jmorphman's WIP thread: JMORPHMAN NEEDS HELP! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Whoa, that Demon's Cradle effect looks awesome!
    

Re: Jmorphman's WIP thread: JMORPHMAN NEEDS HELP!

 May 20, 2018, 06:36:02 pm View in topic context
#16
 Posted by NDSilva  in Jmorphman's WIP thread: JMORPHMAN NEEDS HELP! (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

Darkstalkers fx are tricky to work upon due to their "simplistic" shading, and some other stuff. So I opted to smooth the frames out manually before applying any filters, trying to keep most of the details from the source.


Well, what about these?
Spoiler, click to toggle visibilty
    

Re: Fate/Grand Order

 May 20, 2018, 06:26:55 pm View in topic context
#17
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

i don't have servants to use that strategy i don't have proper servants stall ibaraki  , my all out attack strategy is ok and mashu and david are enough to protect okita it's just that a lot of times i'm not paying attention to the game and i end up either not using any skills or using the wrong skills or using the wrong party.

i'm almost in the 200m , if i didn't lose so much i'm probably in the 230m.

btw do all 3 quests drop the same amount of gourds? or does the 3bp drops the most?
    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19)

 May 20, 2018, 06:24:04 pm View in topic context
#18
 Posted by VirtuallTek  in Fighter Factory Studio 3.5.2 (UPDATED May, 19) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I found a new bug with the update. After quitting Fighter Factory Studio and reopening it again for later, the engines deleted themselves and will not save. Even if I save the settings in an ffc file and open it, the list will not appear and have to reconfigure it again. I know there won't be anymore public releases after this one, but can you please look at this? Because I can't play test characters like this if I have to keep adding an engine every time I open the program. This wasn't an issue with the 3.5.1 update, so I don't know how this happened.
I'll check this, but don't worry, I'm waiting some time for feedback and a patch will become available soon.

For some reason after a while, the Project and Edit menu items become highligtable, yet when I click them, the menu doesn't open. The rest work just fine.
Checking this, thanks JZ!

Known issues (already fixed, waiting more to release a patch):
- Some functions in the palettes menu are disabled (won't work)
- Advanced search freezes with empty string

Thanks!
    

Re: MUGEN Video thread

 May 20, 2018, 06:12:54 pm View in topic context
#19
 Posted by Solarflared  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Fighter Factory Studio 3.5.2 (UPDATED May, 19)

 May 20, 2018, 05:59:50 pm View in topic context
#20
 Posted by Jesuszilla  in Fighter Factory Studio 3.5.2 (UPDATED May, 19) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

For some reason after a while, the Project and Edit menu items become highligtable, yet when I click them, the menu doesn't open. The rest work just fine.