#1Posted by 【ＭＦＧ】gui0007 in Gouki (CvS2 Reimagining) by JtheSaltyy (Started by Mr. Giang December 07, 2019, 04:17:41 pm
Board: Found Releases 1.0+
But why a V-Trigger? A Max Mode would fit because he's a KOF character.
Made a few changes, Trinity is triggered with either PP or KP, not all four. I tried not to use DP motions for the sake of simplification, like in DBFZ. Think of Y as just a kick button.
Leaks thanks to Microsoft.
[State ****: VelSet]
type = VelSet
trigger1 = time > 5
x = ((P2Dist X * 14) / (Exp(0.5*ln((P2Dist X * P2Dist X) + (P2Dist Y * P2Dist Y)))))
[State 0, Arc]
type = VelSet
trigger1 =time = 6
y = (((0.5*Const(movement.yaccel))-((enemy,pos x))-(pos Y)+(Enemynear,pos Y))) / -75 ;Fallback code
This has to be programmed into the stage. Mugen 1.1 only.
The stage has to be built for this effect for the same reason that widescreen is 4:3 minus the top and bottom. Stages don't have standard dimensions.
But I cannot download correctly.
All the files have to be downloaded 1 by 1.
Can you upload it in a rar or zip file ?
Because MEGA want me to instal an App to allow me to DL in a zip.
I'll keep an eye on this.
BTW : someone have actually tested it? is it worth trying?
Game self not found one Gohan at one point at almost end...I see more a compilation than a full gameIt seens at youre go only in that Mugen think without read any other files:( . That is just for different gameplay
try to have same hit spark for all characters , have same gameplay (mvc , cvs whatever but same gameplay for every character for your project) same hyper background if you use this
good luck dood ( ^__^)bThanks guys! Wasn't expecting feedback so soon, thanks for the constructive responses. From what i'm gathering, character uniformity is a priority (Same hit sparks: noted) , so ill be sure to focus on that during the maintenance month for the next alpha release. As for game play, some of the characters (I.e Tien, Super Buu) are 6 button characters by origin. To make them truly homogeneous i would have to re write them from scratch to fit the 3 button CobraG6 format, or remove them entirely. This is certainly a possibility, but would happen much farther down the line. The temporary workaround system for this is explained within the game itself. ( Tips and Tricks Section). I've already tweaked most of the characters to play as uniformly as possible (Same Ki charge Button, removal of transformations, similar button layouts, etc.)I was, and i am terriple dissapointed... these stories/Sagas are nice idea... but ...
I could be wrong, but it doesn't seem like you guys spent any real time with the game. Please actually play the game before commenting if possible. If you did play the game, thank you; i'll be working hard (when i'm not in class lol) to implement the features mentioned to me.
Youre be a sure that all PERSONS are found...
I have feelings at bad about at youre not get all...
And this good idea at drop with just one think ...
I already have all the characters mentioned in the full roster ready to be implemented/tweaked as necessary. Actually, most of them are in the Chars folder in the first alpha release, just unused. I'm not entirely sure if that's what you concern was, but if so, don't worry, everyone that was promised will be in the game
and again, thank you playing, and for the CONSTRUCTIVE criticism.
I'm having this problem with yang where when I play with him this happen, some little orange,/blue thing would appear on the screen, any help is appreciated.
Yumi and Blitztank will be in the next poll?
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