YesNoOk

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Re: Roster Showcase

 July 20, 2018, 08:18:48 am View in topic context
#1
 Posted by PeXXeR  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: SF3 Ryu, Updating my first Character

 July 20, 2018, 07:56:54 am View in topic context
#2
 Posted by vyn  in SF3 Ryu, Updating my first Character (Started by vyn June 18, 2018, 04:30:50 am
 Board: Projects

Nice to see you're still around Vyn :)

tnx man

Ive started working on the actual character (no more test footage).

Anyone got any good suggestions for his V-Skill and V-Trigger?. For these I like to focus on mobility and tricky stuff, im not a big fan of straight attacks or temporary boosts.

A couple of screens just because.


Try doing something of a mix between SFV Ryu and Akuma and throw in a SFIV Evil Ryu Special in there

ya, ive been thinking the same thing, v-skill will most likely be a parry, v-trigger might be a teleport

U should really make a tutorial on how to make fx dude cuz goddamn you've always cold at that

i really should

Man. Evil.Ryu.
That said I'd love to see your take on CvS Akuma after seeing your CvS Evil Ryu.
This E Ryu is meant to destroy Akuma, you can tell just by the new magnetic-resonance-electrothunder-vortex-blast beam that VYN equipped Ryu with. Also his new face.

Here's a cool something, I found
Spoiler, click to toggle visibilty
:muttrox:  :muttrox: :muttrox:  :muttrox: :muttrox:  :muttrox: :muttrox:  :muttrox: :muttrox:  :muttrox: :muttrox:  :muttrox: :muttrox:  :muttrox: :muttrox:  :muttrox:



tnx man



started working on his shoryuuken and tinkered with the hadouken a bit. Coding is solid now.


    

Re: M206 Project Thread: Pag.7 lev.3 supers improvements/fixes

 July 20, 2018, 07:52:57 am View in topic context
#3
avatar  Posted by M206  in M206 Project Thread: Pag.7 lev.3 supers improvements/fixes (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

ok, i finally managed how to obtain the show key input feature.

i'm going to prepare a video with all the moves/combos instead of the readme files (of course i'll wait for your feedbacks about this). ;) ;)

I bet its such a long list of moves. Before I wanted you to wait for SFV Sagat before doing anything else, but I retract that notion. If I were to request something next for this Sagat it would be to produce a SFV version of Sagat separately. Then again I'm satisfied with this Sagat and I still believe this Sagat will be more fun than his yet to be reveal SFV counterpart. Kudos for a great character. You can polish him up for Tag mode if you have the patience.

yes. I fear most of you will argue that he'll have too much moves to remember/perform (sometimes i forgot some of them too).. i'll wait for your feedback.

About SFV sagat i fully agree with you, maybe i'll try to do an alternate quite accurate sfv version and delete the unused moves/combo/supers. ;) ;)
    

Another Cornerpush code

 July 20, 2018, 07:26:14 am View in topic context
#4
avatar  Posted by Manson Rees  in Another Cornerpush code (Started by Manson Rees July 20, 2018, 07:26:14 am
 Board: Code Library

I was trying to implement a cornerpush system for my own in a WIP, using the minimal set of variables possible... Just for the challenge.  :lol:

First of all, put this line in every hitdef:
Code:
ground.cornerpush.veloff = 0

Just this line is really necessary, for more information just click in this spoiler \/
Spoiler, click to toggle visibilty

This goes before any Pause or SuperPause SCTRL (generally on Super states):
Code:
[State 3000, Explod]
type = Explod
trigger1 = *SAME_CONDITIONS*
anim = *BLANK_ANIM*
ID = 97413000
postype = p1 
removetime = 2 ; <= Don't change this value.

[State 3000, Super A]
type = SuperPause
trigger1 = *SAME_CONDITIONS*
(...)

And finally, in StateNo -2
Code:
[State -2, Null]
type = Null
trigger1 = NumTarget && StateType!= A
trigger1 = !(Target, HitShakeOver)
trigger1 = var(40):= 10
trigger2 = var(40):= (var(40) - (var(40) > 0))
ignorehitpause = 1

[State -2, PosAdd]
type = PosAdd
triggerall = NumTarget && StateType!= A && !NumExplod(97413000)
triggerall = StateNo!= [800,899] ; Throws
trigger1 = Target, HitShakeOver && var(40)
trigger1 = Target, BackEdgeBodyDist<= 0 || Target, FrontEdgeBodyDist<= 0
trigger1 = !(Target, StateType = A || Target, StateType = L)
x = Target, GetHitVar(xVel) * Target, Facing * var(40) * .1
ignorehitpause = 1


That's it.
If you find any bugs, please report it here. :)

    

Re: Trigger when enemy's partner is dead?

 July 20, 2018, 06:52:20 am View in topic context
#5
avatar  Posted by Manson Rees  in Trigger when enemy's partner is dead? (Started by MrGiang July 20, 2018, 05:16:41 am
 Board: M.U.G.E.N Development Help

This goes in StateNo -2:

Code:
[State -2, VarSet]
type = VarSet
triggerAll = NumEnemy && TeamMode = Simul
trigger1 = !(Enemy(NumEnemy-1), Alive)
var(33) = 1
ignorehitpause = 1

I haven't test this code yet, but give it a try. :)
    

Re: ShinZankuro's Artworks:

 July 20, 2018, 06:30:12 am View in topic context
#6
avatar  Posted by Nexus Games  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

LOL!
    

Re: ShinZankuro's Artworks:

 July 20, 2018, 06:22:21 am View in topic context
#7
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

*Explodes the whole earth later* LOL XD

    

Re: ShinZankuro's Artworks:

 July 20, 2018, 06:16:56 am View in topic context
#8
avatar  Posted by Nexus Games  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

FAATTHHEERRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRR RRRRRRRRRRRRRRRR!
    

Re: Marvel vs Capcom 2 characters project (Chars updated & Felicia released!)

 July 20, 2018, 06:15:56 am View in topic context
#9
 Posted by BahamianKing Gaming  in Marvel vs Capcom 2 characters project (Chars updated & Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

wonderful man! downloading!
    

Re: ShinZankuro's Artworks:

 July 20, 2018, 06:15:33 am View in topic context
#10
 Posted by ShinZankuro  in ShinZankuro's Artworks: (Started by ShinZankuro March 21, 2014, 11:18:50 pm
 Board: Graphics

Dan Hibiki!

    

Re: Mike Haggars BIG update

 July 20, 2018, 06:13:37 am View in topic context
#11
 Posted by ReddBrink  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

Have an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each other

Have him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reason

I'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety

And as always, no matter what you do make sure it feels beefy
Thanks for the suggestions Speedpreacher. i will make sure everything feels as beefy as it can possibly be lol!
    

Re: Mike Haggars BIG update

 July 20, 2018, 05:50:13 am View in topic context
#12
 Posted by Speedpreacher  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

Have an intro with him breaking oil drums with a spinning lariat versus Cody and Guy, it'll be easy to add on the other end provided they have the intro with each other

Have him do the spinning lariat for an intro with Zangief and Eagle as well for that matter for the same reason

I'll concur with piledriving random things with a large explosion, that's a quick minimal fuss thing to do that will give a lot of variety

And as always, no matter what you do make sure it feels beefy
    

Vans's Athena

 July 20, 2018, 05:40:04 am View in topic context
#13
 Posted by PeXXeR  in Vans's Athena (Started by PeXXeR July 20, 2018, 05:40:04 am
 Board: Requests

Does someone have a link for her ? I cant find her anywhere, Im talking about the latest version.
Thanks in advance.
    

Re: Mike Haggars BIG update

 July 20, 2018, 05:26:59 am View in topic context
#14
 Posted by R565  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.

Sounds like like a plan!
another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.

That sounds really good!
    

Re: Bardock Z2 (Inspired-YOSHIN WIP THREAD)

 July 20, 2018, 05:22:48 am View in topic context
#15
 Posted by AVPboy6754  in Bardock Z2 (Inspired-YOSHIN WIP THREAD) (Started by Yoshin222 December 22, 2017, 01:01:49 am
 Board: Projects

Truly interesting.
    

Re: Carlos Leon released Neko Akiha

 July 20, 2018, 05:20:44 am View in topic context
#16
 Posted by AVPboy6754  in Carlos Leon released Neko Akiha (Started by Yagoshi300 July 18, 2018, 09:53:17 pm
 Board: Found Releases 1.0+

    

Trigger when enemy's partner is dead?

 July 20, 2018, 05:16:41 am View in topic context
#17
avatar  Posted by MrGiang  in Trigger when enemy's partner is dead? (Started by MrGiang July 20, 2018, 05:16:41 am
 Board: M.U.G.E.N Development Help

I'm having trouble at creating a move which only triggers when opponent's partner is dead. Is there any triggers which is similiar to "Partner, Alive" but applies to opponents?
    

Re: Mike Haggars BIG update

 July 20, 2018, 05:08:50 am View in topic context
#18
 Posted by ReddBrink  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

You can make that an intro, nothing more intimidating than piledriving a shark in front of your enemy.

An intro would be fantastic. should the shark explode upon landing?

Yeah, like a good explosion to mask the slam, and him saying a good line to his opponent.

Sounds like like a plan!
another intro idea i have for haggar is he could throw a random gang member from off screen finishing them off, the "GO!" symbol appears and haggar comes running in on screen.
    

Re: [Theme Thread] CVS Sprite thread

 July 20, 2018, 05:04:51 am View in topic context
#19
 Posted by Pin  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

Thanks, maybe ill make some adjustments then. :)

yea i tried to make more cleaner version of him to might fit on the style. I think maybe a sf3 version will might work for his details.
    

Re: Fire Emblem Heroes [iOS/Android]

 July 20, 2018, 05:01:17 am View in topic context
#20
 Posted by R565  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

FEH Channel direct in a bit.

Edit: FEH Direct Highlights:

More Awakening heroes: Libra with Wo Gun, Maribelle with Trilemma+ (puts on Tri Adept to nearby enemies), Sumia (PRAISE JEEBUS) with Reprisal Lance, and finally flyer Olivia with a sword weapon like PA Azura.... AND WALHART COMING AS A GRAND HERO BATTLE LATER ON!

A FEH Summer Celebration featuring Orbs, returning special banners with unit skills, Reward Maps, and a special Tempest Trials where you can get all the some of the older units as prizes.

The Big Update featuring tweaks to Grand Conquest, A new rank to Arena which gives you a crown when you get it (also Feh wears one as well!), and the Askr Trio FINALLY getting refines to their weapons (Alponse gets Attack and Defense buff when under 80% health and Refine gives him Tri Adept 2, Sharena gets the ability to attack foes as if they don't have any buffs, refine gives her Speed/Defense Bond, and Anna gets Escape Route for low health and refine gives her Escape Route for high health meaning she can warp next to anyone now)

Also a new event coming called Forging Bonds featuring the new Banner Heroes, you battle on maps to get affection points for the heroes and when you get to a new level you get a prize (you can even get a accessory from them) you get more points for wearing accessories on your heroes when you battle.

I for one welcome Sumia and Walhart with open arms.