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Re: TVC Alex

 December 12, 2018, 02:40:24 am View in topic context
#1
 Posted by Baby Bonnie Hood  in TVC Alex (Started by The_None December 10, 2018, 11:34:08 pm
 Board: Your Releases, 1.0+

A lot of older mugen characters only use the start-up sound for some reason.

If they experienced it like I did (in arcades or watching videos with commentary, both of which have loud external sounds layered on top of all the loud in-game audio), then they probably never heard it and thus didn't know about it.  Hell, I just watched an MvC2 match compilation trying to hear that specific sound and I still couldn't hear it at all; it either means it's just so quiet and ambient, or I'm going deaf.  But if the super sound+versus sound is really accurate to the source, then I've been complaining over nothing this entire time and I apologize for this waste of time.
    

Re: add004basic

 December 12, 2018, 02:29:59 am View in topic context
#2
 Posted by kenmasters2812  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Edit: Nevermind I misread.

I don't think there is a config switch for Run in VS Jump in

If you want the characters to run into the screen while tagging instead of jumping in, you'll have to overwrite the jump in states in BS0 with the run in states from Add004.
    

Hotaru Futaba WIP

 December 12, 2018, 02:23:02 am View in topic context
#3
 Posted by Nep Heart  in Hotaru Futaba WIP (Started by Nep Heart December 12, 2018, 02:23:02 am
 Board: Projects

 A non-custom sprited character this time? It's more likely than what you think. For my fourth project, I'll be doing lovely Hotaru Futaba! While she will retain the essence of her playstyle mostly from her NGBC and KoF XI incarnations, Hotaru will otherwise operate under my custom-made gameplay mechanics like my previous works. She will be given a few new moves inventions in the process that never existed in her source material that will help expand her concept a little further, but otherwise try to capture her character regardless. That also means the stance system will be implemented, although I have barely started on it. She's coming along smoothly otherwise.

https://streamable.com/9rd7o
https://streamable.com/stfn6
https://streamable.com/e07fx
https://streamable.com/0t1t7
https://streamable.com/6or5z

Spoiler, click to toggle visibilty
    

Symbiote wars:Queens NY Stage Release by Supaman2525 & Oldgamer

 December 12, 2018, 01:54:01 am View in topic context
#4
avatar  Posted by spidergoku  in Symbiote wars:Queens NY Stage Release by Supaman2525 & Oldgamer (Started by spidergoku December 12, 2018, 01:54:01 am
 Board: Your Releases, 1.0+

hey everyone is spidergoku here on a new stage release of the
symbiote wars Queens NY Stage by Supaman2525 (me) & Oldgamer



knowest how cartooney the stage is lol its a stage I had for a while plus I drew it from scratch myself
this stage is made for both mugen 1.0 & mugen 1.1
this mugen stage has super jump
this mugen stage dont have zoom effect

I came up with it  from a though from many of marvel stages we have brooklyn,Manhattan and hell's kitchen stages but no queens stage so this is what I created and its an early x-mas gift for you I hope you all enjoy it

and I like to thank oldgamer for helping me with this stage

DL Link: https://drive.google.com/file/d/1Nofhn-HQ0A9tjVmkvb3FNlF3_LpvQBVh/view?usp=sharing
    

Re: Super Smash Bros Ultimate

 December 12, 2018, 01:53:46 am View in topic context
#5
 Posted by NamelessOnlinePlayer  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

when they mean unexpected they mean truly unexpected in the vein of cloud and joker


both source games (FFVII and P5) have never appeared in a single nintendo product at the time of release. nobody expected them and kept saying "yeah but why would nintendo pick them when they were never even on a nintendo game, etc."


so we gotta think outside the box. who's *truly* so unexpected it'll be DLC?

Anything works so long as they're negotiable video game characters. For all I care, they could get fucking Kazuma Kiryu in and they'd be able to justify so. I just hope irony isn't a bitch and there's not a single goddamn Fire Emblem character in the Pass.
    

Re: DC Television Universe Discussion Thread

 December 12, 2018, 01:52:01 am View in topic context
#6
 Posted by Jmorphman  in DC Television Universe Discussion Thread (Started by Uche_of_MFG May 14, 2015, 11:21:37 pm
 Board: Entertainment

And Green Arrow is just the sacrificial lamb and it'll never recover, because who even knows what comic book Green Arrow is like anyway.
He debuted as a very blatant ripoff of Batman, and stayed that way for several decades. Like, it was just straight up 1:1; most of the time, he was Batman: But With Arrows. He had an Arrowcar, an Arrowcave, a kid sidekick (then again, everyone had a kid sidekick) even a jester themed villain, etc. It was pretty ridiculous.

It wasn't until the late 60s that he started to become distinct; the character is ostensibly based on and inspired by Robin Hood, but besides aesthetics and choice of weapon, there wasn't really much else in common between the two. That changed when Denny O'Neill and Neal Adams revamped the character as a much more direct take on the idea of a "modern day Robin Hood". They obviously couldn't get too radical (DC would've never approved of G.A. stealing from the rich, e.g.) but they were able to reshape the character as an outspoken liberal, who'd go up against corrupt corporations and fight for the marginalized—but was often pompous and pigheaded, prone to angrily calling his fellow Justice League members fascists over any disagreements.

This blowhard aging hippie persona proved to be the key ingredient in making Green Arrow a really interesting and unique character, but sometimes that aspect gets dropped or otherwise deemphasized, especially in live action versions. Both the version on Smallville and the current Arrowverse have gone back to the character's roots in the worst way, choosing to focus mainly on using G.A. as a Batman substitute—and, for a time, the comics followed suit. Thankfully they've dramatically changed course since the likewide Rebirth relaunch, but that's just the comics.
 
Green arrow has a comic book ?

(semi serious because I don't know if he has ongoing series or is just used as a cameo in the jla stuff)
For the longest time, he didn't! He debuted in the 40s, but didn't get a book to himself until the 80s (unless you count the ongoing Green Lantern/Green Arrow series from the early 70s, which co-starred both characters). But ever since then, his ongoing series has been pretty steady, with a few gaps here and there.
    

Re: All KofXIII characters updated

 December 12, 2018, 01:45:49 am View in topic context
#7
 Posted by Lurker  in All KofXIII characters updated (Started by Kamekaze December 11, 2018, 06:12:58 pm
 Board: Your Releases, 1.0+

One thing about your Ryu: When executed on p2 side his ex donkey kick don't make the opponent bounce on the wall.
    

Re: SF2NES (new name?): In development again

 December 12, 2018, 01:29:18 am View in topic context
#8
 Posted by Cobra Caddie  in SF2NES (new name?): In development again (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Yes! That's one thing I've always really loved about this project is the creativity that came from it, most of the original moves that were put into the game really fit the characters. The only way I'd really remove something is if I find a better idea and have to take something away to add it.
    

Re: Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 December 12, 2018, 12:40:01 am View in topic context
#9
 Posted by Macaulyn97  in  Mortal Komat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

With the roster that was currently revealed, its way too early to confirm any leak, Scorpion and Raiden being in and Shao Kahn as pre-order aren't hard to guess.

Spoiler, click to toggle visibilty
    

Re: Megaman Zero help: Getting hit (how should he get hit?)

 December 12, 2018, 12:23:12 am View in topic context
#10
 Posted by RedDragonCats17  in Megaman Zero help: Getting hit (how should he get hit?) (Started by RedDragonCats17 December 07, 2018, 06:56:42 am
 Board: M.U.G.E.N Development Help

How MUGEN produces it? I'm not sure how to put it in words, but all I could say is that when you get hit, you'll bounce back, and you'll be blinking white for a few seconds. The best reference I'd use is N64Mario's Omega Zero, if you have it already.

It looks something like this: (I hope you don't mind the frame rate, I have a crappy computer)

https://streamable.com/sflgy
    

Re: Superman by Jmaxximus & Electro

 December 12, 2018, 12:21:08 am View in topic context
#11
 Posted by Nep Heart  in Superman by Jmaxximus & Electro (Started by ELECTR0 August 17, 2017, 03:33:27 pm
 Board: Projects

 Cool looking super once again, although I feel the line where Supes announces the attack name could use a little more energy behind the voice to give it more feeling that the stakes are high like when Superman actually does get serious.
    

Re: Death Battle (And sprite fight animations)

 December 12, 2018, 12:18:57 am View in topic context
#12
 Posted by Negi Springfield  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

Oh hey, surprise, I guess?


    

Re: SF2NES (new name?): In development again

 December 11, 2018, 11:43:12 pm View in topic context
#13
 Posted by BrawlTheMan  in SF2NES (new name?): In development again (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

You should port this to Ikemen. I wouldn't mind playing it with some friends online.

Btw, I remember some characters from this game had moves they didn't have in their source games, like I think Blanka had some kind of autocombo super. Are you gonna keep them in?
    

Re: All KofXIII characters updated

 December 11, 2018, 11:43:11 pm View in topic context
#14
 Posted by Mister Fael Chan  in All KofXIII characters updated (Started by Kamekaze December 11, 2018, 06:12:58 pm
 Board: Your Releases, 1.0+

    

Re: M.U.G.E.N Screenshots V3

 December 11, 2018, 11:10:53 pm View in topic context
#15
 Posted by Master Shake  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

hello, im editing my default mugen 1.1 screenpack  world of mugen by magnus,changing the ugly logo and the ugly empty boxes,also i put wrapping=1







i love minimalist space mugen themes.
    

Re: Everything Anime and Manga Thread

 December 11, 2018, 10:44:55 pm View in topic context
#16
 Posted by Bastard Mami  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

The art style screams so, but no name, no proof.
    

Touhou Incident Zero Q&A

 December 11, 2018, 10:44:07 pm View in topic context
#17
 Posted by Ricepigeon  in Touhou Incident Zero Q&A (Started by Ricepigeon December 11, 2018, 10:44:07 pm
 Board: Touhou: Incident Zero

This thread is reserved for any questions about the game, so feel free to ask.
    

Re: DC Television Universe Discussion Thread

 December 11, 2018, 10:43:42 pm View in topic context
#18
 Posted by Bastard Mami  in DC Television Universe Discussion Thread (Started by Uche_of_MFG May 14, 2015, 11:21:37 pm
 Board: Entertainment

Green arrow has a comic book ?

(semi serious because I don't know if he has ongoing series or is just used as a cameo in the jla stuff)
    

Re: Project Characters

 December 11, 2018, 10:41:14 pm View in topic context
#19
 Posted by c00p  in Project Characters (Started by spaceman November 22, 2018, 09:38:56 pm
 Board: Graphics

cool stuff, i like the first transformation anim
    

Re: SF2NES (new name?): In development again

 December 11, 2018, 10:38:34 pm View in topic context
#20
avatar  Posted by The Street Fighter  in SF2NES (new name?): In development again (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

Sounds interesting! Keep up.