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Re: KOFZMK4 alternate download link request

 January 29, 2020, 01:33:28 am View in topic context
#1
 Posted by 【MFG】gui0007  in KOFZMK4 alternate download link request (Started by Meldo Wiseau January 28, 2020, 11:23:57 pm
 Board: Requests

Found out that it's not an official update

I tested the game right now and i just wasted my time. The resolution is totally wrong, the character select is all over the place, there's no music for the stages and some characters are incomplete like May Lee or doesn't have proper portraits and stuff whatsoever like Kain and Hwa Jai.
    

Re: Death Battle (And sprite fight animations)

 January 29, 2020, 01:01:27 am View in topic context
#2
avatar  Posted by Seadragon77  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

As I said before, experience will be more then enough for Black Canary to win here. She's also a strong martial artist as well, which should be key here.

Sindel might have an advantage if they give her that Kwan Do she uses in MK11. That gives her an edge in reach, but that's all I can think of unless they give her the power boost from the souls in MK9. As I said before, I don't know if that's kosher.
    

Re: Implementing a momentary pause when landing from a ground-pound attack

 January 29, 2020, 12:48:20 am View in topic context

For whatever reason, inserting this code and changing the appropriate numbers doesn't seem to crack it :/ Thank you for sharing though! I'm sure it'll come in handy for someone who can use it :>
I've tried numerous seemingly perfectly good states now, I feel like the best thing would be to just send the character to someone for diagnostics lol
Any takers~?
    

Re: Death Battle (And sprite fight animations)

 January 29, 2020, 12:10:29 am View in topic context
#4
 Posted by Person Man  in Death Battle (And sprite fight animations) (Started by Long John Killer April 09, 2015, 03:59:16 am
 Board: Entertainment

The animation in this episode was a real step up.  Not sure how I feel about how... toothy the new looks for Wiz and Boomstick are, but they definitely were more expressive with a better range of motion.  The fight looked great, too.

Next up is the sequel to Mortal Kombat vs DC Universe that nobody wanted.  I know next to nothing about either of these characters, so I'm inclined to give the edge to the usual DC comics batshit bonkers power scaling.
    

Re: KOFZMK4 alternate download link request

 January 29, 2020, 12:01:28 am View in topic context
#5
 Posted by -Ash-  in KOFZMK4 alternate download link request (Started by Meldo Wiseau January 28, 2020, 11:23:57 pm
 Board: Requests

No biggie buddy, enjoy.
    

Re: KOFZMK4 alternate download link request

 January 28, 2020, 11:55:06 pm View in topic context
#6
 Posted by Meldo Wiseau  in KOFZMK4 alternate download link request (Started by Meldo Wiseau January 28, 2020, 11:23:57 pm
 Board: Requests

damn, that was fast. thanks a bunch!
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 January 28, 2020, 11:45:56 pm View in topic context
#7
 Posted by Kirishima  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Not looking forward to the Day 1 crash.
    

Re: KOFZMK4 alternate download link request

 January 28, 2020, 11:35:10 pm View in topic context
#8
 Posted by -Ash-  in KOFZMK4 alternate download link request (Started by Meldo Wiseau January 28, 2020, 11:23:57 pm
 Board: Requests

    

KOFZMK4 alternate download link request

 January 28, 2020, 11:23:57 pm View in topic context
#9
 Posted by Meldo Wiseau  in KOFZMK4 alternate download link request (Started by Meldo Wiseau January 28, 2020, 11:23:57 pm
 Board: Requests

found out that the new update to the King of Fighters Zillion fullgame came out a few days ago but I'm having trouble downloading it due to Baidu being super-restrictive.

here's the link:
https://pan.baidu.com/s/1cUnuq9nrIfGd0rA7pG0TLQ
(password to access the download page is "nzs6" and the password to unzip the game's contents is "KOFZ")

if anyone manages to download the game from the link above, an alternate Mediafire or Google Drive link would be great. thanks in advance!
    

Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality

 January 28, 2020, 11:21:03 pm View in topic context
#10
 Posted by RagingRowen  in (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

    

Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality

 January 28, 2020, 11:02:23 pm View in topic context
#11
 Posted by QuickFist  in (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Is Vanessa CSed? Thinking about making a patch
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 January 28, 2020, 11:00:44 pm View in topic context
#12
 Posted by DarkWolf13  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

    

Re: MUGEN Video thread

 January 28, 2020, 10:49:36 pm View in topic context
#13
 Posted by 【MFG】gui0007  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



EPISODE #354: Capcom Gals vs. SNK Gals


EPISODE #355: Evil vs. Violent
    

Re: Stage Viewer (CHARACTER)

 January 28, 2020, 10:41:41 pm View in topic context
#14
 Posted by Zatoichi 03  in Stage Viewer (CHARACTER) (Started by Yoshin222 January 03, 2020, 09:18:46 pm
 Board: Your Releases, 1.0+

Excellent work. Although I have a question: Is there any way to get the stage music to continue playing while I use the stage viewer character?
    

Re: Change command of guardstate, disable crouch state?

 January 28, 2020, 09:01:39 pm View in topic context
#15
 Posted by Odb718  in Change command of guardstate, disable crouch state? (Started by andreijas96 January 27, 2020, 04:55:17 pm
 Board: M.U.G.E.N Development Help

So you have a few ways of doing the animation.
You can have your holding down state switch to the animation, and then ends.
You can have your holding down state switch to a state that plays the animation and then ends.
You can have your standing state play your animation and then switch to standing.

Which way sounds best?
    

Re: Trying to make looping sounds using fvars, but operations won't work.

 January 28, 2020, 08:58:03 pm View in topic context
#16
 Posted by Odb718  in Trying to make looping sounds using fvars, but operations won't work. (Started by XxJRushxX January 25, 2020, 08:35:55 pm
 Board: M.U.G.E.N Development Help

if you're using a helper, it'll have it's own variables. So I don't see the need for a float value when you're not doing anything except counting whole numbers.
Move your scale up x10. So each tic you'll increase 2 instead of .2 .  You'd also change
triggerall = fvar(10) < 30.0
to 300. and anywhere else your fvar(10) is at.

If not, You might want to change
 
[State 0, VarSet]
type = VarSet
trigger1 = root,var(3) <= 10
fv = 10
value = 0   ;<<<<this to 0.01
    

Re: Returning Characters - Movesets, Gameplay and Story (BLOODTIDE updated 2/15/18)

 January 28, 2020, 08:38:14 pm View in topic context

Obsydaisy is looking pretty dope! Love the effects.
    

Re: Megaman chars - Blade Man, Bass & Others

 January 28, 2020, 08:38:12 pm View in topic context
#18
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Indeed he needed some work.
Thanks buddy
    

Re: Megaman chars - Blade Man, Bass & Others

 January 28, 2020, 08:37:03 pm View in topic context
#19
avatar  Posted by The Street Fighter  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Amazing! Guts man really needed it, and it's great to have the big guy getting priority.

Looking forward to this weekend!
    

Re: Megaman chars - Blade Man, Bass & Others

 January 28, 2020, 08:20:49 pm View in topic context
#20
 Posted by O Ilusionista  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Finally, here is the last updated character for the next release: Guts Man.
This character was needing a big udpate, so Laspacho and others fixed his sprites and I've recoded a lot of stuff from the previous coder.



The redundant moves where removed, new power sets were added and some new hypers too. I know there is still room for more improvement and maybe I will work on him later but, for now, I think he is okay.

The video shows his power sets and some AI fights, where you can see some of the new moves.

With this update, the Robot Master Mayhem project is ready to be launched, and we should be uploading it in January 30th.

Thanks everyone for the patience!