I tested the game right now and i just wasted my time. The resolution is totally wrong, the character select is all over the place, there's no music for the stages and some characters are incomplete like May Lee or doesn't have proper portraits and stuff whatsoever like Kain and Hwa Jai.
As I said before, experience will be more then enough for Black Canary to win here. She's also a strong martial artist as well, which should be key here.
Sindel might have an advantage if they give her that Kwan Do she uses in MK11. That gives her an edge in reach, but that's all I can think of unless they give her the power boost from the souls in MK9. As I said before, I don't know if that's kosher.
Re: Implementing a momentary pause when landing from a ground-pound attack
For whatever reason, inserting this code and changing the appropriate numbers doesn't seem to crack it :/ Thank you for sharing though! I'm sure it'll come in handy for someone who can use it :> I've tried numerous seemingly perfectly good states now, I feel like the best thing would be to just send the character to someone for diagnostics lol Any takers~?
The animation in this episode was a real step up. Not sure how I feel about how... toothy the new looks for Wiz and Boomstick are, but they definitely were more expressive with a better range of motion. The fight looked great, too.
Next up is the sequel to Mortal Kombat vs DC Universe that nobody wanted. I know next to nothing about either of these characters, so I'm inclined to give the edge to the usual DC comics batshit bonkers power scaling.
So you have a few ways of doing the animation. You can have your holding down state switch to the animation, and then ends. You can have your holding down state switch to a state that plays the animation and then ends. You can have your standing state play your animation and then switch to standing.
Which way sounds best?
Re: Trying to make looping sounds using fvars, but operations won't work.
if you're using a helper, it'll have it's own variables. So I don't see the need for a float value when you're not doing anything except counting whole numbers. Move your scale up x10. So each tic you'll increase 2 instead of .2 . You'd also change triggerall = fvar(10) < 30.0 to 300. and anywhere else your fvar(10) is at.
If not, You might want to change
[State 0, VarSet] type = VarSet trigger1 = root,var(3) <= 10 fv = 10 value = 0 ;<<<<this to 0.01
Re: Returning Characters - Movesets, Gameplay and Story (BLOODTIDE updated 2/15/18)
Finally, here is the last updated character for the next release: Guts Man. This character was needing a big udpate, so Laspacho and others fixed his sprites and I've recoded a lot of stuff from the previous coder.
The redundant moves where removed, new power sets were added and some new hypers too. I know there is still room for more improvement and maybe I will work on him later but, for now, I think he is okay.
The video shows his power sets and some AI fights, where you can see some of the new moves.
With this update, the Robot Master Mayhem project is ready to be launched, and we should be uploading it in January 30th.