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Re: All Chars Update(2018): Juli

 August 17, 2018, 04:58:45 am View in topic context
#1
avatar  Posted by dampir  in All Chars Update(2018): Juli (Started by DivineWolf May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

sometimes i want to revisit that project...i mean aska sprites...maybe i do domething...but after i finish what i am doing.....i think patience is the key here...
i could even do new edits, or polish animations(or both)
    

Re: Your Personality Type and how it affects content creator's projects

 August 17, 2018, 04:37:02 am View in topic context
#2
 Posted by rgveda99  in Your Personality Type and how it affects content creator's projects (Started by rgveda99 August 09, 2017, 09:21:25 am
 Board: M.U.G.E.N Discussion

These days I usually day dream of what sprites to convert with another character. Imagining Sailor Venus with Hooligan Combination just this week.  :beatnik:

But some of them would be dream job  :sunny:, more cash  :pimp2: or getting revenge when I'm angry  :wall: .

INFP's are probably the ones who do this the most but I think INTP's too.

    

Re: All Chars Update(2018): Juli

 August 17, 2018, 04:15:54 am View in topic context
#3
 Posted by DivineWolf  in All Chars Update(2018): Juli (Started by DivineWolf May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

Y'know what they say about assumptions... >_>

No, but seriously, I honestly can't believe that people still remember that. I've forgotten myself numerous times. I have no plans to make Aska in this format. Also, not with the sprites as they are. Nedflandeurse was suppose to refine them, after Dampir had finished his initial conversion. He never did, so I never started anything.

She hasn't totally fell off my "to do" list. Though I don't plan on making her in the same format I've made all chars up to this point. It'll be something new if I do. Something I have been brainstorming on for the better part of 2 years. Still in the conceptual phase.
    

Re: Fate/Grand Order

 August 17, 2018, 03:35:13 am View in topic context
#4
 Posted by Magical Amber  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Summer BB


Has 2 different sets of animations depending on her ascension. Her NP remains the same animation wise, but smiles happily (ascension stage 1 and 2) instead of sadistically (ascension stage 3) when she crushes her enemies. She also has theoretically one of the more busted skills in the game (more so than her 2nd skill) with her 3rd skill being the first of its kind to be able to manipulate the command cards directly by locking them into place for 3 turns thus preventing them from changing. Of course the buff wears off if one of your party members die, use the "Order Change" skill on the plug-suit Mystic Code, use the "Command Shuffle" skill on the Mage's Association Mystic Code, or if BB leaves the front line in any way since the buff is linked to her directly. The skill also gets dramatically less effective if you use it with less than 3 party members out in the field for obvious reasons. She also gets 2 costumes which just change the tone of her skin for ascension 2 and 3 after the completion of the event.

I wasn't interested in Summer BB at first, but then I find out she has Shoryus, Clothelines, Genocide Cutters, and literally dunks on you. 2 years is a long time...

Summer Medb


Dethrones Sumanai as the 4* Saber with the lowest Atk stat in the game. Still has a good generalized skill set with a small gimmick that allows her a chance to debuff her enemies' Def by 10% with every attack (up to 50%) for 3 turns through the use of a special buff granted by her NP.

MHXX (referred to as "Double X" in-game)


Despite being a Foreigner she lacks the "Threat to Humanity" trait that both Abby and Hokusai share therefore MHXX isn't affected by her own 3rd skill which deals bonus damage to those with said trait (will still take double damage against other Foreigners however). Her NP also does extra damage to Saber-class enemies like MHXA instead of the extremely niche Saber-face enemies that MHX does.
    

Re: SUPERMAN

 August 17, 2018, 03:32:20 am View in topic context
#5
avatar  Posted by prospectone  in SUPERMAN (Started by prospectone December 30, 2015, 03:46:04 am
 Board: Edits & Addons 1.0+

Supes has been updated and nerfed.
Just like in the comics, he now holds back(a little lol). He only uses Torquasm Rao/Vo move when life drops to 30%.
If you like him the way he was originally then don't update. But remember you can always use his stronger palettes
Enjoy. :)


Final update merge coming soon. I will make weaker AI along with a Boss AI that many of you requested yea I'm listening Arkillo lol
    

Re: Kof 2003 Portrait project

 August 17, 2018, 03:20:47 am View in topic context
#6
 Posted by Rayzo  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

I've seen some of the animation work that you have done on your deviantart, it's fine work.
Can't wait to see more from you Rayzo.

nothing of that is mine alone is a collection, that I shared so that it does not get lost in the network: P
    

Re: My SNES version of CVS Mugen Stage Japan for Mugen 1.0

 August 17, 2018, 02:51:37 am View in topic context
#7
 Posted by Flowrellik  in My SNES version of CVS Mugen Stage Japan for Mugen 1.0 (Started by OldGamer August 15, 2018, 10:32:06 pm
 Board: Your Releases, 1.0+

    

Re: Kof 2003 Portrait project

 August 17, 2018, 02:49:25 am View in topic context
#8
 Posted by Melcore  in Kof 2003 Portrait project (Started by Melcore March 11, 2014, 09:11:14 am
 Board: Sprite Projects

I've seen some of the animation work that you have done on your deviantart, it's fine work.
Can't wait to see more from you Rayzo.
    

Re: KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD

 August 17, 2018, 02:38:19 am View in topic context
#9
avatar  Posted by Layanor  in KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD  (Started by Vanny August 13, 2018, 05:22:41 pm
 Board: Graphics

    

Re: KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD

 August 17, 2018, 02:32:32 am View in topic context
#10
avatar  Posted by Layanor  in KOFW Vanny-F1 Works - Special Offer: Commissions only $8 USD  (Started by Vanny August 13, 2018, 05:22:41 pm
 Board: Graphics

    

Re: M206 Project Thread: Pag.8 Sagat SFV light stop kick

 August 17, 2018, 02:20:34 am View in topic context
#11
 Posted by FobiaZz  in M206 Project Thread: Pag.8 Sagat SFV light stop kick (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

99%? Wow it's definitely a SFV version!

Quick question: does It have "Tiger Storm"?  I don't remember! ^^°
    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 August 17, 2018, 02:13:11 am View in topic context
#12
 Posted by FobiaZz  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 pm
 Board: Projects

Good job guys! I hope you'll reduce the time of some moves, btw you're very close to perfection! :)
    

Re: COOLER JUS | Char PARA MUGEN

 August 17, 2018, 01:34:23 am View in topic context
#13
 Posted by Orochi Gill  in COOLER JUS | Char PARA MUGEN (Started by kevdress August 15, 2018, 05:42:34 pm
 Board: Found Releases

A) your link is busted
B) English only please
    

Re: What R U listening to right now?

 August 17, 2018, 01:26:16 am View in topic context
#14
 Posted by Noside  in What R U listening to right now? (Started by ( ゚ o゚) It's Urza! August 28, 2007, 04:15:50 pm
 Board: Entertainment

GRiNGO x 6IX9INE - GIGI (ZKITTLEZ) (PROD.GOLDFINGER)
    

Re: My SNES version of CVS Mugen Stage Japan for Mugen 1.0

 August 17, 2018, 01:03:49 am View in topic context
#15
 Posted by OldGamer  in My SNES version of CVS Mugen Stage Japan for Mugen 1.0 (Started by OldGamer August 15, 2018, 10:32:06 pm
 Board: Your Releases, 1.0+

oooooh this is awesome! I wonder, by some chance for added realism is there a way to separate some parts of the stage for delta realism?

That would be awesome....
...ly difficult. Separating a gif like this is a tall task.
no its not hard to Separating them  because Im very skillful when come to those type of thing. specially when I really do own the real sprite for them :D pixel are easy to Separate when I have the real sources sprite for them :D only reason why it static now because I was to lazy to do it earlier but it only take me 10-20 minutes do to the job :D



Hmm. You're actually right. It's only certain parts that are actually moving. Once you isolate them the rest can be separated and given seperate deltas.
yup exactly :hyo:

    

Re: SAINT SEIYA ultimate cosmo (mugen 1.1)

 August 17, 2018, 01:00:53 am View in topic context
#16
 Posted by Noside  in SAINT SEIYA ultimate cosmo (mugen 1.1) (Started by icare26 January 31, 2016, 08:36:20 pm
 Board: Projects

I like the hypers as they are, because I enjoy watching the animation going on, keep them as they are.
    

Re: MUGEN Ultimate Tournament (640 x 480)

 August 17, 2018, 12:55:01 am View in topic context
#17
 Posted by 【MFG】gui0007  in MUGEN Ultimate Tournament (640 x 480) (Started by DeathScythe August 16, 2018, 02:41:54 am
 Board: Your Releases, 1.0+

Awesome screenpack! :D
    

Re: My SNES version of CVS Mugen Stage Japan for Mugen 1.0

 August 17, 2018, 12:54:07 am View in topic context
#18
 Posted by Vegaz_Parrelli  in My SNES version of CVS Mugen Stage Japan for Mugen 1.0 (Started by OldGamer August 15, 2018, 10:32:06 pm
 Board: Your Releases, 1.0+

oooooh this is awesome! I wonder, by some chance for added realism is there a way to separate some parts of the stage for delta realism?

That would be awesome....
...ly difficult. Separating a gif like this is a tall task.
no its not hard to Separating them  because Im very skillful when come to those type of thing. specially when I really do own the real sprite for them :D pixel are easy to Separate when I have the real sources sprite for them :D only reason why it static now because I was to lazy to do it earlier but it only take me 10-20 minutes do to the job :D



Hmm. You're actually right. It's only certain parts that are actually moving. Once you isolate them the rest can be separated and given seperate deltas.
    

Re: M.U.G.E.N Screenshots V3

 August 17, 2018, 12:52:07 am View in topic context
#19
 Posted by Hephaistos31  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Looks good Heph! Diggin the shadow/scaliness feel to it.


Hey man!! How are you since all those months! ;)
The shadow it was to fit with the SP, it's kind of obsolete because the template is outdated. But as I need a template to see how it looks! ^^
I'm not that much into scanline, to be honest. I'll probably don't use it myself ah ah  :yaoming:
    

Re: MUGEN Video thread

 August 17, 2018, 12:50:16 am View in topic context
#20
 Posted by 【MFG】gui0007  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion



EPISODE #255: Light & Dark - Mizuchi vs. Exile


EPISODE #256: Corrupted God - Exile vs. Murochi


EPISODE #257: Judgement


EPISODE #258: Remembering KOF 2001


EPISODE #259: NESTS vs Those From The Past


EPISODE #260: Waifu Battle 2! ❤️‍