I got this error message as soon as I added the lifebars to my mugen. "Error message: Can't find file data/MK III LB/fight.sff Error loading fight data: fight.def Error loading system data: data/IMT03/system.def"
Re: Yukari Yakumo (Incident Zero style) updated (07/19/18)
===================================== 07/19/18 - Version 2018.07.19 =====================================
- [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000. - [System] Type-C alignment now allows up to two air dashes. - [System] Wallbounces and Groundbounces can now be teched. - [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted to compensate for this change: -- 5x: Recovery decreased by 2f (Lv 1). -- 5y: Recovery decreased by 3f (Lv 2). -- 6y: Recovery decreased by 1f (Lv 3). -- 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4). -- 6z: Recovery decreased by 7f (Lv 4). -- 6zz: Recovery decreased by 4f (Lv 4). -- 2x: Recovery decreased by 2f (Lv 1). -- 2y: Recovery decreased by 2f (Lv 2). -- 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4). -- j5x: No change in animation data (Lv 2). -- j5y: No change in animation data (Lv 2). -- j5z: Startup decreased by 2f (Lv 4). -- j2z: Startup decreased by 2f (Lv 4). -- Bewitching Bait: No change in animation data (Lv 4). -- Illusion Manji Parasol: Recovery decreased by 4f (Lv 4). -- Illusionary Rift X: Recovery decreased by 10f (Lv 4). -- Illusionary Rift Y: Recovery decreased by 3f (Lv 4). -- Illusionary Rift Z: Recovery decreased by 3f (Lv 4). -- Full Moon Umbrella: No change in animation data (Lv 4). -- Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4). -- Graveyard Flotsam: No change in animation data (Lv 4). -- "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5). -- "Ran Yakumo & Chen": No change in animation data (Lv 5). -- "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5).
Okay so I'm translating these manuals as fast as I can, would possibly be faster if my friend who is a pro at this wasnt at con, but whaatever, we got this! Anywho nothing fancy just running them through google translate and correcting what I think needs to be fixed, based on my knowledge of 3d junk.
Problem is I'm really a blender machine so I know nothing about softimage and it's terms so somethings (at the moment) maybe mistranslated. But it's all within reason! I;ll do a video tutorial on them as soon as I get the manuals translated.
Progress so far 7-19-18: Currently translated <modeling> 000_Setup_Tools_manual 関連ページ・・・setup tools
■ 001_Char_Basic_manual 関連ページ・・・Create character model(Basic)
■ 002_Char_DirectMat_manual 関連ページ・・・■ Setting material (direct)
■ 003_Char_StandardMat_manual ■ EF12_SkyBOX スカイボックスサンプル 関連ページ・・・■ Setting material (standard) -
Okay so that brings me to the next item. Posting format Would it be better to post all the items in one topic, like all the manual parts and you just download them all down the line or should I make it all a folder and you can just download which ones you want from the folder? or should it be like one topic per manual.
I kinda like one topic per manual that way if someone has a question about a part, it can be asked within the contents of that manual, lIke going to manual 3 on modeling you can ask questions there on that topic, instead of going her on chapter 3 modeling section 2 does anyone know how to do blah blah blah?
But I don't know if that is okay. Input is deeply welcome so please dont hesitate to reply.
Question : I wanna change a in game message pop up (Ex. First Attack, Assist Ok, Change or Down). Well mostly the "Assist ok" animation to an animation in the "character".anim itself. Any idea's or methods on this ?
To be fair, no one here has explicitly said it's going to be a direct. Only the reddit link itself has that. People can speculate, but I think anyone hoping new Smash news is going to appear there is being too hopeful.
Re: Marvel vs Capcom 2 characters project (Felicia released!)
Awesome work. I see your almost done with the whole marvels vs capcom rooster. I know its minor but hayato is missing a sound with his plasma sword with his victory pose. When strider uppercuts(Down + HP) as A.I. plays with him. He gets stuck in loop constantly uppercuting. I don't know if it's a 1.0 issue but I'm just addressing it for you but nice work indeedie