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Re: Doctor Who Thread

 July 19, 2018, 11:27:49 pm View in topic context
#1
 Posted by Byakko  in Doctor Who Thread (Started by Nucka January 08, 2010, 03:54:37 am
 Board: Entertainment

I now realize I never actually heard her voice before. I did see Attack the Block though... Glad they're letting loose on the thicker accents, anyway.
    

Re: Is MUGEN showing it's age?

 July 19, 2018, 11:22:15 pm View in topic context
#2
 Posted by Foobs  in Is MUGEN showing it's age? (Started by Magma MK-II February 18, 2018, 03:07:40 pm
 Board: M.U.G.E.N Discussion

    

Re: M.U.G.E.N Screenshots V3

 July 19, 2018, 11:21:49 pm View in topic context
#3
 Posted by mete122  in M.U.G.E.N Screenshots V3 (Started by nick. May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion


finally getting to ports.
    

Re: Doctor Who Thread

 July 19, 2018, 11:09:23 pm View in topic context
#4
 Posted by Person Man  in Doctor Who Thread (Started by Nucka January 08, 2010, 03:54:37 am
 Board: Entertainment



That accent!  Oh, Thirteen's gonna be a load of fun, I can already tell.
    

i need help with gui0007's mortal kombat III lifebars.

 July 19, 2018, 10:08:38 pm View in topic context
#5
avatar  Posted by CherryAddictz  in i need help with gui0007's mortal kombat III lifebars. (Started by CherryAddictz July 19, 2018, 10:08:38 pm
 Board: M.U.G.E.N Configuration Help

I got this error message as soon as I added the lifebars to my mugen. "Error message: Can't find file data/MK III LB/fight.sff
Error loading fight data: fight.def
Error loading system data: data/IMT03/system.def"
    

Re: Yukari Yakumo (Incident Zero style) updated (07/19/18)

 July 19, 2018, 09:59:48 pm View in topic context
#6
 Posted by Ricepigeon  in Yukari Yakumo (Incident Zero style) updated (07/19/18) (Started by Ricepigeon March 23, 2018, 04:20:37 am
 Board: Your Releases, 1.0+

IZ Yukari updated with some system changes.

Quote
=====================================
07/19/18 - Version 2018.07.19
=====================================

- [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000.
- [System] Type-C alignment now allows up to two air dashes.
- [System] Wallbounces and Groundbounces can now be teched.
- [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted
  to compensate for this change:
-- 5x: Recovery decreased by 2f (Lv 1).
-- 5y: Recovery decreased by 3f (Lv 2).
-- 6y: Recovery decreased by 1f (Lv 3).
-- 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
-- 6z: Recovery decreased by 7f (Lv 4).
-- 6zz: Recovery decreased by 4f (Lv 4).
-- 2x: Recovery decreased by 2f (Lv 1).
-- 2y: Recovery decreased by 2f (Lv 2).
-- 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4).
-- j5x: No change in animation data (Lv 2).
-- j5y: No change in animation data (Lv 2).
-- j5z: Startup decreased by 2f (Lv 4).
-- j2z: Startup decreased by 2f (Lv 4).
-- Bewitching Bait: No change in animation data (Lv 4).
-- Illusion Manji Parasol: Recovery decreased by 4f (Lv 4).
-- Illusionary Rift X: Recovery decreased by 10f (Lv 4).
-- Illusionary Rift Y: Recovery decreased by 3f (Lv 4).
-- Illusionary Rift Z: Recovery decreased by 3f (Lv 4).
-- Full Moon Umbrella: No change in animation data (Lv 4).
-- Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4).
-- Graveyard Flotsam: No change in animation data (Lv 4).
-- "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5).
-- "Ran Yakumo & Chen": No change in animation data (Lv 5).
-- "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5).
    

Translation progress/ Posting format?

 July 19, 2018, 09:40:42 pm View in topic context
#7
avatar  Posted by Zerothe10th  in Translation progress/ Posting format? (Started by Zerothe10th July 19, 2018, 09:40:42 pm
 Board: Project EF-12

Hello fellow ef-12 ers

Okay so I'm translating these manuals as fast as I can, would possibly be faster if my friend who is a pro at this wasnt at con, but whaatever, we got this!
Anywho nothing fancy just running them through google translate and correcting what I think needs to be fixed, based on my knowledge of 3d junk.

Problem is I'm really a blender machine so I know nothing about softimage and it's terms so somethings (at the moment) maybe mistranslated.
But it's all within reason!
I;ll do a video tutorial on them as soon as I get the manuals translated.

Progress so far 7-19-18:
Currently translated
<modeling>
 000_Setup_Tools_manual
関連ページ・・・setup tools

■ 001_Char_Basic_manual
関連ページ・・・Create character model(Basic)

■ 002_Char_DirectMat_manual
関連ページ・・・■ Setting material (direct)

■ 003_Char_StandardMat_manual
■ EF12_SkyBOX スカイボックスサンプル
関連ページ・・・■ Setting material (standard)
-

Okay so that brings me to the next item. Posting format
Would it be better to post all the items in one topic, like all the manual parts and you just download them all down the line
or should I make it all a folder and you can just download which ones you want from the folder?
or should it be like one topic per manual.

I kinda like one topic per manual that way if someone has a question about a part, it can be asked within the contents of that manual, lIke going to manual 3 on modeling you can ask questions there on that topic, instead of going her on chapter 3 modeling section 2 does anyone know how to do blah blah blah?

But I don't know if that is okay.
Input is deeply welcome so please dont hesitate to reply. ^_^
    

Add004 Message config

 July 19, 2018, 09:26:58 pm View in topic context
#8
 Posted by Alester  in Add004 Message config (Started by Alester July 19, 2018, 09:26:58 pm
 Board: M.U.G.E.N Configuration Help

Question : I wanna change a in game message pop up (Ex. First Attack, Assist Ok, Change or Down). Well mostly the "Assist ok" animation to an animation in the "character".anim itself. Any idea's or methods on this ?
    

Re: Ult La Rue Diamuse (Savage Reign)

 July 19, 2018, 09:24:57 pm View in topic context
#9
 Posted by Brave Heart  in Ult La Rue Diamuse (Savage Reign) (Started by ELECTR0 July 09, 2018, 04:05:45 am
 Board: Your Releases, 1.0+

You make good stages and characters man, Amazing. :muttrox:
    

Re: Is MUGEN showing it's age?

 July 19, 2018, 09:03:02 pm View in topic context
#10
 Posted by Bastard Mami  in Is MUGEN showing it's age? (Started by Magma MK-II February 18, 2018, 03:07:40 pm
 Board: M.U.G.E.N Discussion

yup, xnamugen was a weird case in which anon just dropped the engine and got out of sight asap.
    

Re: Is MUGEN showing it's age?

 July 19, 2018, 09:00:04 pm View in topic context
#11
 Posted by Lasombra Demon  in Is MUGEN showing it's age? (Started by Magma MK-II February 18, 2018, 03:07:40 pm
 Board: M.U.G.E.N Discussion

    

Re: EX / Fighting Layer: New Arika fighting game

 July 19, 2018, 08:52:44 pm View in topic context
#12
 Posted by Byakko  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

Yeah, 10 minutes in, they say "are they gonna show Volcano and Pullum ? I don't think we have any big reveal lined up. They just put up the new video, we're just playing on the regular PS4 version."
    

Re: Project Catch 'Em All

 July 19, 2018, 08:51:28 pm View in topic context
#13
avatar  Posted by The Street Fighter  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Really glad to hear that this project is still alive in some form. I think it's pretty fun, still play the beta's sometimes.
    

Re: DC Television Universe Discussion Thread

 July 19, 2018, 08:39:37 pm View in topic context
#14
 Posted by Byakko  in DC Television Universe Discussion Thread (Started by Uche_of_MFG May 14, 2015, 11:21:37 pm
 Board: Entertainment

>fuck Batman
>blood everywhere
So mature.
Raven goes from comic book goth to plain dumb "leaky ink" goth.
    

Re: IT'S PRIME TIME - Optimus Prime Full Version by Varia31

 July 19, 2018, 08:18:54 pm View in topic context
#15
 Posted by Vegaz_Parrelli  in IT'S PRIME TIME - Optimus Prime Full Version by Varia31 (Started by Varia31 July 19, 2018, 09:39:31 am
 Board: Your Releases, 1.0+

This looks so awesome.
    

Re: IT'S PRIME TIME - Optimus Prime Full Version by Varia31

 July 19, 2018, 08:18:33 pm View in topic context
#16
 Posted by TheFclass97  in IT'S PRIME TIME - Optimus Prime Full Version by Varia31 (Started by Varia31 July 19, 2018, 09:39:31 am
 Board: Your Releases, 1.0+

Not gonna lie... this looks pretty sick. Gonna dust off my MUGEN and give it a go. Good shit
    

Re: Super Smash Bros Ultimate

 July 19, 2018, 08:15:59 pm View in topic context
#17
 Posted by vgma2  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

To be fair, no one here has explicitly said it's going to be a direct.  Only the reddit link itself has that.
People can speculate, but I think anyone hoping new Smash news is going to appear there is being too hopeful.
    

Re: Marvel vs Capcom 2 characters project (Felicia released!)

 July 19, 2018, 08:03:08 pm View in topic context
#18
 Posted by Taurus Los' Force  in Marvel vs Capcom 2 characters project (Felicia released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Awesome work. I see your almost done with the whole marvels vs capcom rooster. I know its minor but hayato is missing a sound with his plasma sword with his victory pose. When strider uppercuts(Down + HP) as A.I. plays with him. He gets stuck in loop constantly uppercuting. I don't know if it's a 1.0 issue but I'm just addressing it for you but nice work indeedie
    

Re: DC Television Universe Discussion Thread

 July 19, 2018, 07:41:51 pm View in topic context
#19
 Posted by morbidjoe  in DC Television Universe Discussion Thread (Started by Uche_of_MFG May 14, 2015, 11:21:37 pm
 Board: Entertainment

What...no why  :S
    

Re: gui0007's "POTS-ish" Edits: From Brazil with love! (Lucy released!)

 July 19, 2018, 07:41:37 pm View in topic context