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MugenHook - upgrade your M.U.G.E.N!

 September 20, 2019, 03:01:11 pm View in topic context
#1
avatar  Posted by ermaccer  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects


MugenHook is an opensource project aimed to add features to the M.U.G.E.N engine (1.1 only). It is programmed in C++ (well, mostly) with assembly bits. Most of currently added features are from Mortal Kombat games (cause I like them), though I do accept suggestions and/or feature requests.
It is under constant development, so expect updates often.

Current major features:
  • Animated portraits/stances on select screen - You can say goodbye to cursor tricks!
  • Animations upon selection - Make your character perfom an animation (eg. win) upon selection.
  • Cell based sounds - Assign different selection sound for every character in your roster (useful for announcers).
  • Hardcoded strings modification - Rename Simul/Single/Turns or customize your button names without hex editor or font tricks.
  • Disable game modes - Don't like a particular game mode in your fullgame? Simply disable it!
  • 3 vs 3 or 4 vs 4 - Spice things up with one switch, no seperate executables required!
There's also some minor ones like random stage select sound.
Help: https://github.com/ermaccer/mugenhook/wiki
Download:https://github.com/ermaccer/mugenhook/releases
Source:https://github.com/ermaccer/mugenhook

Please report bugs here if possible: https://github.com/ermaccer/mugenhook/issues

Preview:
    

Re: Nameless[aka. Zhe Prime/The Prime] (Color Separation)

 September 20, 2019, 02:58:50 pm View in topic context
#2
 Posted by xxJoeNoeFER'94xx  in Nameless[aka. Zhe Prime/The Prime] (Color Separation) (Started by xxJoeNoeFER'94xx November 19, 2017, 03:29:48 pm
 Board: Sprite Projects

Finally, the Stance Sprites is Complete.
The Next are Turning, Crouch and Walking Anims.

Three Example before i make an TemplateSet:

Spoiler: Color Separation (click to see content)
Spoiler: Default (click to see content)
Spoiler: ClassicDefault (click to see content)
    

Re: Fate/Grand Order

 September 20, 2019, 01:34:27 pm View in topic context
#3
 Posted by Magical Amber  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

*cries in Shakespeare*
    

Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits

 September 20, 2019, 12:51:14 pm View in topic context
#4
 Posted by RagingRowen  in (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Oh that, yeah that's sorta what I did with Infinite's Setsuna.
    

Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits

 September 20, 2019, 12:49:33 pm View in topic context
#5
 Posted by DeathScythe  in (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

    

Re: Ryu Update:September 2019 (4th Update)

 September 20, 2019, 12:30:25 pm View in topic context
#6
 Posted by RagingRowen  in Ryu Update:September 2019 (4th Update) (Started by 1.8.7 August 21, 2019, 08:32:42 pm
 Board: Edits & Addons 1.0+

It seems that you've forgot to post a real changelog.
Also I'd suggest tweaking the Metsu Shoryuken FX:

Edit: Also I gave the Evil LVL3 port the proper colors:
    

Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits

 September 20, 2019, 12:08:21 pm View in topic context
#7
 Posted by RagingRowen  in (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Wait where is DS's method posted?
    

Re: Mugeners 3 Portrait Issues

 September 20, 2019, 12:02:47 pm View in topic context
#8
 Posted by DeathScythe  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

Added you.
    

DS Requests

 September 20, 2019, 11:58:48 am View in topic context
#9
 Posted by DeathScythe  in DS Requests (Started by DeathScythe September 20, 2019, 11:58:48 am
 Board: Requests

Ok, I decided to make a request thread, because... why not?

So, does anyone know where I can find the ADD2006 / ADD2008 / Mugen Match 2 screenpack by Tatsu? The original ones for WinMUGEN.
These two:



Thanks in advance ;D
    

Re: Fate/Grand Order

 September 20, 2019, 09:53:09 am View in topic context
#10
 Posted by Amalgam of Gambling  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

You're SOL


I'm going to use the apologems and throw a roll at the halloween banner to try and get one of the event CEs. Maybe if I'm still lucky I'll pull Lancer Vlad

Spoiler: Skewed Luck: IT'S NOT SPOOKY MONTH YET, BUT HERE'S A SPOOK ANYWAY (click to see content)

Look it this way, now you can do Buster memes!  : 3
    

Re: Mugeners 3 Portrait Issues

 September 20, 2019, 08:59:28 am View in topic context
#11
avatar  Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

Do you have a Discord you can add me if you want Honor#0004 I have a couple of questions If you don't mind me asking just to clear things up. A direct DM through Discord might make things a lot easier.

Like where do I access p1.face.offset and p2.face.offset
    

Re: Punisher (Update 9/20/2019)

 September 20, 2019, 08:12:12 am View in topic context
#12
 Posted by Mr. Giang  in Punisher (Update 9/20/2019) (Started by Mr. Giang January 17, 2019, 02:49:47 pm
 Board: Your Releases, 1.0+

Update:
- Improved buffer system.
- Opponents no longer auto-recovers from normals.
- Now uses custom fall.
- Fixed a glitch with j.Special knockdown.
- Reduced AK-47 assist hittime by 5f.
    

Re: all my chars now with images

 September 20, 2019, 08:08:20 am View in topic context
#13
avatar  Posted by Mushypepito123  in all my chars now with images (Started by elgamermaster September 16, 2019, 06:41:46 am
 Board: Your Releases, 1.0+

I think he was talking to Mushy, not Dorkflare. Flares actually right. He wasn't mean. He was barely harsh...compared to his usual standards at least. But Mushy's comment may be because english is his second language.

To the author of this thread, I'd say stop selling yourself short. Just release your content and let the critics do the talking. Or just let your work speak for itself. Maybe just drop one or two chars, get feedback and then apply it to the rest. I'm sure if you concentrated on one char it could be awesome. Quality over Quantity, bro. It's the key to ALL things.

I don't want to be so aggressive. But it's just not right to say "crap" into your own creations. But i guess i went a little bit far.
    

Re: Progress

 September 20, 2019, 06:56:01 am View in topic context
#14
 Posted by Neocide  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

9 - 19 -19

so all of kid buu's supers are now finished, all that's left is his All star (level 3 super) his HD intro and HD Win pose. Then I can finally release this booger and move on. Most likely will be cell next.

-edit forgot need to do a throw too. doh
    

Re: Mugeners 3 Portrait Issues

 September 20, 2019, 06:46:21 am View in topic context
#15
 Posted by DeathScythe  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

Ohhh I see now. My screen was trolling me cutting the image, I couldn't see the right part of the image (where P2 port is).

Well, I was going to suggest flipping the port for P2, but since the port have the character's name on it the name will be mirrored.

You can fix this by changing these lines:
p1.face.offset = 18,13
p2.face.offset = 301,13

The values are X and Y, same as in FF. Try playing with them.
    

Re: DestroySelf malfunctioning

 September 20, 2019, 06:30:37 am View in topic context
#16
 Posted by Cyanide  in DestroySelf malfunctioning (Started by Javier September 20, 2019, 03:14:55 am
 Board: M.U.G.E.N Development Help

And? What did you change? Whats broken? I see 2 destroyselfs. 1 when you hit or are guarded and another after 5 seconds. Whats the problem?
    

Re: suggestions of POTS games

 September 20, 2019, 06:28:43 am View in topic context
#17
 Posted by Prime SC  in suggestions of POTS games (Started by Nedflandeurse September 19, 2019, 11:56:51 pm
 Board: Idea Engineering

okay lets look at pots geese for example the og, he can do a couple of normal hits into a combo into, a special into a super. where as when i try to play with lets say makoto for example as i practice with her to. because yall are somewhat right and im trying to play with those chars by kojiro that was edited by varo hades you cant do that. hell even K that was made by chazz and quickfist has something i can work with. he was fun asl to do a run with. but idk man i grew up playing tekken.

EDIT actually theres literally one combo i can do with her where i can link a normal, to special to super. but literally one.
    

Re: Mugeners 3 Portrait Issues

 September 20, 2019, 06:26:37 am View in topic context
#18
avatar  Posted by HonorDojo  in Mugeners 3 Portrait Issues  (Started by HonorDojo September 17, 2019, 05:13:42 pm
 Board: M.U.G.E.N Configuration Help

The only location for the X-Axis and Y-Axis is the Lifebar which is why I assumed it'd be 0,0 by default. He made a post somewhere on MugenFreeForAll saying it was a bug for the Default version of the Screenpack and he released a new file of it but seems the link is already closed https://jxhkld.wixsite.com/duralminn-production/single-post/2017/03/09/MUGENGERS-3-HD-Screenpack-Released it was removed by the user. 

@DeathScythe What I'm confused is that I figured out the X-Axis and Y-Axis for the portrait for player 1 so how come Player 2 is off? I'm new to M.U.G.E.N so I don't know too mUCH so I try to look up constant guides but is there a seperate Axis for Player 2? like another 9000,1-4 or w/e???
    

Re: Dudley by Mr.Ansatsuken

 September 20, 2019, 06:20:09 am View in topic context
#19
 Posted by Akito  in Dudley by Mr.Ansatsuken (Started by Mark85 July 07, 2019, 05:21:36 pm
 Board: Edits & Addons 1.0+

You removed Custom Combo?
    

Re: suggestions of POTS games

 September 20, 2019, 06:17:28 am View in topic context
#20
 Posted by Mr. Giang  in suggestions of POTS games (Started by Nedflandeurse September 19, 2019, 11:56:51 pm
 Board: Idea Engineering

Wait, isn't that the point of Pots style? They are very focused on playing neutral with poking into short combos, which sounds pretty close to how CvS works normally. Correct me if I was wrong as I'm not familiar with the style and CvS itself but it still just sounds like you are more invested in Infinite style than Pots style itself.