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Re: Mike Haggars BIG update

 July 22, 2018, 08:52:13 am View in topic context
#1
 Posted by Walruslui  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

you can have the shark's tail bounce off when the explosion happens via seperate helper
    

Re: Screen moving when it shouldn't move

 July 22, 2018, 07:48:12 am View in topic context
#2
 Posted by DeathScythe  in Screen moving when it shouldn't move (Started by DeathScythe July 18, 2018, 12:55:32 am
 Board: M.U.G.E.N Development Help

Hey, it's me again. I read what you said like 10 times and couldn't understand what you meant, I understood almost everything except for the "affectcamera = 1" part, I thought it was some kind of code that I had to insert.

Well, I looked at another R. Mika with the same move and I found the code, applied something similar to my Mika and now I think I get what you meant. Something like this, right?

Spoiler, click to toggle visibilty

Basically, create 2 "walls" to prevent the player walking to the sides. Well, it worked. :)

Thank you for the patience xD
    

Re: CPS2/VS Style/Edit Stage "AVPboy6754" - "Mysterious Cave"

 July 22, 2018, 07:43:35 am View in topic context
#3
 Posted by The Shakunetsu  in CPS2/VS Style/Edit Stage "AVPboy6754" - "Mysterious Cave" (Started by AVPboy6754 July 15, 2018, 07:01:44 am
 Board: Edits & Addons 1.0+

Nice work sir this is going to my collection of SF stage!!
    

Re: Mike Haggars BIG update

 July 22, 2018, 07:41:08 am View in topic context
#4
 Posted by R565  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

That's excellent!
    

Re: Vans's Athena

 July 22, 2018, 07:28:24 am View in topic context
#5
 Posted by PeXXeR  in Vans's Athena (Started by PeXXeR July 20, 2018, 05:40:04 am
 Board: Requests

Thanks dude, its a shame Vans took her down though. Thanks again.
    

Re: Mike Haggars BIG update

 July 22, 2018, 07:25:17 am View in topic context
#6
 Posted by ReddBrink  in Mike Haggars BIG update (Started by ReddBrink July 20, 2018, 02:32:08 am
 Board: Projects

What i have done so far.
    

Re: Chun-Li Color Separation Released

 July 22, 2018, 07:13:46 am View in topic context
#7
avatar  Posted by Fanime  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

    

Re: Does anyone know how to fix WAV sound on Mugen 1.1 ?

 July 22, 2018, 07:10:36 am View in topic context
#8
 Posted by OldGamer  in Does anyone know how to fix WAV sound on Mugen 1.1 ? (Started by OldGamer July 22, 2018, 12:36:58 am
 Board: M.U.G.E.N Configuration Help

Isn't this because of character's intro? Idk if this happens with a character that doesn't have an intro, but I'm guessing this is the problem...
no already checked and its has nothing to do with the character's intro. its still doing it

    

Re: Does anyone know how to fix WAV sound on Mugen 1.1 ?

 July 22, 2018, 06:51:40 am View in topic context
#9
 Posted by DeathScythe  in Does anyone know how to fix WAV sound on Mugen 1.1 ? (Started by OldGamer July 22, 2018, 12:36:58 am
 Board: M.U.G.E.N Configuration Help

Isn't this because of character's intro? Idk if this happens with a character that doesn't have an intro, but I'm guessing this is the problem...
    

Re: Big Portrait is invisible/transparent [Help]

 July 22, 2018, 06:45:08 am View in topic context
#10
 Posted by DeathScythe  in Big Portrait is invisible/transparent [Help] (Started by HawkEYez83 July 11, 2018, 01:28:12 am
 Board: M.U.G.E.N Configuration Help

The small portraits are in front of the big portrait, probably because of how the "select.def" file was written. Should have empty spaces where the big portrait is, instead of characters. You need to create empty spaces in your select, adding "empty" or something like this. Looking at the pic, it's 12 by 14 slots, so you do something like this:

Spoiler, click to toggle visibilty

This will solve the problem for the first big portrait, then you need to do it again for the big portrait of player 2, but starting from the bottom.
    

Re: Help with stages

 July 22, 2018, 06:41:03 am View in topic context
#11
 Posted by YugaCurry  in Help with stages (Started by Genji_HTH July 21, 2018, 11:14:32 am
 Board: Introductions and Guides

This is the wrong section but to still answer your question I believe you want to take a screenshot of your stage during game play. If that is what you want just hit F12 to get a screen shot. You can take multiple shots in this way.
    

Re: King of Fighters E blog

 July 22, 2018, 05:53:37 am View in topic context
#12
 Posted by -Ash-  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

    

Re: R. Mika POTS style

 July 22, 2018, 05:52:15 am View in topic context
#13
 Posted by DeathScythe  in R. Mika POTS style (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Thank you everyone for the nice comments!
Oh, hey Gui xD
Sabockee I'll definitely use your sprites, thank you for sharing!
    

Re: creating a rising attack.

 July 22, 2018, 05:45:57 am View in topic context
#14
 Posted by DeathScythe  in creating a rising attack. (Started by StickyMilk July 20, 2018, 12:38:07 am
 Board: M.U.G.E.N Development Help

1. velset, negative value on Y
2. statetypeset, change it to A and physics to A or N
3. if N, use veladd and put a positive value on Y, something like .5, or add gravity
4. change state when pos Y >= 0 and vel Y > 0, or your char will go underground
    

Re: Who Here Plays With Barbie Dolls

 July 22, 2018, 05:32:15 am View in topic context
#15
 Posted by SlySuavity  in Who Here Plays With Barbie Dolls (Started by BigSally July 22, 2018, 04:12:57 am
 Board: All That's Left



This is my favourite Ken doll.
    

Re: Chun-Li Color Separation Released

 July 22, 2018, 05:31:23 am View in topic context
#16
 Posted by Trololo  in Chun-Li Color Separation Released (Started by Fanime July 21, 2018, 08:42:48 pm
 Board: Resource Releases

Dude, this is simply beautiful! Good job in that CS!
    

Re: King of Fighters E blog

 July 22, 2018, 05:22:57 am View in topic context
#17
avatar  Posted by Uche_of_MFG  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

That is a good proposal for the tag action. By the way, what do you mean by "cross the board"?
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 July 22, 2018, 05:11:11 am View in topic context
#18
avatar  Posted by tehdevil  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Tomorrow the V-Jump is leaking so prepare for Base Goku and Vegeta, y'all.
ooh yeah tomorrow.xD it was 5 weeks later hehehe
------------------------------------
Base Goku and Base Vegeta.xD what do you think about it? are you hyped? about these iconic characters.

I knew these two will be in one day  :bjugoi: time for three Vegetas in a team  :truestory:
    

Re: Warnings v2

 July 22, 2018, 05:10:25 am View in topic context
#19
 Posted by Just No Point  in Warnings v2 (Started by Valodim February 07, 2010, 09:40:57 pm
 Board: Public Staff discussion

Banned and cursed Jesuszilla for once again hiding insults. A thing he has been told to stop doing for pretty much a decade and has been banned for in the past.

3 month ban because the last was 2 weeks. Next would have been a month and due to the repeat offenses we felt it should at the least be doubled.

Insults were hidden in his sig as so
    

Re: Vans's Athena

 July 22, 2018, 05:05:20 am View in topic context
#20
avatar  Posted by tehdevil  in Vans's Athena (Started by PeXXeR July 20, 2018, 05:40:04 am
 Board: Requests