YesNoOk

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Re: Cinder Divinewolf Style

 January 17, 2018, 11:54:56 am View in topic context
#1
avatar  Posted by Nexus Games  in Cinder Divinewolf Style (Started by Nexus Games January 13, 2018, 10:22:18 am
 Board: Projects

new video showing off the supers:
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 17, 2018, 10:44:08 am View in topic context
#2
avatar  Posted by 地獄の花  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

    

Re: blazblue tag battle

 January 17, 2018, 10:11:18 am View in topic context
#3
 Posted by Walruslui  in blazblue tag battle (Started by c001357 July 16, 2017, 10:08:47 pm
 Board: Fighting Games

you know very well theyre not gonna do any of that so I wouldn't get my hopes up.
    

Re: blazblue tag battle

 January 17, 2018, 10:39:10 am View in topic context
#4
 Posted by Walruslui  in blazblue tag battle (Started by c001357 July 16, 2017, 10:08:47 pm
 Board: Fighting Games

you know very well that's not going to happen so I wouldn't get your hopes up
    

Re: Fate/Grand Order

 January 17, 2018, 10:52:49 am View in topic context
#5
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

there;s nothing interesting in the trade shop except for the skill and ascension materials.
    

Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread

 January 17, 2018, 10:30:35 am View in topic context
#6
 Posted by puffolotti4iji  in TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Started by Graphicus August 09, 2013, 11:41:11 am
 Board: Sprite Projects

Here's a request: A Sonic battle-styled standing animation and proper walking animations (forward & backward) for ShinRyoga's Mario. Also a scared expression for the same character.

I would gladly help, but i don't know your interpretation of the character.

Can you provide the SFF file? I can do walking animation, but if i don't know how the character is supposed to move and what's their overall body language i can't do a proper animation

    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 17, 2018, 10:49:41 am View in topic context
#7
avatar  Posted by 地獄の花  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018

 January 17, 2018, 10:42:59 am View in topic context
#8
 Posted by Achilleon  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

Thanks for the support everyone. ^_^

It keeps getting better every time. I don't know nothing about programming, sorry if it's a silly question or if someone already asked you but it's possible a network connection (player to player)?

Network won't be around for release. Main reason is I need big Patreon support to pay for engineers to develop the network part of it. So the more I am supported the faster that will arrive. It will still have the highest priority.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 January 17, 2018, 10:50:24 am View in topic context
#9
avatar  Posted by 地獄の花  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

    

Re: Fate/Grand Order

 January 17, 2018, 10:27:52 am View in topic context
#10
 Posted by President Devon  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Lily was a bonus, but I was going for mana prisms and materials.

Which in this case was a rousing success.
    

Re: blazblue tag battle

 January 17, 2018, 10:11:59 am View in topic context
#11
 Posted by Walruslui  in blazblue tag battle (Started by c001357 July 16, 2017, 10:08:47 pm
 Board: Fighting Games

you know very well theyre not gonna do any of that so I wouldn't get my hopes up.
    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018

 January 17, 2018, 10:24:35 am View in topic context
#12
 Posted by Achilleon  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

Thanks for the support everyone. ^_^

It keeps getting better every time. I don't know nothing about programming, sorry if it's a silly question or if someone already asked you but it's possible a network connection (player to player)?

Network won't be around for release. Main reason is I need big Patreon support to pay for engineers to develop the network part of it. So the more I am supported the faster that will arrive. It will still have the highest priority.
    

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018

 January 17, 2018, 10:27:26 am View in topic context
#13
 Posted by Achilleon  in  PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018 (Started by Achilleon December 03, 2015, 06:51:28 pm
 Board: Gaming

Thanks for the support everyone. ^_^

It keeps getting better every time. I don't know nothing about programming, sorry if it's a silly question or if someone already asked you but it's possible a network connection (player to player)?

Network won't be around for release. Main reason is I need big Patreon support to pay for engineers to develop the network part of it. So the more I am supported the faster that will arrive. It will still have the highest priority.
    

Re: Fate/Grand Order

 January 17, 2018, 11:05:44 am View in topic context
#14
avatar  Posted by 地獄の花  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

there;s nothing interesting in the trade shop except for the skill and ascension materials.
    

Re: blazblue tag battle

 January 17, 2018, 10:11:59 am View in topic context
#15
 Posted by Walruslui  in blazblue tag battle (Started by c001357 July 16, 2017, 10:08:47 pm
 Board: Fighting Games

you know very well theyre not gonna do any of that so I wouldn't get my hopes up.
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 January 17, 2018, 09:57:21 am View in topic context
#16
 Posted by adriano gt  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

welcome and enjoy
    

Re: blazblue tag battle

 January 17, 2018, 09:01:56 am View in topic context
#17
 Posted by Slivern  in blazblue tag battle (Started by c001357 July 16, 2017, 10:08:47 pm
 Board: Fighting Games

I don't know what's going on within the development studio, but there are a few things wrong with this. First, in a few days, Dragon Ball FighterZ (another game developed by Arc) will be released within a few days. Cross Tag doesn't come until mid year. In my opinion, the game should be delayed to next year. Not only that, I think the costs to develop DBFZ impacted Cross Tag in a few ways as well. First, you've got 19 playable characters at launch for Cross Tag and around 20 for Dragon Ball FighterZ. If Arc put more focus into one fighting game, I can guarantee that the roster for Cross Tag would be much bigger and there would not be as much DLC characters. But instead, Cross Tag Battle's roster got cut in half no thanks to development simultaneously being put into DBFZ.

I made a super long comment on YongYea's channel speculating what's going on with Arc, but I'll try to keep it short. I'd like Arc to delay Cross Tag by at least 6 months or a year (DBFZ gets released this month while Cross Tag is released next year in January for example), take the money earned from DBFZ, and that money will be put into fine-tuning Cross Tag's roster as well as including characters from Persona 4 Arena, Under Night and RWBY. With the 1 year release window between DBFZ and Cross Tag, people can properly transition into Cross Tag. Cross Tag and DBFZ both appeal to audiences outside Japan in a way that makes the two highly anticipated, and it would make more sense for Arc to offset development costs toward Cross Tag this way.
    

Re: Fate/Grand Order

 January 17, 2018, 07:53:29 am View in topic context
#18
 Posted by Darkflare  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Honestly haven't had much incentive to run saber wars often. Can't tell if it's because I've been distracted with ith5er stuff or simply don't find the main reward(Lily NP5) very appealing.
    

Re: Fire Emblem Heroes [iOS/Android]

 January 17, 2018, 07:47:05 am View in topic context
#19
 Posted by Titiln  in Fire Emblem Heroes [iOS/Android] (Started by Moon Girard January 18, 2017, 11:28:47 pm
 Board: Gaming

AFAIK if hector uses wary fighter and the qr seal, he'll attack twice when attacked and only take one hit (as long as he's in qr2 health range). still think vantage is better though
    

Re: How to change Gotenks super commands

 January 17, 2018, 07:43:43 am View in topic context
#20
 Posted by Just No Point  in How to change Gotenks super commands (Started by skipee January 16, 2018, 10:05:54 pm
 Board: Hyper DBZ

While making the tutorial I noticed I had an outdated numbering system for the QCF/Bx2 notations. So I'll need to release an update before I make the tutorial and fix it. It's just some numbers but it'd confuse you if they were different than what the tutorial will show.

So for now I'll just show you what to replace.

In your .mfg
Replace this
Spoiler, click to toggle visibilty
with this
Spoiler, click to toggle visibilty

Now find the states with the codes you wish to replace

For grounded QCFx2 you'll look for this
Code:
((ifElse(P2DisT x < -12, Facing = -1, Facing = 1) && (NumExplod(90030006) || NumExplod(90030003))) || (ifElse(P2DisT x < -12, Facing = 1, Facing = -1) && (NumExplod(90030101) || NumExplod(90030104))))
And replace it with this
Code:
((ifElse(P2DisT x < -12, Facing = -1, Facing = 1) && (90010406)) || (ifElse(P2DisT x < -12, Facing = 1, Facing = -1) && (90010506)))

For grounded QCBx2 you'll look for this
Code:
((ifElse(P2DisT x < -12, Facing = -1, Facing = 1) && (NumExplod(90030101) || NumExplod(90030104))) || (ifElse(P2DisT x < -12, Facing = 1, Facing = -1) && (NumExplod(90030006) || NumExplod(90030003))))
And replace it with this
Code:
((ifElse(P2DisT x < -12, Facing = -1, Facing = 1) && (90010506)) || (ifElse(P2DisT x < -12, Facing = 1, Facing = -1) && (90010406)))

Air variants are slightly different
QCFx2 in air
Code:
ifElse(Facing = 1,(NumExplod(90030006) || NumExplod(90030003)),(NumExplod(90030104) || NumExplod(90030101))) 
replace with
Code:
ifElse(Facing = 1,((90010406)),((90010506))) 

QCFx2 in air
Code:
ifElse(Facing = 1,(NumExplod(90030104) || NumExplod(90030101)),(NumExplod(90030006) || NumExplod(90030003))) 
replace with
Code:
ifElse(Facing = 1,((90010506)),((90010406))) 

I hope this makes sense! I'll get an update and a tutorial explaining it all out soon!