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Re: SNK HEROINES Tag Team Frenzy (Switch / PS4)

 September 22, 2018, 09:17:12 pm View in topic context
#1
avatar  Posted by SnkLover  in SNK HEROINES Tag Team Frenzy (Switch / PS4) (Started by Titiln January 11, 2018, 03:26:53 pm
 Board: Fighting Games

    

Re: New Character Updates (Guess who's back... again)

 September 22, 2018, 07:46:05 pm View in topic context
#2
 Posted by Synck  in New Character Updates (Guess who's back... again) (Started by Synck September 21, 2018, 09:15:59 pm
 Board: Your Releases, 1.0+

I wouldn't open this thread if I didn't feel good lol
    

Re: Kof Roomi by Ali CS

 September 22, 2018, 07:39:52 pm View in topic context
#3
 Posted by DW  in Kof Roomi by Ali CS (Started by Duke of Corvus September 22, 2018, 06:51:12 am
 Board: Resource Releases

Ah ok, I figured what you did was more in depth than Inverse's Roomi. Also, thanks for explaining the optimization. I don't 100% get it, though once I attempt it a few times, I should be able to get the hang of it.
    

Re: Dragon Ball FighterZ (Xbone)(PS4)(PC)

 September 22, 2018, 07:33:19 pm View in topic context
#4
 Posted by Byakko  in Dragon Ball FighterZ (Xbone)(PS4)(PC) (Started by Moon Girard June 09, 2017, 04:33:13 pm
 Board: Fighting Games

Wait, when did they confirm a season 2 ?
    

Re: Kof Roomi by Ali CS

 September 22, 2018, 07:15:55 pm View in topic context
#5
 Posted by Duke of Corvus  in Kof Roomi by Ali CS (Started by Duke of Corvus September 22, 2018, 06:51:12 am
 Board: Resource Releases

The one roomi by inverse, or at least the one I found only had some separation in the pants and sleeves I think...
As for how to optimize the pallette... It more or less goes like this:
Duplicate the main palette and force all sprites into the duplicate
Replace the main palette with the optimized one, one that only contains the color of the sprites that will receive CS. Usually 32 colors at most
Make sure 9000,0 & 9000,1 are in the optimized palette
Extract and reimport the sprites that will receive CS and force them into the main optimized palette
Save and start CS, you'll have a lot of free color cells to add more colors for the CS
    

Re: Corvus color separation - requests closed

 September 22, 2018, 06:50:43 pm View in topic context
#6
 Posted by Duke of Corvus  in Corvus color separation - requests closed (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

I had no idea you CSed Shiki; where can I find her? Is her currently implemented at KoopaKoot's Shiki? I'd be interested in the sheet with the CS applied to it(those strange colours we work with :P ), since the whole character is no longer around there D:.

Thanks for your time, Corvus!



I deleted the file because it was a very basic separation just shoes chest and hair from the clothes.
The very first one I ever did.
After Yakumo I'm planning in completely finish Shiki.
    

Re: WONDER WOMAN NEW 52AND OTHER CHARS

 September 22, 2018, 06:22:39 pm View in topic context
#7
avatar  Posted by desertstorm1909  in WONDER WOMAN NEW 52AND OTHER CHARS (Started by Shun shun July 17, 2018, 11:08:48 am
 Board: Edits & Addons 1.0+

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSFZODvN_JgQC9mG8TQbsc29ZLxo9nT-IEYoyPQmKFFdyz3la-Z

Link to the sprite I found the authors name is in it

Anyway, do you have the sprites of that wonder woman vause I could give it a shot

But I was hoping for a lil bit more of a retro mvc looking sprite wonder woman, masculine lookkung
But if tou do have the sprites you are offering why not?,sure I would trt it

Yea those Gadot sprites don't look to good

And for the Eyelina sprites, I agree but maybe photoshop could help you with the MVC look your going for?

Here's a link to her...

https://drive.google.com/file/d/0B0kFlizfo0b5TWdFM19tN0REaDg/view
    

Re: Walking Friction Smoke???

 September 22, 2018, 06:08:12 pm View in topic context
#8
 Posted by BoyBoyz  in Walking Friction Smoke??? (Started by BoyBoyz September 22, 2018, 05:04:58 pm
 Board: M.U.G.E.N Development Help

Omg yes!! Awesome thank you!!
    

Re: New Character Updates (Guess who's back... again)

 September 22, 2018, 06:05:56 pm View in topic context
#9
 Posted by R565  in New Character Updates (Guess who's back... again) (Started by Synck September 21, 2018, 09:15:59 pm
 Board: Your Releases, 1.0+

Duck! Good to see ya! You been good?
    

Re: New Character Updates (Guess who's back... again)

 September 22, 2018, 06:00:31 pm View in topic context
#10
 Posted by Synck  in New Character Updates (Guess who's back... again) (Started by Synck September 21, 2018, 09:15:59 pm
 Board: Your Releases, 1.0+

Good to hear.

Lilac's has been updated again because I found a problem with Sash Lilac's Dash Slash attack with which you could do infnite hits so I pretty much fixed it.
Also special attacks can be done better this time after Dash Slash.

The link of my lilac has been updated, and it's on my website.
    

Re: Future!Tom's Character and Character Edits WIP Thread (UPDATED 1/18/18)

 September 22, 2018, 06:00:21 pm View in topic context
#11
 Posted by Dawn de Era  in Future!Tom's Character and Character Edits WIP Thread (UPDATED 1/18/18) (Started by Dawn de Era October 16, 2017, 11:08:14 pm
 Board: Projects

I don't really see the use in starting a new topic when everything I need pertaining to works in progress are all here, so I'll just bump it with an update.

Gonna resume progress with the Jatz edit after a few months of general inactivity.. So far, I've changed a few animations and fixed the typical buggy DCvM template stuff. I am currently working on editing sprites to work better with a more full and clean playstyle and changing the combo system.
    

Re: KOF Anthology All Characters Pack (Updated 18.09.14)

 September 22, 2018, 05:29:56 pm View in topic context
#12
 Posted by duracelleur  in KOF Anthology All Characters Pack (Updated 18.09.22) (Started by duracelleur September 13, 2015, 01:14:18 am
 Board: Edits & Addons 1.0+

Update 18.09.22 : New bonus characters added : , Chintai (by Roberto Bernardo) and Ada Wong (by Flavio Camarao).


Spoiler, click to toggle visibilty

Check first post.
++
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 September 22, 2018, 05:27:29 pm View in topic context
#13
 Posted by adriano gt  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International


Só nao confunda "Open source" com "Public domain".


claro, não se preocupe, lord sinistro... muito obrigado

DeathScythe,
sobre criar sprites...
bem, eu vejo algumas pessoas que são verdadeiros artistas
pra quem sabe desenhar à mão livre no lápis e papel, é só transferir essa habilidade para o pc
mas outros começam editando sprites já existentes... recortam e colam partes, mudam as cores
é dificil começar do zero, mas se vc tiver em mente a anatomia do char e se preocupar sempre com luzes e sombras, já é alguma coisa
boa sorte e sucesso
    

Re: Walking Friction Smoke???

 September 22, 2018, 05:25:09 pm View in topic context
#14
 Posted by DeathScythe  in Walking Friction Smoke??? (Started by BoyBoyz September 22, 2018, 05:04:58 pm
 Board: M.U.G.E.N Development Help

Probably because your movetype is wrong. Go to your state 20 (walk state), or if you don't have it, create one (copy state 20 from common1.cns), and change this:

[Statedef 20]
type = S
physics = S
movetype = H <--- replace H for I
sprpriority = 0
    

Re: Corvus color separation - requests closed

 September 22, 2018, 05:18:31 pm View in topic context
#15
 Posted by adriano gt  in Corvus color separation - requests closed (Started by Duke of Corvus April 24, 2018, 08:29:19 am
 Board: Sprite Projects

cool work, duke
    

Re: Yata-AoC: Shogun V1

 September 22, 2018, 05:16:49 pm View in topic context
#16
 Posted by adriano gt  in Yata-AoC: Shogun V1 (Started by Insigniawarfare September 21, 2018, 08:02:54 am
 Board: Your Releases, older Mugen

beautiful place
    

Re: Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE)

 September 22, 2018, 05:14:20 pm View in topic context
#17
 Posted by adriano gt  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

here is a good place to be, with time you get used to it
enjoy, sol
    

Re: Memes are DEAD!!! (EU passes Article 13)

 September 22, 2018, 05:11:12 pm View in topic context
#18
 Posted by adriano gt  in Memes are DEAD!!! (EU passes Article 13) (Started by Ricepigeon September 12, 2018, 06:04:42 pm
 Board: All That's Left

the politically correct will dominate the world

    

Walking Friction Smoke???

 September 22, 2018, 05:04:58 pm View in topic context
#19
 Posted by BoyBoyz  in Walking Friction Smoke??? (Started by BoyBoyz September 22, 2018, 05:04:58 pm
 Board: M.U.G.E.N Development Help

Hi, I can't seem to figure out why my character has smoke coming out from the ground even when he walks (other characters don't). I've tried modifying all the normal data in the main .cns, but nothing works! Nothing seems abnormal in the common.cns also.  See pic below for example:

https://imgur.com/a/tQ91cKE
    

Re: Contributor Suggestion Thread

 September 22, 2018, 04:57:39 pm View in topic context
#20
 Posted by KofHero77  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback