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Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)

 October 21, 2018, 09:40:18 pm View in topic context
#1
 Posted by 【MFG】gui0007  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

    

Re: [No Theme Thread] All Pixels Unite

 October 21, 2018, 09:38:26 pm View in topic context
#2
 Posted by DeathScythe  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

One more attempt
    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 21, 2018, 09:32:18 pm View in topic context
#3
 Posted by C-G-U  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

Awesome release, will have to give him a try! This looks really good
    

Re: Everything Anime and Manga Thread

 October 21, 2018, 09:28:01 pm View in topic context
#4
 Posted by Foobs  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

Goblin Slayer and Baki have given me fix of brutal violence I didn't even know I needed. Hopefully the Blu-ray releases makes some of Baki's godawful CGI a bit more palatable. Side note: Netflix has to get their shit together and do simulcasts like everyone else. Why the fuck do I have to pirate a show from a service I'm already paying for?

Karakuri Circus looks promising so far.
Quote
Goblin Slayer - I'm just happy that the internet is happy about this adaption because if they weren't this Fall season would've been miserable. It was hard to be surprised by how brutal the show is because of how people were constantly mentioning this fact, yet I will applaud the staff for going as far as they did. My only dislike is the rpg-esque dialogue that creeps in, especially since the show just appears to be a fantasy and neither an isekai nor game world.

Reincarnated as a slime - I like the idea of an isekai with a non-human. It reminds me of I'm a Spider So What, but I can tell that it's not going to share Spider's struggle of starting from rock bottom. Another thing it shares is the really annoying disembodied voice and talking about the world in gaming terms. The latter is a real pet peevee of mine. The show is just fine otherwise.
*nods*

My only gripe with Goblin Slayer so far.I really dislike the RPG-like talk, even in isekai. I abhor it outside those contexts, one of the worst offenders being Fate. I get the authors want to give their world a tabetop flair to their worlds, but dropping RPG shit in the middle of regular conversations just makes the dialogue jarring.
    

Re: Fate/Grand Order

 October 21, 2018, 09:16:30 pm View in topic context
#5
 Posted by Xhominid  in Fate/Grand Order (Started by c001357 August 10, 2015, 05:42:19 pm
 Board: Gaming

Yes, Musashi is limited
    

Re: Soulcalibur VI

 October 21, 2018, 09:09:18 pm View in topic context
#6
 Posted by vgma2  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

On an unrelated note, I noticed that the fights tend to be much slower on my computer for some reason and graphics can get pixelly. Would the graphics card be the issue, since all I had is Intel's integrated graphics card.
Had that on my old laptop and I couldn't play anything without incredible slow down.

Pretty much if you want to play any PC game with intensive graphics, Intel's integrated graphics will hinder you.  You'll need a dedicated gaming graphics card.  Unfortunately, I believe the prices to get your hands on those are not consumer friendly at all.
    

Re: Nightwing

 October 21, 2018, 08:59:59 pm View in topic context
#7
 Posted by DW  in Nightwing (Started by Umezono October 17, 2018, 02:52:46 pm
 Board: Projects

Well shit, guess I'm just approximating then. I don't feel like doing artmoney tables for my first character when it's not even from source :P

You don't have to. Also, like you said, the is a custom char, there are no Artmoney tables for him. I advice getting your own "rhythm" for mapping clsns. While using commercial games as guidance. I personally map my clsns based on a blend from KoF and some of the later Capcom fighters. I like the simplicity and structure that SNK does with their hitboxes. They're straight to the point and map them very efficiently. Though at times they give too much priority to attacks imo. That's where the Capcom influence comes in for me. Though I feel like Capcom does do really odd and excessive maps at time. Finding a middle ground between the two works really well for me.

What you have there for the stance is definitely a vast improvement. Not really sure if you need that bottom 3rd box though for his feet. Pulling the body box down to ground level would suffice imo. Though what's there isn't bad. At any rate, keep at it. Over time, you'll find your own way.
    

Re: Eiji (POTS Style) by Koopa901, some fixes/edits by Giovannisky (still a BETA)

 October 21, 2018, 08:51:19 pm View in topic context

    

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze

 October 21, 2018, 08:46:45 pm View in topic context
#9
 Posted by DW  in Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Started by Sean Altly October 15, 2018, 01:03:18 am
 Board: Your Releases, 1.0+

Yo! Been looking forward to this. I'll try him out and get back with you guys soon.
    

Re: All Chars Update(2018): Poison

 October 21, 2018, 08:44:07 pm View in topic context
#10
 Posted by DW  in All Chars Update(2018): Poison (Started by DW May 31, 2018, 06:25:07 pm
 Board: Your Releases, older Mugen

I'm not having any issue with Mai. Though all the same I tweaked the allowance cancel window from crouch LP/LK respectively. Along with moving (EX)Ryu En Bu(the flame tail move :P) higher in the CMD for more priority for it. Did multiple runs arcade, had no issues. It should be good for you now.

With Blair, the way it was coded was a bit lazy... I had to clean up a lot of her code. That cancel window is one that slipped through the cracks. I tightened it up, so it should feel more precise now. It was always set up that you can only cancel on movecontact, during the last(3rd) kick. Not the follow kicks(i.e "Second Step/finisher kicks), I mean the last kick from the initial Shoot Kick. You can't cancel during the first two kicks.

Thanks for the feedback.
    

Re: Eiji (POTS Style) by Koopa901, some fixes/edits by Giovannisky (still a BETA)

 October 21, 2018, 08:44:05 pm View in topic context

Unless you're trying to tell us you've got an alter ego this is gonna count as a found release
    

accurate velocities for MVC2 8 way dash and flight mode??

 October 21, 2018, 08:31:07 pm View in topic context
#12
avatar  Posted by kiLabee  in accurate velocities for MVC2 8 way dash and flight mode?? (Started by kiLabee October 21, 2018, 08:31:07 pm
 Board: M.U.G.E.N Development Help

is there a way i can look the info up?

basically in mugen all a dash is is really just a vel set right???

but is there an accurate way to add vel sets to a MVC2 that is source accurate?
    

Re: MUGEN Genma (Ranma 1/2)

 October 21, 2018, 08:03:57 pm View in topic context
#13
 Posted by COLOSSE  in MUGEN Genma (Ranma 1/2) (Started by COLOSSE October 07, 2018, 01:41:19 pm
 Board: Your Releases, older Mugen

If you don't want that anyone will download this work, then you did a good job with the 4shared link.
kind of a rude, irrelevant thing to say dont you think
I don't think so, it was just an satiric reminder (and request), that the chosen webhost is shitty.
No offense at all.

Mirror Link = https://mega.nz/#!Y5oTWSLB!mQEFzTfP0s92-AOUUpedjtuKY0FMOYnLsqLvfKEuf_I

Thank you very much, I appreciate that!

Best Regards

still, be careful with satiric tone for a first approach, it can be wrongly interpreted...
I guess 4shared is a bit old even if it's not so complicated to download from there...
Anyway, glad you liked. Check also my last creation, Male Ranma ^^
    

Re: MUGEN Video thread

 October 21, 2018, 07:52:00 pm View in topic context
#14
 Posted by Darkflare  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: MUGEN Genma (Ranma 1/2)

 October 21, 2018, 07:43:00 pm View in topic context
#15
avatar  Posted by Chris_MG  in MUGEN Genma (Ranma 1/2) (Started by COLOSSE October 07, 2018, 01:41:19 pm
 Board: Your Releases, older Mugen

If you don't want that anyone will download this work, then you did a good job with the 4shared link.
kind of a rude, irrelevant thing to say dont you think
I don't think so, it was just an satiric reminder (and request), that the chosen webhost is shitty.
No offense at all.

Mirror Link = https://mega.nz/#!Y5oTWSLB!mQEFzTfP0s92-AOUUpedjtuKY0FMOYnLsqLvfKEuf_I

Thank you very much, I appreciate that!

Best Regards
    

Re: Mugen 1.0; layers being 1 pixel off when x3 resolution

 October 21, 2018, 07:11:56 pm View in topic context
#16
 Posted by Cobra Caddie  in Mugen 1.0; layers being 1 pixel off when x3 resolution (Started by Cobra Caddie October 14, 2018, 04:42:00 am
 Board: M.U.G.E.N Development Help

Thanks for all the info. I found a weird quick fix; I changed the localcoord to 319 instead of 320. This fixed the alignment issues perfectly while in a match, but now there is some flaws on the select screen. Which makes me think in game and outside of game have two separate ways of rendering.

My original fix was using a position with a decimal for what was causing the misalignment in that screenshot, but now only some portraits are misaligned. This makes a full fix impossible for the moment unless I change the localcoord back, and figure out a way to fix the in game alignment.
    

Re: Giorno Giovanna by Amarimono (edited by Mr.Giang)

 October 21, 2018, 06:04:28 pm View in topic context
#17
avatar  Posted by raooo  in Giorno Giovanna by Amarimono (edited by Mr.Giang) (Started by Mr.Giang October 19, 2018, 05:27:59 pm
 Board: Edits & Addons 1.0+

Wow, i really like it, Giang you are the best, can someone modify the ai in the folder of ama_ai to use this moves and all?
    

Re: Mugen 3D, 2.5d Avengers vs X-men Project Official Post

 October 21, 2018, 05:45:49 pm View in topic context
#18
 Posted by Orochi Gill  in Mugen 3D, 2.5d Avengers vs X-men Project Official Post (Started by Ramon Garcia October 19, 2018, 05:11:10 pm
 Board: Projects

English in the international section of the forum please.
    

MUGEN Ranma Saotome (Ranma 1/2 Hard Battle SNES)

 October 21, 2018, 05:30:09 pm View in topic context
#19
 Posted by COLOSSE  in MUGEN Ranma Saotome (Ranma 1/2 Hard Battle SNES) (Started by COLOSSE October 21, 2018, 05:30:09 pm
 Board: Your Releases, older Mugen

From the SNES game Ranma 1/2 Hard Battle

Inspired by Nyan™Kiryu's Ranko character.







Quick Moveset:

Amaguriken = tape x or y quickly several times

Hiryuu Shoten Ha = F, DF, F x or y

Mouko Takabisha = D, DF, F x or y

Super Mouko Takabisha = D, DF, F D, DF, F, x

Kachuu Tenshin Amaguriken = D, DF, F, B y

Super Hiryuu Shoten Ha = D, DF, F a

AI is optional, change "RanmaSaotome.cmd" by "RanmaSaotomeAI.cmd" in the def file



Link = https://mega.nz/#!d0owFaba!bH7iiPosfoq4_6KvVgmQCxzyltY8iU4M7KPBZu_lctA
    

Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)

 October 21, 2018, 04:53:38 pm View in topic context
#20
 Posted by Rtrindade  in Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018) (Started by Rtrindade October 29, 2017, 07:27:21 am
 Board: Edits & Addons 1.0+

Thanks bro !!!!!!!!!!!!