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Char M.U.G.E.N. Error

 August 21, 2019, 03:42:50 am View in topic context
#1
 Posted by Taurus Los' Force  in Char M.U.G.E.N. Error (Started by Taurus Los' Force August 21, 2019, 03:42:50 am
 Board: M.U.G.E.N Configuration Help

I wonder can someone help me configure street fighter 2 cyborg by masa to work with mugen 1.0. I understand that alot people complain about upgrading to 1.1 beta but not here to start a argument or anything. I just simply would like to know if this character which to 1.0 instead of 1.1? Here the error that I get when I try to play with him on mugen 1.0 below

Error message: Invalid trigger: CameraPos
Error parsing [State 511]
Error in [StateDef 511]
Error in char/throw.st
Character mugenversion is newer than this version of M.U.G.E.N.
Error loading chars/ssf2xcyborg/ssf2xcyborg.def
Error loading p1

Library error message: Died parsing Pos X +CameraPos X) +57*.8)*Facing, Pos Y-70


    

Re: Character of the Month: July 2019 Nominations

 August 21, 2019, 03:25:07 am View in topic context
#2
 Posted by jenngra505  in Character of the Month: July 2019 Nominations (Started by Jmorphman August 06, 2019, 05:15:02 am
 Board: M.U.G.E.N Discussion

Toriel by MEGA X & Mr. Giang - 2
Undyne by MEGA X & Mr. Giang - 2
    

Re: MUGEN Video thread

 August 21, 2019, 02:50:01 am View in topic context
#3
 Posted by Memes never die/Manby  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: Geese Howard (Young) by Rin & Bat; Edit by AVPBoy & Shadow

 August 21, 2019, 02:21:13 am View in topic context
#4
 Posted by 【MFG】gui0007  in Geese Howard (Young) by Rin & Bat; Edit by AVPBoy & Shadow (Started by 【MFG】gui0007 August 20, 2019, 05:09:09 am
 Board: Edits & Addons 1.0+

    

Re: Mugen Combo Comp XI

 August 21, 2019, 02:21:09 am View in topic context
#5
 Posted by RagingRowen  in Mugen Combo Comp XI (Started by Amidweiz April 25, 2019, 01:07:44 am
 Board: M.U.G.E.N Discussion

K just submitted a combo with my Hanzo edit if you got that.
    

Re: (NEW: Ryu) Rowen's Quick PotS Edits

 August 21, 2019, 02:16:21 am View in topic context
#6
 Posted by Prime SC  in (NEW: Ryu) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

Do u plan to completely finish asura
    

Re: Mugen Combo Comp XI

 August 21, 2019, 01:52:27 am View in topic context
#7
 Posted by Amidweiz  in Mugen Combo Comp XI (Started by Amidweiz April 25, 2019, 01:07:44 am
 Board: M.U.G.E.N Discussion

    

Re: Street Fighter V

 August 21, 2019, 01:46:11 am View in topic context
#8
 Posted by FeLo_Llop  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

Someone must complete what's missing and include it at JMorphman's awesome Chun Li
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 August 21, 2019, 01:44:45 am View in topic context
#9
 Posted by Byakko  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

Wow. So Spider Man 3 will explode and Marvel just lost a good shot at a Young Avengers team.
(I mean, spider Man 3 might make money, but in the same way that Venom somehow made money despite being so weird and entirely thanks to China, and the story will likely take a massive dip)
    

Re: (NEW: Ryu) Rowen's Quick PotS Edits

 August 21, 2019, 01:32:44 am View in topic context
#10
 Posted by 【MFG】gui0007  in (NEW: Ryu) Rowen's Quick PotS Edits (Started by RagingRowen May 09, 2019, 12:08:30 pm
 Board: Edits & Addons 1.0+

I may have found a problem with Terry Bogard. It doesn't have the special intro vs. Jmorphman's Ken.

It does, you need to do this on Jmorphman's Ken.
Search for the [State 5901, vs Terry Bogard] on System.st

Them, did just like this.
Code:
type = ChangeState
trigger1 = var(40) != 1
trigger1 = NumEnemy
trigger1 = RoundNo = 1
trigger1 = Enemy, AuthorName = "MEMO" && Enemy, Name = "Terry Bogard"
value = 199
    

Re: Ikemen GO Plus

 August 21, 2019, 01:24:01 am View in topic context
#11
 Posted by 2Dee4ever  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Hmm. Well all in all having a visible roadmap/checklist can only do good. In this way, people can know whats going on. Couldn't hurt for things to be more concise. Did he ever give access to the thread?

Not Maximilian, but I'm building my platform for this specific reason, the more people that know about it, the higher chance of solving these issues/getting more people on board, expansion. I know no one is losing sleep over it, definitely not complaining, but I would never undermine our interest, we care, those of us that plan to use it, so yes it does merit some resolve. I just want to help. If I have all the info then I can start a campaign on it.

It may not seem like much, but when you guys join in on the conversation it kinda raises the morale, for me anyway. I get everyone is kinda doing their own thing, but its great to see the interest and we can share thoughts.

The biggest thing for me? I've only been learning about things I'm trying to do. Only once I start looking into it do I realize something is amiss. As everyone is doing their own experimenting it could save a lot of time. I'm going to have to set some time aside and try to port my things over.
    

Re: Ikemen GO Plus

 August 21, 2019, 01:06:11 am View in topic context
#12
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Plus got an update, Yeah, like one change per year. 

The reason behind Im using GO, it is I see it someone working on it, and Im glad I could help in development.

Many people are using D9VK the fork that tries to use Vulcan over DX9, instead of the much more stable Wine DX9 implementation. Why people would do this, you know using something buggy and unstable as hell instead of the stable one? Because they want to contribute. Who knows if D9VK will become something big(actually it was already included in the last Steamplay version) as Ikemen GO in the future.

Im agree in the stable release, but if it cant be done, it cant be done, not gonna get mad about it.

And the reason GO exist is pretty much what Amidweiz, it is being done in  a way more friendly code than PLUS, a code that can be pretty much compatible with many systems, not only Windows.
    

Re: Ikemen GO Plus

 August 21, 2019, 01:04:22 am View in topic context
#13
 Posted by Amidweiz  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

...As of now, I don't see any real reason to use Go. Originally plus was scrapped in favor of this new thing, but seeing as it stopped, Plus is still viable. The main thing I've seen people go on and on about is not having to index. What other game breaking feature is preventing others from using it? The whole goal behind this was really to add things, K4thos already did everything else. As is, right now, with a lil bit of extra work one could already create a something using Ikemen Plus. All of this work is really to make it so, no one has to get their hands dirty, lets be real here.

My list of responses to this

  • The original author of Ikemen scrapped the regular version of it for GO. Ikemen GO can be compiled for pretty much any unix (this includes mac, linux, android) or windows system as opposed to plus which is windows only.
  • Plus still relies on the ssz language which is undocumented? as opposed to the GO language which is a C like language and is very well documented
  • A lot of the K4thos stuff isn't commented in plus which makes it hard to understand as well as said stuff using copyrighted material in it's base (E.G. the SFA continue text and countdown)
  • K4thos code was implemented within LUA rather than the base code of the engine itself
    

Hanzo (World Heores/NGBC) by KB: CVS/PotS Style Conversion

 August 21, 2019, 12:54:52 am View in topic context
#14
 Posted by RagingRowen  in Hanzo (World Heores/NGBC) by KB: CVS/PotS Style Conversion (Started by RagingRowen August 21, 2019, 12:54:52 am
 Board: Edits & Addons 1.0+

Hanzo (World Heroes) by KojiroBADNESS
Now in PotS Style.


Mostly inspired by the upcoming PotS Janne D' Arc by R@CE,
this is (hopefully) the first PotS char to originate from the World Heroes series.


More Screenshots:
Spoiler, click to toggle visibilty

Change List:

- Hit Sparks and Sounds Changed.
- Power Charge FX and usage changed.
- Super Pause FX and Portrait Changed.
- Added Counter! Text.
- Super Finish FX and Sound changed.
- Jump Land sound changed.
- Added Recover FX and Sound.
- Zero Counters added.
- Small Portait changed to that of HadeS.
- Added 9000,2 Win Portrait.
- EX Afterimage removed, flash changed.
- Chain Combos removed.
- Custom Combo has better normal cancellation.
- LVL1/2/3 Supers now LVL1/2 Supers.
- Added more super cancels.
- Now a 1.0/1.1 Character.
- Added Win Quotes.

- Slight Health decrease.
- Louder and clearer voice samples.
- Some normals do more damage.
- Most specials do less damage.
- High Jumps have better horizontal range.
- Ninja Leg Lariat now D,DF,F,k.
- Light Ninja Leg Lariat has slightly less range.
- MAX Okugi Banten Senkoujin has a faster start-up Rekkozan.
- Okugi Banten Senkoujin start-up Rekkozan can now hit airborne players.
- Misc Tweaks.


To Do:

- Proper AI.
- Super Finish Text.
- Remove the rest of his old FX from the SFF.
- Make his Strider intro compatible with DW's Strider. (Maybe)
- Color Seperation. (Maybe).
- Fuuma in PotS Style (Just Maybe).

Download:
https://mega.nz/#!22RTlaCA!M0I_afFPbuFpHwiMWxY1ycHQR0rQbNPj8doVKMSrmuk
    

Re: Ikemen GO Plus

 August 21, 2019, 12:52:47 am View in topic context
#15
 Posted by 2Dee4ever  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Plus or Go Plus? All these names lol like SF

Has anyone been messing with things like Online etc? I feel like its not a selling point anymore with Parsec etc.

People just need to be able to download and add their screenpacks, not that its complicated now.

I suppose I was really getting at, why couldn't these things be implemented to plus instead? It is more of a personal disinterest in mugen 1.1 optimization. scrtls work just fine, but of course its always case specific. I assume you all already knew. You know its interesting that my fight.sff works fine saved as 1.1, but the system does not.

I'm interested in adding a few simple things right now. Does anyone know how to, specifically make it so you can control what the characters do on the select screen?
    

Re: Marvel Cinematic Universe: THE END (until the next movie comes out)

 August 21, 2019, 12:33:50 am View in topic context
#16
 Posted by Person Man  in Marvel Cinematic Universe: THE END (until the next movie comes out) (Started by Iced July 15, 2012, 03:54:44 am
 Board: Entertainment

    

Re: Ikemen GO Plus

 August 21, 2019, 12:32:31 am View in topic context
#17
 Posted by PlasmoidThunder  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

People are still working on Plus, little by little. Just recently, audio normalisation was disabled and in-game volume controls were implemented.
    

Re: EB Vegeta Mugen Char Pots/Infinite Style (transform)

 August 21, 2019, 12:30:34 am View in topic context
#18
 Posted by 2Dee4ever  in EB Vegeta Mugen Char Pots/Infinite Style (transform) (Started by DJMouF May 13, 2019, 11:46:10 pm
 Board: Projects

You are trying to CS Vegeta. That about right? Didn't someone already say there was a completed separated Vegeta already? I think I remember you not wanting to use it because you wanted his Buu saga look and you didn't want to see the armor. From the beginning you could have already solved that issue. Not that it'd be perfect, but you could of just separated the armor even further.
    

Re: Ikemen GO Plus

 August 21, 2019, 12:05:15 am View in topic context
#19
avatar  Posted by orochi_kyo  in Ikemen GO Plus (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

Completely agree with the stable release, still I see this too hard to achieve because it seems there is only two people working on this and they speak two pretty different languages and the time zone.

BTW, I fixed my 236x2 not being detected properly by doing this.
 

Spoiler, click to toggle visibilty

Gacel any idea why Stage zoom commands are causing problems only on Arcade mode?

Spoiler, click to toggle visibilty

    

Re: Street Fighter V

 August 21, 2019, 12:04:34 am View in topic context
#20
avatar  Posted by MGMURROW  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

YES, YES AND MORE YES!!!!!!!!!



never thought i would see the day............

MGMURROW