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Re: Raditz Z2 Inspired

 August 24, 2017, 01:17:32 am View in topic context
#1
 Posted by Yoshin222  in Raditz Z2 Inspired (Started by Zx_Zeo125 August 24, 2017, 01:07:11 am
 Board: Projects

I sincerely wish you luck buuuuuuttttt


3) There's no shortage of ideas in MUGEN, but not as much progress.  Try to wait until you have some actual progress with your project before you post.

4) If you post a project that lacks substance, you are unlikely to get much feedback.  It is generally a good idea to show something tangible of your work, ideally a screenshot or two.

5) If your project isn't really a project right now and it's more of a simple idea you just came up with, you should post it in Idea Engineering instead.
    

Raditz Z2 Inspired

 August 24, 2017, 01:07:11 am View in topic context
#2
avatar  Posted by Zx_Zeo125  in Raditz Z2 Inspired (Started by Zx_Zeo125 August 24, 2017, 01:07:11 am
 Board: Projects


I'm new doing this kind of thing and I also know that I'm bad performing sprites but I think that starting a project in mugen could be a good start to gain experience and my idea was obtained when playing Hyper dbz and I guess raditz is one of my favorite characters Not done so I chose to do it.
    

Cubchoo by Crowsar released (08/19/2017)

 August 24, 2017, 01:00:05 am View in topic context
#3
 Posted by 【MFG】gui0007  in Cubchoo by Crowsar released (08/19/2017) (Started by 【MFG】gui0007 August 24, 2017, 01:00:05 am
 Board: Found Releases 1.0+

    

Re: The Nintendo News Thread

 August 24, 2017, 12:29:07 am View in topic context
#4
 Posted by Byakko  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

http://www.siliconera.com/2017/08/23/fire-emblem-warriors-new-gameplay-footage-features-camilla-takumi-hinoka/
Gameplay for the new characters
fucking hell, the English voices are horrible. I wish they'll leave a Japanese option but I'm not betting on it. Also the translation is visibly dumb when Corrin says "that's because I will not lose" out of nowhere, making it pretty clear that the Japanese sentence is a "makenai n'dakara" that was translated too literally when it should rather be taken in a "I'm telling you / like I said" way.

Camilla looks fun, with her dragon stomping and bouncing around while she smashes her axe on the ground repeatedly. Still, the mounts basically look like they're one block with the rider, the torso fused with the mount and unmoving, essentially acting as the rider's legs. It looks weird, and it's also noticeable on horse riders because it's common knowledge that the rider usually bounces on the horse at an inverted rhythm rather than sticking to its up and down motion like glue. That and I can only see Camilla with those THICC hindquarters, it's almost hilarious.
    

Re: The Redeemable Codes Thread

 August 24, 2017, 12:27:49 am View in topic context
#5
 Posted by Erroratu  in The Redeemable Codes Thread (Started by davismaximus March 26, 2013, 04:51:09 am
 Board: Gaming

Grabbed the first one(Dreadout)
Won't be taking anything else so other dudes can grab stuff too
Thanks for sharing lad!
    

Re: [SPANISH ONLY] Español solamente V2

 August 24, 2017, 12:19:09 am View in topic context
#6
 Posted by ANTI-COSUMO  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

La señora rebelde de los Padrinos Magicos vino a imponer su orden mundial jajaja
SEÑOOOOOOOOOOOOOORA!! >:( cual señora cabron!! maldito gato loco! jajaja hasta aca vienes a trolearme
    

Re: The Redeemable Codes Thread

 August 24, 2017, 12:17:55 am View in topic context
#7
 Posted by Insigniawarfare  in The Redeemable Codes Thread (Started by davismaximus March 26, 2013, 04:51:09 am
 Board: Gaming

    

Re: CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper

 August 24, 2017, 12:14:21 am View in topic context
#8
avatar  Posted by drewski90  in CVS NeoKyo POTS/Infinite (Nests Saga, Tales of Ash & Kusanagi) by Falcon Rapper (Started by Falcon Rapper August 21, 2017, 01:39:57 am
 Board: Your Releases, 1.0+

when kusanagi parries an attack, kusanagi has kyo's voice being heard instead
    

Re: Mugen Renegade Custom Portrait Thread

 August 24, 2017, 12:05:42 am View in topic context
#9
 Posted by Taybear  in Mugen Renegade Custom Portrait Thread (Started by Spectra August 10, 2017, 08:54:28 am
 Board: Edits & Addons 1.0+

Having some fun w these as well. I don't use the custom small portraits so it's just 9000,1 and 9000,2

M. Bison

9000, 1
Spoiler, click to toggle visibilty

9000,2
Spoiler, click to toggle visibilty

Robert

9000, 1
Spoiler, click to toggle visibilty

9000,2
Spoiler, click to toggle visibilty

Blanka (I can recreate a 9000,1 with his cvs portrait if anyone wants it to be uniform, just let me know.)

9000, 1
Spoiler, click to toggle visibilty

9000,2
Spoiler, click to toggle visibilty
    

Re: Making a spritesheet

 August 23, 2017, 11:58:10 pm View in topic context
#10
avatar  Posted by mugensake  in Making a spritesheet (Started by mugensake August 23, 2017, 12:06:20 pm
 Board: Off-Topic Help

Thank you so much for @rgveda99 & @HQ 's answer, the plugin for PS looks awesome! Also thanks for  @AlexSin to move my question to safe zone ;P
    

Re: add004basic

 August 23, 2017, 11:53:17 pm View in topic context
#11
 Posted by -Ash-  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Fine, thanks for trying to help me.

Edit: Didn't work either, but thanks anyway, i will dig into it later.
    

Re: add004basic

 August 23, 2017, 11:45:12 pm View in topic context
#12
 Posted by mete122  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

I get it,It's because of my code.It's not working properly
try this one to see if it works if not just adjust triggers and time and movetime until you get it working
[State 190190,Pause]
type = Pause
trigger1 =(anim=100)
trigger1= AnimElem = 3
time = 4
movetime=4
ignorehitpause = 1
    

Re: The Silver WIPs: Dr. Wily and Central Museum

 August 23, 2017, 11:42:14 pm View in topic context
#13
 Posted by davismaximus  in The Silver WIPs: Dr. Wily and Central Museum (Started by NDSilva August 30, 2016, 02:30:52 am
 Board: Projects

What if you used the 8-bit sprites for assists, but the MVC style ones for a Level 3 Hyper?  Have Wily call in a bunch of them to attack the opponent with their different powers from off screen.  That would differentiate that they're the "real" Robot Masters, and the ones projected from the ship are holograms.

I don't wanna judge until I see it in motion, but judging by the screenshot I'm not the biggest fan of the filter used on the 8-bit sprites.  How would they look without the filter, but the PalFX dealie altoiddealer suggested?
    

Re: Injustice Gods amongs us 2: The armored edition

 August 23, 2017, 11:11:09 pm View in topic context
#14
 Posted by Lord M  in Injustice Gods amongs us 2: The armored edition (Started by Iced June 10, 2016, 11:24:32 am
 Board: Fighting Games

I like Raiden's outfit, it isn't far from the original, and kinda adds him to the Injustice universe better.
    

Re: [SPANISH ONLY] Español solamente V2

 August 23, 2017, 10:59:07 pm View in topic context
#15
 Posted by MadkaT  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

La señora rebelde de los Padrinos Magicos vino a imponer su orden mundial jajaja
    

Re: D.Magician's 2017 request thread

 August 23, 2017, 10:48:22 pm View in topic context
#16
 Posted by D.Magician  in D.Magician's 2017 request thread (Started by D.Magician August 23, 2017, 04:34:53 am
 Board: Requests

    

Re: add004basic

 August 23, 2017, 10:32:28 pm View in topic context
#17
 Posted by -Ash-  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

I think you are talking about the way that background becomes inverted color and there is a little pause right?
I'm talking about the little pause that happens while the character is entering the screen in the middle of a combo(active switch), the code you gave me works when the character is leaving the screen.

Here at 0:27 you can see what i'm talking about.


    

Re: nice animations of dbz

 August 23, 2017, 10:18:12 pm View in topic context
#18
 Posted by mete122  in nice animations of dbz (Started by oscar123 August 23, 2017, 09:43:36 pm
 Board: Entertainment

He created most of these effects its for animation not mugen,There was a Shin Budakai Aura rips somewhere,It seems like he did put these into a use with his own,and you really started to get annoying.Can't someone kick him out for the sake of whatever they believe pls?
    

Re: Courage the Cowardly Dog

 August 23, 2017, 10:16:45 pm View in topic context
#19
 Posted by TrueTotalEmpireInc  in Courage the Cowardly Dog (Started by WlanmaniaX July 21, 2017, 02:35:53 am
 Board: Projects

Good Work!!!
    

Re: Ding's Art Hellscape (Commissions Open!)

 August 23, 2017, 10:04:39 pm View in topic context
#20
 Posted by First Lt. Ding  in Ding's Art Hellscape (Commissions Open!) (Started by First Lt. Ding July 19, 2016, 04:49:09 pm
 Board: Graphics

Commissions are open again! Added a new tier too for $15!




Fanart/The iDolM@ster/Takane Shijou
"I don’t know much about IdolM@ster but Takane Shijou is a cute."