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• PalFX codes • (Read 6958 times)

Started by O Ilusionista, January 07, 2005, 01:47:43 pm
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• PalFX codes •
#1  January 07, 2005, 01:47:43 pm
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vasculhando os meus backups, achei um tutorial que eu fiz em 2002 sobre pafx, após esta cansado de ver grandes chars com palfx horriveis.

Seaching in my backups, I've found a tutorial that I've made at 2002 about PalFx, after being tired to see great chars with poor palfx :)

================================
Efeitos de PalFX - PalFx Effects
================================

Autor: O Ilusionista
Page: http://bmt.mgbr.net
Data: 09/04/2002

Estes efeitos são para serem usados num HitDef, ou seja, o oponente sofre este efeito após ter sido golpeado pelo seu lutador.

Você pode usá-los livremente, mas seria legal se colocasse meu nome em algum lugar :-)

This effect are for be used in HitDef, or either, the opponet suffer this effect after being hitted by your fighter.
You can use they freely, but it would be nice if you put my name somewhere :-)

============================
PalFX de fogo - Fire PalFx:
============================
palfx.time = 40
palfx.add = 240,50,0
palfx.mul = 250,224,120
palfx.sinadd = 110,55,85,10
Palfx.color = 0
palfx.invertall = 1

============================
PalFx de gelo - Ice PalFx:
============================
palfx.time = 40
palfx.add = 0,50,240
palfx.mul = 120,224,150
palfx.sinadd = 85,55,110,10
Palfx.color = 0
palfx.invertall = 1

================================================
PallFx de veneno (verde) - Poison PalFX (green):
================================================
palfx.time = 40
palfx.add = 0,100,50
palfx.mul = 20,120,24
palfx.sinadd = 85,110,55,10
Palfx.color = 0
palfx.invertall = 1

================================================
PallFx de veneno (roxo) - Poison PalFx (purple):
================================================
palfx.time = 40
palfx.add = 100,0,100
palfx.mul = 120,20,124
palfx.sinadd = 85,110,55,10
Palfx.color = 0
palfx.invertall = 1

=================================================
PalFx de choque (azulado) - Shock PalFx (bluish):
=================================================
palfx.time = 40
Palfx.add = 100,100,180
Palfx.sinadd = -80,-80,-80,10
Palfx.color = 0
Palfx.invertall = 1

=====================================================
PalFx de choque (preto e branco) - Shock PalFx (B&W):
=====================================================
palfx.time = 40
Palfx.add = 100,100,100
Palfx.sinadd = -80,-80,-80,10
Palfx.color = 0
Palfx.invertall = 1

===========================
PalFx Evil (vermelho - red)
===========================
palfx.time = 40
Palfx.add = -0,-200,-200
Palfx.sinadd = 40,80,40,10
Palfx.color = 0
Palfx.invertall = 1

===========================
PalFx Evil (roxo - purple):
===========================
palfx.time = 40
Palfx.add = -0,-200,-0
Palfx.sinadd = 40,80,40,10
Palfx.color = 0
Palfx.invertall = 1

====================================================

A maioria tem um look SNK. Para deixá-los no estilo da CAPCOM, basta retirar a linha Palfx.invertall = 1. Eu não atualizei este código, mas em breve eu coloco mais coisas.

Most of them have a SNK look. To make them in Capcom style, just remove the line Palfx.invertall = 1. I don't had updated this codes, but I will put something new soon.

[]s
Last Edit: January 07, 2005, 01:51:06 pm by O Ilusionista
Re: ? PalFX codes ?
#2  January 07, 2005, 06:24:36 pm
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http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
Re: • PalFX codes •
#3  January 07, 2005, 07:37:26 pm
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yeah, I know that PalFX codes. But these are far away different.
Re: ? PalFX codes ?
#4  January 07, 2005, 10:43:47 pm
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I know, I just linked Sander's site as a reference for alternate PalFX values
XGargoyle: Battle posing since 1979
http://xgargoyle.mgbr.net
http://www.pandorabots.com/pandora/talk?botid=e71c0d43fe35093a  <-- Please click that link
Re: • PalFX codes •
#5  January 07, 2005, 11:37:54 pm
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oh, ok , sorry  --;
Re: ? PalFX codes ?
#6  August 05, 2007, 11:31:05 pm
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palfx.time = 32
palfx.add = 224,68,-40
palfx.mul = 256,192,128
palfx.sinadd = -160,-160,-160,14
palfx.color = 0
palfx.invertall = 1

Re: • PalFX codes •
#7  July 23, 2008, 04:26:32 am
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So you add this to a character's hitdef, and when the move hits, it does the effect to the enemy.
That's the gist of it, right?
Well, is there a code for when your character gets hit by any move?

JozoTheBoogey

Re: • PalFX codes •
#8  July 23, 2008, 11:02:03 am
You should put what's pal.add for, you know, for the others figure it out.

BC

Re: • PalFX codes •
#9  August 22, 2008, 11:00:38 pm
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Quote
This effect are for be used in HitDef, or either, the opponet suffer this effect after being hitted by your fighter.
#


he said it was for use in the hitdef.

pal.add is simple, adding colour, 0,0,0   (red,green,blue)
click the image to join my forum ;)