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PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018 (Read 226875 times)

Started by Achilleon, December 03, 2015, 06:51:28 pm
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.06.2017
#241  July 24, 2017, 02:24:33 pm
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Will this engine support netplay?

Not in release. But it will be high priority after that if the support is massive (aka thousands of people coming to the Engine with Patreon support, so I can hire C++ programmers to help me develop the network).
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.06.2017
#242  July 24, 2017, 03:27:37 pm
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Will this engine support netplay?

Not in release. But it will be high priority after that if the support is massive (aka thousands of people coming to the Engine with Patreon support, so I can hire C++ programmers to help me develop the network).

will this work with Nintendo switch? you know nintendo switch runs with unreal. it would be cool to have a mugen fighting game on a switch
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.06.2017
#243  July 24, 2017, 03:37:09 pm
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Will this engine support netplay?

Not in release. But it will be high priority after that if the support is massive (aka thousands of people coming to the Engine with Patreon support, so I can hire C++ programmers to help me develop the network).

will this work with Nintendo switch? you know nintendo switch runs with unreal. it would be cool to have a mugen fighting game on a switch

There is nothing to stop you from developing for Switch. This "Engine" is a patch to Unreal 4 Engine so you are already using the engine with no restrictions. Though for now this is "Windows Only" on my side. Once I get support I will see if I can support PS4, Xbox etc.

I just don't want to create hype and go "you can develop on all platforms yay!!11one" as I can't test other stuff yet.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.06.2017
#244  July 24, 2017, 07:03:21 pm
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As a whole, consoles never support indie game developers that allow user made content. It's just how it is. Too many possibilities for problems with copywrites and console exploits.
vVv Wheat Stage Released vVv
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.06.2017
#245  July 24, 2017, 07:04:32 pm
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As a whole, consoles never support indie game developers that allow user made content. It's just how it is. Too many possibilities for problems with copywrites and console exploits.

That is a known fact I believed so I didn't get in this matter but that's how it is. On the other hand, if you do your own content, you will be able to make money off of it so I didn't just say "No." ^_^
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.06.2017
#246  October 12, 2017, 03:46:13 am
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Achilleon has released a new video, this time about the Input System.
Hopefully someday I'll be able to make the little puffball on my profile pic.
(Sprite edited from Scrollboss' sprite)
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#247  November 17, 2017, 09:15:24 pm
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[youtube]https://www.youtube.com/watch?v=08u32BvC2Aw[/youtube]
Achilleon has released a new video, this time about the Input System.

Thanks for heads up Jenngra!

Hello everyone! Another 4 month period has passed without me updating the thread, but I don't tend to update it with every single new thing unless it's important. Anyhow, here are the 2 new videos! One is about the improved Input System (Because Justnopoint wanted.) and most importantly what we don't have, an Engine supported Assist System! Character swapping is on it's way!

Team Fight Progress 1/3 - Assisting



Always appreciate your support! Take care of yourselves! You better do. Or else.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#248  November 19, 2017, 06:14:05 am
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Good to see more progresses of your amazing engine! Thank you very much and see you soon.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#249  November 19, 2017, 09:33:48 am
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#250  November 19, 2017, 07:34:02 pm
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Thats a realy nice Striker/assists feature you added there. ^.^
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#251  November 28, 2017, 06:34:57 pm
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Not sure how I feel about the reinforcement feature. Seems like it can be set up to have never ending matches. The Striker & Tag Team feature is dope though. Also how are you going to implement a player putting an enemy into a custom state?
LW
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#252  November 28, 2017, 09:06:12 pm
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Achilleon posted a new update, it's now possible to swap characters. ;D
Last Edit: November 29, 2017, 07:55:43 am by Lichtbringer
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#253  November 28, 2017, 11:01:21 pm
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You're building alone the future of Mugen.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 17.11.2017
#254  November 29, 2017, 11:59:05 am
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Achilleon posted a new update, it's now possible to swap characters. ;D
[youtube]https://www.youtube.com/watch?v=DmQM_uYwmHo&feature=push-u-sub&attr_tag=zyDWGklLKxctkv-5-6[/youtube]

Thanks for the heads up!

Not sure how I feel about the reinforcement feature. Seems like it can be set up to have never ending matches. The Striker & Tag Team feature is dope though. Also how are you going to implement a player putting an enemy into a custom state?

While you can call characters into game depending on how many slots are open in the same team, I agree that this can be abused. So there will be ways to completely shut those three systems (assist swap reinforcement) in options menu and such. Problems will be discussed later but for now I am just adding features, that's all.

EDIT: I just realized I didn't answer the "Custom State" question. That will be answered later visually. It will be beautiful, is all I can say. ^_^

You're building alone the future of Mugen.

Hardly alone with you guys around Mr Hephaistos! ^_^
Last Edit: December 01, 2017, 07:55:25 pm by Achilleon
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 01.12.2017
#255  December 01, 2017, 07:56:44 pm
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Hello everyone! Just wanted to announce that I have a twitter account now, so I can tweet per 3 weeks instead of making videos! Easier!

https://twitter.com/Achilleon_UE4

Feel free to follow! Take care. ^-^
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 01.12.2017
#256  December 01, 2017, 08:19:17 pm
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Followed! :)
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 01.12.2017
#257  December 03, 2017, 01:36:24 am
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Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 01.12.2017
#258  December 03, 2017, 06:59:27 am
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Followed :)
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 01.12.2017
#259  December 05, 2017, 10:52:11 pm
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Lastly is there a way you can implement a legit pause menu? I made a work around in M.U.G.E.N. with a pause menu and command menu but it would be easier if there was a simple template. Also a way to exit via pause menu. Many times when I play M.U.G.E.N. I play with a controller rather than a keyboard so pressing ESC is just tedious.
LW
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 01.12.2017
#260  January 15, 2018, 05:07:57 pm
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There is a New Vid by Achilleon:  Menu System 1/7 - Options

It shows what the Menu System can do right now, and how the 2D System is created in the 3D environment.  ;D