YesNoOk
avatar

PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 28.07.2018 (Read 252474 times)

Started by Achilleon, December 03, 2015, 06:51:28 pm
Share this topic:
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#261  January 15, 2018, 05:33:14 pm
  • **
Thanks for the update once again Lichtbringer!

Lastly is there a way you can implement a legit pause menu? I made a work around in M.U.G.E.N. with a pause menu and command menu but it would be easier if there was a simple template. Also a way to exit via pause menu. Many times when I play M.U.G.E.N. I play with a controller rather than a keyboard so pressing ESC is just tedious.

Hopefully we will get to these parts aswell. Let me finish/clean up the core parts first. There will be a time where I will hear everyone's concerns. :)

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#262  January 15, 2018, 07:52:01 pm
  • ****
  • Queria que meu "PC da Xuxa" rodasse Dragão Bom FZ
    • Brazil
    • speedstersgarage.blogspot.com.br/
It keeps getting better every time. I don't know nothing about programming, sorry if it's a silly question or if someone already asked you but it's possible a network connection (player to player)?
Dragon Ball Super is about:  Lazy plot, kawai eyes, incoherent levels of power and deus-ex machina (all the time).
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#263  January 16, 2018, 04:59:50 pm
  • ***
    • djjosehisterico@gmail.com

  • Online
Wow! Impresive options screen! Controls, resolution, volume, etc. It´s like a game! Good luck with the other parts of the system!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#264  January 17, 2018, 01:38:56 am
  • *
  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#265  January 17, 2018, 10:27:26 am
  • **
Thanks for the support everyone. ^_^

It keeps getting better every time. I don't know nothing about programming, sorry if it's a silly question or if someone already asked you but it's possible a network connection (player to player)?

Network won't be around for release. Main reason is I need big Patreon support to pay for engineers to develop the network part of it. So the more I am supported the faster that will arrive. It will still have the highest priority.

(Deleted spam posts)
Last Edit: January 18, 2018, 04:36:17 pm by Achilleon
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#266  January 18, 2018, 03:51:11 pm
  • ****
    • Germany

  • Online
Forum Lag? xD
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#267  January 18, 2018, 03:52:00 pm
  • **
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#268  February 09, 2018, 08:48:06 pm
  • *
  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Any update?
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#269  February 10, 2018, 01:15:00 am
  • ****
    • Germany

  • Online
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#270  February 10, 2018, 06:44:20 pm
  • *
  • United Mugen Alliance
    • USA
    • sharingan2anthony@gmail.com
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#271  April 24, 2018, 08:38:41 pm
  • ****
    • Germany

  • Online
After a long time here is another update Video from Achilleon.

It shows the current progress one the Versus Menu and Select Screen.
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#272  April 26, 2018, 01:24:40 am
  • ****
  • Vs Style Debuts Tag Project CEO
  • The Dark Wolf Returns
    • USA
This looks real promising and the progress is coming along smoothly I see. I can't wait to the day I can test this out.
Beware the Dark Wolf once more!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 15.01.2018
#273  April 26, 2018, 04:37:49 am
  • ****
  • Objection! Sustained!
    • Russia
    • mitia.pogorelov1@yandex.ru

  • Online
Wow.... Just WOW...
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.07.2018
#274  July 19, 2018, 06:59:04 pm
  • **
---------- Update: 19.07.2018 ----------

Sorry for the long time no update friends. Didn't think the first update was worthy to mention so I am posting two at the same time. ^_^ We are soon done with the Versus Mode, at least for now!




Thanks once again for Lichtbringer to keep the topic up when it's needed!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.07.2018
#275  July 20, 2018, 12:22:13 am
  • *****
  • Shame on you!
    • USA
Can you actually have 16 controllers??
It seems like you'd NEED 16 default palettes too. 4v4v4v4 and they're all Ken, they all need to be different colors.

Your Slot System seems a tiny bit like the Ratio System from Capcom vs Snk. I am 100% for this. I'd like it if it went even further to mimic it by coloring the life bars differently depending on the strength the character is. 
Spoiler, click to toggle visibilty
One thing I just thought up would be a combination of Slot and Tier. If you have a max of 4 points, Evil Ken could take 3. So you could select a level 1 character too.

One thing that I'd love to see is to rename the Presets. I'd like the option to put them in a Main Menu.
If you could create a name instantly from the selected presets that'd be amazing. Just some examples
1 vs 1   <<<Regular versus
1 vs 1 Tier 2 Mode <<<Versus limited to tier 2
3 Teams 3 vs 3 Swap Assist Mode <<< 9 characters 3 players Turns
1 Team Coop 2 vs 4 Mode  <<< 2 players vs 4 AI
2 Teams 2 vs 2  Mode  <<< 2 players vs with 1 AI each  <<<Mugen has this.


Arcade, Vs, Team Arcade, Team Vs, Team 2p are great modes. I'm so glad you expanded on it!! I WANT 4 CONTROLLERS SO BAD!!!!
vVv Wheat Stage Released vVv
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.07.2018
#276  July 20, 2018, 10:36:44 am
  • **
Can you actually have 16 controllers??

Limiting it at 4 now, could increase it to 6 but don't want to go crazy just now. ^^'

Quote
It seems like you'd NEED 16 default palettes too. 4v4v4v4 and they're all Ken, they all need to be different colors.

If someone uses the template to its full potential, yes. But before the release, the last system I will make is about how to downgrade the system to a point where you get to have a Street Fighter 2. Which means as long as you create your own game, you will be able to get away with 2 palettes if you want to do so.

Quote
Your Slot System seems a tiny bit like the Ratio System from Capcom vs Snk. I am 100% for this. I'd like it if it went even further to mimic it by coloring the life bars differently depending on the strength the character is.

That's what I copied. Players can have their Lifebars completely different than others, I just didn't showcase it yet. We will get to visual representations after we are done with the core parts. For example Demon Ken will have a lifebar with skulls on it etc.
 
Spoiler, click to toggle visibilty

I am kinda unsure if such complexity is needed. Slot system already does this. Just because I won't do it, doesn't mean it's not possible. You will see that since everything is open source with detailed explanations on how I did them, all kind of system adjustments are possible.

Quote
One thing I just thought up would be a combination of Slot and Tier. If you have a max of 4 points, Evil Ken could take 3. So you could select a level 1 character too.

You can combine them. I just didn't showcase two of them being on at the same time.

Quote
One thing that I'd love to see is to rename the Presets. I'd like the option to put them in a Main Menu.
That part is bothering me as well. I just need to implement a keyboard system so you can name them yourself, rather than expecting the system to give it a name.

Quote
Arcade, Vs, Team Arcade, Team Vs, Team 2p are great modes. I'm so glad you expanded on it!

I am not planning to leave anything good Mugen did behind. I am sure you will love the stuff I plan for Arcade mode.

Thanks for the support. ^_^

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.07.2018
#277  July 20, 2018, 03:43:44 pm
  • avatar
  • ****
    • USA
    • Skype - Uche1234@hotmail.com
That is just crazy!
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.07.2018
#278  July 27, 2018, 11:05:58 pm
  • ****
    • Germany

  • Online
Here is another quick update by Achilleon: Team Game Mode

Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.07.2018
#279  July 27, 2018, 11:13:37 pm
  • *****
  • https://orig00.deviantart.net/0a68/f/2018/196/d/0/
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
NICE WORK DUDE!!!
]
Re: PROJECT: Unreal Fighter 2D Unreal 4 Meets Mugen! Update: 19.07.2018
#280  July 27, 2018, 11:51:04 pm
  • ****
  • Time to give back to this place. Starting now.
    • USA
    • mega491@yahoo.com
Man, I can't wait to see what you do with arcade mode, I bet at this point you will put even more than what MUGEN did with it.