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Sam the Stick Fighter only for 1.0 UPDATED (Read 3245 times)

Started by Toonar12X, April 27, 2014, 08:46:46 am
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Sam the Stick Fighter only for 1.0 UPDATED
New #1  April 27, 2014, 08:46:46 am
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Toonar12X Proudly Presents you...
SAM THE STICK FIGHTER!!!

And Custom Ports To this Char Only For WarZone
here they are








download below
http://www.mediafire.com/download/ywrb9a0nvh0x2xt/SFS.zip
warzone port is in there guys
just look for the folder that says SFSWZ
PLZ!!! tell me what you think below  :laugh:
 :yes: :sweetheart:
Last Edit: June 25, 2014, 11:17:17 pm by toonar12X

Nny

Re: Stick Fighter Sam Now Released only for 1.0
#2  April 27, 2014, 08:23:07 pm
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Re: Stick Fighter Sam Now Released only for 1.0
#3  April 30, 2014, 05:23:34 am
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I'll download this character and give you feedback.
Hug the Pikachus!

Hug A Pikachu Today!
Re: Stick Fighter Sam Now Released only for 1.0
#4  May 01, 2014, 03:28:01 am
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Okay, a few issues:

- Some of your clsns need work. The ones for the Standing Light Punch, Standing Heavy Punch, and Standing Heavy Kick are a example of what I am talking about. In those moves, there are frames where the blue clsn boxes do not even cover the body. Please go through the entire character's .air file, look for frames where the blue clsns do not cover the body, and fix them.

- The commands also need work. I do not understand why some of them use strange input combos like F, DF, D or F, UF, U when the standard QCF and QCB could do the job just as nicely without much headache. And the F, UF, U input combo will not work. Please go through the command file and fix up the commands into something more reasonable.

- Overall, I feel that this character needs a lot of work to be done. In addition to the points above, I do think that the character would need more time and refinement to be a worthy addition to any team. At the very least, get some hypers into the character. Hypers really adds a lot of personality to the character. Also, please play-test your characters frequently, for if you do, then most of these problems will not happen, especially on the commands.

Consider this as a learning experience on what many people here expect out of a character.
Hug the Pikachus!

Hug A Pikachu Today!

Nny

Re: Stick Fighter Sam Now Released only for 1.0
#5  May 03, 2014, 09:39:59 am
  • **
  • Fail Hill Zone, Act 1
    • USA
    • virtualicon@hotmail.com
    • http://www.facebook.com/FantasyVault
Okay, a few issues:

- Some of your clsns need work. The ones for the Standing Light Punch, Standing Heavy Punch, and Standing Heavy Kick are a example of what I am talking about. In those moves, there are frames where the blue clsn boxes do not even cover the body. Please go through the entire character's .air file, look for frames where the blue clsns do not cover the body, and fix them.

- The commands also need work. I do not understand why some of them use strange input combos like F, DF, D or F, UF, U when the standard QCF and QCB could do the job just as nicely without much headache. And the F, UF, U input combo will not work. Please go through the command file and fix up the commands into something more reasonable.

- Overall, I feel that this character needs a lot of work to be done. In addition to the points above, I do think that the character would need more time and refinement to be a worthy addition to any team. At the very least, get some hypers into the character. Hypers really adds a lot of personality to the character. Also, please play-test your characters frequently, for if you do, then most of these problems will not happen, especially on the commands.

Consider this as a learning experience on what many people here expect out of a character.

and actually... F, DF, D  is Forward Quarter Circle Down and F, UF, U is Forward Quarter Circle Up.

I mean.. I don't know a buttload about this stuff, but I'm 99.9% sure that's not how it works.