YesNoOk
avatar

Superman New 52. Hannibal/Kal Elvis EDIT (Read 3658 times)

Started by tumatae, June 15, 2013, 04:21:02 am
Share this topic:
Superman New 52. Hannibal/Kal Elvis EDIT
#1  June 15, 2013, 04:21:02 am
  • *
What started out as a simple private re-spriting project turned out to be so much more.
I thought to myself that i would be respriting his costume and be done with it. Then i started to tinker with the animations,next thing i knew i was dabbling into coding (Mainly look at what other people have done, change it a little bit and put it in there). I consider none of these codes to be my original work. I guess frankencoding would be my word for it.

-Superman New 52 V 0.9
Note that it is not 100% done.
Due to my extreme inexperience with coding and mugen in general, I am expecting plenty of bugs and gameplay mechanics oversights.

Respectful constructive criticism will be very helpful

I expect that after seeing Man of Steel and as more  New 52 Superman things comes out I hope that i will be able to adapt what I see there into this Mugen character.

Credits are in the read me

Known bugs:
-Some characters get bugged w/ lv3 hyper. They will get uppercut but fall down soon after.
-Some charaters when frozen cannot be hit w/ <-(charge 45 ticks), ->,Y move.
-Flight mode ai and overall functionality needs alot of work (not really a bug, more of a wip)



DL link: http://www.mediafire.com/download/d0ziln6m1spwnng/Superman52.zip
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#2  June 15, 2013, 04:29:10 am
  • *****
    • Venezuela
    • Blacksight22@Yahoo.Com.Ve
    • Skype - sebastian.osio

  • Online
YES!! I just saw Man of Steel, and it is wonderful! I was just thinking about this wip. Thanks a lot man!
Thanks Watta for the sig and avi.
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#3  June 15, 2013, 04:34:42 am
  • ***
  • Keeping mugen stupid
    • USA
    • fivehundrederrors@hotmail.com
Right off the bat I noticed two things.
1
> his light air dive type move doesn't have hit sparks
2
> debug text
I'ma write down the the debug text gimme a moment.

     Posted: June 15, 2013, 04:40:09 am
Okay here it is Warning: Player superman (56) in state 404: changed to invalid action 250
I got another just like that but with action 255 but can't get it again for some reason.
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#4  June 15, 2013, 04:40:23 am
  • *
Right off the bat I noticed two things.
1
> his light air dive type move doesn't have hit sparks
2
> debug text
I'ma write down the the debug text gimme a moment.

Amazing how I did not notice that. Great stuff. Keep em coming :)
Last Edit: June 15, 2013, 04:47:42 am by tumatae
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#5  June 15, 2013, 04:50:59 am
  • ***
  • Keeping mugen stupid
    • USA
    • fivehundrederrors@hotmail.com
It's my pleasure anyway here's some more stuff I found.

1
> His clsn boxes  are a little messy 2-3 is the general max from what I've heard
2
> His mid kick misses the opponent up close
3
> you have blue clsn boxes over his red ones while your intentions are good its best to give him some red over the blue so he can win some jab trades.
4
> During his "Lets see you handle this" super when its over for a few frames his clsns start going haywire.

I'm gonna try to find some more to help you make him better.
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#6  June 15, 2013, 05:16:21 am
  • *
It's my pleasure anyway here's some more stuff I found.

1
> His clsn boxes  are a little messy 2-3 is the general max from what I've heard
2
> His mid kick misses the opponent up close
3
> you have blue clsn boxes over his red ones while your intentions are good its best to give him some red over the blue so he can win some jab trades.
4
> During his "Lets see you handle this" super when its over for a few frames his clsns start going haywire.

I'm gonna try to find some more to help you make him better.

1-Yeah I tried to simplify alot of the original's boxes. But left some of the original's intact mostly because I got bored/tired of them. Will put some effort to simplify more of them when i have time.

2&3-Im on it thanks!

4- I apologize for that lol. I left most of the clsn on that Super alone from the original.
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#7  June 15, 2013, 05:19:02 am
  • ***
  • Keeping mugen stupid
    • USA
    • fivehundrederrors@hotmail.com
Some more STUFF.

> you can only do his beam super in the air is that how you planed it?

> I can't chain his mid crouch kick to his strong crouch kick

> he can crouch while running

Btw I hope I don't come off in a rude way this is my first time giving feedback.

Re: Superman New 52. Hannibal/Kal Elvis EDIT
#8  June 15, 2013, 05:22:05 am
  • *
Not at all! This is my 1st time releasing! so its all welcome :)
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#9  June 15, 2013, 05:34:50 am
  • ***
  • Keeping mugen stupid
    • USA
    • fivehundrederrors@hotmail.com
Final thing I've found

> his ground jump in the air and dive move acts oddly in the corner it misses the opponent if he/she is too close or too far and if the opponent moves forward the moves sends superman back.

That's all I've found maybe some more experienced testers can find more stuff. I hope supes keeps getting updated I think he's rather swell.
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#10  June 15, 2013, 05:51:51 am
  • *
-Fixed the debug text bug and alot of the critical things mentioned above. those crazy boxes can wait lol.
-His Medium low kick is really ugly, ill just redo the thing and fix the chain after that.

For now as long as he works and doesn't crash or anything super crazy unbalanced im happy w/ my lil attempt of a superman edit.
more updates to come for sure
Last Edit: June 15, 2013, 05:57:40 am by tumatae
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#11  June 15, 2013, 07:18:38 am
  • ***
  • Everyone likes Pandas.
    • USA
    • derpyhawk@gmail.com
This is awesome, but whenever i run this on mugen, i can only play 2 matches with him and then it creates an error and drops mugen.

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#12  June 15, 2013, 06:45:13 pm
  • avatar
  • *
    • USA
    • anthony_bronze@yahoo.com
It doesn't work on win mugen only on mugen 1.0.
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#13  June 15, 2013, 06:48:47 pm
  • ***
  • Everyone likes Pandas.
    • USA
    • derpyhawk@gmail.com
Thats what im running

My WarZone ports are here: http://imgur.com/a/TD7c1#0
Re: Superman New 52. Hannibal/Kal Elvis EDIT
#14  July 07, 2013, 11:18:41 pm
  • avatar
  • *
    • USA
    • anthony_bronze@yahoo.com