After seeing so few P4A chars and that the only 2 chars are from SXVector, i decided to learn how to make a mugen char and make the roster bigger. After a month of work here is the result:Peview:I uploaded 2 Version of Yu: -The "Light" Version doesn't have the Instant Kill.-The "Normal" Version come with the Instant Kill but come with and important file size too.Download Links:-Light Version (No Instant Kill): https://mega.co.nz/#!yM9AkTpD!Jtw8aiql_PIqR9MSlp53CiCUatsvmWSiKo3Y6_4M_OA-Normal Version: -Link 1: https://mega.co.nz/#!jMlwUS6a!LRPsHgGVB5LW7OS6UNqLEHejtzZiKSysyNgpvTO0ywM-Link2: https://mega.co.nz/#!6Ack0DSa!Rv-KUHdmhlunn0cPRLNakUD-tx9XuQCd1QSz2UfQHh8-Link3: https://mega.co.nz/#!KY0THbxK!TIj-fEcM4oAgKMo_-j-Uomn563Y3iK2nTh68FvvetkEMirror:Light Version (No Instant Kill): http://www.mediafire.com/download/jto1hjfpsucxuej/Yu_Light_Version.rar-Normal Version: -Link 1: http://www.mediafire.com/download/r98dynldz54gfd3/Yu.part1.rar-Link2: http://www.mediafire.com/download/avtmie8ga7xwnd2/Yu.part2.rar-Link3: http://www.mediafire.com/download/2h3zhh0xucmop3g/Yu.part3.rarI want to thanks SXVector for letting me use his chars as template and Ryon for his tutorials.PD: Tested only in Mugen 1.1, don't know if it works in other version of Mugen. I'll really appreciate feedback.
mugen 1.1 kusssssoooooo ! ( ToT) but greaaat work I wanted to know if it was possible to pass it in 1.0ourselves????? (sorry my english is bad)
Doesn't he look kind of huge in the screenshots? Is that his normal size?For what I can already see in that screenshot, Zyodine appears way too high, and it's smaller than in the game, I think.
You should really lower the scale on him. He's too big.Nanashi, Zio is ok, the problem is that he's using the native resolution size Yu has. The size should be dropped to a 35 or 40% (of the character in general).
Thank you, thank you, thank you! Will test!(I haven't played the game though, so I won't know for accuracy)
Kirijo Mitsuru said, July 08, 2013, 09:55:25 pmNanashi, Zio is ok, the problem is that he's using the native resolution size Yu has. The size should be dropped to a 35 or 40% (of the character in general).I said Zyodine. Ziodyne is that super which makes him use that huge thunder-laser attack. If you look at the screenshot, it's clearly placed too high and is too small.
Nanashi_1337 said, July 08, 2013, 10:22:14 pmKirijo Mitsuru said, July 08, 2013, 09:55:25 pmNanashi, Zio is ok, the problem is that he's using the native resolution size Yu has. The size should be dropped to a 35 or 40% (of the character in general).I said Zyodine. Ziodyne is that super which makes him use that huge thunder-laser attack. If you look at the screenshot, it's clearly placed too high and is too small.Wrong pic to look.You're right, though my point on either re-size or localcoord stands.
kreen said, July 09, 2013, 01:44:20 amThank You man!!!! Works fine in 1.1 and 1.0it doesn't work in 1.0 ( -__-) if you have proof that it works in 1.0I want to know how you did (sorry my english is bad)
I just tested him in Mugen 1.0 and it won't load his sff. So Mugen 1.1 Only.Changed his localcoord to 1338,756 and fixed Ziodyne Fx.Here some pics:Link: https://mega.co.nz/#!6FEz0LRD!N4-cLAwM13LXbAA7tsTZ0kpnYupN_WAZyKF1gcg1MOEPD: Only "Light Version" uploaded, "Normal version for tomorrow.
His auto combo is incredibly messed up. It doesn't even function remotely like it's supposed to, and he can get stuck in the third part forever. All of his stuff is so fast and so safe, especially 5B and Raging Lion, even more so Big GambleBig Gamble does not take off life as a costAll of his hitdefs are completely wrong. For instance, 2C has them recover before Yu and Izanagi doAOA is way too fast, and the follow ups to it function nothing like they do in P4A. Where's the smoke cloud anyway?j.5D is wrong. Yu is supposed to land while Izanagi stays in the air for a bit2B is not supposed to be a launcher, it's an anti airThrow is completely wrongZiodyne is WAY too fucking fast, and its hitdef is wrong as it creates a bounce when it should nail them against the wallZio slide is way too fast and way too safeNo EX moves?Awakening portrait is bad quality, you should have used the one from P4ACertain normals are supposed to be jump cancellable, but aren'tI didn't check things like his fatal counter combos and such because everything on a basic level is fundamentally incorrect. I'm gonna be honest here, it seems like you just looked at the sprites and guessed how he's supposed to play. If you own P4A you should sit down, spend some serious time with it and keep Dustloop open. This needs a lot of work.
^ As MC2 has mentioned, the timing for the moves are a bit iffy. Try to test the game and manually decide the time slowly for each move. Play the animation (in air at a looping stance) and recheck the moves for each move. For supers you can play with triggers to make the ziodyne work properly as it should. Auto combo should have easy timings for it. Certain combos should be comboable. You could enlarge the sprites for the instant kill as it doesn't cover the whole screen. Awakening port (use the one in the sprite file and just apply the default palette!)Throw takes some time, try to use targetbind a lot and use hitdef for a hit when it needs it. Persona animations and move should be slower. His dive kick really needs work, use a velset instead of a posset to do this easily. Make a landing state as he reach ground and make it pos y = 0 for posset to prevent zoffset errors. That's it for now, and if you want me to test. I could always test. At least you're trying, so try your best and make it better!
MC2 Da Palette Gawd said, July 09, 2013, 03:41:32 amZiodyne is WAY too fucking fast, and its hitdef is wrong as it creates a bounce when it should nail them against the wallLike Instant fast? C version of Ziodyne came out pretty fast.Does Cross Slash do the ridiculous amount of damage as in source? Cause that's one thing I would like to see nerfed.
Thanks for the feedback. I don't own the game neither a console, my references are dustloop wiki and youtube videos and i took the time from the videos, so i thought the times were fine. Well i'll work on fixing him and he have cross slash but is awakening only.
MC2 Da Palette Gawd said, July 09, 2013, 07:55:51 amYes it's instant. I don't even think he has cross slash, I couldn't get it to come out.Remember that Cross Slash is in Awakening mode only, so if you're not in Awakening mode you won't be able to use it.
Also if you are using Mugen 1.1, you should probably do something about that super background because right now it's very lossy. Dustloop's wiki also has complete listings of accurate frames for every move so that will help you a lot.
Magatsu Izanagi said, July 09, 2013, 03:18:04 amLink: https://mega.co.nz/#!6FEz0LRD!N4-cLAwM13LXbAA7tsTZ0kpnYupN_WAZyKF1gcg1MOElink is dead
Ok i just updated him and fixed a lot of things (moves time, 5AAAAA combo, specials, super specials and more). Still not sure about some things like All Out Attack, Raging Lion, Dive Kick and combos. So if you notice that something is not right just post it and i'll fix it. The link is in the main post, only updated the version with no Instant Kill atm.