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(1/24/2016 DEMO UPDATE) WIP - Senri Project (Mugen 1.0 Original Game) (Read 51189 times)

Started by CRASHEM8000, December 18, 2014, 09:11:41 am
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(1/24/2016 DEMO UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#1  December 18, 2014, 09:11:41 am
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BIG OL' UPDATE!
Finally, a demo! This demo includes Lala and Kitty, as well as their respective stages, and two training stages (blue and green)! You guys are free to look at the debugging information in-game, but try not to fiddle around with the files, as they're set up to run with my other files. Also, Lala and Kitty don't quite play well with others, so if Ryu wants to try fighting them, he should probably sit out. :gouki:

Also, and I'm well aware, the title screen is a little messed up, and the songs' mixing is also messed up. These are gonna get fixed later on. Otherwise, if you guys find any hiccups in gameplay, please, don't hesitate to let me know!

Without further ado, you can find the first Senri Project alpha demo here: http://www.mediafire.com/download/fyyrh9cba5wcfwa/Senri_Project_Demo.zip


Hi, everyone! So, getting right down to business:

Since March 2014, I've been working on my own MUGEN fullgame from scratch. It's untitled for now, so it'll be henceforth referred to as the Senri Project. Below, I'll post a few general questions/statements to get everyone up to speed with what my project is; under each of these, there will be a spoiler containing the answer/response. If anyone has any further questions, or if you guys just want to leave comments, be sure to at least read the spoilers first, then let them loose!

How did the Senri Project begin?

Spoiler, click to toggle visibilty

What's the story?

Spoiler, click to toggle visibilty

What're the features of this game?

Spoiler, click to toggle visibilty

Specific Gameplay Features

Spoiler, click to toggle visibilty

Current Playable Character Summaries

Here, I'll list any playable characters so far, with a small quip about each one, and their standing sprite, under the spoiler.
Spoiler, click to toggle visibilty

Screenshots!

Under the spoiler, you'll find a few screenshots of Lala demonstrating the (incomplete) look of the game! NOTE: With the new production computer, screenshots are now in the game's native resolution; I'll get more soon enough!
Spoiler, click to toggle visibilty

Videos

(NOTE: All of the videos so far have been compiled into a playlist on my YouTube that you can find HERE!)

Spoiler, click to toggle visibilty

For now, that's all I've got. As time goes on, I'll release info, videos, and characters, and tell you guys all about them. For any questions and comments, please, post! I appreciate feedback!
... The fuck is a "Senri?"

Click here to find out!
Last Edit: January 25, 2016, 12:36:42 am by CRASHEM8000
Re: (12/20/2014 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#2  December 18, 2014, 11:48:35 pm
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First Character Post!

Starting today, I'm gonna simply post about the characters under here, starting with the main character and working my way down through any characters that're at least in working order.

That being said, let's begin!

Mari "Lala" Yoshida

Vital Info

Spoiler, click to toggle visibilty

Backstory

Spoiler, click to toggle visibilty

Palettes
Spoiler, click to toggle visibilty

Movelist
Spoiler, click to toggle visibilty

Win Quotes

Spoiler, click to toggle visibilty

Voice Acting Lines

Spoiler, click to toggle visibilty

Gameplay Synopsis

Lala is a character meant to be played flexibly. Having the highest Defense rating but the poorest Attack, she needs to land plenty of hits to cause significant damage, but she can afford to take a few risks. While she has a slow walk speed, she has a fairly quick run speed, and can create potent blockstrings due to her attacks chaining together well. Her movelist is fairly shallow, but each move has a variety of uses, and can be used in many interchangeable combos depending on the situation. Lastly, she has an added layer of depth by way of her Punk Kick attack, which attacks downed opponents.
... The fuck is a "Senri?"

Click here to find out!
Last Edit: May 05, 2015, 03:32:10 am by CRASHEM8000
Re: (12/20/2014 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#3  December 21, 2014, 12:48:40 am
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Next Character Post!

Time for the second character!

Katharine "Kitty" Akiyama

Vital Info

Spoiler, click to toggle visibilty

Backstory

Spoiler, click to toggle visibilty

Palettes
Spoiler, click to toggle visibilty

Movelist
Spoiler, click to toggle visibilty

Win Quotes

Spoiler, click to toggle visibilty

Voice Acting Lines

Spoiler, click to toggle visibilty

Gameplay Synopsis

Kitty is a character intended for full offense, with very high Attack but very poor Defense. While she has no moves with invincibility frames, she makes up for it with a double jump, long reach (especially with her kicks), and a very flexible air game. Kitty is usually most comfortable either in the air or at mid range, and has amazing pokes and setups. However, her moves, whether they be normal or special, have high recovery times, so she needs to try to stay as safe as possible to avoid taking big damage.
... The fuck is a "Senri?"

Click here to find out!
Last Edit: August 12, 2015, 09:08:17 am by CRASHEM8000
Re: (12/20/2014 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#4  December 28, 2014, 05:59:47 pm
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I'm surprised no one has replied to this yet.

I'm not a big fan of sprites in this style, but they look well done I must say. I like that you're trying to balance the characters and (obviously) trying to give it a real game feel. I can't wait to see more.

I'll be honest, I skimmed the story post and character backgrounds, so if i say anything that you mentioned already, I apologize.
-Will the cast be entirely composed of girls?
-Will the game have custom lifebars?
-How many stages do you plan to have in the game?
-What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo.
-Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?
-Why Mugen instead of another engine?

Nitpicky stuff:
-That stage would benefit from a lighter sky or a gradient.
-Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?
Re: (12/20/2014 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#5  December 28, 2014, 08:02:13 pm
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Hey, I appreciate your reply, and I'm hoping others are on the way.

Quote
I'm not a big fan of sprites in this style, but they look well done I must say. I like that you're trying to balance the characters and (obviously) trying to give it a real game feel. I can't wait to see more.
Thanks for the compliment on the sprites; they've actually ended up this way so I can actually feasibly work on characters in a timely fashion. As for the balance and feel, I just think there's a lot of stuff out there (Mugen and commercial games alike) that just don't feel right, and there's too much tier talk. So I'm glad the idea of a fair game is exciting!

Quote
I'll be honest, I skimmed the story post and character backgrounds, so if i say anything that you mentioned already, I apologize.
-Will the cast be entirely composed of girls?
-Will the game have custom lifebars?
-How many stages do you plan to have in the game?
-What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo.
-Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?
-Why Mugen instead of another engine?
So many good questions! Really good questions. I'll tackle them in order (with my answers in bold):
  • "Will the cast be entirely composed of girls?" No, but there will probably be more girls than there are guys. At least, that's how it is so far in planning.
  • "Will the game have custom lifebars?" Hopefully! I'd like to make absolutely everything custom if possible, but if it gets to be too much work, I might have to sacrifice some things (the lifebars being one).
  • "What made you choose 1280x960 resolution? Personally I feel like the game would benefit from a smaller resolution (doesn't even need to be 640x480). Visually, it'd present the project better imo." To be very, very honest, I only chose 1280x960 because the default screenpack only showed up on-screen properly that way (since they made it too huge). When I start to edit it, the resolution will more than likely change. But I definitely agree with your opinion.
  • "Considering you've made backstorys for everyone, and have a general story with a level of mystery, how do you plan to show us progression with the story?" Hopefully, I can figure out how to use Mugen Story Mode to help portray the story. Otherwise, I'll just try to rig together cutscenes (think Street Fighter Alpha 3). If all else fails, look out for supplementary material!
  • "Why Mugen instead of another engine?" Literally, and I do mean literally, I only picked Mugen because of Fighter Factory 3. Every other engine I've tried, either the editors were too complex for me, or the actual engine itself wouldn't run on my computers (or else I'd be trying EF-12, cause I own it).

Quote
Nitpicky stuff:
-That stage would benefit from a lighter sky or a gradient.
-Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?
I'd almost be offended if you didn't nitpick! Criticism and observation are always welcomed.

  • "That stage would benefit from a lighter sky or a gradient." Yeah, it definitely would. But I couldn't get the sky to look right when I was working on the stage (so I'll probably just ask the artist that made the background pieces to help me out there), so I just settled on that flat midnight blue. It'll most likely change as much as a Street Fighter 2 stage by the time the game is done!
  • "Lala is supposed to be a girl but her big port makes her look like a guy. Intentional?" Partially! The picture is actually rough; I'm gonna experiment with explods soon to try to make a fancy win screen with palette-changing portraits. Otherwise, I'd have put more detail into it (which would more likely than not make her look more feminine). Otherwise, it's just in her personality to look boyish most of the time.

That wraps it up! Thanks again for the reply, and definitely continue to check back, if you want! I'm gonna try to update as often as possible, and keep the questions coming!
... The fuck is a "Senri?"

Click here to find out!
Re: (1/3/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#6  January 03, 2015, 10:59:13 pm
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Next Character Post!

Happy New Year! Time for the third character!

Midori Yuki

Vital Info

Spoiler, click to toggle visibilty

Backstory

Spoiler, click to toggle visibilty

Palettes
Spoiler, click to toggle visibilty

Movelist
Spoiler, click to toggle visibilty

Win Quotes

Spoiler, click to toggle visibilty

Voice Acting Lines

Spoiler, click to toggle visibilty

Gameplay Synopsis

Midori, while being immensely fast and having equal Attack and Defense values, is highly execution-heavy, has almost no range, and requires a great deal of patience to use. Most of her attacks either have lengthy windups and short recovery, or very quick windups with lengthy recovery. Thus, it's always important for Midori to establish dominance through hitting the opponent fast and hard, and saving wound-up attacks for combos. Midori is also weak in the air, but she makes up for this with her powerful ground game and various head fakes. She can also utilize the similar appearances of her attacks and her ambiguous overhead to keep her opponents off-guard.
... The fuck is a "Senri?"

Click here to find out!
Last Edit: May 05, 2015, 04:02:52 am by CRASHEM8000
Re: (2/22/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#7  February 22, 2015, 07:47:04 pm
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Time for some stage updates! Lala's stage, after a suggestion earlier that you can read above, now has a new sky! I also added a building on the faaaaaaaar right! Check it out below the spoiler:

Spoiler, click to toggle visibilty

Now, all-new, is Kitty's stage! I'm still working out a kink or two with the parallax, but otherwise, the stage is done! Check it out below the spoiler:

Spoiler, click to toggle visibilty


As always, there will be more! I'll try to keep the updates closer together in the future; for now, be on the lookout!
... The fuck is a "Senri?"

Click here to find out!
Re: (3/3/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#8  March 03, 2015, 08:22:00 pm
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Happy 2,000th view! I added palette information! The palette appearances, as well as lists of the palette names are included in each character's post. I've also added a little reminder on the starter post!
... The fuck is a "Senri?"

Click here to find out!
Re: (3/3/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#9  March 03, 2015, 10:50:22 pm
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The project looks good, i like how all the characters have a backstory and i would really like to hear how does the characters sound when they say any of their voice guidelines.
I really like NGP sprites and your's look good but  i think the hair of the characters in some of the palettes is too bright.


Sorry if i spelled something wrong
Re: (3/3/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#10  March 04, 2015, 12:43:31 am
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Hey, thanks for the feedback! I appreciate the support.

As for the hair... Not entirely sure what to do about that; just wanted to mix it up.

Again, thanks! Keep checking back! And your spelling is just fine.
... The fuck is a "Senri?"

Click here to find out!
Re: (3/17/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#11  March 17, 2015, 08:24:12 pm
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Added a new mechanic! Called Fukushu, or "Revenge," it helps you get out of a jam while blocking!

Literally just an Alpha/Zero Counter from Street Fighter, Fukushu takes one bar from your super meter to perform, and can only be performed while blocking. However, unlike Street Fighter, you cannot perform Fukushu while blocking a super move. When blocking, input B, DB, D+EX during blockstun. That's it!
... The fuck is a "Senri?"

Click here to find out!
Re: (3/17/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#12  March 18, 2015, 07:20:46 pm
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Oh, some advanced stuff
i would like to see how does that look in game.
Re: (3/17/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#13  March 19, 2015, 12:03:43 am
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Oh, some advanced stuff
i would like to see how does that look in game.

Actually I'm gonna try to get that accomplished tomorrow! I'm headed out to playtest and bug check, and there should be videos happening tomorrow, as well! Thanks for checking back!
... The fuck is a "Senri?"

Click here to find out!
Re: (3/17/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#14  March 19, 2015, 07:40:34 am
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looking good. can't wait for a demo.
Re: (3/17/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#15  March 19, 2015, 08:02:00 am
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looking good. can't wait for a demo.

Thanks! I'm trying to get all that ready. It's been taking longer than expected, unfortunately. =/
But, like I said earlier, at least expect videos soon; I'm gonna try to take some during bug testing today.
... The fuck is a "Senri?"

Click here to find out!
Re: (4/2/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#16  April 02, 2015, 07:56:48 pm
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Happy 3,000 Views! Have some music, as a reward for keeping up with this project:

The CRASHEM8000 SoundCloud!

Sorry I couldn't embed it here, but that would be impossible. So, you'll all have to flip over to SoundCloud to check it out. There's 3 samples right now, but more could be on the way!

Thanks again for 3,000 views!
... The fuck is a "Senri?"

Click here to find out!
Re: (4/2/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#17  April 03, 2015, 02:28:15 am
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It looks interesting, definitely going to give this game a shot when it comes out, not really a fan of the sprites but I can tell you are putting a lot of effort into this project, so I'm not going to complain about the art style, It'll probably grow on me
Re: (4/2/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#18  April 03, 2015, 03:14:10 am
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It looks interesting, definitely going to give this game a shot when it comes out, not really a fan of the sprites but I can tell you are putting a lot of effort into this project, so I'm not going to complain about the art style, It'll probably grow on me

Well, thank you for the enthusiasm! Hopefully the style does grow on you. I'm glad to know the effort shows, though!
... The fuck is a "Senri?"

Click here to find out!
Re: (4/2/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#19  April 20, 2015, 04:31:55 am
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In response to the approaching 4000th view, I've done a little bit of drawing. I'm on a bit of a break from coding and whatnot right now while I help my dad with some things.

The drawing I've been working on is a spread of all 12 of Lala's palettes (hit up the spoiler to see)! Each palette-swapped Lala is next to her respective sprite, which are all blown-up 1000% so they're able to be seen.

Spoiler, click to toggle visibilty

Thanks for being patient with all the updates, everyone. I'll see you all after I'm done this break!
... The fuck is a "Senri?"

Click here to find out!
Last Edit: April 20, 2015, 04:35:07 am by CRASHEM8000
Re: (7/7/2015 UPDATE) WIP - Senri Project (Mugen 1.0 Original Game)
#20  July 07, 2015, 07:23:05 pm
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Sorry for the long, long break! Senri Project is back!

I've been taking a pretty lengthy vacation from the game due to personal reasons, but I'm back into it now, with renewed vigor, and the team is back together, working on a new character!
This new character (mentioned in the first post) will be the game's first charge character, as well as the game's first projectile character! Who is this mysterious fighter???

When I'm able to post details, I will! Thanks for everyone's continued support; hopefully, there won't be many more breaks that long!
... The fuck is a "Senri?"

Click here to find out!