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2 Characters by HiroHiro (Read 5633 times)

Started by Dead or Alive Fan, September 12, 2007, 03:05:50 pm
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2 Characters by HiroHiro
#1  September 12, 2007, 03:05:50 pm
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Last Edit: September 12, 2007, 05:17:02 pm by Titiln

^^

Re: 2 Characters by HiroHiro
#2  September 12, 2007, 04:12:21 pm
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Haohmaru and Rock are also updated as well
Re: 2 Characters by HiroHiro
#3  September 12, 2007, 06:01:30 pm
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I don't think the other chars were updated
the released date within the archive are the same as the old release
Re: 2 Characters by HiroHiro
#4  September 12, 2007, 08:57:44 pm
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i like HiroHiro's characters. i remmeber back when i had his Orochi Benimaru. really digging his Iori, and his Haohmaru is one of my favorite characters

haven't really found any glitches up to this point  :S

4/27/09 - Nameless V1 Released
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Re: 2 Characters by HiroHiro
#5  September 12, 2007, 09:48:16 pm
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Re: 2 Characters by HiroHiro
#6  September 13, 2007, 03:44:33 am
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The energy columns don't go high enough for Iori.

Also, I can't seem to pull off the qcb,hcf,b,f + punches super for Orochi Iori.

Kyo plays more like XI than 03.
Last Edit: September 13, 2007, 04:02:14 am by ziltama
Re: 2 Characters by HiroHiro
#7  September 13, 2007, 04:08:07 am
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the 03 could be more of a reference to his spriteset, rather than gameplay?

for OIori: that move you can't do is to be performed during QCF,QCB + X/Y. OIori jumps on the mid-air opponent, slams their head into the floor, then boom

-when at max health, turning Orochi takes away no life, but have anything below a full lifebar and it does

4/27/09 - Nameless V1 Released
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Last Edit: September 13, 2007, 04:11:47 am by Snake
Re: 2 Characters by HiroHiro
#8  September 13, 2007, 08:45:35 am
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Iori isn't so bad, but some velocities and timings feel off.
Why did he invert ABXY on Kyo2k3, that's a mystery.
Benimaru still needs work IMO :

Re: 2 Characters by HiroHiro
#9  September 13, 2007, 09:06:45 pm
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4/27/09 - Nameless V1 Released
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Re: 2 Characters by HiroHiro
#10  September 14, 2007, 12:02:19 am
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Kyo's d df f p x2 hcb k doesnt juggle in the corner after his d df f kk making it slighty useless imho. His ldm doesnt juggle as well it does in kof 03, but damn its nice to see the whole string return in all of its awesome glory. Stuff like his stand alone hcb k moves wouldnt hurt as well as maybe his lift off the ground hcb k followup to the d df f p hcb p chain. Ive also become pretty attached to dream cancels...
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Re: 2 Characters by HiroHiro
#11  October 03, 2007, 03:19:52 am
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His z and c are weird if u edit his CMD file. Has anybody added a remap to see?