Hi everybody I'm gonna cut to the chase if thats cool. I'm making a 2D fighter in Da Hood. I'm far into it now with stages and characters but I want to make lifebars from scratch that can compete with other fighting games out there in quality. I just searched " lifebar tutorial " on the forum and came up empty. Any info on how to design lifebars and super meters on the forum? Thanks for any help guys.I have a youtube and screenshots of the game in testing. if you guys wanna see.
The first step is just actually designing them. First do that in your favorite editor and then you can adapt them to work in mugen. I suggest you look at the default mugen lifebars in depth to see how things work. There are no tutorials for things like this because most people don't realize that KFM and the default stuff from Elecbyte, ARE tutorials in themselves, lol.
hey thanks so much for responding. I'm gonna use the default mugen as a reference for design. I just wanted the fast track to designing a great lifebar system like SFIV or SFxT but I have to practice to design that well.
No problem. Yeah, unfortunately, there's no insta-amazing-lifebar button or the community would be flooded with them. The original bars are kind of ugly looking, but they server their purpose. I can completely relate because I'm making lifebars right now. As long as you don't do anything too crazy, you can make the bars look like anything. Just keep in mind the separate parts, which you will see when looking through the files.As for systems within the lifebars, that level of functionality actually needs to be coded within the characters and not the bars themselves. You're extremely limited when it comes to stages, lifebars, and screenpacks, because you can't use CNS (the language of mugen characters) there.