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3D to 2D Project (Read 33995 times)

Started by Nexus Games, November 27, 2016, 12:46:48 am
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3D to 2D Project
#1  November 27, 2016, 12:46:48 am
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This thread is where i convert some street fighter 4 characters into 2d
i am not following any sprite style but to only convert to 2d with it's light sources from the character models

Progress of Ryu






















Progress of Rashid:



Here is what you can expect from this project:

Have a Good Day :)
Last Edit: January 06, 2018, 10:53:09 pm by Nexus Games
Re: SFIV and more To 2D Projects
#2  November 27, 2016, 12:48:22 am
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sorry everyone i used postimage and the website did not show the animations i will fix this issue
Last Edit: November 27, 2016, 03:25:36 am by Nexus Games
Re: SFIV and more To 2D Projects
#3  November 27, 2016, 01:02:57 am
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everything is fine now
Last Edit: November 27, 2016, 03:25:49 am by Nexus Games
Re: SFIV and more To 2D Projects
#4  November 27, 2016, 08:36:57 am
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Like it so far, hope you do some more chars besides those 2.
i love the redesign of the characters in that game but man they look horrible.

(that said you could have just edited the last message to say that everything was fine instead of making another one)


edit: also looking at the idle pose i can see that the right arm looks very weird
Last Edit: November 27, 2016, 08:49:09 am by RandomLake
Re: SFIV and more To 2D Projects
#5  November 27, 2016, 09:04:14 am
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That looks awesome.
But I'd better did something with headband.
Re: SFIV and more To 2D Projects
#6  November 27, 2016, 09:23:34 am
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some parts of the model covered the headband because of his hair covering some of the headband during the animations
Re: SFIV and more To 2D Projects
#7  November 27, 2016, 09:55:02 am
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No, I'm not about it.

I'm about, for example, this one "broken" headband's animation. I know, it was in the game, but it could be better to keep it like in SF3- behind the head.
Re: SFIV and more To 2D Projects
#8  November 27, 2016, 02:29:11 pm
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Hmm. This is actually kinda neat. Cool stuff dude, will keep watching
Re: SFIV and more To 2D Projects
#9  November 28, 2016, 04:32:13 am
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wow! nice the same way I use in Abel I really want to see more of SF4 Ryu

Contact me if you want a mugen stuff or if you wanna give a donation I appreciate.
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Re: SFIV and more To 2D Projects
#10  November 30, 2016, 06:39:07 am
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win animation:
Re: SFIV and more To 2D Projects
#11  December 01, 2016, 04:40:26 pm
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the shading on the pants is super jumpy for some odd reason

looking forward to characters that need fresh sprites like poison or abel
Re: SFIV and more To 2D Projects
#12  December 01, 2016, 08:34:44 pm
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yeah i was following the 3D models i resized
when the sprite sheets are done they will be here and spriters resource
people will be able to edit them as they see fit when its done
Re: SFIV and more To 2D Projects
#13  December 03, 2016, 02:10:17 am
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Intro or Win:


sorry for this but sf4 ryu has camera angles and i can't get the whole body but this one is close
Re: SFIV and more To 2D Projects
#14  December 11, 2016, 02:33:20 pm
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Nice looking animations, but why not SF5 characters? Even better characters that don't have 2d sprites, we can find Ryu in at least 3 styles already.

Anyway, good looking sprites. GL
Re: SFIV and more To 2D Projects
#15  December 22, 2016, 06:54:43 pm
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Re: SFIV and more To 2D Projects
#16  December 23, 2016, 01:27:50 am
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i have to buy sf4 again i don't have a strong PC so i have to go off of the model frames i do have for now they are enough for anyone to make a full character out of him
Re: SFIV and more To 2D Projects
#17  December 23, 2016, 03:23:36 am
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Great Stuff dude, Nice seeing Ryu Sf4 goodluck, have you try ripping SF4 andriod or iOS sprites?

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Re: SFIV and more To 2D Projects
#18  February 06, 2017, 03:11:34 am
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Taunt or Parry
Re: SFIV and more To 2D Projects
#19  February 07, 2017, 07:19:24 am
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All Guarding:


Re: SFIV and more To 2D Projects
#20  February 07, 2017, 07:29:28 am
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You could probably run sfv in the lowest settings, everything must be low
and in 640 X 480 resolution and you must only play in the training room
To get 60 fps that's how I run it