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4 buttons fighter is just not enough (Read 6714 times)

Started by Blade Art, May 14, 2010, 01:26:02 pm
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Re: 4 buttons fighter is just not enough
#21  May 14, 2010, 02:42:37 pm
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Missed armour mode, counter mode, SDM's. Dodge, reversals, multiple follow ups, 98's extra and advanced, power charge, strikers (they even included some odd emotion system for the strikers in 2k1)

Quote
and many more in the diffrent games

Yeah, that works.

No witty quotes though.
Re: 4 buttons fighter is just not enough
#22  May 14, 2010, 02:46:47 pm
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Re: 4 buttons fighter is just not enough
#23  May 14, 2010, 02:51:30 pm
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LOL Blade Art owned. He must be confusing KOF with SF1.
Re: 4 buttons fighter is just not enough
#24  May 14, 2010, 03:12:01 pm
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I don't see how game mechanics are relevant to the discussion though.  You could easily have a roll button or a charge button but KOF just decided to map them to multiple buttons.
Re: 4 buttons fighter is just not enough
#25  May 14, 2010, 03:14:40 pm
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I just said 6>4, where do I say the more the merrier. it's common sense too much button would generate confusion and be counterproductive. Altho 8 buttons should still be playable and more enjoyable than 6.


8 button, what is the lightest then, a pat in the head or tap in the shoulder? if you watch carefully, there is already difference animation with the same button, performed close or farther, and when you hold certain directional while performing as command move, 6 button system is nice, since there is different function for light medium or hard special eventhough they look kinda similar, but 8 is not needed and impractical
Re: 4 buttons fighter is just not enough
#26  May 14, 2010, 03:16:00 pm
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Street Fighter 4 actually has close attacks as well, dunno about older ones though.
Re: 4 buttons fighter is just not enough
#27  May 14, 2010, 03:18:20 pm
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I think 6 buttons is better for the variety, but it's true that usually the medium ones are kind of useless.

So I am ok with 4 buttons too.

What I usually don't like at all it's the 3/2 buttons layout, but depends of the gameplay : I always loved RB series for the chars, the stile and ecc. but hated the 3 buttons gameplay.


Re: 4 buttons fighter is just not enough
#28  May 14, 2010, 03:32:04 pm
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You could easily have a roll button or a charge button but KOF just decided to map them to multiple buttons.

I figure it has more to do with the limitation of NeoGeo commands only using 4 buttons - very noticeable in the early Samurai Shodown games, which are 6-button games trapped in a 4-button system.

With modern joypads having about 8 buttons, it's easier to customize shortcuts to your liking if more than half of them aren't taken by the regular attacks.
Re: 4 buttons fighter is just not enough
#29  May 14, 2010, 03:37:02 pm
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zomfg tekken and soul calibur have only 4 buttons too.
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Re: 4 buttons fighter is just not enough
#30  May 14, 2010, 03:40:40 pm
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Virtua Fighter has only 3 buttons and is considered very complex.
Re: 4 buttons fighter is just not enough
#31  May 14, 2010, 03:43:35 pm
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though medium shoryuken is the most useful since it is the most diagonal, I think.
and fancy kicks in SF also always in medium to make it more useful.
but I never use standing medium punch if not as a part of combo.
Re: 4 buttons fighter is just not enough
#32  May 14, 2010, 04:14:02 pm
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Jojo superior, three buttons is all you really need.( with a fourth for special actions)
Re: 4 buttons fighter is just not enough
#33  May 14, 2010, 04:15:48 pm
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Analyze the number of buttons on a PlayStation controller, and there positions. Mystery solved.
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Re: 4 buttons fighter is just not enough
#34  May 14, 2010, 04:18:44 pm
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LOL, what are you talking about?

I would be so happy if any fighting games had 2 buttons for puches, 2 buttons for kicks and 1 or 2 for special actions.


Re: 4 buttons fighter is just not enough
#35  May 14, 2010, 04:22:09 pm
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fucking sf3 sucks because the controls in sf4 are shit
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Re: 4 buttons fighter is just not enough
#36  May 14, 2010, 04:34:24 pm
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More buttons = more useless normals.
I don't think so the medium has usually a bit more priority than the strong and does more damage than the light, it's an excellent compromise.

Besides medium have often unique properties, for example in SSF2X, Ryu medium low kick hits farther than strong and light and is very useful for attack oriented gameplay, other example Ryu's medium punch hit twice in air. Cammy medium punch in air has a super priority and there's a shitload of other examples.

If you played street fighters, you'd know that there is no useless normals, each normal at its own usefulness.
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Re: 4 buttons fighter is just not enough
#37  May 14, 2010, 04:44:44 pm
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Zangief's crouching MP has been useless up until SF4.  It's supposed to be an anti air but realistically it would never hit.
Re: 4 buttons fighter is just not enough
#38  May 14, 2010, 04:45:54 pm
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Jojo button layout ftw

Yeah, that works.

No witty quotes though.
Re: 4 buttons fighter is just not enough
#39  May 14, 2010, 04:50:27 pm
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all 6 buttons are useless, stepmania doesn't need any of that shit to kick ass
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Re: 4 buttons fighter is just not enough
#40  May 14, 2010, 05:06:15 pm
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i am a SF fan and i must say SF can't do flashy combos unlike kof where even direction buttons are necessary for doing a combo. SF is still the original for me but i think that is the only thing that's keeping it alive.

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zangief=tizoc
kim>chunli
K9999 > ALL SF characters that exist and will exist.