YesNoOk
avatar

4 buttons fighter is just not enough (Read 6712 times)

Started by Blade Art, May 14, 2010, 01:26:02 pm
Share this topic:
Re: 4 buttons fighter is just not enough
#61  May 19, 2010, 01:06:54 am
  • ******
    • Guatemala

  • Online
It gives you tons of useless basics that nobody would use in an actual match giving the game much more depth!
Re: 4 buttons fighter is just not enough
#62  May 19, 2010, 01:07:12 am
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
He's probably lost without a third punch and kick button.
Re: 4 buttons fighter is just not enough
#63  May 19, 2010, 01:08:25 am
  • ****
  • "Omae wa mou shindeiru"
    • m0gl13.webs.com/mugen.htm
a true man needs only one button  8)
Re: 4 buttons fighter is just not enough
#64  May 19, 2010, 01:09:23 am
  • ******
i'm still under the impression that blade art would fucking love a fighting game with 10 buttons (5 punches and 5 kicks)
Re: 4 buttons fighter is just not enough
#65  May 19, 2010, 01:17:04 am
  • ******
  • does this look like the face of mercy?
Re: 4 buttons fighter is just not enough
#66  May 19, 2010, 01:27:13 am
  • ******
    • Canada
    • Skype - templovesu
Re: 4 buttons fighter is just not enough
#67  May 19, 2010, 01:42:07 am
  • ****
    • http://nxistence.tumblr.com/
practically every gameplay system for fighters in use today can be traced directly back the SNK fighters. most of their systems where literally years ahead of the curve. capcom copied everything that made their fighters good from SNK titles. the only time in recent history where this might, might, have been the opposite is with SF3 and MotW, where Just Defend was a very poor imitation of the Parry system.
Re: 4 buttons fighter is just not enough
#68  May 19, 2010, 05:03:53 am
  • ******
    • Guatemala

  • Online
Re: 4 buttons fighter is just not enough
#69  May 19, 2010, 05:59:16 am
  • **
in my personal opinion , SF is like a game for people that are starting into fighting games ,i dont really like it because lacks of hops/hyper hops giving you a more  lazy and slow gameplay (but a very tactical gameplay), in kof having hops and hyper hops you can play fast with overheads, instant overheads, crossups,jump and hit low games etc, it makes the game more exciting, tactical and fast.


personally i like 4 buttons ,  but having  2 more wont hurt, every single move in fighting games is useful for SOMETHING,  ryu without C.medium kick affects his gameplay a lot  it has properties that weak and strong versions doesnt have. 
http://www.mugen-infantry.net/forum/index.php?topic=64575
By Matrimelee
Luis2345 Video thread
AI\'s : Cassandra,Fliz,Angel,Kung fu Man,Ai,Yuri,Adon
Re: 4 buttons fighter is just not enough
#70  May 19, 2010, 06:05:16 am
  • ******
    • Canada
    • Skype - templovesu
Re: 4 buttons fighter is just not enough
#71  May 19, 2010, 06:26:41 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
That just means the weak/strong versions are useless  ;P

On most characters, there are 3-4 basics that are excellent and worth using, and the rest just aren't.

Take Vice, You'd use standing A, crouching B, Jumping CD, Both C attacks (far is range, close is cancel) and close D. These all allow combo's or have good poke/priority. You don't use the other ones because they're not nearly as good.

With more buttons, you get more useless attacks that aren't worth using. Slow, bad hitboxes that miss rather easy, etc etc.

Generally when you play a fighter you use the attacks and specials that are the most useful. Unless you're fucking round of course. Most fighters would work fine with just 3 buttons cos you just don't use the rest of the options.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: 4 buttons fighter is just not enough
#72  May 19, 2010, 08:03:18 am
  • ******
  • [E]
    • Mexico
practically every gameplay system for fighters in use today can be traced directly back the SNK fighters. most of their systems where literally years ahead of the curve. capcom copied everything that made their fighters good from SNK titles. the only time in recent history where this might, might, have been the opposite is with SF3 and MotW, where Just Defend was a very poor imitation of the Parry system.

just defense w}has been there since world heroes, so entiher company did innovate, though for the sake of the argument the upper hadn might go to capcom in that one as noboyd cares aobut innovations from the minors.
Re: 4 buttons fighter is just not enough
#73  May 19, 2010, 09:11:17 am
  • ******
  • ゴゴゴゴゴ
It gives you tons of useless basics that nobody would use in an actual match giving the game much more depth!
What about MULTISTANCE characters? You get two different sets of basic moves (Like... Gen? And believe me, I use the entire repertoire of both basic sets)
Re: 4 buttons fighter is just not enough
#74  May 19, 2010, 09:23:54 am
  • ******
  • Fuck You.
I'm just gonna be the bare medium and say both systems have their good uses. 4 button and 6 button.

Also let's narrow it down to the obvious two games on blast here

6 buttons (Streeet Fighter) have of course the medium punch which is very versatile in some situations because it's stronger than the weak attack but less likely to cause knockdown or heavy pushback like the hard attack.

4 button (KOF) has the advantage of being more tactical in situations where the command moves act as medium attacks sometimes.

BTW the Real Bout series only had 3 buttons unless you count the plane shift buttons so I think that this thread was started because a Street Fighter fanboy wanted to bash King of Fighters fanboys because King of Fighters is the only fighting game SNK has ever created. Pfft I'm done.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: 4 buttons fighter is just not enough
#75  May 19, 2010, 09:30:59 am
  • **
That just means the weak/strong versions are useless  ;P


Take Vice, You'd use standing A, crouching B, Jumping CD, Both C attacks (far is range, close is cancel) and close D. These all allow combo's or have good poke/priority. You don't use the other ones because they're not nearly as good.


what about standing CD , Jump A and Jump D,  Crouch D (whiffable with qcb + B ) , Crouch  C (makes miracles) , Crouch A poke, Stand. D anti-air (now you got 3 anti-airs for different situations). i find most of vice's moves very useful except for jump C and B, vice is pretty weak in Air vs Air combat
http://www.mugen-infantry.net/forum/index.php?topic=64575
By Matrimelee
Luis2345 Video thread
AI\'s : Cassandra,Fliz,Angel,Kung fu Man,Ai,Yuri,Adon
Re: 4 buttons fighter is just not enough
#76  May 19, 2010, 09:41:00 am
  • ******
  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
I don't like standing D because of how slow it is, and standing CD is the same thing. You can cancel into mayhem from c.D if you want, but anyone worth their salt will block that too, and mayhem isn't overly safe on block. I like trips, and i use it, but it's not one of her best attacks.

Aside from clashing in the air, with A, vice isn't very good at anything air based and you're probably better off using ravenous.

c.C has short range and the clsn2 extends past the clsn1 making it pretty shit for AA. You can combo out of it, but i'd prefer close C because it's faster and has more range on it. Close D is the best though, lots of time to cancel into a super, or gorefest.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: 4 buttons fighter is just not enough
#77  May 19, 2010, 11:33:43 am
  • ******
  • [E]
    • Mexico
you are seriously underestimating crouch C, that move has got more priority offensively that most dps.
Re: 4 buttons fighter is just not enough
#78  May 19, 2010, 11:56:14 am
  • ****
  • Me Bouncy
    • USA
    • runningwildwolf@gmail.com
    • http://youtube.com/runningwildvidya
Ahahahahaha... KOF more technical than SF.

Ahahahahaha... SF more technical than KOF.

Karate Champ is more technical than any fighter ever released ever.
Re: 4 buttons fighter is just not enough
#79  May 19, 2010, 04:02:46 pm
  • ****
  • Long Forgotten and Hateable Asshole

  • Online
Ahahahahaha... KOF more technical than SF.

Ahahahahaha... SF more technical than KOF.

Karate Champ is more technical than any fighter ever released ever.

These are the Words of The King Of TROLLS XIII
Re: 4 buttons fighter is just not enough
#80  May 19, 2010, 07:36:44 pm
  • ******
    • Canada
    • Skype - templovesu
People just need to learn to use basics before specials :S