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A couple of questions (Read 641 times)

Started by Shinu, April 18, 2011, 12:01:45 am
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A couple of questions
#1  April 18, 2011, 12:01:45 am
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1. is it possible to make an attack trigger a common state like crouch, jump, run, etc.....

2.How do make an opponent bounce of the wall after you attack him

3. For a mugen game is it possible to make it so that you can't choose the same characters fight itself like you can't make Ken vs Ken

Thanks in advance

GT

Re: A couple of questions
#2  April 18, 2011, 12:13:32 am
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Yeah Titiln, in fact, You Made Him
Re: A couple of questions
#3  April 18, 2011, 12:17:38 am
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1. How to explain this..So when i want to code this certain attack  i don't want to add jump sprites jump sprites but i want the attack to trigger a jump animation
2. I can't seem to do any move that causes wall bounce.
Last Edit: April 18, 2011, 12:22:35 am by ShadowLurker

GT

Re: A couple of questions
#4  April 18, 2011, 12:26:52 am
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His Fast Kung Fu Palm causes wall bounce


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Yeah Titiln, in fact, You Made Him
Re: A couple of questions
#5  April 18, 2011, 12:54:09 am
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As for 3. Right now, no. Unless you want to do a full game and code all characters as a single character.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A couple of questions
#6  April 18, 2011, 05:40:35 am
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so you want to combo from an attack to a jump or a crouch. shouldn't that be close to switching to the standing state after and attack?
Re: A couple of questions
#7  April 19, 2011, 12:35:34 am
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yes but i want it to switch to a jumping stage before the attack.
Re: A couple of questions
#8  April 19, 2011, 09:48:17 am
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Isn't this an aerial attack to start with?
statetype should be A
and move type too.
Re: A couple of questions
#9  April 20, 2011, 12:48:17 pm
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In the state of your attack, you tell the char to go into jumping state with a changeanim at the beginning of the move, as well as statetypeset to chage the stateype to aerial with aerial physics, and you give your character velocities to make him jump.
Re: A couple of questions
#10  April 28, 2011, 06:28:35 am
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In the state of your attack, you tell the char to go into jumping state with a changeanim at the beginning of the move, as well as statetypeset to chage the stateype to aerial with aerial physics, and you give your character velocities to make him jump.

ok thanks that is what i was looking for thanks everyone else to.

I have another question i believe there was a topic here which talked about stage interaction like platforms and how to code them could anyone point me in the right direction?

Also is it okay if i just revive this topic every time i have a question instead of making a new thread and spamming this place?
Re: A couple of questions
#11  April 28, 2011, 06:37:55 am
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It's actually easier to deal with new questions in new threads rather than one you bump and have to edit the first post and then we have to scroll down to see the issue.

Stage interaction is currently achieved with workarounds. Basically, player 2 IS the stage, or both characters have the required code in them.

In winmugen stage identification is achieved via pos Z and isn't widely used and is in the end, sorta limited.

In 1.0 there's stagevar to accurately identify your stage.

Right now though, it's all helper based, not intuitive and not entirely the best way to deal with it because of how it has to work.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A couple of questions
#12  April 28, 2011, 06:51:55 am
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Even in mugen 1.

are you talking about platforms or breakable objects.
Re: A couple of questions
#13  April 30, 2011, 01:49:50 am
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Even in mugen 1.

are you talking about platforms or breakable objects.

Both really and thanks Cyanide
but i did not help me find the topic i was looking for which talked about stuff like those mentioned.

Also a boss? Is it basically a non-playable character with monstrous ai?
Re: A couple of questions
#14  April 30, 2011, 02:08:40 am
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A boss is simply a tough fight at the end of arcade mode. It could simply have 100000 life and it would be a boss.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.