Have a few Mugen questions:1. say that a hit box of a premade character is correct but the HITSPARK is in the wrong place, how can you reposition it?2. recall N64Mario's famous "Omega Zero" character? now do you also remember how when he used his super (any of them) the screen that flashes in looks like some poorly made photoshop? I plan to fix it, problem: How can I?3. how CAN I create a hitspark in a premade character?4. And how do you change the mugshots of the characters in mugen?
1 : in the code for the hitdef, in the .cns file. You have to identify the statedef your attack is in, find the hitdef of the attack, and change the value of the sparkxy parameter. If you didn't understand any of this, you'll have to look up a bit about Mugen coding.2 : never saw that char.3 : create it ? well, draw the sprites and insert them into the .sff file with any Mugen tool designed for that.4 : change their portrait in the .sff file, same as above.