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A little font help (Read 385 times)

Started by Drex, March 09, 2008, 07:23:33 am
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A little font help
New #1  March 09, 2008, 07:23:33 am
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  • By eFex
Hi all.

I wanted to know if it were possible to make character names at the selection screen act a little more like the combo counter in that you can assign a certain symbol to show up at the beginning and end of the character's name like so:
=

I've tried putting "text.text = A%iB" in the system definition as well as changing the first "text" into p1.name, p1.name by itself, name and just about every combination I could think of, but I got no results from any of them.

=======================

A workaround I attempted was to have "A" as a stationary layer in the background while "B" would be connected to the end of every letter.
Formerly known as "A"

Symbol + B

Since Mugen always overlaps the 1st letter with the next letter my work around seems to work... until you try it with player two.


Even though I have P2's text aligned as right to left the overlapping function still goes left to right meaning instead of this:

I get this:


Trying to combine "A" with the symbols instead of "B" still gives a similar problem.

If anyone knows or can think of way out of this problem I'd be very apreciative.
Last Edit: March 11, 2008, 03:30:25 pm by Drex
Re: A little font help
#2  March 10, 2008, 04:58:06 pm
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  • By eFex
Some insight on this would be nice.  Is it possible, impossible, yes, no... A response of (almost) any kind would be welcome.
Re: A little font help
#3  March 10, 2008, 05:17:30 pm
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the guys who frequent this subrofum the most don't work on fonts/stages/story boards; that is why so hard to get help on those subjects.

the only thing i can think of is using two "weird" symbols in your font and modify the char's name in the def file so they always end/start with those symbols.