Hi all.I wanted to know if it were possible to make character names at the selection screen act a little more like the combo counter in that you can assign a certain symbol to show up at the beginning and end of the character's name like so:=I've tried putting "text.text = A%iB" in the system definition as well as changing the first "text" into p1.name, p1.name by itself, name and just about every combination I could think of, but I got no results from any of them.=======================A workaround I attempted was to have "A" as a stationary layer in the background while "B" would be connected to the end of every letter.Formerly known as "A"Symbol + BSince Mugen always overlaps the 1st letter with the next letter my work around seems to work... until you try it with player two.Even though I have P2's text aligned as right to left the overlapping function still goes left to right meaning instead of this:I get this:Trying to combine "A" with the symbols instead of "B" still gives a similar problem.If anyone knows or can think of way out of this problem I'd be very apreciative.
Some insight on this would be nice. Is it possible, impossible, yes, no... A response of (almost) any kind would be welcome.
the guys who frequent this subrofum the most don't work on fonts/stages/story boards; that is why so hard to get help on those subjects.the only thing i can think of is using two "weird" symbols in your font and modify the char's name in the def file so they always end/start with those symbols.