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A none working throw for CVS Blaze (Read 640 times)

Started by delweynes, February 07, 2010, 10:53:28 am
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A none working throw for CVS Blaze
#1  February 07, 2010, 10:53:28 am
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Hello to all the community.

This is my first post here. I'm not good at programming and i try by myself but it's so often confusing. All my thanks for your patience.

What's my problem ?

I found a nice sprites edited version of CVS Blaze by Cap_Rock. But the character is not finished. And it seems to have been leaved and forgotten since quite a long time. As i like cvs like characters i try to ameliorate The Cap_Rock's Blaze for a personnal use.
I fixed some sounds, added cvs hitsparks as i could and i have done other minor changes. I make throws working but i have a problem with one (2 in fact).

Blaze has 3 throws :
1. Front + 2 punchs = state 820 (she throws in front of her) : working
2. Back + 2 punchs = state 810 (she throws ennemy back with her leg like in judo) : not working
3. Front + 2 kicks = state 850 (3 knees, 1 slack) : working (but not with CVS Chun-Li by Warusaki3 !!! Only her and i don't know why).

So i have 2 problems :
For the throw 810, it's programmed to work with blaze herself. So animation is ok with her. But only her. I tried to modificate the throw in all ways to work with all characters but it's always a failure :(
I tried to use the model of the throw from Akira Honjoji who has the same but it didn't work. I spend few days to try to understand where's the problem but i reach my limits :/

So, can someone give me the light and help me for this throw, please ?

My second problem is the 850 throw with Warusaky3's Chun-li. It's seems that the problem is coming from chun-li but i'm couldn't find it. After the hits, Chun-Li should use an an animation (like others characters and lie on the ground) but she use another. Other Warusaki3's don't havr this problem.

If people can help, i can upload the Blaze character or give codes. Thanks a lot !

here are the Blaze's codes for the Throw 810 :

[State 800, 1] (she grabs)
type = HitDef
trigger1 = Animelem = 2 && P2MoveType != H && P2StateNo != 40 && P2StateNo != [150,155]
attr = S, NT
hitflag = M-
priority = 3, Miss
sparkno = -1
p1facing = 1
p2facing = 1
p1stateno = ifelse(Command = "holdback", 810, 820)
p2stateno = ifelse(Command = "holdback", 811, 821)
hitsound = S800,0
guard.dist = 0
getpower = 0
givepower = 0

--------------------------------------------------

[statedef 810];trow soco (the throw)
type    = S
movetype= A
physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 810
sprpriority = 2

[State 810, SprPriority]
type = SprPriority
trigger1 = AnimElem =1
value = 2

[State 810, Bind 1] (blaze's 810 throw use 9 sprites)
type = TargetBind
trigger1 = AnimElem = 1
pos = 5, -68

[State 810, Bind 2]
type = TargetBind
trigger1 = AnimElem = 2
pos = -23, -55

[State 810, Bind 3]
type = TargetBind
trigger1 = AnimElem = 3
pos = -100,-100;-120, -121

[state 810,vel]
type = targetvelset
trigger1 = animelem = 3,5
y = 1
x = -10

[state 810,vel]
type = targetveladd
trigger1 = time > 15 && time < 33
y = .3

[state 810,vira]
type = turn
trigger1 = animelem = 7

[State 810, Hurt]
type = TargetLifeAdd
trigger1 = AnimElem = 8
value = -80

[state 811,parado poha]
type = targetvelset
trigger1 = time = 33
x = 0
y = 0

[State 810, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 811];custom
type = A
movetype = H
physics = N
velset = 0,0
ctrl = 0

[state 811,anim]
type = changeanim2
trigger1 = time = 0
value = 811 (the animation ot p2 - use 6 sprites. Blaze has one animation, so it works. But not with other characters)

[state 811,vira ><]
type = turn
trigger1 = animelem = 3

[State 811, SelfState]
type = Selfstate
trigger1 = time = 33
value = 5110
ctrl = 0

édit : For people who want, i can send the character and what i have done if it can help.
Last Edit: February 07, 2010, 05:47:48 pm by delweynes
Re: A none working throw for CVS Blaze
#2  February 09, 2010, 08:55:35 am
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Allright i found the problem. The 811 animation for p2 in cvs Blaze cns was using sprites that only blaze has. So for other p2, the animation was not good. There were blanks.

So i changed the sprites used with only requiried ones (5000+) and changed time of some sprites. Now Blaze's 810 throw is ok with all characters but the animation is still not very good. But, at least, she is now full working.

She has :
- big portrait
- 12 palettes. Sprites ameliorated for seperate colors (color of the belt and the hair)
- Sounds (i ll use anothers better later)
- hitsparks
- 3 working throws (1 not very good looking, 1 to add hitsparks)

I ll try to add some supers.