Post your code.
Stimpy:
[Statedef 400]
type = C
movetype= A
physics = C
juggle = 5
poweradd= 15
ctrl = 0
anim = 400
sprpriority = 2
[State 400, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
[State 400, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage = 23
priority = 3
animtype = Light
hitflag = MAF
guardflag = L
pausetime = 10,11
sparkno = s50
guard.sparkno = s90
sparkxy = -10,-42
hitsound = s5,0
guardsound = s5,5
ground.type = Low
ground.slidetime = 4
ground.hittime = 10
ground.velocity = -4
air.velocity = -1.5,-3
[State 400, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 410]
type = C
movetype= A
physics = C
juggle = 6
poweradd= 50
ctrl = 0
anim = 410
sprpriority = 2
[State 410, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
;This is the first hit, triggered on the 3rd element of animation.
[State 410, 2]
type = HitDef
trigger1 = AnimElem = 1
attr = C, NA
damage = 37
animtype = Medium
hitflag = MAF
guardflag = M
pausetime = 12,12
sparkno = s51
guard.sparkno = s90
sparkxy = -10,-55
hitsound = s5,2
guardsound = s5,5
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -4
air.velocity = -3,-4
;This is the second hit, triggered on the 4th element of animation.
[State 410, 3]
type = HitDef
trigger1 = AnimElem = 3
attr = C, NA
damage = 36
animtype = Medium
hitflag = MAF
guardflag = MA
pausetime = 12,12
sparkno = s52
guard.sparkno = s90
sparkxy = -10,-83
hitsound = s5,2
guardsound = s5,5
ground.type = High
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -7
air.velocity = -3,-4
[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 420]
type = C
movetype= A
physics = C
juggle = 6
poweradd= 50
ctrl = 0
anim = 420
sprpriority = 2
[State 420, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
[State 420, 2]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype = Heavy
damage = 75
guardflag = MA
pausetime = 12,12
sparkno = s52
guard.sparkno = s90
sparkxy = -10,-90
hitsound = s5,2
guardsound = s5,5
ground.type = Low
ground.slidetime = 12
ground.hittime = 25
ground.velocity = -1
air.velocity = -2.2,-3.2
[State 420, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 430]
type = C
movetype= A
physics = C
juggle = 5
poweradd= 22
ctrl = 0
anim = 430
sprpriority = 2
[State 430, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
[State 430, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage = 28
animtype = Light
hitflag = MAFD
guardflag = L
pausetime = 12,12
sparkno = s50
guard.sparkno = s90
sparkxy = -10,-8
hitsound = s5,1
guardsound = s5,5
ground.type = Low
ground.slidetime = 6
ground.hittime = 10
ground.velocity = -5
air.velocity = -2,-3
down.velocity = -5,0
down.hittime = 20
[State 430, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 440]
type = C
movetype= A
physics = C
juggle = 7
poweradd= 70
ctrl = 0
anim = 440
sprpriority = 2
[State 440, 3]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage = 72
hitflag = M
guardflag = L
pausetime = 12,12
sparkno = s51
guard.sparkno = s90
sparkxy = -5,-10
hitsound = s5,5
guardsound = s5,5
ground.type = Trip
ground.slidetime = 10
ground.hittime = 15
ground.velocity = -1.5,-2
air.velocity = -1.2,-3
guard.velocity = -5
ground.cornerpush.veloff = 0
fall = 1
[State 440, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 610]
type = A
movetype= A
physics = A
juggle = 4
poweradd= 65
ctrl = 0
anim = 610
sprpriority = 2
[State 610, 2]
type = PlaySnd
trigger1 = Time = 2
value = 0, 1
[State 610, 3]
type = HitDef
trigger1 = Time = 0
attr = A, NA
damage = 72
guardflag = HA
priority = 4
pausetime = 12,12
sparkno = s51
guard.sparkno = s90
sparkxy = -10,-55
hitsound = s5,3
guardsound = s5,5
animtype = Med
ground.type = High
ground.slidetime = 17
ground.hittime = 17
ground.velocity = -5
air.velocity = -3,-4
Mr. Bean:
[Statedef 220]
type = S
movetype= A
physics = S
juggle = 4
ctrl = 0
anim = 220
poweradd = 55
sprpriority = 2
[State 220, VelMul]
type = VelMul
trigger1 = Time = 0
trigger1 = PrevStateNo = 100
x = .8
[State 220, PlaySnd2]
type = PlaySnd
trigger1 = AnimElem = 4
value = 5,3
[state 220, hitdef]
type = hitdef
trigger1 = animelem = 5
attr = S, NA
damage = 60
animtype = high
getpower = 50,15
givepower = 25,8
guardflag = MA
hitflag = MAF
priority = 4, Hit
pausetime = 2,2
sparkno = s53
guard.sparkno = s90
sparkxy = -15,-58
hitsound = s5,4
guardsound = s5,5
ground.type = high;low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -2,-9
air.velocity = -2,-9
fall = 1
air.fall = 1
fall.recover =0
getpower = 55
fall.animtype = Med
envshake.time = 2
envshake.ampl = 2
p2stateno = ifelse(enemynear,pos Y < 0,9024,1242)
[State 220, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[Statedef 400]
type = C
movetype= A
physics = C
juggle = 2
poweradd= 60
ctrl = 0
anim = 400
sprpriority = 2
[State 400, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage = 23
priority = 3
animtype = Light
hitflag = MAF
guardflag = L
pausetime = 10,11
sparkno = s50
sparkxy = -10,-42
hitsound = s5,0
guardsound = s5,5
ground.type = Low
ground.slidetime = 4
ground.hittime = 10
ground.velocity = -4
air.velocity = -1.5,-3
[State 400, 3]
type = CtrlSet
trigger1 = Time = 0
value = 1
[State 400, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 410]
type = C
movetype= A
physics = C
juggle = 6
poweradd= 50
ctrl = 0
anim = 410
sprpriority = 2
[State 410, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
;This is the first hit, triggered on the 3rd element of animation.
[State 410, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = C, NA
damage = 37
animtype = Medium
hitflag = MAF
guardflag = M
pausetime = 12,12
sparkno = s51
sparkxy = -10,-55
hitsound = s5,2
guardsound = s5,5
ground.type = Low
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -4
air.velocity = -3,-4
;This is the second hit, triggered on the 4th element of animation.
[State 410, 3]
type = HitDef
trigger1 = AnimElem = 4
attr = C, NA
damage = 36
animtype = Medium
hitflag = MAF
guardflag = MA
pausetime = 12,12
sparkno = s52
sparkxy = -10,-83
hitsound = s5,2
guardsound = s5,5
ground.type = High
ground.slidetime = 12
ground.hittime = 15
ground.velocity = -7
air.velocity = -3,-4
[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 417]
type = C
movetype= A
physics = C
juggle = 7
poweradd= 50
ctrl = 0
anim = 417
sprpriority = 2
[State 410, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0
;This is the first hit, triggered on the 3rd element of animation.
[State 417, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = C, NA
damage = 41,3
animtype = Up
hitflag = MAF
guardflag = MA
pausetime = 9
sparkxy = 0, -84
sparkno = s52
hitsound = s5,4
guardsound = s5,5
ground.type = High
ground.slidetime = 12
ground.hittime = 20
ground.velocity = -.3, -14.625
air.velocity = -1.2,-8.125
;This is the second hit, triggered on the 4th element of animation.
[State 417, 3]
type = HitDef
trigger1 = AnimElem = 6
attr = C, NA
damage = 36
animtype = Medium
hitflag = MAF
guardflag = MA
pausetime = 12,12
sparkno = s52
sparkxy = -10,-22
hitsound = s5,2
guardsound = s5,5
ground.type = High
ground.slidetime = 42
ground.hittime = 15
ground.velocity = -7
air.velocity = -3,-4
[State 417, 4]
type = CtrlSet
trigger1 = Time = 0
value = 1
[State 417, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 430]
type = C
movetype= A
physics = C
juggle = 5
poweradd= 22
ctrl = 0
anim = 430
sprpriority = 2
[State 430, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage = 28
animtype = Light
hitflag = MAFD
guardflag = L
pausetime = 12,12
sparkno = s50
sparkxy = -10,-8
hitsound = s5,0
guardsound = s5,5
ground.type = Low
ground.slidetime = 6
ground.hittime = 10
ground.velocity = -5
air.velocity = -2,-3
down.velocity = -5,0
down.hittime = 20
[State 430, 3]
type = CtrlSet
trigger1 = Time = 0
value = 1
[State 417, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
[Statedef 440]
type = C
movetype= A
physics = C
juggle = 7
poweradd= 70
ctrl = 0
anim = 440
sprpriority = 2
[State 440, 2]
type = PlaySnd
trigger1 = Time = 2
value = 0, 2
[State 440, 3]
type = HitDef
trigger1 = AnimElem = 4
attr = C, NA
damage = 72
hitflag = M
guardflag = L
pausetime = 12,12
sparkno = s51
sparkxy = -5,-10
hitsound = s5,1
guardsound = s5,5
ground.type = Low
ground.slidetime = 10
ground.hittime = 15
ground.velocity = -1.5,-2
air.velocity = -1.2,-3
guard.velocity = -5
ground.cornerpush.veloff = 0
fall = 1
[Statedef 450]
type = C
movetype = A
physics = C
juggle = 1
velset = 5,0
ctrl = 0
anim = 450
poweradd = 40
[State 450, HitDef]
type = Hitdef
trigger1 = time = 0
trigger1 = var(11):=2&&var(16):=-5&&var(17):=-30
attr = C, NA
pausetime = 12,15
animtype = Hard
damage = 65,5
hitflag = MAF
guardflag = L
sparkno = s53
guard.sparkno = s54
sparkxy = -5,-30
hitsound = s5,2
guardsound = s5,5
ground.type = trip
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -1.5,-6
air.velocity = -3.3, -4
guard.ctrltime = 39
guard.velocity = -10
fall = 1
envshake.time = 12
envshake.ampl = 4
See???? I can't...HELP IT!!!