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A problem with my both characters (doing some stupid loopings) (Read 589 times)

Started by WlanmaniaX, March 08, 2011, 10:19:44 pm
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A problem with my both characters (doing some stupid loopings)
#1  March 08, 2011, 10:19:44 pm
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I had a problem with those characters (Stimpy and Mr. Bean). Because, I can't do with this silly loopings.

Just look at these horrible bugs here!!!



I really don't know how to delete those loops!!! :S

So, please can you help me for deleting those loops???

(Please do NOT ruining my creations, please...)
Next Up:

DangerMouse
Re: A problem with my both characters (doing some stupid loopings)
#2  March 08, 2011, 11:27:29 pm
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Post your code.
Re: A problem with my both characters (doing some stupid loopings)
#3  March 09, 2011, 04:36:29 am
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Also, what loops, that screenshot doesn't tell me diddly squat. Define what the hell is happening please.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A problem with my both characters (doing some stupid loopings)
#4  March 09, 2011, 09:09:47 am
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Also, what loops, that screenshot doesn't tell me diddly squat. Define what the hell is happening please.

Well, The happening is that those stupid loops are so annoying. But, I can't remove those loops. Please, Can you help?
Next Up:

DangerMouse
Re: A problem with my both characters (doing some stupid loopings)
#5  March 09, 2011, 10:41:13 am
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Post your code and be more specific. If not, you don' get help because nobody knows what you're talking about.
Re: A problem with my both characters (doing some stupid loopings)
#6  March 09, 2011, 08:30:07 pm
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What loops what loops what loops.

In fact, stop using the word loop as in mugen terms it means "number of times a character travels through a single state" and that's sure as hell not what you're talking about.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A problem with my both characters (doing some stupid loopings)
#7  March 09, 2011, 10:08:06 pm
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Post your code.

Stimpy:
Code:
[Statedef 400]
type    = C
movetype= A
physics = C
juggle  = 5
poweradd= 15
ctrl = 0
anim = 400
sprpriority = 2

[State 400, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 400, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage    = 23
priority  = 3
animtype  = Light
hitflag = MAF
guardflag = L
pausetime = 10,11
sparkno = s50
guard.sparkno = s90
sparkxy = -10,-42
hitsound   = s5,0
guardsound = s5,5
ground.type = Low
ground.slidetime = 4
ground.hittime  = 10
ground.velocity = -4
air.velocity = -1.5,-3

[State 400, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1


[Statedef 410]
type    = C
movetype= A
physics = C
juggle  = 6
poweradd= 50
ctrl = 0
anim = 410
sprpriority = 2

[State 410, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

;This is the first hit, triggered on the 3rd element of animation.
[State 410, 2]
type = HitDef
trigger1 = AnimElem = 1
attr = C, NA
damage = 37
animtype  = Medium
hitflag = MAF
guardflag = M
pausetime = 12,12
sparkno = s51
guard.sparkno = s90
sparkxy = -10,-55
hitsound   = s5,2
guardsound = s5,5
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -4
air.velocity = -3,-4

;This is the second hit, triggered on the 4th element of animation.
[State 410, 3]
type = HitDef
trigger1 = AnimElem = 3
attr = C, NA
damage    = 36
animtype  = Medium
hitflag = MAF
guardflag = MA
pausetime = 12,12
sparkno = s52
guard.sparkno = s90
sparkxy = -10,-83
hitsound   = s5,2
guardsound = s5,5
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -7
air.velocity = -3,-4

[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1


[Statedef 420]
type    = C
movetype= A
physics = C
juggle  = 6
poweradd= 50
ctrl = 0
anim = 420
sprpriority = 2

[State 420, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 420, 2]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA
animtype  = Heavy
damage    = 75
guardflag = MA
pausetime = 12,12
sparkno = s52
guard.sparkno = s90
sparkxy = -10,-90
hitsound   = s5,2
guardsound = s5,5
ground.type = Low
ground.slidetime = 12
ground.hittime  = 25
ground.velocity = -1
air.velocity = -2.2,-3.2

[State 420, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1


[Statedef 430]
type    = C
movetype= A
physics = C
juggle  = 5
poweradd= 22
ctrl = 0
anim = 430
sprpriority = 2

[State 430, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 430, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage    = 28
animtype  = Light
hitflag = MAFD
guardflag = L
pausetime = 12,12
sparkno = s50
guard.sparkno = s90
sparkxy = -10,-8
hitsound   = s5,1
guardsound = s5,5
ground.type = Low
ground.slidetime = 6
ground.hittime  = 10
ground.velocity = -5
air.velocity = -2,-3
down.velocity = -5,0
down.hittime = 20

[State 430, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[Statedef 440]
type    = C
movetype= A
physics = C
juggle  = 7
poweradd= 70
ctrl = 0
anim = 440
sprpriority = 2

[State 440, 3]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage    = 72
hitflag = M
guardflag = L
pausetime = 12,12
sparkno = s51
guard.sparkno = s90
sparkxy = -5,-10
hitsound   = s5,5
guardsound = s5,5
ground.type = Trip
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -1.5,-2
air.velocity = -1.2,-3
guard.velocity = -5
ground.cornerpush.veloff = 0
fall = 1

[State 440, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[Statedef 610]
type    = A
movetype= A
physics = A
juggle  = 4
poweradd= 65
ctrl = 0
anim = 610
sprpriority = 2

[State 610, 2]
type = PlaySnd
trigger1 = Time = 2
value = 0, 1

[State 610, 3]
type = HitDef
trigger1 = Time = 0
attr = A, NA
damage = 72
guardflag = HA
priority = 4
pausetime = 12,12
sparkno = s51
guard.sparkno = s90
sparkxy = -10,-55
hitsound   = s5,3
guardsound = s5,5
animtype = Med
ground.type = High
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -5
air.velocity = -3,-4

Mr. Bean:
Code:
[Statedef 220]
type    = S
movetype= A
physics = S
juggle  = 4
ctrl = 0
anim = 220
poweradd = 55
sprpriority = 2

[State 220, VelMul]
type = VelMul
trigger1 = Time = 0
trigger1 = PrevStateNo = 100
x = .8

[State 220, PlaySnd2]
type = PlaySnd
trigger1 =  AnimElem = 4
value = 5,3

[state 220, hitdef]
type = hitdef
trigger1 = animelem = 5
attr = S, NA
damage    = 60
animtype = high
getpower = 50,15
givepower = 25,8
guardflag = MA
hitflag = MAF
priority = 4, Hit
pausetime = 2,2
sparkno = s53
guard.sparkno = s90
sparkxy = -15,-58
hitsound = s5,4
guardsound = s5,5
ground.type = high;low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -2,-9
air.velocity = -2,-9
fall = 1
air.fall = 1
fall.recover =0
getpower = 55
fall.animtype = Med
envshake.time = 2
envshake.ampl = 2
p2stateno = ifelse(enemynear,pos Y < 0,9024,1242)

[State 220, ChangeState]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


[Statedef 400]
type    = C
movetype= A
physics = C
juggle  = 2
poweradd= 60
ctrl = 0
anim = 400
sprpriority = 2

[State 400, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage    = 23
priority  = 3
animtype  = Light
hitflag = MAF
guardflag = L
pausetime = 10,11
sparkno = s50
sparkxy = -10,-42
hitsound   = s5,0
guardsound = s5,5
ground.type = Low
ground.slidetime = 4
ground.hittime  = 10
ground.velocity = -4
air.velocity = -1.5,-3

[State 400, 3]
type = CtrlSet
trigger1 = Time = 0
value = 1

[State 400, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[Statedef 410]
type    = C
movetype= A
physics = C
juggle  = 6
poweradd= 50
ctrl = 0
anim = 410
sprpriority = 2

[State 410, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

;This is the first hit, triggered on the 3rd element of animation.
[State 410, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = C, NA
damage    = 37
animtype  = Medium
hitflag = MAF
guardflag = M
pausetime = 12,12
sparkno = s51
sparkxy = -10,-55
hitsound   = s5,2
guardsound = s5,5
ground.type = Low
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -4
air.velocity = -3,-4

;This is the second hit, triggered on the 4th element of animation.
[State 410, 3]
type = HitDef
trigger1 = AnimElem = 4
attr = C, NA
damage    = 36
animtype  = Medium
hitflag = MAF
guardflag = MA
pausetime = 12,12
sparkno = s52
sparkxy = -10,-83
hitsound   = s5,2
guardsound = s5,5
ground.type = High
ground.slidetime = 12
ground.hittime  = 15
ground.velocity = -7
air.velocity = -3,-4

[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[Statedef 417]
type    = C
movetype= A
physics = C
juggle  = 7
poweradd= 50
ctrl = 0
anim = 417
sprpriority = 2

[State 410, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

;This is the first hit, triggered on the 3rd element of animation.
[State 417, 2]
type = HitDef
trigger1 = AnimElem = 3
attr = C, NA
damage    = 41,3
animtype  = Up
hitflag = MAF
guardflag = MA
pausetime = 9
sparkxy = 0, -84
sparkno = s52
hitsound   = s5,4
guardsound = s5,5
ground.type = High
ground.slidetime = 12
ground.hittime  = 20
ground.velocity = -.3, -14.625
air.velocity = -1.2,-8.125

;This is the second hit, triggered on the 4th element of animation.
[State 417, 3]
type = HitDef
trigger1 = AnimElem = 6
attr = C, NA
damage    = 36
animtype  = Medium
hitflag = MAF
guardflag = MA
pausetime = 12,12
sparkno = s52
sparkxy = -10,-22
hitsound   = s5,2
guardsound = s5,5
ground.type = High
ground.slidetime = 42
ground.hittime  = 15
ground.velocity = -7
air.velocity = -3,-4

[State 417, 4]
type = CtrlSet
trigger1 = Time = 0
value = 1

[State 417, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[Statedef 430]
type    = C
movetype= A
physics = C
juggle  = 5
poweradd= 22
ctrl = 0
anim = 430
sprpriority = 2

[State 430, 2]
type = HitDef
trigger1 = Time = 0
attr = C, NA
damage    = 28
animtype  = Light
hitflag = MAFD
guardflag = L
pausetime = 12,12
sparkno = s50
sparkxy = -10,-8
hitsound   = s5,0
guardsound = s5,5
ground.type = Low
ground.slidetime = 6
ground.hittime  = 10
ground.velocity = -5
air.velocity = -2,-3
down.velocity = -5,0
down.hittime = 20

[State 430, 3]
type = CtrlSet
trigger1 = Time = 0
value = 1

[State 417, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

[Statedef 440]
type    = C
movetype= A
physics = C
juggle  = 7
poweradd= 70
ctrl = 0
anim = 440
sprpriority = 2

[State 440, 2]
type = PlaySnd
trigger1 = Time = 2
value = 0, 2

[State 440, 3]
type = HitDef
trigger1 = AnimElem = 4
attr = C, NA
damage    = 72
hitflag = M
guardflag = L
pausetime = 12,12
sparkno = s51
sparkxy = -5,-10
hitsound   = s5,1
guardsound = s5,5
ground.type = Low
ground.slidetime = 10
ground.hittime  = 15
ground.velocity = -1.5,-2
air.velocity = -1.2,-3
guard.velocity = -5
ground.cornerpush.veloff = 0
fall = 1

[Statedef 450]
type = C
movetype = A
physics = C
juggle = 1
velset = 5,0
ctrl = 0
anim = 450
poweradd = 40

[State 450, HitDef]
type = Hitdef
trigger1 = time = 0
trigger1 = var(11):=2&&var(16):=-5&&var(17):=-30
attr = C, NA
pausetime = 12,15
animtype = Hard
damage = 65,5
hitflag = MAF
guardflag = L
sparkno = s53
guard.sparkno = s54
sparkxy = -5,-30
hitsound = s5,2
guardsound = s5,5
ground.type = trip
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -1.5,-6
air.velocity = -3.3, -4
guard.ctrltime = 39
guard.velocity = -10
fall = 1
envshake.time = 12
envshake.ampl = 4

See???? I can't...HELP IT!!!
Next Up:

DangerMouse
Re: A problem with my both characters (doing some stupid loopings)
#8  March 09, 2011, 11:07:37 pm
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  • I am the eye of the storm to come!
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That still doesn't help. I should have asked you to ignore that comment. We could go through and bug test that but it looks like KFM's code and we'd be reading a load of crap and fixing problems that probably wouldn't be your current issue.

WHAT IS HAPPENING!!!?


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A problem with my both characters (doing some stupid loopings)
#9  March 09, 2011, 11:59:06 pm
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I should have said code from the state that you think is causing the problem.

I don't see persistent =0, so I'm going to say try adding
persistent =0 to every hit def
Re: A problem with my both characters (doing some stupid loopings)
#10  March 10, 2011, 12:27:05 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
 >:(

You may as well say put an explod in every state. Or add triggerall = statetype = S to every state.

Until we know what's actually wrong we cannot fix anything. He needs to actually explain his issue. Please refrain from further suggestions until he can EXPLAIN what is wrong, giving suggestions that aren't pertinent just interfere.

Most likely he will ignore this post, try your suggestion then come back telling us it doesn't work.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A problem with my both characters (doing some stupid loopings)
#11  March 10, 2011, 05:46:43 am
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Well I had to post something since he for some reason won't say what's really going on.
Re: A problem with my both characters (doing some stupid loopings)
#12  March 10, 2011, 08:09:10 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Yes and that should mean he gets no help rather than a crappy circle of "suggestion doesn't work suggestion doesn't work"


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A problem with my both characters (doing some stupid loopings)
#13  March 10, 2011, 08:12:12 am
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... I think I know what he means. The animation is looping, isn't it? Playing the same animation over and over?
Re: A problem with my both characters (doing some stupid loopings)
#14  March 10, 2011, 08:19:41 am
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Obviously he's trolling
Re: A problem with my both characters (doing some stupid loopings)
#15  March 10, 2011, 09:16:07 am
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... I think I know what he means. The animation is looping, isn't it? Playing the same animation over and over?

yeah, by the look of it, seems like his chars are making stupid "loops" on some animations and get stuck...
I'm not a mugen coder, but I have seen that in a few chars, so probably is the problem...

how he can activate the debug? (I don't know, don't look at me)
            www.triggerall.com
Re: A problem with my both characters (doing some stupid loopings)
#16  March 10, 2011, 09:18:24 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
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Lets put this another way.

I know exactly what the problem is right now. But until he explains it sensibly i'm not going to tell him.

If he's going to request help he can do so in a manner that allows people to help him from post 1 rather than post 14.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: A problem with my both characters (doing some stupid loopings)
#17  March 10, 2011, 11:34:10 am
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I see some funky looking triggers.....
I wonder if he'll update this topic.